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diff --git a/config.h b/config.h
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| ... |
| 16 |
#define PLAYER_HEIGHT 64.0f |
16 |
#define PLAYER_HEIGHT 64.0f |
| 17 |
#define PLAYER_RADIUS 16.0f |
17 |
#define PLAYER_RADIUS 16.0f |
| 18 |
#define PLAYER_EYE_HEIGHT 56.0f |
18 |
#define PLAYER_EYE_HEIGHT 56.0f |
|
|
19 |
#define PLAYER_FOV 65.0f |
| 19 |
|
20 |
|
| 20 |
#define PLAYER_LEAN_ANGLE 25.0f |
21 |
#define PLAYER_LEAN_ANGLE 25.0f |
| 21 |
#define PLAYER_LEAN_SPEED 8.0f |
22 |
#define PLAYER_LEAN_SPEED 8.0f |
| ... |
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diff --git a/game.c b/game.c
|
| ... |
| 95 |
game.camera.position = (Vector3){ 0, 10, 0 }; |
95 |
game.camera.position = (Vector3){ 0, 10, 0 }; |
| 96 |
game.camera.target = (Vector3){ 1, 10, 0 }; |
96 |
game.camera.target = (Vector3){ 1, 10, 0 }; |
| 97 |
game.camera.up = (Vector3){ 0, 1, 0 }; |
97 |
game.camera.up = (Vector3){ 0, 1, 0 }; |
| 98 |
game.camera.fovy = 75.0f; |
98 |
game.camera.fovy = PLAYER_FOV; |
| 99 |
game.camera.projection = CAMERA_PERSPECTIVE; |
99 |
game.camera.projection = CAMERA_PERSPECTIVE; |
| 100 |
|
100 |
|
| 101 |
int total_brushes = 0; |
101 |
int total_brushes = 0; |
| ... |
|
diff --git a/player.c b/player.c
|
| ... |
| 266 |
-sinf(game.pitch), |
266 |
-sinf(game.pitch), |
| 267 |
cosf(game.pitch) * cosf(game.yaw) |
267 |
cosf(game.pitch) * cosf(game.yaw) |
| 268 |
}; |
268 |
}; |
|
|
269 |
|
|
|
270 |
// Use a stable world-up vector and apply lean roll |
| 269 |
Vector3 up = { 0, 1, 0 }; |
271 |
Vector3 up = { 0, 1, 0 }; |
| 270 |
up = Vector3RotateByAxisAngle(up, forward, leanAngle); |
272 |
up = Vector3RotateByAxisAngle(up, forward, leanAngle); |
| 271 |
game.camera.up = up; |
273 |
game.camera.up = up; |
| 272 |
|
274 |
|
| 273 |
game.camera.target = Vector3Add(game.camera.position, forward); |
275 |
// Use a longer target distance for better precision in the projection matrix |
|
|
276 |
game.camera.target = Vector3Add(game.camera.position, Vector3Scale(forward, 20.0f)); |
| 274 |
|
277 |
|
| 275 |
// Calculate horizontal speed for UI |
278 |
// Calculate horizontal speed for UI |
| 276 |
if (dt > 0) { |
279 |
if (dt > 0) { |
| ... |