|
diff --git a/game.c b/game.c
|
| ... |
| 325 |
EndMode3D(); |
325 |
EndMode3D(); |
| 326 |
|
326 |
|
| 327 |
DrawCrosshair(); |
327 |
DrawCrosshair(); |
| 328 |
|
328 |
DrawDebugInfo(); |
| 329 |
DrawTextEx(game.font_ui, TextFormat("%i FPS", GetFPS()), (Vector2){ 10, 10 }, 20, 2, GREEN); |
|
|
| 330 |
DrawTextEx(game.font_ui, TextFormat("VSync: %s", game.vsync ? "ON" : "OFF"), (Vector2){ 10, 35 }, 20, 2, GREEN); |
|
|
| 331 |
DrawTextEx(game.font_ui, TextFormat("Speed: %.0f", game.horizontal_speed), (Vector2){ 10, 60 }, 20, 2, GREEN); |
|
|
| 332 |
} |
329 |
} |
| 333 |
|
330 |
|
| 334 |
EndDrawing(); |
331 |
EndDrawing(); |
| ... |
|
diff --git a/interface.c b/interface.c
|
| ... |
| 6 |
DrawLine(screenWidth / 2 - 10, screenHeight / 2, screenWidth / 2 + 10, screenHeight / 2, GREEN); |
6 |
DrawLine(screenWidth / 2 - 10, screenHeight / 2, screenWidth / 2 + 10, screenHeight / 2, GREEN); |
| 7 |
DrawLine(screenWidth / 2, screenHeight / 2 - 10, screenWidth / 2, screenHeight / 2 + 10, GREEN); |
7 |
DrawLine(screenWidth / 2, screenHeight / 2 - 10, screenWidth / 2, screenHeight / 2 + 10, GREEN); |
| 8 |
} |
8 |
} |
|
|
9 |
|
|
|
10 |
void DrawDebugInfo(void) { |
|
|
11 |
DrawTextEx(game.font_ui, TextFormat("%i FPS", GetFPS()), (Vector2){ 10, 10 }, 20, 2, GREEN); |
|
|
12 |
DrawTextEx(game.font_ui, TextFormat("VSync: %s", game.vsync ? "ON" : "OFF"), (Vector2){ 10, 35 }, 20, 2, GREEN); |
|
|
13 |
DrawTextEx(game.font_ui, TextFormat("Speed: %.0f", game.horizontal_speed), (Vector2){ 10, 60 }, 20, 2, GREEN); |
|
|
14 |
} |