1/**********************************************************************************************
   2*
   3*   raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
   4*
   5*   FEATURES:
   6*       - NO external dependencies, all required libraries included with raylib
   7*       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
   8*                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
   9*       - Written in plain C code (C99) in PascalCase/camelCase notation
  10*       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
  11*       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
  12*       - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
  13*       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  14*       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
  15*       - Flexible Materials system, supporting classic maps and PBR maps
  16*       - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
  17*       - Shaders support, including Model shaders and Postprocessing shaders
  18*       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
  19*       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
  20*       - VR stereo rendering with configurable HMD device parameters
  21*       - Bindings to multiple programming languages available!
  22*
  23*   NOTES:
  24*       - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
  25*       - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
  26*       - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
  27*       - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
  28*
  29*   DEPENDENCIES (included):
  30*       [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
  31*       [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
  32*       [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
  33*       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
  34*
  35*   OPTIONAL DEPENDENCIES (included):
  36*       [rcore] msf_gif (Miles Fogle) for GIF recording
  37*       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
  38*       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
  39*       [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation
  40*       [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
  41*       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
  42*       [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
  43*       [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
  44*       [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
  45*       [rtext] stb_truetype (Sean Barret) for ttf fonts loading
  46*       [rtext] stb_rect_pack (Sean Barret) for rectangles packing
  47*       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
  48*       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
  49*       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
  50*       [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
  51*       [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
  52*       [raudio] dr_wav (David Reid) for WAV audio file loading
  53*       [raudio] dr_flac (David Reid) for FLAC audio file loading
  54*       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
  55*       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
  56*       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
  57*       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
  58*       [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
  59*
  60*
  61*   LICENSE: zlib/libpng
  62*
  63*   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
  64*   BSD-like license that allows static linking with closed source software:
  65*
  66*   Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
  67*
  68*   This software is provided "as-is", without any express or implied warranty. In no event
  69*   will the authors be held liable for any damages arising from the use of this software.
  70*
  71*   Permission is granted to anyone to use this software for any purpose, including commercial
  72*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
  73*
  74*     1. The origin of this software must not be misrepresented; you must not claim that you
  75*     wrote the original software. If you use this software in a product, an acknowledgment
  76*     in the product documentation would be appreciated but is not required.
  77*
  78*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
  79*     as being the original software.
  80*
  81*     3. This notice may not be removed or altered from any source distribution.
  82*
  83**********************************************************************************************/
  84
  85#ifndef RAYLIB_H
  86#define RAYLIB_H
  87
  88#include <stdarg.h>     // Required for: va_list - Only used by TraceLogCallback
  89
  90#define RAYLIB_VERSION_MAJOR 5
  91#define RAYLIB_VERSION_MINOR 5
  92#define RAYLIB_VERSION_PATCH 0
  93#define RAYLIB_VERSION  "5.5"
  94
  95// Function specifiers in case library is build/used as a shared library
  96// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
  97// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
  98#if defined(_WIN32)
  99    #if defined(__TINYC__)
 100        #define __declspec(x) __attribute__((x))
 101    #endif
 102    #if defined(BUILD_LIBTYPE_SHARED)
 103        #define RLAPI __declspec(dllexport)     // We are building the library as a Win32 shared library (.dll)
 104    #elif defined(USE_LIBTYPE_SHARED)
 105        #define RLAPI __declspec(dllimport)     // We are using the library as a Win32 shared library (.dll)
 106    #endif
 107#else
 108    #if defined(BUILD_LIBTYPE_SHARED)
 109        #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
 110    #endif
 111#endif
 112
 113#ifndef RLAPI
 114    #define RLAPI       // Functions defined as 'extern' by default (implicit specifiers)
 115#endif
 116
 117//----------------------------------------------------------------------------------
 118// Some basic Defines
 119//----------------------------------------------------------------------------------
 120#ifndef PI
 121    #define PI 3.14159265358979323846f
 122#endif
 123#ifndef DEG2RAD
 124    #define DEG2RAD (PI/180.0f)
 125#endif
 126#ifndef RAD2DEG
 127    #define RAD2DEG (180.0f/PI)
 128#endif
 129
 130// Allow custom memory allocators
 131// NOTE: Require recompiling raylib sources
 132#ifndef RL_MALLOC
 133    #define RL_MALLOC(sz)       malloc(sz)
 134#endif
 135#ifndef RL_CALLOC
 136    #define RL_CALLOC(n,sz)     calloc(n,sz)
 137#endif
 138#ifndef RL_REALLOC
 139    #define RL_REALLOC(ptr,sz)  realloc(ptr,sz)
 140#endif
 141#ifndef RL_FREE
 142    #define RL_FREE(ptr)        free(ptr)
 143#endif
 144
 145// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
 146// Plain structures in C++ (without constructors) can be initialized with { }
 147// This is called aggregate initialization (C++11 feature)
 148#if defined(__cplusplus)
 149    #define CLITERAL(type)      type
 150#else
 151    #define CLITERAL(type)      (type)
 152#endif
 153
 154// Some compilers (mostly macos clang) default to C++98,
 155// where aggregate initialization can't be used
 156// So, give a more clear error stating how to fix this
 157#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
 158    #error "C++11 or later is required. Add -std=c++11"
 159#endif
 160
 161// NOTE: We set some defines with some data types declared by raylib
 162// Other modules (raymath, rlgl) also require some of those types, so,
 163// to be able to use those other modules as standalone (not depending on raylib)
 164// this defines are very useful for internal check and avoid type (re)definitions
 165#define RL_COLOR_TYPE
 166#define RL_RECTANGLE_TYPE
 167#define RL_VECTOR2_TYPE
 168#define RL_VECTOR3_TYPE
 169#define RL_VECTOR4_TYPE
 170#define RL_QUATERNION_TYPE
 171#define RL_MATRIX_TYPE
 172
 173// Some Basic Colors
 174// NOTE: Custom raylib color palette for amazing visuals on WHITE background
 175#define LIGHTGRAY  CLITERAL(Color){ 200, 200, 200, 255 }   // Light Gray
 176#define GRAY       CLITERAL(Color){ 130, 130, 130, 255 }   // Gray
 177#define DARKGRAY   CLITERAL(Color){ 80, 80, 80, 255 }      // Dark Gray
 178#define YELLOW     CLITERAL(Color){ 253, 249, 0, 255 }     // Yellow
 179#define GOLD       CLITERAL(Color){ 255, 203, 0, 255 }     // Gold
 180#define ORANGE     CLITERAL(Color){ 255, 161, 0, 255 }     // Orange
 181#define PINK       CLITERAL(Color){ 255, 109, 194, 255 }   // Pink
 182#define RED        CLITERAL(Color){ 230, 41, 55, 255 }     // Red
 183#define MAROON     CLITERAL(Color){ 190, 33, 55, 255 }     // Maroon
 184#define GREEN      CLITERAL(Color){ 0, 228, 48, 255 }      // Green
 185#define LIME       CLITERAL(Color){ 0, 158, 47, 255 }      // Lime
 186#define DARKGREEN  CLITERAL(Color){ 0, 117, 44, 255 }      // Dark Green
 187#define SKYBLUE    CLITERAL(Color){ 102, 191, 255, 255 }   // Sky Blue
 188#define BLUE       CLITERAL(Color){ 0, 121, 241, 255 }     // Blue
 189#define DARKBLUE   CLITERAL(Color){ 0, 82, 172, 255 }      // Dark Blue
 190#define PURPLE     CLITERAL(Color){ 200, 122, 255, 255 }   // Purple
 191#define VIOLET     CLITERAL(Color){ 135, 60, 190, 255 }    // Violet
 192#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 }    // Dark Purple
 193#define BEIGE      CLITERAL(Color){ 211, 176, 131, 255 }   // Beige
 194#define BROWN      CLITERAL(Color){ 127, 106, 79, 255 }    // Brown
 195#define DARKBROWN  CLITERAL(Color){ 76, 63, 47, 255 }      // Dark Brown
 196
 197#define WHITE      CLITERAL(Color){ 255, 255, 255, 255 }   // White
 198#define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black
 199#define BLANK      CLITERAL(Color){ 0, 0, 0, 0 }           // Blank (Transparent)
 200#define MAGENTA    CLITERAL(Color){ 255, 0, 255, 255 }     // Magenta
 201#define RAYWHITE   CLITERAL(Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
 202
 203//----------------------------------------------------------------------------------
 204// Structures Definition
 205//----------------------------------------------------------------------------------
 206// Boolean type
 207#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
 208    #include <stdbool.h>
 209#elif !defined(__cplusplus) && !defined(bool)
 210    typedef enum bool { false = 0, true = !false } bool;
 211    #define RL_BOOL_TYPE
 212#endif
 213
 214// Vector2, 2 components
 215typedef struct Vector2 {
 216    float x;                // Vector x component
 217    float y;                // Vector y component
 218} Vector2;
 219
 220// Vector3, 3 components
 221typedef struct Vector3 {
 222    float x;                // Vector x component
 223    float y;                // Vector y component
 224    float z;                // Vector z component
 225} Vector3;
 226
 227// Vector4, 4 components
 228typedef struct Vector4 {
 229    float x;                // Vector x component
 230    float y;                // Vector y component
 231    float z;                // Vector z component
 232    float w;                // Vector w component
 233} Vector4;
 234
 235// Quaternion, 4 components (Vector4 alias)
 236typedef Vector4 Quaternion;
 237
 238// Matrix, 4x4 components, column major, OpenGL style, right-handed
 239typedef struct Matrix {
 240    float m0, m4, m8, m12;  // Matrix first row (4 components)
 241    float m1, m5, m9, m13;  // Matrix second row (4 components)
 242    float m2, m6, m10, m14; // Matrix third row (4 components)
 243    float m3, m7, m11, m15; // Matrix fourth row (4 components)
 244} Matrix;
 245
 246// Color, 4 components, R8G8B8A8 (32bit)
 247typedef struct Color {
 248    unsigned char r;        // Color red value
 249    unsigned char g;        // Color green value
 250    unsigned char b;        // Color blue value
 251    unsigned char a;        // Color alpha value
 252} Color;
 253
 254// Rectangle, 4 components
 255typedef struct Rectangle {
 256    float x;                // Rectangle top-left corner position x
 257    float y;                // Rectangle top-left corner position y
 258    float width;            // Rectangle width
 259    float height;           // Rectangle height
 260} Rectangle;
 261
 262// Image, pixel data stored in CPU memory (RAM)
 263typedef struct Image {
 264    void *data;             // Image raw data
 265    int width;              // Image base width
 266    int height;             // Image base height
 267    int mipmaps;            // Mipmap levels, 1 by default
 268    int format;             // Data format (PixelFormat type)
 269} Image;
 270
 271// Texture, tex data stored in GPU memory (VRAM)
 272typedef struct Texture {
 273    unsigned int id;        // OpenGL texture id
 274    int width;              // Texture base width
 275    int height;             // Texture base height
 276    int mipmaps;            // Mipmap levels, 1 by default
 277    int format;             // Data format (PixelFormat type)
 278} Texture;
 279
 280// Texture2D, same as Texture
 281typedef Texture Texture2D;
 282
 283// TextureCubemap, same as Texture
 284typedef Texture TextureCubemap;
 285
 286// RenderTexture, fbo for texture rendering
 287typedef struct RenderTexture {
 288    unsigned int id;        // OpenGL framebuffer object id
 289    Texture texture;        // Color buffer attachment texture
 290    Texture depth;          // Depth buffer attachment texture
 291} RenderTexture;
 292
 293// RenderTexture2D, same as RenderTexture
 294typedef RenderTexture RenderTexture2D;
 295
 296// NPatchInfo, n-patch layout info
 297typedef struct NPatchInfo {
 298    Rectangle source;       // Texture source rectangle
 299    int left;               // Left border offset
 300    int top;                // Top border offset
 301    int right;              // Right border offset
 302    int bottom;             // Bottom border offset
 303    int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1
 304} NPatchInfo;
 305
 306// GlyphInfo, font characters glyphs info
 307typedef struct GlyphInfo {
 308    int value;              // Character value (Unicode)
 309    int offsetX;            // Character offset X when drawing
 310    int offsetY;            // Character offset Y when drawing
 311    int advanceX;           // Character advance position X
 312    Image image;            // Character image data
 313} GlyphInfo;
 314
 315// Font, font texture and GlyphInfo array data
 316typedef struct Font {
 317    int baseSize;           // Base size (default chars height)
 318    int glyphCount;         // Number of glyph characters
 319    int glyphPadding;       // Padding around the glyph characters
 320    Texture2D texture;      // Texture atlas containing the glyphs
 321    Rectangle *recs;        // Rectangles in texture for the glyphs
 322    GlyphInfo *glyphs;      // Glyphs info data
 323} Font;
 324
 325// Camera, defines position/orientation in 3d space
 326typedef struct Camera3D {
 327    Vector3 position;       // Camera position
 328    Vector3 target;         // Camera target it looks-at
 329    Vector3 up;             // Camera up vector (rotation over its axis)
 330    float fovy;             // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
 331    int projection;         // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
 332} Camera3D;
 333
 334typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D
 335
 336// Camera2D, defines position/orientation in 2d space
 337typedef struct Camera2D {
 338    Vector2 offset;         // Camera offset (displacement from target)
 339    Vector2 target;         // Camera target (rotation and zoom origin)
 340    float rotation;         // Camera rotation in degrees
 341    float zoom;             // Camera zoom (scaling), should be 1.0f by default
 342} Camera2D;
 343
 344// Mesh, vertex data and vao/vbo
 345typedef struct Mesh {
 346    int vertexCount;        // Number of vertices stored in arrays
 347    int triangleCount;      // Number of triangles stored (indexed or not)
 348
 349    // Vertex attributes data
 350    float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
 351    float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
 352    float *texcoords2;      // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
 353    float *normals;         // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
 354    float *tangents;        // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
 355    unsigned char *colors;      // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
 356    unsigned short *indices;    // Vertex indices (in case vertex data comes indexed)
 357
 358    // Animation vertex data
 359    float *animVertices;    // Animated vertex positions (after bones transformations)
 360    float *animNormals;     // Animated normals (after bones transformations)
 361    unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
 362    float *boneWeights;     // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
 363    Matrix *boneMatrices;   // Bones animated transformation matrices
 364    int boneCount;          // Number of bones
 365
 366    // OpenGL identifiers
 367    unsigned int vaoId;     // OpenGL Vertex Array Object id
 368    unsigned int *vboId;    // OpenGL Vertex Buffer Objects id (default vertex data)
 369} Mesh;
 370
 371// Shader
 372typedef struct Shader {
 373    unsigned int id;        // Shader program id
 374    int *locs;              // Shader locations array (RL_MAX_SHADER_LOCATIONS)
 375} Shader;
 376
 377// MaterialMap
 378typedef struct MaterialMap {
 379    Texture2D texture;      // Material map texture
 380    Color color;            // Material map color
 381    float value;            // Material map value
 382} MaterialMap;
 383
 384// Material, includes shader and maps
 385typedef struct Material {
 386    Shader shader;          // Material shader
 387    MaterialMap *maps;      // Material maps array (MAX_MATERIAL_MAPS)
 388    float params[4];        // Material generic parameters (if required)
 389} Material;
 390
 391// Transform, vertex transformation data
 392typedef struct Transform {
 393    Vector3 translation;    // Translation
 394    Quaternion rotation;    // Rotation
 395    Vector3 scale;          // Scale
 396} Transform;
 397
 398// Bone, skeletal animation bone
 399typedef struct BoneInfo {
 400    char name[32];          // Bone name
 401    int parent;             // Bone parent
 402} BoneInfo;
 403
 404// Model, meshes, materials and animation data
 405typedef struct Model {
 406    Matrix transform;       // Local transform matrix
 407
 408    int meshCount;          // Number of meshes
 409    int materialCount;      // Number of materials
 410    Mesh *meshes;           // Meshes array
 411    Material *materials;    // Materials array
 412    int *meshMaterial;      // Mesh material number
 413
 414    // Animation data
 415    int boneCount;          // Number of bones
 416    BoneInfo *bones;        // Bones information (skeleton)
 417    Transform *bindPose;    // Bones base transformation (pose)
 418} Model;
 419
 420// ModelAnimation
 421typedef struct ModelAnimation {
 422    int boneCount;          // Number of bones
 423    int frameCount;         // Number of animation frames
 424    BoneInfo *bones;        // Bones information (skeleton)
 425    Transform **framePoses; // Poses array by frame
 426    char name[32];          // Animation name
 427} ModelAnimation;
 428
 429// Ray, ray for raycasting
 430typedef struct Ray {
 431    Vector3 position;       // Ray position (origin)
 432    Vector3 direction;      // Ray direction (normalized)
 433} Ray;
 434
 435// RayCollision, ray hit information
 436typedef struct RayCollision {
 437    bool hit;               // Did the ray hit something?
 438    float distance;         // Distance to the nearest hit
 439    Vector3 point;          // Point of the nearest hit
 440    Vector3 normal;         // Surface normal of hit
 441} RayCollision;
 442
 443// BoundingBox
 444typedef struct BoundingBox {
 445    Vector3 min;            // Minimum vertex box-corner
 446    Vector3 max;            // Maximum vertex box-corner
 447} BoundingBox;
 448
 449// Wave, audio wave data
 450typedef struct Wave {
 451    unsigned int frameCount;    // Total number of frames (considering channels)
 452    unsigned int sampleRate;    // Frequency (samples per second)
 453    unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
 454    unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
 455    void *data;                 // Buffer data pointer
 456} Wave;
 457
 458// Opaque structs declaration
 459// NOTE: Actual structs are defined internally in raudio module
 460typedef struct rAudioBuffer rAudioBuffer;
 461typedef struct rAudioProcessor rAudioProcessor;
 462
 463// AudioStream, custom audio stream
 464typedef struct AudioStream {
 465    rAudioBuffer *buffer;       // Pointer to internal data used by the audio system
 466    rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
 467
 468    unsigned int sampleRate;    // Frequency (samples per second)
 469    unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
 470    unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
 471} AudioStream;
 472
 473// Sound
 474typedef struct Sound {
 475    AudioStream stream;         // Audio stream
 476    unsigned int frameCount;    // Total number of frames (considering channels)
 477} Sound;
 478
 479// Music, audio stream, anything longer than ~10 seconds should be streamed
 480typedef struct Music {
 481    AudioStream stream;         // Audio stream
 482    unsigned int frameCount;    // Total number of frames (considering channels)
 483    bool looping;               // Music looping enable
 484
 485    int ctxType;                // Type of music context (audio filetype)
 486    void *ctxData;              // Audio context data, depends on type
 487} Music;
 488
 489// VrDeviceInfo, Head-Mounted-Display device parameters
 490typedef struct VrDeviceInfo {
 491    int hResolution;                // Horizontal resolution in pixels
 492    int vResolution;                // Vertical resolution in pixels
 493    float hScreenSize;              // Horizontal size in meters
 494    float vScreenSize;              // Vertical size in meters
 495    float eyeToScreenDistance;      // Distance between eye and display in meters
 496    float lensSeparationDistance;   // Lens separation distance in meters
 497    float interpupillaryDistance;   // IPD (distance between pupils) in meters
 498    float lensDistortionValues[4];  // Lens distortion constant parameters
 499    float chromaAbCorrection[4];    // Chromatic aberration correction parameters
 500} VrDeviceInfo;
 501
 502// VrStereoConfig, VR stereo rendering configuration for simulator
 503typedef struct VrStereoConfig {
 504    Matrix projection[2];           // VR projection matrices (per eye)
 505    Matrix viewOffset[2];           // VR view offset matrices (per eye)
 506    float leftLensCenter[2];        // VR left lens center
 507    float rightLensCenter[2];       // VR right lens center
 508    float leftScreenCenter[2];      // VR left screen center
 509    float rightScreenCenter[2];     // VR right screen center
 510    float scale[2];                 // VR distortion scale
 511    float scaleIn[2];               // VR distortion scale in
 512} VrStereoConfig;
 513
 514// File path list
 515typedef struct FilePathList {
 516    unsigned int capacity;          // Filepaths max entries
 517    unsigned int count;             // Filepaths entries count
 518    char **paths;                   // Filepaths entries
 519} FilePathList;
 520
 521// Automation event
 522typedef struct AutomationEvent {
 523    unsigned int frame;             // Event frame
 524    unsigned int type;              // Event type (AutomationEventType)
 525    int params[4];                  // Event parameters (if required)
 526} AutomationEvent;
 527
 528// Automation event list
 529typedef struct AutomationEventList {
 530    unsigned int capacity;          // Events max entries (MAX_AUTOMATION_EVENTS)
 531    unsigned int count;             // Events entries count
 532    AutomationEvent *events;        // Events entries
 533} AutomationEventList;
 534
 535//----------------------------------------------------------------------------------
 536// Enumerators Definition
 537//----------------------------------------------------------------------------------
 538// System/Window config flags
 539// NOTE: Every bit registers one state (use it with bit masks)
 540// By default all flags are set to 0
 541typedef enum {
 542    FLAG_VSYNC_HINT         = 0x00000040,   // Set to try enabling V-Sync on GPU
 543    FLAG_FULLSCREEN_MODE    = 0x00000002,   // Set to run program in fullscreen
 544    FLAG_WINDOW_RESIZABLE   = 0x00000004,   // Set to allow resizable window
 545    FLAG_WINDOW_UNDECORATED = 0x00000008,   // Set to disable window decoration (frame and buttons)
 546    FLAG_WINDOW_HIDDEN      = 0x00000080,   // Set to hide window
 547    FLAG_WINDOW_MINIMIZED   = 0x00000200,   // Set to minimize window (iconify)
 548    FLAG_WINDOW_MAXIMIZED   = 0x00000400,   // Set to maximize window (expanded to monitor)
 549    FLAG_WINDOW_UNFOCUSED   = 0x00000800,   // Set to window non focused
 550    FLAG_WINDOW_TOPMOST     = 0x00001000,   // Set to window always on top
 551    FLAG_WINDOW_ALWAYS_RUN  = 0x00000100,   // Set to allow windows running while minimized
 552    FLAG_WINDOW_TRANSPARENT = 0x00000010,   // Set to allow transparent framebuffer
 553    FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI
 554    FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
 555    FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
 556    FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X
 557    FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D)
 558} ConfigFlags;
 559
 560// Trace log level
 561// NOTE: Organized by priority level
 562typedef enum {
 563    LOG_ALL = 0,        // Display all logs
 564    LOG_TRACE,          // Trace logging, intended for internal use only
 565    LOG_DEBUG,          // Debug logging, used for internal debugging, it should be disabled on release builds
 566    LOG_INFO,           // Info logging, used for program execution info
 567    LOG_WARNING,        // Warning logging, used on recoverable failures
 568    LOG_ERROR,          // Error logging, used on unrecoverable failures
 569    LOG_FATAL,          // Fatal logging, used to abort program: exit(EXIT_FAILURE)
 570    LOG_NONE            // Disable logging
 571} TraceLogLevel;
 572
 573// Keyboard keys (US keyboard layout)
 574// NOTE: Use GetKeyPressed() to allow redefining
 575// required keys for alternative layouts
 576typedef enum {
 577    KEY_NULL            = 0,        // Key: NULL, used for no key pressed
 578    // Alphanumeric keys
 579    KEY_APOSTROPHE      = 39,       // Key: '
 580    KEY_COMMA           = 44,       // Key: ,
 581    KEY_MINUS           = 45,       // Key: -
 582    KEY_PERIOD          = 46,       // Key: .
 583    KEY_SLASH           = 47,       // Key: /
 584    KEY_ZERO            = 48,       // Key: 0
 585    KEY_ONE             = 49,       // Key: 1
 586    KEY_TWO             = 50,       // Key: 2
 587    KEY_THREE           = 51,       // Key: 3
 588    KEY_FOUR            = 52,       // Key: 4
 589    KEY_FIVE            = 53,       // Key: 5
 590    KEY_SIX             = 54,       // Key: 6
 591    KEY_SEVEN           = 55,       // Key: 7
 592    KEY_EIGHT           = 56,       // Key: 8
 593    KEY_NINE            = 57,       // Key: 9
 594    KEY_SEMICOLON       = 59,       // Key: ;
 595    KEY_EQUAL           = 61,       // Key: =
 596    KEY_A               = 65,       // Key: A | a
 597    KEY_B               = 66,       // Key: B | b
 598    KEY_C               = 67,       // Key: C | c
 599    KEY_D               = 68,       // Key: D | d
 600    KEY_E               = 69,       // Key: E | e
 601    KEY_F               = 70,       // Key: F | f
 602    KEY_G               = 71,       // Key: G | g
 603    KEY_H               = 72,       // Key: H | h
 604    KEY_I               = 73,       // Key: I | i
 605    KEY_J               = 74,       // Key: J | j
 606    KEY_K               = 75,       // Key: K | k
 607    KEY_L               = 76,       // Key: L | l
 608    KEY_M               = 77,       // Key: M | m
 609    KEY_N               = 78,       // Key: N | n
 610    KEY_O               = 79,       // Key: O | o
 611    KEY_P               = 80,       // Key: P | p
 612    KEY_Q               = 81,       // Key: Q | q
 613    KEY_R               = 82,       // Key: R | r
 614    KEY_S               = 83,       // Key: S | s
 615    KEY_T               = 84,       // Key: T | t
 616    KEY_U               = 85,       // Key: U | u
 617    KEY_V               = 86,       // Key: V | v
 618    KEY_W               = 87,       // Key: W | w
 619    KEY_X               = 88,       // Key: X | x
 620    KEY_Y               = 89,       // Key: Y | y
 621    KEY_Z               = 90,       // Key: Z | z
 622    KEY_LEFT_BRACKET    = 91,       // Key: [
 623    KEY_BACKSLASH       = 92,       // Key: '\'
 624    KEY_RIGHT_BRACKET   = 93,       // Key: ]
 625    KEY_GRAVE           = 96,       // Key: `
 626    // Function keys
 627    KEY_SPACE           = 32,       // Key: Space
 628    KEY_ESCAPE          = 256,      // Key: Esc
 629    KEY_ENTER           = 257,      // Key: Enter
 630    KEY_TAB             = 258,      // Key: Tab
 631    KEY_BACKSPACE       = 259,      // Key: Backspace
 632    KEY_INSERT          = 260,      // Key: Ins
 633    KEY_DELETE          = 261,      // Key: Del
 634    KEY_RIGHT           = 262,      // Key: Cursor right
 635    KEY_LEFT            = 263,      // Key: Cursor left
 636    KEY_DOWN            = 264,      // Key: Cursor down
 637    KEY_UP              = 265,      // Key: Cursor up
 638    KEY_PAGE_UP         = 266,      // Key: Page up
 639    KEY_PAGE_DOWN       = 267,      // Key: Page down
 640    KEY_HOME            = 268,      // Key: Home
 641    KEY_END             = 269,      // Key: End
 642    KEY_CAPS_LOCK       = 280,      // Key: Caps lock
 643    KEY_SCROLL_LOCK     = 281,      // Key: Scroll down
 644    KEY_NUM_LOCK        = 282,      // Key: Num lock
 645    KEY_PRINT_SCREEN    = 283,      // Key: Print screen
 646    KEY_PAUSE           = 284,      // Key: Pause
 647    KEY_F1              = 290,      // Key: F1
 648    KEY_F2              = 291,      // Key: F2
 649    KEY_F3              = 292,      // Key: F3
 650    KEY_F4              = 293,      // Key: F4
 651    KEY_F5              = 294,      // Key: F5
 652    KEY_F6              = 295,      // Key: F6
 653    KEY_F7              = 296,      // Key: F7
 654    KEY_F8              = 297,      // Key: F8
 655    KEY_F9              = 298,      // Key: F9
 656    KEY_F10             = 299,      // Key: F10
 657    KEY_F11             = 300,      // Key: F11
 658    KEY_F12             = 301,      // Key: F12
 659    KEY_LEFT_SHIFT      = 340,      // Key: Shift left
 660    KEY_LEFT_CONTROL    = 341,      // Key: Control left
 661    KEY_LEFT_ALT        = 342,      // Key: Alt left
 662    KEY_LEFT_SUPER      = 343,      // Key: Super left
 663    KEY_RIGHT_SHIFT     = 344,      // Key: Shift right
 664    KEY_RIGHT_CONTROL   = 345,      // Key: Control right
 665    KEY_RIGHT_ALT       = 346,      // Key: Alt right
 666    KEY_RIGHT_SUPER     = 347,      // Key: Super right
 667    KEY_KB_MENU         = 348,      // Key: KB menu
 668    // Keypad keys
 669    KEY_KP_0            = 320,      // Key: Keypad 0
 670    KEY_KP_1            = 321,      // Key: Keypad 1
 671    KEY_KP_2            = 322,      // Key: Keypad 2
 672    KEY_KP_3            = 323,      // Key: Keypad 3
 673    KEY_KP_4            = 324,      // Key: Keypad 4
 674    KEY_KP_5            = 325,      // Key: Keypad 5
 675    KEY_KP_6            = 326,      // Key: Keypad 6
 676    KEY_KP_7            = 327,      // Key: Keypad 7
 677    KEY_KP_8            = 328,      // Key: Keypad 8
 678    KEY_KP_9            = 329,      // Key: Keypad 9
 679    KEY_KP_DECIMAL      = 330,      // Key: Keypad .
 680    KEY_KP_DIVIDE       = 331,      // Key: Keypad /
 681    KEY_KP_MULTIPLY     = 332,      // Key: Keypad *
 682    KEY_KP_SUBTRACT     = 333,      // Key: Keypad -
 683    KEY_KP_ADD          = 334,      // Key: Keypad +
 684    KEY_KP_ENTER        = 335,      // Key: Keypad Enter
 685    KEY_KP_EQUAL        = 336,      // Key: Keypad =
 686    // Android key buttons
 687    KEY_BACK            = 4,        // Key: Android back button
 688    KEY_MENU            = 5,        // Key: Android menu button
 689    KEY_VOLUME_UP       = 24,       // Key: Android volume up button
 690    KEY_VOLUME_DOWN     = 25        // Key: Android volume down button
 691} KeyboardKey;
 692
 693// Add backwards compatibility support for deprecated names
 694#define MOUSE_LEFT_BUTTON   MOUSE_BUTTON_LEFT
 695#define MOUSE_RIGHT_BUTTON  MOUSE_BUTTON_RIGHT
 696#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
 697
 698// Mouse buttons
 699typedef enum {
 700    MOUSE_BUTTON_LEFT    = 0,       // Mouse button left
 701    MOUSE_BUTTON_RIGHT   = 1,       // Mouse button right
 702    MOUSE_BUTTON_MIDDLE  = 2,       // Mouse button middle (pressed wheel)
 703    MOUSE_BUTTON_SIDE    = 3,       // Mouse button side (advanced mouse device)
 704    MOUSE_BUTTON_EXTRA   = 4,       // Mouse button extra (advanced mouse device)
 705    MOUSE_BUTTON_FORWARD = 5,       // Mouse button forward (advanced mouse device)
 706    MOUSE_BUTTON_BACK    = 6,       // Mouse button back (advanced mouse device)
 707} MouseButton;
 708
 709// Mouse cursor
 710typedef enum {
 711    MOUSE_CURSOR_DEFAULT       = 0,     // Default pointer shape
 712    MOUSE_CURSOR_ARROW         = 1,     // Arrow shape
 713    MOUSE_CURSOR_IBEAM         = 2,     // Text writing cursor shape
 714    MOUSE_CURSOR_CROSSHAIR     = 3,     // Cross shape
 715    MOUSE_CURSOR_POINTING_HAND = 4,     // Pointing hand cursor
 716    MOUSE_CURSOR_RESIZE_EW     = 5,     // Horizontal resize/move arrow shape
 717    MOUSE_CURSOR_RESIZE_NS     = 6,     // Vertical resize/move arrow shape
 718    MOUSE_CURSOR_RESIZE_NWSE   = 7,     // Top-left to bottom-right diagonal resize/move arrow shape
 719    MOUSE_CURSOR_RESIZE_NESW   = 8,     // The top-right to bottom-left diagonal resize/move arrow shape
 720    MOUSE_CURSOR_RESIZE_ALL    = 9,     // The omnidirectional resize/move cursor shape
 721    MOUSE_CURSOR_NOT_ALLOWED   = 10     // The operation-not-allowed shape
 722} MouseCursor;
 723
 724// Gamepad buttons
 725typedef enum {
 726    GAMEPAD_BUTTON_UNKNOWN = 0,         // Unknown button, just for error checking
 727    GAMEPAD_BUTTON_LEFT_FACE_UP,        // Gamepad left DPAD up button
 728    GAMEPAD_BUTTON_LEFT_FACE_RIGHT,     // Gamepad left DPAD right button
 729    GAMEPAD_BUTTON_LEFT_FACE_DOWN,      // Gamepad left DPAD down button
 730    GAMEPAD_BUTTON_LEFT_FACE_LEFT,      // Gamepad left DPAD left button
 731    GAMEPAD_BUTTON_RIGHT_FACE_UP,       // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
 732    GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,    // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
 733    GAMEPAD_BUTTON_RIGHT_FACE_DOWN,     // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
 734    GAMEPAD_BUTTON_RIGHT_FACE_LEFT,     // Gamepad right button left (i.e. PS3: Square, Xbox: X)
 735    GAMEPAD_BUTTON_LEFT_TRIGGER_1,      // Gamepad top/back trigger left (first), it could be a trailing button
 736    GAMEPAD_BUTTON_LEFT_TRIGGER_2,      // Gamepad top/back trigger left (second), it could be a trailing button
 737    GAMEPAD_BUTTON_RIGHT_TRIGGER_1,     // Gamepad top/back trigger right (first), it could be a trailing button
 738    GAMEPAD_BUTTON_RIGHT_TRIGGER_2,     // Gamepad top/back trigger right (second), it could be a trailing button
 739    GAMEPAD_BUTTON_MIDDLE_LEFT,         // Gamepad center buttons, left one (i.e. PS3: Select)
 740    GAMEPAD_BUTTON_MIDDLE,              // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
 741    GAMEPAD_BUTTON_MIDDLE_RIGHT,        // Gamepad center buttons, right one (i.e. PS3: Start)
 742    GAMEPAD_BUTTON_LEFT_THUMB,          // Gamepad joystick pressed button left
 743    GAMEPAD_BUTTON_RIGHT_THUMB          // Gamepad joystick pressed button right
 744} GamepadButton;
 745
 746// Gamepad axis
 747typedef enum {
 748    GAMEPAD_AXIS_LEFT_X        = 0,     // Gamepad left stick X axis
 749    GAMEPAD_AXIS_LEFT_Y        = 1,     // Gamepad left stick Y axis
 750    GAMEPAD_AXIS_RIGHT_X       = 2,     // Gamepad right stick X axis
 751    GAMEPAD_AXIS_RIGHT_Y       = 3,     // Gamepad right stick Y axis
 752    GAMEPAD_AXIS_LEFT_TRIGGER  = 4,     // Gamepad back trigger left, pressure level: [1..-1]
 753    GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // Gamepad back trigger right, pressure level: [1..-1]
 754} GamepadAxis;
 755
 756// Material map index
 757typedef enum {
 758    MATERIAL_MAP_ALBEDO = 0,        // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
 759    MATERIAL_MAP_METALNESS,         // Metalness material (same as: MATERIAL_MAP_SPECULAR)
 760    MATERIAL_MAP_NORMAL,            // Normal material
 761    MATERIAL_MAP_ROUGHNESS,         // Roughness material
 762    MATERIAL_MAP_OCCLUSION,         // Ambient occlusion material
 763    MATERIAL_MAP_EMISSION,          // Emission material
 764    MATERIAL_MAP_HEIGHT,            // Heightmap material
 765    MATERIAL_MAP_CUBEMAP,           // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
 766    MATERIAL_MAP_IRRADIANCE,        // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
 767    MATERIAL_MAP_PREFILTER,         // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
 768    MATERIAL_MAP_BRDF               // Brdf material
 769} MaterialMapIndex;
 770
 771#define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO
 772#define MATERIAL_MAP_SPECULAR     MATERIAL_MAP_METALNESS
 773
 774// Shader location index
 775typedef enum {
 776    SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
 777    SHADER_LOC_VERTEX_TEXCOORD01,   // Shader location: vertex attribute: texcoord01
 778    SHADER_LOC_VERTEX_TEXCOORD02,   // Shader location: vertex attribute: texcoord02
 779    SHADER_LOC_VERTEX_NORMAL,       // Shader location: vertex attribute: normal
 780    SHADER_LOC_VERTEX_TANGENT,      // Shader location: vertex attribute: tangent
 781    SHADER_LOC_VERTEX_COLOR,        // Shader location: vertex attribute: color
 782    SHADER_LOC_MATRIX_MVP,          // Shader location: matrix uniform: model-view-projection
 783    SHADER_LOC_MATRIX_VIEW,         // Shader location: matrix uniform: view (camera transform)
 784    SHADER_LOC_MATRIX_PROJECTION,   // Shader location: matrix uniform: projection
 785    SHADER_LOC_MATRIX_MODEL,        // Shader location: matrix uniform: model (transform)
 786    SHADER_LOC_MATRIX_NORMAL,       // Shader location: matrix uniform: normal
 787    SHADER_LOC_VECTOR_VIEW,         // Shader location: vector uniform: view
 788    SHADER_LOC_COLOR_DIFFUSE,       // Shader location: vector uniform: diffuse color
 789    SHADER_LOC_COLOR_SPECULAR,      // Shader location: vector uniform: specular color
 790    SHADER_LOC_COLOR_AMBIENT,       // Shader location: vector uniform: ambient color
 791    SHADER_LOC_MAP_ALBEDO,          // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
 792    SHADER_LOC_MAP_METALNESS,       // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
 793    SHADER_LOC_MAP_NORMAL,          // Shader location: sampler2d texture: normal
 794    SHADER_LOC_MAP_ROUGHNESS,       // Shader location: sampler2d texture: roughness
 795    SHADER_LOC_MAP_OCCLUSION,       // Shader location: sampler2d texture: occlusion
 796    SHADER_LOC_MAP_EMISSION,        // Shader location: sampler2d texture: emission
 797    SHADER_LOC_MAP_HEIGHT,          // Shader location: sampler2d texture: height
 798    SHADER_LOC_MAP_CUBEMAP,         // Shader location: samplerCube texture: cubemap
 799    SHADER_LOC_MAP_IRRADIANCE,      // Shader location: samplerCube texture: irradiance
 800    SHADER_LOC_MAP_PREFILTER,       // Shader location: samplerCube texture: prefilter
 801    SHADER_LOC_MAP_BRDF,            // Shader location: sampler2d texture: brdf
 802    SHADER_LOC_VERTEX_BONEIDS,      // Shader location: vertex attribute: boneIds
 803    SHADER_LOC_VERTEX_BONEWEIGHTS,  // Shader location: vertex attribute: boneWeights
 804    SHADER_LOC_BONE_MATRICES        // Shader location: array of matrices uniform: boneMatrices
 805} ShaderLocationIndex;
 806
 807#define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO
 808#define SHADER_LOC_MAP_SPECULAR     SHADER_LOC_MAP_METALNESS
 809
 810// Shader uniform data type
 811typedef enum {
 812    SHADER_UNIFORM_FLOAT = 0,       // Shader uniform type: float
 813    SHADER_UNIFORM_VEC2,            // Shader uniform type: vec2 (2 float)
 814    SHADER_UNIFORM_VEC3,            // Shader uniform type: vec3 (3 float)
 815    SHADER_UNIFORM_VEC4,            // Shader uniform type: vec4 (4 float)
 816    SHADER_UNIFORM_INT,             // Shader uniform type: int
 817    SHADER_UNIFORM_IVEC2,           // Shader uniform type: ivec2 (2 int)
 818    SHADER_UNIFORM_IVEC3,           // Shader uniform type: ivec3 (3 int)
 819    SHADER_UNIFORM_IVEC4,           // Shader uniform type: ivec4 (4 int)
 820    SHADER_UNIFORM_SAMPLER2D        // Shader uniform type: sampler2d
 821} ShaderUniformDataType;
 822
 823// Shader attribute data types
 824typedef enum {
 825    SHADER_ATTRIB_FLOAT = 0,        // Shader attribute type: float
 826    SHADER_ATTRIB_VEC2,             // Shader attribute type: vec2 (2 float)
 827    SHADER_ATTRIB_VEC3,             // Shader attribute type: vec3 (3 float)
 828    SHADER_ATTRIB_VEC4              // Shader attribute type: vec4 (4 float)
 829} ShaderAttributeDataType;
 830
 831// Pixel formats
 832// NOTE: Support depends on OpenGL version and platform
 833typedef enum {
 834    PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
 835    PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,    // 8*2 bpp (2 channels)
 836    PIXELFORMAT_UNCOMPRESSED_R5G6B5,        // 16 bpp
 837    PIXELFORMAT_UNCOMPRESSED_R8G8B8,        // 24 bpp
 838    PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,      // 16 bpp (1 bit alpha)
 839    PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,      // 16 bpp (4 bit alpha)
 840    PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,      // 32 bpp
 841    PIXELFORMAT_UNCOMPRESSED_R32,           // 32 bpp (1 channel - float)
 842    PIXELFORMAT_UNCOMPRESSED_R32G32B32,     // 32*3 bpp (3 channels - float)
 843    PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,  // 32*4 bpp (4 channels - float)
 844    PIXELFORMAT_UNCOMPRESSED_R16,           // 16 bpp (1 channel - half float)
 845    PIXELFORMAT_UNCOMPRESSED_R16G16B16,     // 16*3 bpp (3 channels - half float)
 846    PIXELFORMAT_UNCOMPRESSED_R16G16B16A16,  // 16*4 bpp (4 channels - half float)
 847    PIXELFORMAT_COMPRESSED_DXT1_RGB,        // 4 bpp (no alpha)
 848    PIXELFORMAT_COMPRESSED_DXT1_RGBA,       // 4 bpp (1 bit alpha)
 849    PIXELFORMAT_COMPRESSED_DXT3_RGBA,       // 8 bpp
 850    PIXELFORMAT_COMPRESSED_DXT5_RGBA,       // 8 bpp
 851    PIXELFORMAT_COMPRESSED_ETC1_RGB,        // 4 bpp
 852    PIXELFORMAT_COMPRESSED_ETC2_RGB,        // 4 bpp
 853    PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,   // 8 bpp
 854    PIXELFORMAT_COMPRESSED_PVRT_RGB,        // 4 bpp
 855    PIXELFORMAT_COMPRESSED_PVRT_RGBA,       // 4 bpp
 856    PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,   // 8 bpp
 857    PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA    // 2 bpp
 858} PixelFormat;
 859
 860// Texture parameters: filter mode
 861// NOTE 1: Filtering considers mipmaps if available in the texture
 862// NOTE 2: Filter is accordingly set for minification and magnification
 863typedef enum {
 864    TEXTURE_FILTER_POINT = 0,               // No filter, just pixel approximation
 865    TEXTURE_FILTER_BILINEAR,                // Linear filtering
 866    TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
 867    TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
 868    TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
 869    TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
 870} TextureFilter;
 871
 872// Texture parameters: wrap mode
 873typedef enum {
 874    TEXTURE_WRAP_REPEAT = 0,                // Repeats texture in tiled mode
 875    TEXTURE_WRAP_CLAMP,                     // Clamps texture to edge pixel in tiled mode
 876    TEXTURE_WRAP_MIRROR_REPEAT,             // Mirrors and repeats the texture in tiled mode
 877    TEXTURE_WRAP_MIRROR_CLAMP               // Mirrors and clamps to border the texture in tiled mode
 878} TextureWrap;
 879
 880// Cubemap layouts
 881typedef enum {
 882    CUBEMAP_LAYOUT_AUTO_DETECT = 0,         // Automatically detect layout type
 883    CUBEMAP_LAYOUT_LINE_VERTICAL,           // Layout is defined by a vertical line with faces
 884    CUBEMAP_LAYOUT_LINE_HORIZONTAL,         // Layout is defined by a horizontal line with faces
 885    CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,     // Layout is defined by a 3x4 cross with cubemap faces
 886    CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE     // Layout is defined by a 4x3 cross with cubemap faces
 887} CubemapLayout;
 888
 889// Font type, defines generation method
 890typedef enum {
 891    FONT_DEFAULT = 0,               // Default font generation, anti-aliased
 892    FONT_BITMAP,                    // Bitmap font generation, no anti-aliasing
 893    FONT_SDF                        // SDF font generation, requires external shader
 894} FontType;
 895
 896// Color blending modes (pre-defined)
 897typedef enum {
 898    BLEND_ALPHA = 0,                // Blend textures considering alpha (default)
 899    BLEND_ADDITIVE,                 // Blend textures adding colors
 900    BLEND_MULTIPLIED,               // Blend textures multiplying colors
 901    BLEND_ADD_COLORS,               // Blend textures adding colors (alternative)
 902    BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative)
 903    BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha
 904    BLEND_CUSTOM,                   // Blend textures using custom src/dst factors (use rlSetBlendFactors())
 905    BLEND_CUSTOM_SEPARATE           // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
 906} BlendMode;
 907
 908// Gesture
 909// NOTE: Provided as bit-wise flags to enable only desired gestures
 910typedef enum {
 911    GESTURE_NONE        = 0,        // No gesture
 912    GESTURE_TAP         = 1,        // Tap gesture
 913    GESTURE_DOUBLETAP   = 2,        // Double tap gesture
 914    GESTURE_HOLD        = 4,        // Hold gesture
 915    GESTURE_DRAG        = 8,        // Drag gesture
 916    GESTURE_SWIPE_RIGHT = 16,       // Swipe right gesture
 917    GESTURE_SWIPE_LEFT  = 32,       // Swipe left gesture
 918    GESTURE_SWIPE_UP    = 64,       // Swipe up gesture
 919    GESTURE_SWIPE_DOWN  = 128,      // Swipe down gesture
 920    GESTURE_PINCH_IN    = 256,      // Pinch in gesture
 921    GESTURE_PINCH_OUT   = 512       // Pinch out gesture
 922} Gesture;
 923
 924// Camera system modes
 925typedef enum {
 926    CAMERA_CUSTOM = 0,              // Camera custom, controlled by user (UpdateCamera() does nothing)
 927    CAMERA_FREE,                    // Camera free mode
 928    CAMERA_ORBITAL,                 // Camera orbital, around target, zoom supported
 929    CAMERA_FIRST_PERSON,            // Camera first person
 930    CAMERA_THIRD_PERSON             // Camera third person
 931} CameraMode;
 932
 933// Camera projection
 934typedef enum {
 935    CAMERA_PERSPECTIVE = 0,         // Perspective projection
 936    CAMERA_ORTHOGRAPHIC             // Orthographic projection
 937} CameraProjection;
 938
 939// N-patch layout
 940typedef enum {
 941    NPATCH_NINE_PATCH = 0,          // Npatch layout: 3x3 tiles
 942    NPATCH_THREE_PATCH_VERTICAL,    // Npatch layout: 1x3 tiles
 943    NPATCH_THREE_PATCH_HORIZONTAL   // Npatch layout: 3x1 tiles
 944} NPatchLayout;
 945
 946// Callbacks to hook some internal functions
 947// WARNING: These callbacks are intended for advanced users
 948typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);  // Logging: Redirect trace log messages
 949typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize);    // FileIO: Load binary data
 950typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize);   // FileIO: Save binary data
 951typedef char *(*LoadFileTextCallback)(const char *fileName);            // FileIO: Load text data
 952typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
 953
 954//------------------------------------------------------------------------------------
 955// Global Variables Definition
 956//------------------------------------------------------------------------------------
 957// It's lonely here...
 958
 959//------------------------------------------------------------------------------------
 960// Window and Graphics Device Functions (Module: core)
 961//------------------------------------------------------------------------------------
 962
 963#if defined(__cplusplus)
 964extern "C" {            // Prevents name mangling of functions
 965#endif
 966
 967// Window-related functions
 968RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
 969RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
 970RLAPI bool WindowShouldClose(void);                               // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
 971RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
 972RLAPI bool IsWindowFullscreen(void);                              // Check if window is currently fullscreen
 973RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden
 974RLAPI bool IsWindowMinimized(void);                               // Check if window is currently minimized
 975RLAPI bool IsWindowMaximized(void);                               // Check if window is currently maximized
 976RLAPI bool IsWindowFocused(void);                                 // Check if window is currently focused
 977RLAPI bool IsWindowResized(void);                                 // Check if window has been resized last frame
 978RLAPI bool IsWindowState(unsigned int flag);                      // Check if one specific window flag is enabled
 979RLAPI void SetWindowState(unsigned int flags);                    // Set window configuration state using flags
 980RLAPI void ClearWindowState(unsigned int flags);                  // Clear window configuration state flags
 981RLAPI void ToggleFullscreen(void);                                // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
 982RLAPI void ToggleBorderlessWindowed(void);                        // Toggle window state: borderless windowed, resizes window to match monitor resolution
 983RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable
 984RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable
 985RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized
 986RLAPI void SetWindowIcon(Image image);                            // Set icon for window (single image, RGBA 32bit)
 987RLAPI void SetWindowIcons(Image *images, int count);              // Set icon for window (multiple images, RGBA 32bit)
 988RLAPI void SetWindowTitle(const char *title);                     // Set title for window
 989RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen
 990RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window
 991RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
 992RLAPI void SetWindowMaxSize(int width, int height);               // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
 993RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
 994RLAPI void SetWindowOpacity(float opacity);                       // Set window opacity [0.0f..1.0f]
 995RLAPI void SetWindowFocused(void);                                // Set window focused
 996RLAPI void *GetWindowHandle(void);                                // Get native window handle
 997RLAPI int GetScreenWidth(void);                                   // Get current screen width
 998RLAPI int GetScreenHeight(void);                                  // Get current screen height
 999RLAPI int GetRenderWidth(void);                                   // Get current render width (it considers HiDPI)
1000RLAPI int GetRenderHeight(void);                                  // Get current render height (it considers HiDPI)
1001RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
1002RLAPI int GetCurrentMonitor(void);                                // Get current monitor where window is placed
1003RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position
1004RLAPI int GetMonitorWidth(int monitor);                           // Get specified monitor width (current video mode used by monitor)
1005RLAPI int GetMonitorHeight(int monitor);                          // Get specified monitor height (current video mode used by monitor)
1006RLAPI int GetMonitorPhysicalWidth(int monitor);                   // Get specified monitor physical width in millimetres
1007RLAPI int GetMonitorPhysicalHeight(int monitor);                  // Get specified monitor physical height in millimetres
1008RLAPI int GetMonitorRefreshRate(int monitor);                     // Get specified monitor refresh rate
1009RLAPI Vector2 GetWindowPosition(void);                            // Get window position XY on monitor
1010RLAPI Vector2 GetWindowScaleDPI(void);                            // Get window scale DPI factor
1011RLAPI const char *GetMonitorName(int monitor);                    // Get the human-readable, UTF-8 encoded name of the specified monitor
1012RLAPI void SetClipboardText(const char *text);                    // Set clipboard text content
1013RLAPI const char *GetClipboardText(void);                         // Get clipboard text content
1014RLAPI Image GetClipboardImage(void);                              // Get clipboard image content
1015RLAPI void EnableEventWaiting(void);                              // Enable waiting for events on EndDrawing(), no automatic event polling
1016RLAPI void DisableEventWaiting(void);                             // Disable waiting for events on EndDrawing(), automatic events polling
1017
1018// Cursor-related functions
1019RLAPI void ShowCursor(void);                                      // Shows cursor
1020RLAPI void HideCursor(void);                                      // Hides cursor
1021RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
1022RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
1023RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
1024RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the screen
1025
1026// Drawing-related functions
1027RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
1028RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
1029RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
1030RLAPI void BeginMode2D(Camera2D camera);                          // Begin 2D mode with custom camera (2D)
1031RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
1032RLAPI void BeginMode3D(Camera3D camera);                          // Begin 3D mode with custom camera (3D)
1033RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
1034RLAPI void BeginTextureMode(RenderTexture2D target);              // Begin drawing to render texture
1035RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
1036RLAPI void BeginShaderMode(Shader shader);                        // Begin custom shader drawing
1037RLAPI void EndShaderMode(void);                                   // End custom shader drawing (use default shader)
1038RLAPI void BeginBlendMode(int mode);                              // Begin blending mode (alpha, additive, multiplied, subtract, custom)
1039RLAPI void EndBlendMode(void);                                    // End blending mode (reset to default: alpha blending)
1040RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
1041RLAPI void EndScissorMode(void);                                  // End scissor mode
1042RLAPI void BeginVrStereoMode(VrStereoConfig config);              // Begin stereo rendering (requires VR simulator)
1043RLAPI void EndVrStereoMode(void);                                 // End stereo rendering (requires VR simulator)
1044
1045// VR stereo config functions for VR simulator
1046RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device);     // Load VR stereo config for VR simulator device parameters
1047RLAPI void UnloadVrStereoConfig(VrStereoConfig config);           // Unload VR stereo config
1048
1049// Shader management functions
1050// NOTE: Shader functionality is not available on OpenGL 1.1
1051RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations
1052RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
1053RLAPI bool IsShaderValid(Shader shader);                                   // Check if a shader is valid (loaded on GPU)
1054RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location
1055RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location
1056RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value
1057RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector
1058RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4)
1059RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
1060RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
1061
1062// Screen-space-related functions
1063#define GetMouseRay GetScreenToWorldRay     // Compatibility hack for previous raylib versions
1064RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera);         // Get a ray trace from screen position (i.e mouse)
1065RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
1066RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);        // Get the screen space position for a 3d world space position
1067RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1068RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);    // Get the screen space position for a 2d camera world space position
1069RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera);    // Get the world space position for a 2d camera screen space position
1070RLAPI Matrix GetCameraMatrix(Camera camera);                            // Get camera transform matrix (view matrix)
1071RLAPI Matrix GetCameraMatrix2D(Camera2D camera);                        // Get camera 2d transform matrix
1072
1073// Timing-related functions
1074RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
1075RLAPI float GetFrameTime(void);                                   // Get time in seconds for last frame drawn (delta time)
1076RLAPI double GetTime(void);                                       // Get elapsed time in seconds since InitWindow()
1077RLAPI int GetFPS(void);                                           // Get current FPS
1078
1079// Custom frame control functions
1080// NOTE: Those functions are intended for advanced users that want full control over the frame processing
1081// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
1082// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
1083RLAPI void SwapScreenBuffer(void);                                // Swap back buffer with front buffer (screen drawing)
1084RLAPI void PollInputEvents(void);                                 // Register all input events
1085RLAPI void WaitTime(double seconds);                              // Wait for some time (halt program execution)
1086
1087// Random values generation functions
1088RLAPI void SetRandomSeed(unsigned int seed);                      // Set the seed for the random number generator
1089RLAPI int GetRandomValue(int min, int max);                       // Get a random value between min and max (both included)
1090RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
1091RLAPI void UnloadRandomSequence(int *sequence);                   // Unload random values sequence
1092
1093// Misc. functions
1094RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (filename extension defines format)
1095RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init configuration flags (view FLAGS)
1096RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available)
1097
1098// NOTE: Following functions implemented in module [utils]
1099//------------------------------------------------------------------
1100RLAPI void TraceLog(int logLevel, const char *text, ...);         // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1101RLAPI void SetTraceLogLevel(int logLevel);                        // Set the current threshold (minimum) log level
1102RLAPI void *MemAlloc(unsigned int size);                          // Internal memory allocator
1103RLAPI void *MemRealloc(void *ptr, unsigned int size);             // Internal memory reallocator
1104RLAPI void MemFree(void *ptr);                                    // Internal memory free
1105
1106// Set custom callbacks
1107// WARNING: Callbacks setup is intended for advanced users
1108RLAPI void SetTraceLogCallback(TraceLogCallback callback);         // Set custom trace log
1109RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1110RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1111RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1112RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1113
1114// Files management functions
1115RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
1116RLAPI void UnloadFileData(unsigned char *data);                   // Unload file data allocated by LoadFileData()
1117RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
1118RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
1119RLAPI char *LoadFileText(const char *fileName);                   // Load text data from file (read), returns a '\0' terminated string
1120RLAPI void UnloadFileText(char *text);                            // Unload file text data allocated by LoadFileText()
1121RLAPI bool SaveFileText(const char *fileName, char *text);        // Save text data to file (write), string must be '\0' terminated, returns true on success
1122//------------------------------------------------------------------
1123
1124// File system functions
1125RLAPI bool FileExists(const char *fileName);                      // Check if file exists
1126RLAPI bool DirectoryExists(const char *dirPath);                  // Check if a directory path exists
1127RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
1128RLAPI int GetFileLength(const char *fileName);                    // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
1129RLAPI const char *GetFileExtension(const char *fileName);         // Get pointer to extension for a filename string (includes dot: '.png')
1130RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
1131RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (uses static string)
1132RLAPI const char *GetDirectoryPath(const char *filePath);         // Get full path for a given fileName with path (uses static string)
1133RLAPI const char *GetPrevDirectoryPath(const char *dirPath);      // Get previous directory path for a given path (uses static string)
1134RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
1135RLAPI const char *GetApplicationDirectory(void);                  // Get the directory of the running application (uses static string)
1136RLAPI int MakeDirectory(const char *dirPath);                     // Create directories (including full path requested), returns 0 on success
1137RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, return true on success
1138RLAPI bool IsPathFile(const char *path);                          // Check if a given path is a file or a directory
1139RLAPI bool IsFileNameValid(const char *fileName);                 // Check if fileName is valid for the platform/OS
1140RLAPI FilePathList LoadDirectoryFiles(const char *dirPath);       // Load directory filepaths
1141RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
1142RLAPI void UnloadDirectoryFiles(FilePathList files);              // Unload filepaths
1143RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
1144RLAPI FilePathList LoadDroppedFiles(void);                        // Load dropped filepaths
1145RLAPI void UnloadDroppedFiles(FilePathList files);                // Unload dropped filepaths
1146RLAPI long GetFileModTime(const char *fileName);                  // Get file modification time (last write time)
1147
1148// Compression/Encoding functionality
1149RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize);        // Compress data (DEFLATE algorithm), memory must be MemFree()
1150RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize);  // Decompress data (DEFLATE algorithm), memory must be MemFree()
1151RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize);               // Encode data to Base64 string, memory must be MemFree()
1152RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize);                    // Decode Base64 string data, memory must be MemFree()
1153RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize);     // Compute CRC32 hash code
1154RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize);      // Compute MD5 hash code, returns static int[4] (16 bytes)
1155RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize);      // Compute SHA1 hash code, returns static int[5] (20 bytes)
1156
1157
1158// Automation events functionality
1159RLAPI AutomationEventList LoadAutomationEventList(const char *fileName);                // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
1160RLAPI void UnloadAutomationEventList(AutomationEventList list);                         // Unload automation events list from file
1161RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName);   // Export automation events list as text file
1162RLAPI void SetAutomationEventList(AutomationEventList *list);                           // Set automation event list to record to
1163RLAPI void SetAutomationEventBaseFrame(int frame);                                      // Set automation event internal base frame to start recording
1164RLAPI void StartAutomationEventRecording(void);                                         // Start recording automation events (AutomationEventList must be set)
1165RLAPI void StopAutomationEventRecording(void);                                          // Stop recording automation events
1166RLAPI void PlayAutomationEvent(AutomationEvent event);                                  // Play a recorded automation event
1167
1168//------------------------------------------------------------------------------------
1169// Input Handling Functions (Module: core)
1170//------------------------------------------------------------------------------------
1171
1172// Input-related functions: keyboard
1173RLAPI bool IsKeyPressed(int key);                             // Check if a key has been pressed once
1174RLAPI bool IsKeyPressedRepeat(int key);                       // Check if a key has been pressed again
1175RLAPI bool IsKeyDown(int key);                                // Check if a key is being pressed
1176RLAPI bool IsKeyReleased(int key);                            // Check if a key has been released once
1177RLAPI bool IsKeyUp(int key);                                  // Check if a key is NOT being pressed
1178RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1179RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1180RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
1181
1182// Input-related functions: gamepads
1183RLAPI bool IsGamepadAvailable(int gamepad);                                        // Check if a gamepad is available
1184RLAPI const char *GetGamepadName(int gamepad);                                     // Get gamepad internal name id
1185RLAPI bool IsGamepadButtonPressed(int gamepad, int button);                        // Check if a gamepad button has been pressed once
1186RLAPI bool IsGamepadButtonDown(int gamepad, int button);                           // Check if a gamepad button is being pressed
1187RLAPI bool IsGamepadButtonReleased(int gamepad, int button);                       // Check if a gamepad button has been released once
1188RLAPI bool IsGamepadButtonUp(int gamepad, int button);                             // Check if a gamepad button is NOT being pressed
1189RLAPI int GetGamepadButtonPressed(void);                                           // Get the last gamepad button pressed
1190RLAPI int GetGamepadAxisCount(int gamepad);                                        // Get gamepad axis count for a gamepad
1191RLAPI float GetGamepadAxisMovement(int gamepad, int axis);                         // Get axis movement value for a gamepad axis
1192RLAPI int SetGamepadMappings(const char *mappings);                                // Set internal gamepad mappings (SDL_GameControllerDB)
1193RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
1194
1195// Input-related functions: mouse
1196RLAPI bool IsMouseButtonPressed(int button);                  // Check if a mouse button has been pressed once
1197RLAPI bool IsMouseButtonDown(int button);                     // Check if a mouse button is being pressed
1198RLAPI bool IsMouseButtonReleased(int button);                 // Check if a mouse button has been released once
1199RLAPI bool IsMouseButtonUp(int button);                       // Check if a mouse button is NOT being pressed
1200RLAPI int GetMouseX(void);                                    // Get mouse position X
1201RLAPI int GetMouseY(void);                                    // Get mouse position Y
1202RLAPI Vector2 GetMousePosition(void);                         // Get mouse position XY
1203RLAPI Vector2 GetMouseDelta(void);                            // Get mouse delta between frames
1204RLAPI void SetMousePosition(int x, int y);                    // Set mouse position XY
1205RLAPI void SetMouseOffset(int offsetX, int offsetY);          // Set mouse offset
1206RLAPI void SetMouseScale(float scaleX, float scaleY);         // Set mouse scaling
1207RLAPI float GetMouseWheelMove(void);                          // Get mouse wheel movement for X or Y, whichever is larger
1208RLAPI Vector2 GetMouseWheelMoveV(void);                       // Get mouse wheel movement for both X and Y
1209RLAPI void SetMouseCursor(int cursor);                        // Set mouse cursor
1210
1211// Input-related functions: touch
1212RLAPI int GetTouchX(void);                                    // Get touch position X for touch point 0 (relative to screen size)
1213RLAPI int GetTouchY(void);                                    // Get touch position Y for touch point 0 (relative to screen size)
1214RLAPI Vector2 GetTouchPosition(int index);                    // Get touch position XY for a touch point index (relative to screen size)
1215RLAPI int GetTouchPointId(int index);                         // Get touch point identifier for given index
1216RLAPI int GetTouchPointCount(void);                           // Get number of touch points
1217
1218//------------------------------------------------------------------------------------
1219// Gestures and Touch Handling Functions (Module: rgestures)
1220//------------------------------------------------------------------------------------
1221RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
1222RLAPI bool IsGestureDetected(unsigned int gesture);     // Check if a gesture have been detected
1223RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
1224RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in seconds
1225RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
1226RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
1227RLAPI Vector2 GetGesturePinchVector(void);              // Get gesture pinch delta
1228RLAPI float GetGesturePinchAngle(void);                 // Get gesture pinch angle
1229
1230//------------------------------------------------------------------------------------
1231// Camera System Functions (Module: rcamera)
1232//------------------------------------------------------------------------------------
1233RLAPI void UpdateCamera(Camera *camera, int mode);      // Update camera position for selected mode
1234RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
1235
1236//------------------------------------------------------------------------------------
1237// Basic Shapes Drawing Functions (Module: shapes)
1238//------------------------------------------------------------------------------------
1239// Set texture and rectangle to be used on shapes drawing
1240// NOTE: It can be useful when using basic shapes and one single font,
1241// defining a font char white rectangle would allow drawing everything in a single draw call
1242RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);       // Set texture and rectangle to be used on shapes drawing
1243RLAPI Texture2D GetShapesTexture(void);                                 // Get texture that is used for shapes drawing
1244RLAPI Rectangle GetShapesTextureRectangle(void);                        // Get texture source rectangle that is used for shapes drawing
1245
1246// Basic shapes drawing functions
1247RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel using geometry [Can be slow, use with care]
1248RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
1249RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
1250RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (using gl lines)
1251RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line (using triangles/quads)
1252RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color);                            // Draw lines sequence (using gl lines)
1253RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw line segment cubic-bezier in-out interpolation
1254RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
1255RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);      // Draw a piece of a circle
1256RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1257RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer);         // Draw a gradient-filled circle
1258RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
1259RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
1260RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color);                                  // Draw circle outline (Vector version)
1261RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);             // Draw ellipse
1262RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);        // Draw ellipse outline
1263RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1264RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);    // Draw ring outline
1265RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
1266RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
1267RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
1268RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
1269RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom);   // Draw a vertical-gradient-filled rectangle
1270RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right);   // Draw a horizontal-gradient-filled rectangle
1271RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
1272RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
1273RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color);                            // Draw rectangle outline with extended parameters
1274RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);              // Draw rectangle with rounded edges
1275RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color);         // Draw rectangle lines with rounded edges
1276RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1277RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
1278RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
1279RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color);                          // Draw a triangle fan defined by points (first vertex is the center)
1280RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color);                        // Draw a triangle strip defined by points
1281RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
1282RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
1283RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1284
1285// Splines drawing functions
1286RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color);                  // Draw spline: Linear, minimum 2 points
1287RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color);                   // Draw spline: B-Spline, minimum 4 points
1288RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color);              // Draw spline: Catmull-Rom, minimum 4 points
1289RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color);         // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
1290RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color);             // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
1291RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color);                    // Draw spline segment: Linear, 2 points
1292RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
1293RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
1294RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
1295RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
1296
1297// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
1298RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t);                           // Get (evaluate) spline point: Linear
1299RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t);              // Get (evaluate) spline point: B-Spline
1300RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t);         // Get (evaluate) spline point: Catmull-Rom
1301RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t);                     // Get (evaluate) spline point: Quadratic Bezier
1302RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t);        // Get (evaluate) spline point: Cubic Bezier
1303
1304// Basic shapes collision detection functions
1305RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
1306RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
1307RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
1308RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2);               // Check if circle collides with a line created betweeen two points [p1] and [p2]
1309RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
1310RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
1311RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
1312RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);                // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1313RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount);                // Check if point is within a polygon described by array of vertices
1314RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1315RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
1316
1317//------------------------------------------------------------------------------------
1318// Texture Loading and Drawing Functions (Module: textures)
1319//------------------------------------------------------------------------------------
1320
1321// Image loading functions
1322// NOTE: These functions do not require GPU access
1323RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
1324RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
1325RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
1326RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
1327RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1328RLAPI Image LoadImageFromTexture(Texture2D texture);                                                     // Load image from GPU texture data
1329RLAPI Image LoadImageFromScreen(void);                                                                   // Load image from screen buffer and (screenshot)
1330RLAPI bool IsImageValid(Image image);                                                                    // Check if an image is valid (data and parameters)
1331RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
1332RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
1333RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize);              // Export image to memory buffer
1334RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
1335
1336// Image generation functions
1337RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
1338RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end);        // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
1339RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
1340RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer);      // Generate image: square gradient
1341RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
1342RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
1343RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
1344RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm, bigger tileSize means bigger cells
1345RLAPI Image GenImageText(int width, int height, const char *text);                                       // Generate image: grayscale image from text data
1346
1347// Image manipulation functions
1348RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
1349RLAPI Image ImageFromImage(Image image, Rectangle rec);                                                  // Create an image from another image piece
1350RLAPI Image ImageFromChannel(Image image, int selectedChannel);                                          // Create an image from a selected channel of another image (GRAYSCALE)
1351RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
1352RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
1353RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
1354RLAPI void ImageToPOT(Image *image, Color fill);                                                         // Convert image to POT (power-of-two)
1355RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
1356RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
1357RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
1358RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
1359RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
1360RLAPI void ImageBlurGaussian(Image *image, int blurSize);                                                // Apply Gaussian blur using a box blur approximation
1361RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize);                    // Apply custom square convolution kernel to image
1362RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm)
1363RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
1364RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1365RLAPI void ImageMipmaps(Image *image);                                                                   // Compute all mipmap levels for a provided image
1366RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1367RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
1368RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
1369RLAPI void ImageRotate(Image *image, int degrees);                                                       // Rotate image by input angle in degrees (-359 to 359)
1370RLAPI void ImageRotateCW(Image *image);                                                                  // Rotate image clockwise 90deg
1371RLAPI void ImageRotateCCW(Image *image);                                                                 // Rotate image counter-clockwise 90deg
1372RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
1373RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
1374RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
1375RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
1376RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
1377RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
1378RLAPI Color *LoadImageColors(Image image);                                                               // Load color data from image as a Color array (RGBA - 32bit)
1379RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount);                         // Load colors palette from image as a Color array (RGBA - 32bit)
1380RLAPI void UnloadImageColors(Color *colors);                                                             // Unload color data loaded with LoadImageColors()
1381RLAPI void UnloadImagePalette(Color *colors);                                                            // Unload colors palette loaded with LoadImagePalette()
1382RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
1383RLAPI Color GetImageColor(Image image, int x, int y);                                                    // Get image pixel color at (x, y) position
1384
1385// Image drawing functions
1386// NOTE: Image software-rendering functions (CPU)
1387RLAPI void ImageClearBackground(Image *dst, Color color);                                                // Clear image background with given color
1388RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);                                  // Draw pixel within an image
1389RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);                                   // Draw pixel within an image (Vector version)
1390RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1391RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);                          // Draw line within an image (Vector version)
1392RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color);              // Draw a line defining thickness within an image
1393RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw a filled circle within an image
1394RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw a filled circle within an image (Vector version)
1395RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color);          // Draw circle outline within an image
1396RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color);                   // Draw circle outline within an image (Vector version)
1397RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);       // Draw rectangle within an image
1398RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);                 // Draw rectangle within an image (Vector version)
1399RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);                                // Draw rectangle within an image
1400RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);                   // Draw rectangle lines within an image
1401RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color);               // Draw triangle within an image
1402RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
1403RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color);          // Draw triangle outline within an image
1404RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color);               // Draw a triangle fan defined by points within an image (first vertex is the center)
1405RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color);             // Draw a triangle strip defined by points within an image
1406RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);             // Draw a source image within a destination image (tint applied to source)
1407RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color);   // Draw text (using default font) within an image (destination)
1408RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1409
1410// Texture loading functions
1411// NOTE: These functions require GPU access
1412RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
1413RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
1414RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                        // Load cubemap from image, multiple image cubemap layouts supported
1415RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
1416RLAPI bool IsTextureValid(Texture2D texture);                                                            // Check if a texture is valid (loaded in GPU)
1417RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
1418RLAPI bool IsRenderTextureValid(RenderTexture2D target);                                                 // Check if a render texture is valid (loaded in GPU)
1419RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
1420RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
1421RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data
1422
1423// Texture configuration functions
1424RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
1425RLAPI void SetTextureFilter(Texture2D texture, int filter);                                              // Set texture scaling filter mode
1426RLAPI void SetTextureWrap(Texture2D texture, int wrap);                                                  // Set texture wrapping mode
1427
1428// Texture drawing functions
1429RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
1430RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
1431RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
1432RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);            // Draw a part of a texture defined by a rectangle
1433RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1434RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1435
1436// Color/pixel related functions
1437RLAPI bool ColorIsEqual(Color col1, Color col2);                            // Check if two colors are equal
1438RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1439RLAPI int ColorToInt(Color color);                                          // Get hexadecimal value for a Color (0xRRGGBBAA)
1440RLAPI Vector4 ColorNormalize(Color color);                                  // Get Color normalized as float [0..1]
1441RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Get Color from normalized values [0..1]
1442RLAPI Vector3 ColorToHSV(Color color);                                      // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1443RLAPI Color ColorFromHSV(float hue, float saturation, float value);         // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1444RLAPI Color ColorTint(Color color, Color tint);                             // Get color multiplied with another color
1445RLAPI Color ColorBrightness(Color color, float factor);                     // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
1446RLAPI Color ColorContrast(Color color, float contrast);                     // Get color with contrast correction, contrast values between -1.0f and 1.0f
1447RLAPI Color ColorAlpha(Color color, float alpha);                           // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1448RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint);              // Get src alpha-blended into dst color with tint
1449RLAPI Color ColorLerp(Color color1, Color color2, float factor);            // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
1450RLAPI Color GetColor(unsigned int hexValue);                                // Get Color structure from hexadecimal value
1451RLAPI Color GetPixelColor(void *srcPtr, int format);                        // Get Color from a source pixel pointer of certain format
1452RLAPI void SetPixelColor(void *dstPtr, Color color, int format);            // Set color formatted into destination pixel pointer
1453RLAPI int GetPixelDataSize(int width, int height, int format);              // Get pixel data size in bytes for certain format
1454
1455//------------------------------------------------------------------------------------
1456// Font Loading and Text Drawing Functions (Module: text)
1457//------------------------------------------------------------------------------------
1458
1459// Font loading/unloading functions
1460RLAPI Font GetFontDefault(void);                                                            // Get the default Font
1461RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
1462RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
1463RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
1464RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1465RLAPI bool IsFontValid(Font font);                                                          // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
1466RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
1467RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1468RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount);                               // Unload font chars info data (RAM)
1469RLAPI void UnloadFont(Font font);                                                           // Unload font from GPU memory (VRAM)
1470RLAPI bool ExportFontAsCode(Font font, const char *fileName);                               // Export font as code file, returns true on success
1471
1472// Text drawing functions
1473RLAPI void DrawFPS(int posX, int posY);                                                     // Draw current FPS
1474RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
1475RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1476RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1477RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1478RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
1479
1480// Text font info functions
1481RLAPI void SetTextLineSpacing(int spacing);                                                 // Set vertical line spacing when drawing with line-breaks
1482RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
1483RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
1484RLAPI int GetGlyphIndex(Font font, int codepoint);                                          // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1485RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint);                                     // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1486RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);                                 // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1487
1488// Text codepoints management functions (unicode characters)
1489RLAPI char *LoadUTF8(const int *codepoints, int length);                // Load UTF-8 text encoded from codepoints array
1490RLAPI void UnloadUTF8(char *text);                                      // Unload UTF-8 text encoded from codepoints array
1491RLAPI int *LoadCodepoints(const char *text, int *count);                // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1492RLAPI void UnloadCodepoints(int *codepoints);                           // Unload codepoints data from memory
1493RLAPI int GetCodepointCount(const char *text);                          // Get total number of codepoints in a UTF-8 encoded string
1494RLAPI int GetCodepoint(const char *text, int *codepointSize);           // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1495RLAPI int GetCodepointNext(const char *text, int *codepointSize);       // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1496RLAPI int GetCodepointPrevious(const char *text, int *codepointSize);   // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1497RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size);        // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1498
1499// Text strings management functions (no UTF-8 strings, only byte chars)
1500// NOTE: Some strings allocate memory internally for returned strings, just be careful!
1501RLAPI int TextCopy(char *dst, const char *src);                                             // Copy one string to another, returns bytes copied
1502RLAPI bool TextIsEqual(const char *text1, const char *text2);                               // Check if two text string are equal
1503RLAPI unsigned int TextLength(const char *text);                                            // Get text length, checks for '\0' ending
1504RLAPI const char *TextFormat(const char *text, ...);                                        // Text formatting with variables (sprintf() style)
1505RLAPI const char *TextSubtext(const char *text, int position, int length);                  // Get a piece of a text string
1506RLAPI char *TextReplace(const char *text, const char *replace, const char *by);             // Replace text string (WARNING: memory must be freed!)
1507RLAPI char *TextInsert(const char *text, const char *insert, int position);                 // Insert text in a position (WARNING: memory must be freed!)
1508RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter);        // Join text strings with delimiter
1509RLAPI const char **TextSplit(const char *text, char delimiter, int *count);                 // Split text into multiple strings
1510RLAPI void TextAppend(char *text, const char *append, int *position);                       // Append text at specific position and move cursor!
1511RLAPI int TextFindIndex(const char *text, const char *find);                                // Find first text occurrence within a string
1512RLAPI const char *TextToUpper(const char *text);                      // Get upper case version of provided string
1513RLAPI const char *TextToLower(const char *text);                      // Get lower case version of provided string
1514RLAPI const char *TextToPascal(const char *text);                     // Get Pascal case notation version of provided string
1515RLAPI const char *TextToSnake(const char *text);                      // Get Snake case notation version of provided string
1516RLAPI const char *TextToCamel(const char *text);                      // Get Camel case notation version of provided string
1517
1518RLAPI int TextToInteger(const char *text);                            // Get integer value from text (negative values not supported)
1519RLAPI float TextToFloat(const char *text);                            // Get float value from text (negative values not supported)
1520
1521//------------------------------------------------------------------------------------
1522// Basic 3d Shapes Drawing Functions (Module: models)
1523//------------------------------------------------------------------------------------
1524
1525// Basic geometric 3D shapes drawing functions
1526RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
1527RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
1528RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1529RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);                              // Draw a color-filled triangle (vertex in counter-clockwise order!)
1530RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color);                      // Draw a triangle strip defined by points
1531RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
1532RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
1533RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
1534RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version)
1535RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
1536RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
1537RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
1538RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1539RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1540RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1541RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1542RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
1543RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
1544RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
1545RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
1546RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
1547
1548//------------------------------------------------------------------------------------
1549// Model 3d Loading and Drawing Functions (Module: models)
1550//------------------------------------------------------------------------------------
1551
1552// Model management functions
1553RLAPI Model LoadModel(const char *fileName);                                                // Load model from files (meshes and materials)
1554RLAPI Model LoadModelFromMesh(Mesh mesh);                                                   // Load model from generated mesh (default material)
1555RLAPI bool IsModelValid(Model model);                                                       // Check if a model is valid (loaded in GPU, VAO/VBOs)
1556RLAPI void UnloadModel(Model model);                                                        // Unload model (including meshes) from memory (RAM and/or VRAM)
1557RLAPI BoundingBox GetModelBoundingBox(Model model);                                         // Compute model bounding box limits (considers all meshes)
1558
1559// Model drawing functions
1560RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);               // Draw a model (with texture if set)
1561RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1562RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);          // Draw a model wires (with texture if set)
1563RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1564RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
1565RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
1566RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                   // Draw bounding box (wires)
1567RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint);   // Draw a billboard texture
1568RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1569RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1570
1571// Mesh management functions
1572RLAPI void UploadMesh(Mesh *mesh, bool dynamic);                                            // Upload mesh vertex data in GPU and provide VAO/VBO ids
1573RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1574RLAPI void UnloadMesh(Mesh mesh);                                                           // Unload mesh data from CPU and GPU
1575RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform);                        // Draw a 3d mesh with material and transform
1576RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1577RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh);                                            // Compute mesh bounding box limits
1578RLAPI void GenMeshTangents(Mesh *mesh);                                                     // Compute mesh tangents
1579RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                     // Export mesh data to file, returns true on success
1580RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName);                               // Export mesh as code file (.h) defining multiple arrays of vertex attributes
1581
1582// Mesh generation functions
1583RLAPI Mesh GenMeshPoly(int sides, float radius);                                            // Generate polygonal mesh
1584RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                     // Generate plane mesh (with subdivisions)
1585RLAPI Mesh GenMeshCube(float width, float height, float length);                            // Generate cuboid mesh
1586RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                              // Generate sphere mesh (standard sphere)
1587RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                          // Generate half-sphere mesh (no bottom cap)
1588RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                         // Generate cylinder mesh
1589RLAPI Mesh GenMeshCone(float radius, float height, int slices);                             // Generate cone/pyramid mesh
1590RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                   // Generate torus mesh
1591RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                    // Generate trefoil knot mesh
1592RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                 // Generate heightmap mesh from image data
1593RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                               // Generate cubes-based map mesh from image data
1594
1595// Material loading/unloading functions
1596RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                    // Load materials from model file
1597RLAPI Material LoadMaterialDefault(void);                                                   // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1598RLAPI bool IsMaterialValid(Material material);                                              // Check if a material is valid (shader assigned, map textures loaded in GPU)
1599RLAPI void UnloadMaterial(Material material);                                               // Unload material from GPU memory (VRAM)
1600RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture);          // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1601RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh
1602
1603// Model animations loading/unloading functions
1604RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount);            // Load model animations from file
1605RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);               // Update model animation pose (CPU)
1606RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame);          // Update model animation mesh bone matrices (GPU skinning)
1607RLAPI void UnloadModelAnimation(ModelAnimation anim);                                       // Unload animation data
1608RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount);                // Unload animation array data
1609RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim);                         // Check model animation skeleton match
1610
1611// Collision detection functions
1612RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);   // Check collision between two spheres
1613RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                 // Check collision between two bounding boxes
1614RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                  // Check collision between box and sphere
1615RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius);                    // Get collision info between ray and sphere
1616RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);                                    // Get collision info between ray and box
1617RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform);                       // Get collision info between ray and mesh
1618RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);            // Get collision info between ray and triangle
1619RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4);    // Get collision info between ray and quad
1620
1621//------------------------------------------------------------------------------------
1622// Audio Loading and Playing Functions (Module: audio)
1623//------------------------------------------------------------------------------------
1624typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
1625
1626// Audio device management functions
1627RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
1628RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
1629RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
1630RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
1631RLAPI float GetMasterVolume(void);                                    // Get master volume (listener)
1632
1633// Wave/Sound loading/unloading functions
1634RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
1635RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1636RLAPI bool IsWaveValid(Wave wave);                                    // Checks if wave data is valid (data loaded and parameters)
1637RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
1638RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
1639RLAPI Sound LoadSoundAlias(Sound source);                             // Create a new sound that shares the same sample data as the source sound, does not own the sound data
1640RLAPI bool IsSoundValid(Sound sound);                                 // Checks if a sound is valid (data loaded and buffers initialized)
1641RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
1642RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
1643RLAPI void UnloadSound(Sound sound);                                  // Unload sound
1644RLAPI void UnloadSoundAlias(Sound alias);                             // Unload a sound alias (does not deallocate sample data)
1645RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
1646RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success
1647
1648// Wave/Sound management functions
1649RLAPI void PlaySound(Sound sound);                                    // Play a sound
1650RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
1651RLAPI void PauseSound(Sound sound);                                   // Pause a sound
1652RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
1653RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
1654RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
1655RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
1656RLAPI void SetSoundPan(Sound sound, float pan);                       // Set pan for a sound (0.5 is center)
1657RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
1658RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame);       // Crop a wave to defined frames range
1659RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1660RLAPI float *LoadWaveSamples(Wave wave);                              // Load samples data from wave as a 32bit float data array
1661RLAPI void UnloadWaveSamples(float *samples);                         // Unload samples data loaded with LoadWaveSamples()
1662
1663// Music management functions
1664RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
1665RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
1666RLAPI bool IsMusicValid(Music music);                                 // Checks if a music stream is valid (context and buffers initialized)
1667RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
1668RLAPI void PlayMusicStream(Music music);                              // Start music playing
1669RLAPI bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
1670RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
1671RLAPI void StopMusicStream(Music music);                              // Stop music playing
1672RLAPI void PauseMusicStream(Music music);                             // Pause music playing
1673RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
1674RLAPI void SeekMusicStream(Music music, float position);              // Seek music to a position (in seconds)
1675RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
1676RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
1677RLAPI void SetMusicPan(Music music, float pan);                       // Set pan for a music (0.5 is center)
1678RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
1679RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
1680
1681// AudioStream management functions
1682RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
1683RLAPI bool IsAudioStreamValid(AudioStream stream);                    // Checks if an audio stream is valid (buffers initialized)
1684RLAPI void UnloadAudioStream(AudioStream stream);                     // Unload audio stream and free memory
1685RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
1686RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
1687RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
1688RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
1689RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
1690RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
1691RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
1692RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
1693RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
1694RLAPI void SetAudioStreamPan(AudioStream stream, float pan);          // Set pan for audio stream (0.5 is centered)
1695RLAPI void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
1696RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
1697
1698RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
1699RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
1700
1701RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
1702RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
1703
1704#if defined(__cplusplus)
1705}
1706#endif
1707
1708#endif // RAYLIB_H