1/*
 2** $Id: lundump.h $
 3** load precompiled Lua chunks
 4** See Copyright Notice in lua.h
 5*/
 6
 7#ifndef lundump_h
 8#define lundump_h
 9
10#include "llimits.h"
11#include "lobject.h"
12#include "lzio.h"
13
14
15/* data to catch conversion errors */
16#define LUAC_DATA	"\x19\x93\r\n\x1a\n"
17
18#define LUAC_INT	0x5678
19#define LUAC_NUM	cast_num(370.5)
20
21/*
22** Encode major-minor version in one byte, one nibble for each
23*/
24#define LUAC_VERSION  (((LUA_VERSION_NUM / 100) * 16) + LUA_VERSION_NUM % 100)
25
26#define LUAC_FORMAT	0	/* this is the official format */
27
28/* load one chunk; from lundump.c */
29LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
30
31/* dump one chunk; from ldump.c */
32LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
33                         void* data, int strip);
34
35#endif