1// Game: Stalag
2// Format: Standard
3// entity 0
4{
5"classname" "worldspawn"
6// brush 0
7{
8( -128 -80 -16 ) ( -128 -79 -16 ) ( -128 -80 -15 ) __TB_empty -16 0 0 1 1
9( -64 -80 -16 ) ( -64 -80 -15 ) ( -63 -80 -16 ) __TB_empty 0 0 0 1 1
10( -64 -80 -16 ) ( -63 -80 -16 ) ( -64 -79 -16 ) __TB_empty 0 16 0 1 1
11( 64 48 0 ) ( 64 49 0 ) ( 65 48 0 ) __TB_empty 0 16 0 1 1
12( 64 656 16 ) ( 65 656 16 ) ( 64 656 17 ) __TB_empty 0 0 0 1 1
13( 64 48 16 ) ( 64 48 17 ) ( 64 49 16 ) __TB_empty -16 0 0 1 1
14}
15// brush 1
16{
17( -128 -80 0 ) ( -128 -79 0 ) ( -128 -80 1 ) interior/interior_wall_003 0 0 0 1 1
18( -128 -80 0 ) ( -128 -80 1 ) ( -127 -80 0 ) interior/interior_wall_003 0 0 0 1 1
19( -128 -80 0 ) ( -127 -80 0 ) ( -128 -79 0 ) interior/interior_wall_003 0 0 0 1 1
20( -112 48 112 ) ( -112 49 112 ) ( -111 48 112 ) interior/interior_wall_003 0 0 0 1 1
21( -112 656 16 ) ( -111 656 16 ) ( -112 656 17 ) interior/interior_wall_003 0 0 0 1 1
22( -112 48 16 ) ( -112 48 17 ) ( -112 49 16 ) interior/interior_wall_003 0 0 0 1 1
23}
24// brush 2
25{
26( 48 -80 0 ) ( 48 -79 0 ) ( 48 -80 1 ) interior/interior_wall_003 0 0 0 1 1
27( 48 -80 0 ) ( 48 -80 1 ) ( 49 -80 0 ) interior/interior_wall_003 0 0 0 1 1
28( 48 -80 0 ) ( 49 -80 0 ) ( 48 -79 0 ) interior/interior_wall_003 0 0 0 1 1
29( 64 48 112 ) ( 64 49 112 ) ( 65 48 112 ) interior/interior_wall_003 0 0 0 1 1
30( 64 656 16 ) ( 65 656 16 ) ( 64 656 17 ) interior/interior_wall_003 0 0 0 1 1
31( 64 48 16 ) ( 64 48 17 ) ( 64 49 16 ) interior/interior_wall_003 0 0 0 1 1
32}
33// brush 3
34{
35( 48 480 112 ) ( 48 481 112 ) ( 47 480 113 ) interior/interior_wall_001 0 0 90 1 1
36( 48 480 112 ) ( 47 480 113 ) ( 49 480 112 ) interior/interior_wall_001 16 6.4000015 0 1 1.25
37( 48 480 112 ) ( 49 480 112 ) ( 48 481 112 ) interior/interior_wall_001 0 0 0 1 1
38( 32 656 144 ) ( 32 657 144 ) ( 33 656 144 ) interior/interior_wall_001 0 0 0 1 1
39( 48 656 128 ) ( 49 656 128 ) ( 47 656 129 ) interior/interior_wall_001 16 6.4000015 0 1 1.25
40( 48 656 128 ) ( 47 656 129 ) ( 48 657 128 ) interior/interior_wall_001 0 -16 90 1 1
41}
42// brush 4
43{
44( -112 480 128 ) ( -111 480 129 ) ( -112 479 128 ) interior/interior_wall_001 -16 -16 270 1 1
45( -112 480 128 ) ( -113 480 128 ) ( -111 480 129 ) interior/interior_wall_001 -16 6.4000015 180 1 -1.25
46( -112 656 112 ) ( -113 656 112 ) ( -112 655 112 ) interior/interior_wall_001 0 16 180 1 1
47( -96 480 144 ) ( -96 479 144 ) ( -97 480 144 ) interior/interior_wall_001 0 16 180 1 1
48( -112 656 112 ) ( -111 656 113 ) ( -113 656 112 ) interior/interior_wall_001 -16 6.4000015 180 1 -1.25
49( -112 656 112 ) ( -112 655 112 ) ( -111 656 113 ) interior/interior_wall_001 -16 0 270 1 1
50}
51// brush 5
52{
53( -96 480 144 ) ( -96 481 144 ) ( -96 480 145 ) interior/interior_wall_001 0 0 0 1 1
54( -96 480 144 ) ( -96 480 145 ) ( -95 480 144 ) interior/interior_wall_001 0 0 0 1 1
55( -96 480 144 ) ( -95 480 144 ) ( -96 481 144 ) interior/interior_wall_001 0 0 0 1 1
56( 32 656 160 ) ( 32 657 160 ) ( 33 656 160 ) interior/interior_wall_001 0 0 0 1 1
57( 32 656 160 ) ( 33 656 160 ) ( 32 656 161 ) interior/interior_wall_001 0 0 0 1 1
58( 32 656 160 ) ( 32 656 161 ) ( 32 657 160 ) interior/interior_wall_001 0 0 0 1 1
59}
60}
61// entity 1
62{
63"classname" "info_player_start"
64"origin" "-32 624 16"
65}