1#include "all.h"
 2
 3void draw_crosshair(void) {
 4	int screenWidth = GetScreenWidth();
 5	int screenHeight = GetScreenHeight();
 6	DrawLine(screenWidth / 2 - 10, screenHeight / 2, screenWidth / 2 + 10, screenHeight / 2, GREEN);
 7	DrawLine(screenWidth / 2, screenHeight / 2 - 10, screenWidth / 2, screenHeight / 2 + 10, GREEN);
 8}
 9
10void draw_debug_info(void) {
11	DrawTextEx(game.font_ui, TextFormat("%i FPS", GetFPS()), (Vector2){ 10, 10 }, 20, 2, GREEN);
12	DrawTextEx(game.font_ui, TextFormat("VSync: %s", game.vsync ? "ON" : "OFF"), (Vector2){ 10, 35 }, 20, 2, GREEN);
13	DrawTextEx(game.font_ui, TextFormat("Speed: %.0f", game.player.horizontal_speed), (Vector2){ 10, 60 }, 20, 2, GREEN);
14}