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authorMitja Felicijan <mitja.felicijan@gmail.com>2025-08-11 21:08:46 +0200
committerMitja Felicijan <mitja.felicijan@gmail.com>2025-08-11 21:08:46 +0200
commit6be63a463d3987d14c16975eccf748155c3895e3 (patch)
tree18e34675cf2ef0032bdef04cf499e91be656bd09
parenta5fd60e79923c7c752a57e047150eaa3cdc8d229 (diff)
downloadbidi-6be63a463d3987d14c16975eccf748155c3895e3.tar.gz
Updated readme
-rw-r--r--README.md4
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diff --git a/README.md b/README.md
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+++ b/README.md
@@ -5,10 +5,6 @@ inspiration from [LÖVE](https://www.love2d.org/),
2600](https://en.wikipedia.org/wiki/Atari_2600) and [Windows
3.1](https://en.wikipedia.org/wiki/Windows_3.1).
-You develop your games in Lua and you are only allowed to have one Lua file
-where all your code lives. You can then load external assets like images and
-sounds.
-
> [!IMPORTANT]
> The Raylib library in the `vendor` folder contains prebuilt artifacts. All
> libraries are also available in the `archive` folder. You can manually