1/*
  2** $Id: lvm.h $
  3** Lua virtual machine
  4** See Copyright Notice in lua.h
  5*/
  6
  7#ifndef lvm_h
  8#define lvm_h
  9
 10
 11#include "ldo.h"
 12#include "lobject.h"
 13#include "ltm.h"
 14
 15
 16#if !defined(LUA_NOCVTN2S)
 17#define cvt2str(o)	ttisnumber(o)
 18#else
 19#define cvt2str(o)	0	/* no conversion from numbers to strings */
 20#endif
 21
 22
 23#if !defined(LUA_NOCVTS2N)
 24#define cvt2num(o)	ttisstring(o)
 25#else
 26#define cvt2num(o)	0	/* no conversion from strings to numbers */
 27#endif
 28
 29
 30/*
 31** You can define LUA_FLOORN2I if you want to convert floats to integers
 32** by flooring them (instead of raising an error if they are not
 33** integral values)
 34*/
 35#if !defined(LUA_FLOORN2I)
 36#define LUA_FLOORN2I		F2Ieq
 37#endif
 38
 39
 40/*
 41** Rounding modes for float->integer coercion
 42 */
 43typedef enum {
 44  F2Ieq,     /* no rounding; accepts only integral values */
 45  F2Ifloor,  /* takes the floor of the number */
 46  F2Iceil    /* takes the ceil of the number */
 47} F2Imod;
 48
 49
 50/* convert an object to a float (including string coercion) */
 51#define tonumber(o,n) \
 52	(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
 53
 54
 55/* convert an object to a float (without string coercion) */
 56#define tonumberns(o,n) \
 57	(ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
 58	(ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
 59
 60
 61/* convert an object to an integer (including string coercion) */
 62#define tointeger(o,i) \
 63  (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
 64                          : luaV_tointeger(o,i,LUA_FLOORN2I))
 65
 66
 67/* convert an object to an integer (without string coercion) */
 68#define tointegerns(o,i) \
 69  (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
 70                          : luaV_tointegerns(o,i,LUA_FLOORN2I))
 71
 72
 73#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
 74
 75#define luaV_rawequalobj(t1,t2)		luaV_equalobj(NULL,t1,t2)
 76
 77
 78/*
 79** fast track for 'gettable': if 't' is a table and 't[k]' is present,
 80** return 1 with 'slot' pointing to 't[k]' (position of final result).
 81** Otherwise, return 0 (meaning it will have to check metamethod)
 82** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
 83** (otherwise). 'f' is the raw get function to use.
 84*/
 85#define luaV_fastget(L,t,k,slot,f) \
 86  (!ttistable(t)  \
 87   ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
 88   : (slot = f(hvalue(t), k),  /* else, do raw access */  \
 89      !isempty(slot)))  /* result not empty? */
 90
 91
 92/*
 93** Special case of 'luaV_fastget' for integers, inlining the fast case
 94** of 'luaH_getint'.
 95*/
 96#define luaV_fastgeti(L,t,k,slot) \
 97  (!ttistable(t)  \
 98   ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
 99   : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
100              ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
101      !isempty(slot)))  /* result not empty? */
102
103
104/*
105** Finish a fast set operation (when fast get succeeds). In that case,
106** 'slot' points to the place to put the value.
107*/
108#define luaV_finishfastset(L,t,slot,v) \
109    { setobj2t(L, cast(TValue *,slot), v); \
110      luaC_barrierback(L, gcvalue(t), v); }
111
112
113/*
114** Shift right is the same as shift left with a negative 'y'
115*/
116#define luaV_shiftr(x,y)	luaV_shiftl(x,intop(-, 0, y))
117
118
119
120LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
121LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
122LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
123LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
124LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
125LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
126                                F2Imod mode);
127LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
128LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
129                               StkId val, const TValue *slot);
130LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
131                               TValue *val, const TValue *slot);
132LUAI_FUNC void luaV_finishOp (lua_State *L);
133LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
134LUAI_FUNC void luaV_concat (lua_State *L, int total);
135LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
136LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
137LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
138LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
139LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
140
141#endif