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-rw-r--r--experiments/soundfont_from_file.c76
1 files changed, 76 insertions, 0 deletions
diff --git a/experiments/soundfont_from_file.c b/experiments/soundfont_from_file.c
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1#include "../minisdl_audio.h"
2
3#define TSF_IMPLEMENTATION
4#include "../tsf.h"
5
6// Holds the global instance pointer
7static tsf* g_TinySoundFont;
8
9// A Mutex so we don't call note_on/note_off while rendering audio samples
10static SDL_mutex* g_Mutex;
11
12static void AudioCallback(void* data, Uint8 *stream, int len) {
13 // Render the audio samples in float format
14 int SampleCount = (len / (2 * sizeof(float))); //2 output channels
15 SDL_LockMutex(g_Mutex); //get exclusive lock
16 tsf_render_float(g_TinySoundFont, (float*)stream, SampleCount, 0);
17 SDL_UnlockMutex(g_Mutex);
18}
19
20int main(int argc, char *argv[]) {
21 int i, Notes[7] = { 48, 50, 52, 53, 55, 57, 59 };
22
23 // Define the desired audio output format we request
24 SDL_AudioSpec OutputAudioSpec;
25 OutputAudioSpec.freq = 44100;
26 OutputAudioSpec.format = AUDIO_F32;
27 OutputAudioSpec.channels = 2;
28 OutputAudioSpec.samples = 4096;
29 OutputAudioSpec.callback = AudioCallback;
30
31 // Initialize the audio system
32 if (SDL_AudioInit(TSF_NULL) < 0) {
33 fprintf(stderr, "Could not initialize audio hardware or driver\n");
34 return 1;
35 }
36
37 // Load the SoundFont from a file
38 g_TinySoundFont = tsf_load_filename("../soundfonts/florestan-subset.sf2");
39 if (!g_TinySoundFont) {
40 fprintf(stderr, "Could not load SoundFont\n");
41 return 1;
42 }
43
44 // Set the SoundFont rendering output mode
45 tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0);
46
47 // Create the mutex
48 g_Mutex = SDL_CreateMutex();
49
50 // Request the desired audio output format
51 if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0) {
52 fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n");
53 return 1;
54 }
55
56 // Start the actual audio playback here
57 // The audio thread will begin to call our AudioCallback function
58 SDL_PauseAudio(0);
59
60 // Loop through all the presets in the loaded SoundFont
61 for (i = 0; i < tsf_get_presetcount(g_TinySoundFont); i++) {
62 //Get exclusive mutex lock, end the previous note and play a new note
63 printf("Play note %d with preset #%d '%s'\n", Notes[i % 7], i, tsf_get_presetname(g_TinySoundFont, i));
64 SDL_LockMutex(g_Mutex);
65 tsf_note_off(g_TinySoundFont, i - 1, Notes[(i - 1) % 7]);
66 tsf_note_on(g_TinySoundFont, i, Notes[i % 7], 1.0f);
67 SDL_UnlockMutex(g_Mutex);
68 SDL_Delay(1000);
69 }
70
71 // We could call tsf_close(g_TinySoundFont) and SDL_DestroyMutex(g_Mutex)
72 // here to free the memory and resources but we just let the OS clean up
73 // because the process ends here.
74 return 0;
75}
76