1/**********************************************************************************************
2*
3* raylib v6.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
4*
5* FEATURES:
6* - NO external dependencies, all required libraries included with raylib
7* - Multiplatform: Windows, Linux, macOS, FreeBSD, Web, Android, Raspberry Pi, DRM native...
8* - Written in plain C code (C99) in PascalCase/camelCase notation
9* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
10* - Software renderer optional, for systems with no GPU: [rlsw]
11* - Custom OpenGL abstraction layer (usable as standalone module): [rlgl]
12* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
13* - Many texture formats supported, including compressed formats (DXT, ETC, ASTC)
14* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
15* - Flexible Materials system, supporting classic maps and PBR maps
16* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
17* - Shaders support, including Model shaders and Postprocessing shaders
18* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
19* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
20* - VR stereo rendering with configurable HMD device parameters
21* - Bindings to multiple programming languages available!
22*
23* NOTES:
24* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
25* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
26* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
27* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
28*
29* DEPENDENCIES:
30* [rcore] Depends on the selected platform backend, check rcore.c header for details
31* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL extensions loading
32* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
33*
34* OPTIONAL DEPENDENCIES (included):
35* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
36* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
37* [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation
38* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image management
39* [rtextures] stb_image (Sean Barrett) for images loading (BMP, TGA, PNG, JPEG, HDR...)
40* [rtextures] stb_image_write (Sean Barrett) for image writing (BMP, TGA, PNG, JPG)
41* [rtextures] stb_image_resize2 (Sean Barrett) for image resizing algorithms
42* [rtextures] stb_perlin (Sean Barrett) for Perlin Noise image generation
43* [rtextures] rltexgpu (Ramon Santamaria) for GPU-compressed texture formats
44* [rtext] stb_truetype (Sean Barrett) for ttf fonts loading
45* [rtext] stb_rect_pack (Sean Barrett) for rectangles packing
46* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
47* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
48* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
49* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
50* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
51* [raudio] dr_wav (David Reid) for WAV audio file loading
52* [raudio] dr_flac (David Reid) for FLAC audio file loading
53* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
54* [raudio] stb_vorbis (Sean Barrett) for OGG audio loading
55* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
56* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
57* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio management
58*
59*
60* LICENSE: zlib/libpng
61*
62* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
63* BSD-like license that allows static linking with closed source software:
64*
65* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
66*
67* This software is provided "as-is", without any express or implied warranty. In no event
68* will the authors be held liable for any damages arising from the use of this software.
69*
70* Permission is granted to anyone to use this software for any purpose, including commercial
71* applications, and to alter it and redistribute it freely, subject to the following restrictions:
72*
73* 1. The origin of this software must not be misrepresented; you must not claim that you
74* wrote the original software. If you use this software in a product, an acknowledgment
75* in the product documentation would be appreciated but is not required.
76*
77* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
78* as being the original software.
79*
80* 3. This notice may not be removed or altered from any source distribution.
81*
82**********************************************************************************************/
83
84#ifndef RAYLIB_H
85#define RAYLIB_H
86
87#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
88
89#define RAYLIB_VERSION_MAJOR 6
90#define RAYLIB_VERSION_MINOR 0
91#define RAYLIB_VERSION_PATCH 0
92#define RAYLIB_VERSION "6.0"
93
94// Function specifiers in case library is build/used as a shared library
95// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
96// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
97#if defined(_WIN32)
98 #if defined(__TINYC__)
99 #define __declspec(x) __attribute__((x))
100 #endif
101 #if defined(BUILD_LIBTYPE_SHARED)
102 #define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
103 #elif defined(USE_LIBTYPE_SHARED)
104 #define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
105 #endif
106#else
107 #if defined(BUILD_LIBTYPE_SHARED)
108 #define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib)
109 #endif
110#endif
111
112#ifndef RLAPI
113 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
114#endif
115
116//----------------------------------------------------------------------------------
117// Defines and Macros
118//----------------------------------------------------------------------------------
119#ifndef PI
120 #define PI 3.14159265358979323846f
121#endif
122#ifndef DEG2RAD
123 #define DEG2RAD (PI/180.0f)
124#endif
125#ifndef RAD2DEG
126 #define RAD2DEG (180.0f/PI)
127#endif
128
129// Allow custom memory allocators
130// NOTE: Require recompiling raylib sources
131#ifndef RL_MALLOC
132 #define RL_MALLOC(sz) malloc(sz)
133#endif
134#ifndef RL_CALLOC
135 #define RL_CALLOC(n,sz) calloc(n,sz)
136#endif
137#ifndef RL_REALLOC
138 #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
139#endif
140#ifndef RL_FREE
141 #define RL_FREE(ptr) free(ptr)
142#endif
143
144// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
145// Plain structures in C++ (without constructors) can be initialized with { }
146// This is called aggregate initialization (C++11 feature)
147#if defined(__cplusplus)
148 #define CLITERAL(type) type
149#else
150 #define CLITERAL(type) (type)
151#endif
152
153// Some compilers (mostly macos clang) default to C++98,
154// where aggregate initialization can't be used
155// So, give a more clear error stating how to fix this
156#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
157 #error "C++11 or later is required. Add -std=c++11"
158#endif
159
160// NOTE: Set some defines with some data types declared by raylib
161// Other modules (raymath, rlgl) also require some of those types, so,
162// to be able to use those other modules as standalone (not depending on raylib)
163// this defines are useful for internal check and avoid type (re)definitions
164#define RL_COLOR_TYPE
165#define RL_RECTANGLE_TYPE
166#define RL_VECTOR2_TYPE
167#define RL_VECTOR3_TYPE
168#define RL_VECTOR4_TYPE
169#define RL_QUATERNION_TYPE
170#define RL_MATRIX_TYPE
171
172// Some Basic Colors
173// NOTE: Custom raylib color palette for amazing visuals on WHITE background
174#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
175#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
176#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
177#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
178#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
179#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
180#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
181#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
182#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
183#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
184#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
185#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
186#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
187#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
188#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
189#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
190#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
191#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
192#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
193#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
194#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
195
196#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
197#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
198#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
199#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
200#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
201
202//----------------------------------------------------------------------------------
203// Types and Structures Definition
204//----------------------------------------------------------------------------------
205// Boolean type
206#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
207 #include <stdbool.h>
208#elif !defined(__cplusplus) && !defined(bool)
209 typedef enum bool { false = 0, true = !false } bool;
210 #define RL_BOOL_TYPE
211#endif
212
213// Vector2, 2 components
214typedef struct Vector2 {
215 float x; // Vector x component
216 float y; // Vector y component
217} Vector2;
218
219// Vector3, 3 components
220typedef struct Vector3 {
221 float x; // Vector x component
222 float y; // Vector y component
223 float z; // Vector z component
224} Vector3;
225
226// Vector4, 4 components
227typedef struct Vector4 {
228 float x; // Vector x component
229 float y; // Vector y component
230 float z; // Vector z component
231 float w; // Vector w component
232} Vector4;
233
234// Quaternion, 4 components (Vector4 alias)
235typedef Vector4 Quaternion;
236
237// Matrix, 4x4 components, column major, OpenGL style, right-handed
238typedef struct Matrix {
239 float m0, m4, m8, m12; // Matrix first row (4 components)
240 float m1, m5, m9, m13; // Matrix second row (4 components)
241 float m2, m6, m10, m14; // Matrix third row (4 components)
242 float m3, m7, m11, m15; // Matrix fourth row (4 components)
243} Matrix;
244
245// Color, 4 components, R8G8B8A8 (32bit)
246typedef struct Color {
247 unsigned char r; // Color red value
248 unsigned char g; // Color green value
249 unsigned char b; // Color blue value
250 unsigned char a; // Color alpha value
251} Color;
252
253// Rectangle, 4 components
254typedef struct Rectangle {
255 float x; // Rectangle top-left corner position x
256 float y; // Rectangle top-left corner position y
257 float width; // Rectangle width
258 float height; // Rectangle height
259} Rectangle;
260
261// Image, pixel data stored in CPU memory (RAM)
262typedef struct Image {
263 void *data; // Image raw data
264 int width; // Image base width
265 int height; // Image base height
266 int mipmaps; // Mipmap levels, 1 by default
267 int format; // Data format (PixelFormat type)
268} Image;
269
270// Texture, tex data stored in GPU memory (VRAM)
271typedef struct Texture {
272 unsigned int id; // OpenGL texture id
273 int width; // Texture base width
274 int height; // Texture base height
275 int mipmaps; // Mipmap levels, 1 by default
276 int format; // Data format (PixelFormat type)
277} Texture;
278
279// Texture2D, same as Texture
280typedef Texture Texture2D;
281
282// TextureCubemap, same as Texture
283typedef Texture TextureCubemap;
284
285// RenderTexture, fbo for texture rendering
286typedef struct RenderTexture {
287 unsigned int id; // OpenGL framebuffer object id
288 Texture texture; // Color buffer attachment texture
289 Texture depth; // Depth buffer attachment texture
290} RenderTexture;
291
292// RenderTexture2D, same as RenderTexture
293typedef RenderTexture RenderTexture2D;
294
295// NPatchInfo, n-patch layout info
296typedef struct NPatchInfo {
297 Rectangle source; // Texture source rectangle
298 int left; // Left border offset
299 int top; // Top border offset
300 int right; // Right border offset
301 int bottom; // Bottom border offset
302 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
303} NPatchInfo;
304
305// GlyphInfo, font characters glyphs info
306typedef struct GlyphInfo {
307 int value; // Character value (Unicode)
308 int offsetX; // Character offset X when drawing
309 int offsetY; // Character offset Y when drawing
310 int advanceX; // Character advance position X
311 Image image; // Character image data
312} GlyphInfo;
313
314// Font, font texture and GlyphInfo array data
315typedef struct Font {
316 int baseSize; // Base size (default chars height)
317 int glyphCount; // Number of glyph characters
318 int glyphPadding; // Padding around the glyph characters
319 Texture2D texture; // Texture atlas containing the glyphs
320 Rectangle *recs; // Rectangles in texture for the glyphs
321 GlyphInfo *glyphs; // Glyphs info data
322} Font;
323
324// Camera, defines position/orientation in 3d space
325typedef struct Camera3D {
326 Vector3 position; // Camera position
327 Vector3 target; // Camera target it looks-at
328 Vector3 up; // Camera up vector (rotation over its axis)
329 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
330 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
331} Camera3D;
332
333typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
334
335// Camera2D, defines position/orientation in 2d space
336typedef struct Camera2D {
337 Vector2 offset; // Camera offset (screen space offset from window origin)
338 Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
339 float rotation; // Camera rotation in degrees (pivots around target)
340 float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
341} Camera2D;
342
343// Mesh, vertex data and vao/vbo
344typedef struct Mesh {
345 int vertexCount; // Number of vertices stored in arrays
346 int triangleCount; // Number of triangles stored (indexed or not)
347
348 // Vertex attributes data
349 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
350 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
351 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
352 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
353 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
354 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
355 unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
356
357 // Skin data for animation
358 int boneCount; // Number of bones (MAX: 256 bones)
359 unsigned char *boneIndices; // Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)
360 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
361
362 // Runtime animation vertex data (CPU skinning)
363 // NOTE: In case of GPU skinning, not used, pointers are NULL
364 float *animVertices; // Animated vertex positions (after bones transformations)
365 float *animNormals; // Animated normals (after bones transformations)
366
367 // OpenGL identifiers
368 unsigned int vaoId; // OpenGL Vertex Array Object id
369 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
370} Mesh;
371
372// Shader
373typedef struct Shader {
374 unsigned int id; // Shader program id
375 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
376} Shader;
377
378// MaterialMap
379typedef struct MaterialMap {
380 Texture2D texture; // Material map texture
381 Color color; // Material map color
382 float value; // Material map value
383} MaterialMap;
384
385// Material, includes shader and maps
386typedef struct Material {
387 Shader shader; // Material shader
388 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
389 float params[4]; // Material generic parameters (if required)
390} Material;
391
392// Transform, vertex transformation data
393typedef struct Transform {
394 Vector3 translation; // Translation
395 Quaternion rotation; // Rotation
396 Vector3 scale; // Scale
397} Transform;
398
399// Anim pose, an array of Transform[]
400typedef Transform *ModelAnimPose;
401
402// Bone, skeletal animation bone
403typedef struct BoneInfo {
404 char name[32]; // Bone name
405 int parent; // Bone parent
406} BoneInfo;
407
408// Skeleton, animation bones hierarchy
409typedef struct ModelSkeleton {
410 int boneCount; // Number of bones
411 BoneInfo *bones; // Bones information (skeleton)
412 ModelAnimPose bindPose; // Bones base transformation (Transform[])
413} ModelSkeleton;
414
415// Model, meshes, materials and animation data
416typedef struct Model {
417 Matrix transform; // Local transform matrix
418
419 int meshCount; // Number of meshes
420 int materialCount; // Number of materials
421 Mesh *meshes; // Meshes array
422 Material *materials; // Materials array
423 int *meshMaterial; // Mesh material number
424
425 // Animation data
426 ModelSkeleton skeleton; // Skeleton for animation
427
428 // Runtime animation data (CPU/GPU skinning)
429 ModelAnimPose currentPose; // Current animation pose (Transform[])
430 Matrix *boneMatrices; // Bones animated transformation matrices
431} Model;
432
433// ModelAnimation, contains a full animation sequence
434typedef struct ModelAnimation {
435 char name[32]; // Animation name
436
437 int boneCount; // Number of bones (per pose)
438 int keyframeCount; // Number of animation key frames
439 ModelAnimPose *keyframePoses; // Animation sequence keyframe poses [keyframe][pose]
440} ModelAnimation;
441
442// Ray, ray for raycasting
443typedef struct Ray {
444 Vector3 position; // Ray position (origin)
445 Vector3 direction; // Ray direction (normalized)
446} Ray;
447
448// RayCollision, ray hit information
449typedef struct RayCollision {
450 bool hit; // Did the ray hit something?
451 float distance; // Distance to the nearest hit
452 Vector3 point; // Point of the nearest hit
453 Vector3 normal; // Surface normal of hit
454} RayCollision;
455
456// BoundingBox
457typedef struct BoundingBox {
458 Vector3 min; // Minimum vertex box-corner
459 Vector3 max; // Maximum vertex box-corner
460} BoundingBox;
461
462// Wave, audio wave data
463typedef struct Wave {
464 unsigned int frameCount; // Total number of frames (considering channels)
465 unsigned int sampleRate; // Frequency (samples per second)
466 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
467 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
468 void *data; // Buffer data pointer
469} Wave;
470
471// Opaque structs declaration
472// NOTE: Actual structs are defined internally in raudio module
473typedef struct rAudioBuffer rAudioBuffer;
474typedef struct rAudioProcessor rAudioProcessor;
475
476// AudioStream, custom audio stream
477typedef struct AudioStream {
478 rAudioBuffer *buffer; // Pointer to internal data used by the audio system
479 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
480
481 unsigned int sampleRate; // Frequency (samples per second)
482 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
483 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
484} AudioStream;
485
486// Sound
487typedef struct Sound {
488 AudioStream stream; // Audio stream
489 unsigned int frameCount; // Total number of frames (considering channels)
490} Sound;
491
492// Music, audio stream, anything longer than ~10 seconds should be streamed
493typedef struct Music {
494 AudioStream stream; // Audio stream
495 unsigned int frameCount; // Total number of frames (considering channels)
496 bool looping; // Music looping enable
497
498 int ctxType; // Type of music context (audio filetype)
499 void *ctxData; // Audio context data, depends on type
500} Music;
501
502// VrDeviceInfo, Head-Mounted-Display device parameters
503typedef struct VrDeviceInfo {
504 int hResolution; // Horizontal resolution in pixels
505 int vResolution; // Vertical resolution in pixels
506 float hScreenSize; // Horizontal size in meters
507 float vScreenSize; // Vertical size in meters
508 float eyeToScreenDistance; // Distance between eye and display in meters
509 float lensSeparationDistance; // Lens separation distance in meters
510 float interpupillaryDistance; // IPD (distance between pupils) in meters
511 float lensDistortionValues[4]; // Lens distortion constant parameters
512 float chromaAbCorrection[4]; // Chromatic aberration correction parameters
513} VrDeviceInfo;
514
515// VrStereoConfig, VR stereo rendering configuration for simulator
516typedef struct VrStereoConfig {
517 Matrix projection[2]; // VR projection matrices (per eye)
518 Matrix viewOffset[2]; // VR view offset matrices (per eye)
519 float leftLensCenter[2]; // VR left lens center
520 float rightLensCenter[2]; // VR right lens center
521 float leftScreenCenter[2]; // VR left screen center
522 float rightScreenCenter[2]; // VR right screen center
523 float scale[2]; // VR distortion scale
524 float scaleIn[2]; // VR distortion scale in
525} VrStereoConfig;
526
527// File path list
528typedef struct FilePathList {
529 unsigned int count; // Filepaths entries count
530 char **paths; // Filepaths entries
531} FilePathList;
532
533// Automation event
534typedef struct AutomationEvent {
535 unsigned int frame; // Event frame
536 unsigned int type; // Event type (AutomationEventType)
537 int params[4]; // Event parameters (if required)
538} AutomationEvent;
539
540// Automation event list
541typedef struct AutomationEventList {
542 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
543 unsigned int count; // Events entries count
544 AutomationEvent *events; // Events entries
545} AutomationEventList;
546
547//----------------------------------------------------------------------------------
548// Enumerators Definition
549//----------------------------------------------------------------------------------
550// System/Window config flags
551// NOTE: Every bit registers one state (use it with bit masks)
552// By default all flags are set to 0
553typedef enum {
554 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
555 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
556 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
557 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
558 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
559 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
560 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
561 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
562 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
563 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
564 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
565 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
566 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
567 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
568 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
569 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
570} ConfigFlags;
571
572// Trace log level
573// NOTE: Organized by priority level
574typedef enum {
575 LOG_ALL = 0, // Display all logs
576 LOG_TRACE, // Trace logging, intended for internal use only
577 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
578 LOG_INFO, // Info logging, used for program execution info
579 LOG_WARNING, // Warning logging, used on recoverable failures
580 LOG_ERROR, // Error logging, used on unrecoverable failures
581 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
582 LOG_NONE // Disable logging
583} TraceLogLevel;
584
585// Keyboard keys (US keyboard layout)
586// NOTE: Use GetKeyPressed() to allow redefining required keys for alternative layouts
587typedef enum {
588 KEY_NULL = 0, // Key: NULL, used for no key pressed
589 // Alphanumeric keys
590 KEY_APOSTROPHE = 39, // Key: '
591 KEY_COMMA = 44, // Key: ,
592 KEY_MINUS = 45, // Key: -
593 KEY_PERIOD = 46, // Key: .
594 KEY_SLASH = 47, // Key: /
595 KEY_ZERO = 48, // Key: 0
596 KEY_ONE = 49, // Key: 1
597 KEY_TWO = 50, // Key: 2
598 KEY_THREE = 51, // Key: 3
599 KEY_FOUR = 52, // Key: 4
600 KEY_FIVE = 53, // Key: 5
601 KEY_SIX = 54, // Key: 6
602 KEY_SEVEN = 55, // Key: 7
603 KEY_EIGHT = 56, // Key: 8
604 KEY_NINE = 57, // Key: 9
605 KEY_SEMICOLON = 59, // Key: ;
606 KEY_EQUAL = 61, // Key: =
607 KEY_A = 65, // Key: A | a
608 KEY_B = 66, // Key: B | b
609 KEY_C = 67, // Key: C | c
610 KEY_D = 68, // Key: D | d
611 KEY_E = 69, // Key: E | e
612 KEY_F = 70, // Key: F | f
613 KEY_G = 71, // Key: G | g
614 KEY_H = 72, // Key: H | h
615 KEY_I = 73, // Key: I | i
616 KEY_J = 74, // Key: J | j
617 KEY_K = 75, // Key: K | k
618 KEY_L = 76, // Key: L | l
619 KEY_M = 77, // Key: M | m
620 KEY_N = 78, // Key: N | n
621 KEY_O = 79, // Key: O | o
622 KEY_P = 80, // Key: P | p
623 KEY_Q = 81, // Key: Q | q
624 KEY_R = 82, // Key: R | r
625 KEY_S = 83, // Key: S | s
626 KEY_T = 84, // Key: T | t
627 KEY_U = 85, // Key: U | u
628 KEY_V = 86, // Key: V | v
629 KEY_W = 87, // Key: W | w
630 KEY_X = 88, // Key: X | x
631 KEY_Y = 89, // Key: Y | y
632 KEY_Z = 90, // Key: Z | z
633 KEY_LEFT_BRACKET = 91, // Key: [
634 KEY_BACKSLASH = 92, // Key: '\'
635 KEY_RIGHT_BRACKET = 93, // Key: ]
636 KEY_GRAVE = 96, // Key: `
637 // Function keys
638 KEY_SPACE = 32, // Key: Space
639 KEY_ESCAPE = 256, // Key: Esc
640 KEY_ENTER = 257, // Key: Enter
641 KEY_TAB = 258, // Key: Tab
642 KEY_BACKSPACE = 259, // Key: Backspace
643 KEY_INSERT = 260, // Key: Ins
644 KEY_DELETE = 261, // Key: Del
645 KEY_RIGHT = 262, // Key: Cursor right
646 KEY_LEFT = 263, // Key: Cursor left
647 KEY_DOWN = 264, // Key: Cursor down
648 KEY_UP = 265, // Key: Cursor up
649 KEY_PAGE_UP = 266, // Key: Page up
650 KEY_PAGE_DOWN = 267, // Key: Page down
651 KEY_HOME = 268, // Key: Home
652 KEY_END = 269, // Key: End
653 KEY_CAPS_LOCK = 280, // Key: Caps lock
654 KEY_SCROLL_LOCK = 281, // Key: Scroll down
655 KEY_NUM_LOCK = 282, // Key: Num lock
656 KEY_PRINT_SCREEN = 283, // Key: Print screen
657 KEY_PAUSE = 284, // Key: Pause
658 KEY_F1 = 290, // Key: F1
659 KEY_F2 = 291, // Key: F2
660 KEY_F3 = 292, // Key: F3
661 KEY_F4 = 293, // Key: F4
662 KEY_F5 = 294, // Key: F5
663 KEY_F6 = 295, // Key: F6
664 KEY_F7 = 296, // Key: F7
665 KEY_F8 = 297, // Key: F8
666 KEY_F9 = 298, // Key: F9
667 KEY_F10 = 299, // Key: F10
668 KEY_F11 = 300, // Key: F11
669 KEY_F12 = 301, // Key: F12
670 KEY_LEFT_SHIFT = 340, // Key: Shift left
671 KEY_LEFT_CONTROL = 341, // Key: Control left
672 KEY_LEFT_ALT = 342, // Key: Alt left
673 KEY_LEFT_SUPER = 343, // Key: Super left
674 KEY_RIGHT_SHIFT = 344, // Key: Shift right
675 KEY_RIGHT_CONTROL = 345, // Key: Control right
676 KEY_RIGHT_ALT = 346, // Key: Alt right
677 KEY_RIGHT_SUPER = 347, // Key: Super right
678 KEY_KB_MENU = 348, // Key: KB menu
679 // Keypad keys
680 KEY_KP_0 = 320, // Key: Keypad 0
681 KEY_KP_1 = 321, // Key: Keypad 1
682 KEY_KP_2 = 322, // Key: Keypad 2
683 KEY_KP_3 = 323, // Key: Keypad 3
684 KEY_KP_4 = 324, // Key: Keypad 4
685 KEY_KP_5 = 325, // Key: Keypad 5
686 KEY_KP_6 = 326, // Key: Keypad 6
687 KEY_KP_7 = 327, // Key: Keypad 7
688 KEY_KP_8 = 328, // Key: Keypad 8
689 KEY_KP_9 = 329, // Key: Keypad 9
690 KEY_KP_DECIMAL = 330, // Key: Keypad .
691 KEY_KP_DIVIDE = 331, // Key: Keypad /
692 KEY_KP_MULTIPLY = 332, // Key: Keypad *
693 KEY_KP_SUBTRACT = 333, // Key: Keypad -
694 KEY_KP_ADD = 334, // Key: Keypad +
695 KEY_KP_ENTER = 335, // Key: Keypad Enter
696 KEY_KP_EQUAL = 336, // Key: Keypad =
697 // Android key buttons
698 KEY_BACK = 4, // Key: Android back button
699 KEY_MENU = 5, // Key: Android menu button
700 KEY_VOLUME_UP = 24, // Key: Android volume up button
701 KEY_VOLUME_DOWN = 25 // Key: Android volume down button
702} KeyboardKey;
703
704// Add backwards compatibility support for deprecated names
705#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
706#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT
707#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
708
709// Mouse buttons
710typedef enum {
711 MOUSE_BUTTON_LEFT = 0, // Mouse button left
712 MOUSE_BUTTON_RIGHT = 1, // Mouse button right
713 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
714 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
715 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
716 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
717 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
718} MouseButton;
719
720// Mouse cursor
721typedef enum {
722 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
723 MOUSE_CURSOR_ARROW = 1, // Arrow shape
724 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
725 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
726 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
727 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
728 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
729 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
730 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
731 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
732 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
733} MouseCursor;
734
735// Gamepad buttons
736typedef enum {
737 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, for error checking
738 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
739 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
740 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
741 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
742 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
743 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
744 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
745 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
746 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
747 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
748 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
749 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
750 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
751 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
752 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
753 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
754 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
755} GamepadButton;
756
757// Gamepad axes
758typedef enum {
759 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
760 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
761 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
762 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
763 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
764 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
765} GamepadAxis;
766
767// Material map index
768typedef enum {
769 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
770 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
771 MATERIAL_MAP_NORMAL, // Normal material
772 MATERIAL_MAP_ROUGHNESS, // Roughness material
773 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material
774 MATERIAL_MAP_EMISSION, // Emission material
775 MATERIAL_MAP_HEIGHT, // Heightmap material
776 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
777 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
778 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
779 MATERIAL_MAP_BRDF // Brdf material
780} MaterialMapIndex;
781
782#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
783#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
784
785// Shader location index
786// NOTE: Some locations are tried to be set automatically on shader loading,
787// but only if default attributes/uniforms names are found, check config.h for names
788typedef enum {
789 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
790 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01
791 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02
792 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal
793 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent
794 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color
795 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection
796 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)
797 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection
798 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)
799 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal
800 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view
801 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color
802 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color
803 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color
804 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
805 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
806 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal
807 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness
808 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion
809 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission
810 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: heightmap
811 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
812 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
813 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
814 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
815 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: bone indices
816 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: bone weights
817 SHADER_LOC_MATRIX_BONETRANSFORMS, // Shader location: matrix attribute: bone transforms (animation)
818 SHADER_LOC_VERTEX_INSTANCETRANSFORM // Shader location: vertex attribute: instance transforms
819} ShaderLocationIndex;
820
821#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
822#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
823
824// Shader uniform data type
825typedef enum {
826 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
827 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
828 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)
829 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)
830 SHADER_UNIFORM_INT, // Shader uniform type: int
831 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
832 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
833 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
834 SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int
835 SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int)
836 SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int)
837 SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int)
838 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
839} ShaderUniformDataType;
840
841// Shader attribute data types
842typedef enum {
843 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
844 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)
845 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)
846 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
847} ShaderAttributeDataType;
848
849// Pixel formats
850// NOTE: Support depends on OpenGL version and platform
851typedef enum {
852 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
853 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
854 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
855 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
856 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
857 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
858 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
859 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
860 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
861 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
862 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
863 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
864 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
865 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
866 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
867 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
868 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
869 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
870 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
871 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
872 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
873 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
874 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
875 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
876} PixelFormat;
877
878// Texture parameters: filter mode
879// NOTE 1: Filtering considers mipmaps if available in the texture
880// NOTE 2: Filter is accordingly set for minification and magnification
881typedef enum {
882 TEXTURE_FILTER_POINT = 0, // No filter, pixel approximation
883 TEXTURE_FILTER_BILINEAR, // Linear filtering
884 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
885 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
886 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
887 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
888} TextureFilter;
889
890// Texture parameters: wrap mode
891typedef enum {
892 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
893 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
894 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
895 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
896} TextureWrap;
897
898// Cubemap layouts
899typedef enum {
900 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
901 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
902 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
903 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
904 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces
905} CubemapLayout;
906
907// Font type, defines generation method
908typedef enum {
909 FONT_DEFAULT = 0, // Default font generation, anti-aliased
910 FONT_BITMAP, // Bitmap font generation, no anti-aliasing
911 FONT_SDF // SDF font generation, requires external shader
912} FontType;
913
914// Color blending modes (pre-defined)
915typedef enum {
916 BLEND_ALPHA = 0, // Blend textures considering alpha (default)
917 BLEND_ADDITIVE, // Blend textures adding colors
918 BLEND_MULTIPLIED, // Blend textures multiplying colors
919 BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
920 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
921 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
922 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
923 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
924} BlendMode;
925
926// Gesture
927// NOTE: Provided as bit-wise flags to enable only desired gestures
928typedef enum {
929 GESTURE_NONE = 0, // No gesture
930 GESTURE_TAP = 1, // Tap gesture
931 GESTURE_DOUBLETAP = 2, // Double tap gesture
932 GESTURE_HOLD = 4, // Hold gesture
933 GESTURE_DRAG = 8, // Drag gesture
934 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
935 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
936 GESTURE_SWIPE_UP = 64, // Swipe up gesture
937 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
938 GESTURE_PINCH_IN = 256, // Pinch in gesture
939 GESTURE_PINCH_OUT = 512 // Pinch out gesture
940} Gesture;
941
942// Camera system modes
943typedef enum {
944 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
945 CAMERA_FREE, // Camera free mode
946 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
947 CAMERA_FIRST_PERSON, // Camera first person
948 CAMERA_THIRD_PERSON // Camera third person
949} CameraMode;
950
951// Camera projection
952typedef enum {
953 CAMERA_PERSPECTIVE = 0, // Perspective projection
954 CAMERA_ORTHOGRAPHIC // Orthographic projection
955} CameraProjection;
956
957// N-patch layout
958typedef enum {
959 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
960 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
961 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
962} NPatchLayout;
963
964// Callbacks to hook some internal functions
965// WARNING: These callbacks are intended for advanced users
966typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
967typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
968typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
969typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
970typedef bool (*SaveFileTextCallback)(const char *fileName, const char *text); // FileIO: Save text data
971
972//------------------------------------------------------------------------------------
973// Global Variables Definition
974//------------------------------------------------------------------------------------
975// It's lonely here...
976
977//------------------------------------------------------------------------------------
978// Window and Graphics Device Functions (Module: core)
979//------------------------------------------------------------------------------------
980
981#if defined(__cplusplus)
982extern "C" { // Prevents name mangling of functions
983#endif
984
985// Window-related functions
986RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
987RLAPI void CloseWindow(void); // Close window and unload OpenGL context
988RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
989RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
990RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
991RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
992RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized
993RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized
994RLAPI bool IsWindowFocused(void); // Check if window is currently focused
995RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
996RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
997RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
998RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
999RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
1000RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
1001RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
1002RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
1003RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized
1004RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
1005RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
1006RLAPI void SetWindowTitle(const char *title); // Set title for window
1007RLAPI void SetWindowPosition(int x, int y); // Set window position on screen
1008RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
1009RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
1010RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
1011RLAPI void SetWindowSize(int width, int height); // Set window dimensions
1012RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
1013RLAPI void SetWindowFocused(void); // Set window focused
1014RLAPI void *GetWindowHandle(void); // Get native window handle
1015RLAPI int GetScreenWidth(void); // Get current screen width
1016RLAPI int GetScreenHeight(void); // Get current screen height
1017RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
1018RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
1019RLAPI int GetMonitorCount(void); // Get number of connected monitors
1020RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
1021RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
1022RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
1023RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
1024RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
1025RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
1026RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
1027RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
1028RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
1029RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
1030RLAPI void SetClipboardText(const char *text); // Set clipboard text content
1031RLAPI const char *GetClipboardText(void); // Get clipboard text content
1032RLAPI Image GetClipboardImage(void); // Get clipboard image content
1033RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
1034RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
1035
1036// Cursor-related functions
1037RLAPI void ShowCursor(void); // Shows cursor
1038RLAPI void HideCursor(void); // Hides cursor
1039RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
1040RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
1041RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
1042RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
1043
1044// Drawing-related functions
1045RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
1046RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
1047RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
1048RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
1049RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
1050RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
1051RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
1052RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
1053RLAPI void EndTextureMode(void); // Ends drawing to render texture
1054RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
1055RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
1056RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
1057RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
1058RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
1059RLAPI void EndScissorMode(void); // End scissor mode
1060RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
1061RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
1062
1063// VR stereo config functions for VR simulator
1064RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
1065RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
1066
1067// Shader management functions
1068// NOTE: Shader functionality is not available on OpenGL 1.1
1069RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
1070RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
1071RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
1072RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
1073RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
1074RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
1075RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
1076RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
1077RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d)
1078RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
1079
1080// Screen-space-related functions
1081#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
1082RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
1083RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
1084RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
1085RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1086RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
1087RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
1088RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
1089RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
1090
1091// Timing-related functions
1092RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
1093RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
1094RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
1095RLAPI int GetFPS(void); // Get current FPS
1096
1097// Custom frame control functions
1098// NOTE: Those functions are intended for advanced users that want full control over the frame processing
1099// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
1100// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
1101RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
1102RLAPI void PollInputEvents(void); // Register all input events
1103RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
1104
1105// Random values generation functions
1106RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
1107RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
1108RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
1109RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
1110
1111// Misc. functions
1112RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
1113RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
1114RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
1115
1116// Logging system
1117RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
1118RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1119RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
1120
1121// Memory management, using internal allocators
1122RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
1123RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
1124RLAPI void MemFree(void *ptr); // Internal memory free
1125
1126// File system management functions
1127RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
1128RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
1129RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
1130RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
1131RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
1132RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
1133RLAPI bool SaveFileText(const char *fileName, const char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1134
1135// File access custom callbacks
1136// WARNING: Callbacks setup is intended for advanced users
1137RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1138RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1139RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1140RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1141
1142RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists)
1143RLAPI int FileRemove(const char *fileName); // Remove file (if exists)
1144RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist
1145RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist
1146RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file
1147RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file
1148RLAPI bool FileExists(const char *fileName); // Check if file exists
1149RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
1150RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav)
1151RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
1152RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
1153RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
1154RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
1155RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
1156RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
1157RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
1158RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
1159RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
1160RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
1161RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success
1162RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
1163RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
1164RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
1165RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"
1166RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
1167RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
1168RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
1169RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
1170RLAPI unsigned int GetDirectoryFileCount(const char *dirPath); // Get the file count in a directory
1171RLAPI unsigned int GetDirectoryFileCountEx(const char *basePath, const char *filter, bool scanSubdirs); // Get the file count in a directory with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
1172
1173// Compression/Encoding functionality
1174RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
1175RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
1176RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
1177RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree()
1178RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
1179RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
1180RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
1181RLAPI unsigned int *ComputeSHA256(unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes)
1182
1183// Automation events functionality
1184RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
1185RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
1186RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
1187RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
1188RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
1189RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
1190RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
1191RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
1192
1193//------------------------------------------------------------------------------------
1194// Input Handling Functions (Module: core)
1195//------------------------------------------------------------------------------------
1196
1197// Input-related functions: keyboard
1198RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
1199RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
1200RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
1201RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
1202RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
1203RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1204RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1205RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
1206RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
1207
1208// Input-related functions: gamepads
1209RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
1210RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
1211RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
1212RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
1213RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
1214RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
1215RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
1216RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
1217RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
1218RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1219RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
1220
1221// Input-related functions: mouse
1222RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
1223RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
1224RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
1225RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
1226RLAPI int GetMouseX(void); // Get mouse position X
1227RLAPI int GetMouseY(void); // Get mouse position Y
1228RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
1229RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
1230RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
1231RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
1232RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
1233RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
1234RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
1235RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
1236
1237// Input-related functions: touch
1238RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
1239RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
1240RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
1241RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
1242RLAPI int GetTouchPointCount(void); // Get number of touch points
1243
1244//------------------------------------------------------------------------------------
1245// Gestures and Touch Handling Functions (Module: rgestures)
1246//------------------------------------------------------------------------------------
1247RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
1248RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
1249RLAPI int GetGestureDetected(void); // Get latest detected gesture
1250RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
1251RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
1252RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
1253RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
1254RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
1255
1256//------------------------------------------------------------------------------------
1257// Camera System Functions (Module: rcamera)
1258//------------------------------------------------------------------------------------
1259RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
1260RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
1261
1262//------------------------------------------------------------------------------------
1263// Basic Shapes Drawing Functions (Module: shapes)
1264//------------------------------------------------------------------------------------
1265// Set texture and rectangle to be used on shapes drawing
1266// NOTE: It can be useful when using basic shapes and one single font,
1267// defining a font char white rectangle would allow drawing everything in a single draw call
1268RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
1269RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
1270RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
1271
1272// Basic shapes drawing functions
1273RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
1274RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
1275RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1276RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
1277RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
1278RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
1279RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
1280RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line
1281RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1282RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1283RLAPI void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle
1284RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1285RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1286RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
1287RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
1288RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1289RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version)
1290RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1291RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version)
1292RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1293RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1294RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1295RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1296RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
1297RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1298RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
1299RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
1300RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors
1301RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1302RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
1303RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1304RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
1305RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1306RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1307RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1308RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1309RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1310RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1311RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1312RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1313
1314// Splines drawing functions
1315RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
1316RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
1317RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
1318RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
1319RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
1320RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
1321RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
1322RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
1323RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
1324RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
1325
1326// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
1327RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
1328RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
1329RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
1330RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
1331RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
1332
1333// Basic shapes collision detection functions
1334RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1335RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1336RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1337RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
1338RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
1339RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1340RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1341RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1342RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
1343RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1344RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1345
1346//------------------------------------------------------------------------------------
1347// Texture Loading and Drawing Functions (Module: textures)
1348//------------------------------------------------------------------------------------
1349
1350// Image loading functions
1351// NOTE: These functions do not require GPU access
1352RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
1353RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1354RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
1355RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
1356RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1357RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
1358RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
1359RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
1360RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
1361RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
1362RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer, memory must be MemFree()
1363RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
1364
1365// Image generation functions
1366RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
1367RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
1368RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1369RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
1370RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1371RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
1372RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
1373RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
1374RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
1375
1376// Image manipulation functions
1377RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
1378RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
1379RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
1380RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
1381RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1382RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
1383RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
1384RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
1385RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
1386RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
1387RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
1388RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
1389RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
1390RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
1391RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1392RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1393RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1394RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
1395RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1396RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
1397RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
1398RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
1399RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
1400RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
1401RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
1402RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
1403RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
1404RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
1405RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
1406RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
1407RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
1408RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1409RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
1410RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
1411RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
1412RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
1413
1414// Image drawing functions
1415// NOTE: Image software-rendering functions (CPU)
1416RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
1417RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
1418RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1419RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1420RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1421RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
1422RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
1423RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
1424RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
1425RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
1426RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1427RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1428RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
1429RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1430RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
1431RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
1432RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
1433RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
1434RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
1435RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1436RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1437RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1438
1439// Texture loading functions
1440// NOTE: These functions require GPU access
1441RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
1442RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
1443RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1444RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
1445RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
1446RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
1447RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
1448RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1449RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
1450RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
1451
1452// Texture configuration functions
1453RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
1454RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
1455RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
1456
1457// Texture drawing functions
1458RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1459RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1460RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1461RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1462RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1463RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1464
1465// Color/pixel related functions
1466RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
1467RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1468RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
1469RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
1470RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
1471RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1472RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1473RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
1474RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
1475RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
1476RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1477RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
1478RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
1479RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
1480RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
1481RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1482RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
1483
1484//------------------------------------------------------------------------------------
1485// Font Loading and Text Drawing Functions (Module: text)
1486//------------------------------------------------------------------------------------
1487
1488// Font loading/unloading functions
1489RLAPI Font GetFontDefault(void); // Get the default Font
1490RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
1491RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
1492RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
1493RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1494RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
1495RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use
1496RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1497RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
1498RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
1499RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
1500
1501// Text drawing functions
1502RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
1503RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1504RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1505RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1506RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1507RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
1508
1509// Text font info functions
1510RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
1511RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
1512RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
1513RLAPI Vector2 MeasureTextCodepoints(Font font, const int *codepoints, int length, float fontSize, float spacing); // Measure string size for an existing array of codepoints for Font
1514RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1515RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1516RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1517
1518// Text codepoints management functions (unicode characters)
1519RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
1520RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
1521RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1522RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
1523RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
1524RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1525RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1526RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1527RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1528
1529// Text strings management functions (no UTF-8 strings, only byte chars)
1530// WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use
1531// WARNING 2: Some functions allocate memory internally for the returned strings, those strings must be freed by user using MemFree()
1532RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n')
1533RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines
1534RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
1535RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
1536RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
1537RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
1538RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
1539RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words
1540RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings
1541RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string with new string
1542RLAPI char *TextReplaceAlloc(const char *text, const char *search, const char *replacement); // Replace text string with new string, memory must be MemFree()
1543RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings
1544RLAPI char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings, memory must be MemFree()
1545RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a defined byte position
1546RLAPI char *TextInsertAlloc(const char *text, const char *insert, int position); // Insert text in a defined byte position, memory must be MemFree()
1547RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter
1548RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings
1549RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor
1550RLAPI int TextFindIndex(const char *text, const char *search); // Find first text occurrence within a string, -1 if not found
1551RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string
1552RLAPI char *TextToLower(const char *text); // Get lower case version of provided string
1553RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
1554RLAPI char *TextToSnake(const char *text); // Get Snake case notation version of provided string
1555RLAPI char *TextToCamel(const char *text); // Get Camel case notation version of provided string
1556RLAPI int TextToInteger(const char *text); // Get integer value from text
1557RLAPI float TextToFloat(const char *text); // Get float value from text
1558
1559//------------------------------------------------------------------------------------
1560// Basic 3d Shapes Drawing Functions (Module: models)
1561//------------------------------------------------------------------------------------
1562
1563// Basic geometric 3D shapes drawing functions
1564RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1565RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1566RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1567RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1568RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1569RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
1570RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1571RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1572RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1573RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
1574RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1575RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1576RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1577RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1578RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1579RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1580RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
1581RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
1582RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1583RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
1584RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1585
1586//------------------------------------------------------------------------------------
1587// Model 3d Loading and Drawing Functions (Module: models)
1588//------------------------------------------------------------------------------------
1589
1590// Model management functions
1591RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
1592RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
1593RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
1594RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1595RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
1596
1597// Model drawing functions
1598RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1599RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1600RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1601RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1602RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
1603RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
1604RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1605RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1606
1607// Mesh management functions
1608RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1609RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1610RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
1611RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1612RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1613RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
1614RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
1615RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
1616RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
1617
1618// Mesh generation functions
1619RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
1620RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1621RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
1622RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1623RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1624RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
1625RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
1626RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
1627RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1628RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1629RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1630
1631// Material loading/unloading functions
1632RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
1633RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1634RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
1635RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
1636RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1637RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
1638
1639// Model animations loading/unloading functions
1640RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
1641RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, float frame); // Update model animation pose (vertex buffers and bone matrices)
1642RLAPI void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, ModelAnimation animB, float frameB, float blend); // Update model animation pose, blending two animations
1643RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
1644RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
1645
1646// Collision detection functions
1647RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
1648RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
1649RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
1650RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
1651RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
1652RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1653RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1654RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
1655
1656//------------------------------------------------------------------------------------
1657// Audio Loading and Playing Functions (Module: audio)
1658//------------------------------------------------------------------------------------
1659typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
1660
1661// Audio device management functions
1662RLAPI void InitAudioDevice(void); // Initialize audio device and context
1663RLAPI void CloseAudioDevice(void); // Close the audio device and context
1664RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
1665RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
1666RLAPI float GetMasterVolume(void); // Get master volume (listener)
1667
1668// Wave/Sound loading/unloading functions
1669RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
1670RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1671RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
1672RLAPI Sound LoadSound(const char *fileName); // Load sound from file
1673RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
1674RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
1675RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
1676RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
1677RLAPI void UnloadWave(Wave wave); // Unload wave data
1678RLAPI void UnloadSound(Sound sound); // Unload sound
1679RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
1680RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
1681RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
1682
1683// Wave/Sound management functions
1684RLAPI void PlaySound(Sound sound); // Play a sound
1685RLAPI void StopSound(Sound sound); // Stop playing a sound
1686RLAPI void PauseSound(Sound sound); // Pause a sound
1687RLAPI void ResumeSound(Sound sound); // Resume a paused sound
1688RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
1689RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1690RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1691RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
1692RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
1693RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
1694RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1695RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
1696RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
1697
1698// Music management functions
1699RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
1700RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
1701RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
1702RLAPI void UnloadMusicStream(Music music); // Unload music stream
1703RLAPI void PlayMusicStream(Music music); // Start music playing
1704RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
1705RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
1706RLAPI void StopMusicStream(Music music); // Stop music playing
1707RLAPI void PauseMusicStream(Music music); // Pause music playing
1708RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
1709RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
1710RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
1711RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
1712RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
1713RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
1714RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
1715
1716// AudioStream management functions
1717RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
1718RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
1719RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
1720RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
1721RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
1722RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
1723RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
1724RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
1725RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
1726RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
1727RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1728RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1729RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (-1.0 to 1.0 range, 0.0 is centered)
1730RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
1731RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
1732
1733RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
1734RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
1735
1736RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
1737RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
1738
1739#if defined(__cplusplus)
1740}
1741#endif
1742
1743#endif // RAYLIB_H