diff options
Diffstat (limited to 'vendor/raylib-5.5_macos/include/raylib.h')
| -rw-r--r-- | vendor/raylib-5.5_macos/include/raylib.h | 1708 |
1 files changed, 1708 insertions, 0 deletions
diff --git a/vendor/raylib-5.5_macos/include/raylib.h b/vendor/raylib-5.5_macos/include/raylib.h new file mode 100644 index 0000000..a26b8ce --- /dev/null +++ b/vendor/raylib-5.5_macos/include/raylib.h | |||
| @@ -0,0 +1,1708 @@ | |||
| 1 | /********************************************************************************************** | ||
| 2 | * | ||
| 3 | * raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) | ||
| 4 | * | ||
| 5 | * FEATURES: | ||
| 6 | * - NO external dependencies, all required libraries included with raylib | ||
| 7 | * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, | ||
| 8 | * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. | ||
| 9 | * - Written in plain C code (C99) in PascalCase/camelCase notation | ||
| 10 | * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) | ||
| 11 | * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] | ||
| 12 | * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) | ||
| 13 | * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) | ||
| 14 | * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! | ||
| 15 | * - Flexible Materials system, supporting classic maps and PBR maps | ||
| 16 | * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) | ||
| 17 | * - Shaders support, including Model shaders and Postprocessing shaders | ||
| 18 | * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] | ||
| 19 | * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) | ||
| 20 | * - VR stereo rendering with configurable HMD device parameters | ||
| 21 | * - Bindings to multiple programming languages available! | ||
| 22 | * | ||
| 23 | * NOTES: | ||
| 24 | * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] | ||
| 25 | * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) | ||
| 26 | * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) | ||
| 27 | * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) | ||
| 28 | * | ||
| 29 | * DEPENDENCIES (included): | ||
| 30 | * [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input | ||
| 31 | * [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input | ||
| 32 | * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading | ||
| 33 | * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management | ||
| 34 | * | ||
| 35 | * OPTIONAL DEPENDENCIES (included): | ||
| 36 | * [rcore] msf_gif (Miles Fogle) for GIF recording | ||
| 37 | * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm | ||
| 38 | * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm | ||
| 39 | * [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation | ||
| 40 | * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage | ||
| 41 | * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) | ||
| 42 | * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) | ||
| 43 | * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms | ||
| 44 | * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation | ||
| 45 | * [rtext] stb_truetype (Sean Barret) for ttf fonts loading | ||
| 46 | * [rtext] stb_rect_pack (Sean Barret) for rectangles packing | ||
| 47 | * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation | ||
| 48 | * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) | ||
| 49 | * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) | ||
| 50 | * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) | ||
| 51 | * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) | ||
| 52 | * [raudio] dr_wav (David Reid) for WAV audio file loading | ||
| 53 | * [raudio] dr_flac (David Reid) for FLAC audio file loading | ||
| 54 | * [raudio] dr_mp3 (David Reid) for MP3 audio file loading | ||
| 55 | * [raudio] stb_vorbis (Sean Barret) for OGG audio loading | ||
| 56 | * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading | ||
| 57 | * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading | ||
| 58 | * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage | ||
| 59 | * | ||
| 60 | * | ||
| 61 | * LICENSE: zlib/libpng | ||
| 62 | * | ||
| 63 | * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
| 64 | * BSD-like license that allows static linking with closed source software: | ||
| 65 | * | ||
| 66 | * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) | ||
| 67 | * | ||
| 68 | * This software is provided "as-is", without any express or implied warranty. In no event | ||
| 69 | * will the authors be held liable for any damages arising from the use of this software. | ||
| 70 | * | ||
| 71 | * Permission is granted to anyone to use this software for any purpose, including commercial | ||
| 72 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
| 73 | * | ||
| 74 | * 1. The origin of this software must not be misrepresented; you must not claim that you | ||
| 75 | * wrote the original software. If you use this software in a product, an acknowledgment | ||
| 76 | * in the product documentation would be appreciated but is not required. | ||
| 77 | * | ||
| 78 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||
| 79 | * as being the original software. | ||
| 80 | * | ||
| 81 | * 3. This notice may not be removed or altered from any source distribution. | ||
| 82 | * | ||
| 83 | **********************************************************************************************/ | ||
| 84 | |||
| 85 | #ifndef RAYLIB_H | ||
| 86 | #define RAYLIB_H | ||
| 87 | |||
| 88 | #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback | ||
| 89 | |||
| 90 | #define RAYLIB_VERSION_MAJOR 5 | ||
| 91 | #define RAYLIB_VERSION_MINOR 5 | ||
| 92 | #define RAYLIB_VERSION_PATCH 0 | ||
| 93 | #define RAYLIB_VERSION "5.5" | ||
| 94 | |||
| 95 | // Function specifiers in case library is build/used as a shared library | ||
| 96 | // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll | ||
| 97 | // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden | ||
| 98 | #if defined(_WIN32) | ||
| 99 | #if defined(__TINYC__) | ||
| 100 | #define __declspec(x) __attribute__((x)) | ||
| 101 | #endif | ||
| 102 | #if defined(BUILD_LIBTYPE_SHARED) | ||
| 103 | #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) | ||
| 104 | #elif defined(USE_LIBTYPE_SHARED) | ||
| 105 | #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) | ||
| 106 | #endif | ||
| 107 | #else | ||
| 108 | #if defined(BUILD_LIBTYPE_SHARED) | ||
| 109 | #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) | ||
| 110 | #endif | ||
| 111 | #endif | ||
| 112 | |||
| 113 | #ifndef RLAPI | ||
| 114 | #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) | ||
| 115 | #endif | ||
| 116 | |||
| 117 | //---------------------------------------------------------------------------------- | ||
| 118 | // Some basic Defines | ||
| 119 | //---------------------------------------------------------------------------------- | ||
| 120 | #ifndef PI | ||
| 121 | #define PI 3.14159265358979323846f | ||
| 122 | #endif | ||
| 123 | #ifndef DEG2RAD | ||
| 124 | #define DEG2RAD (PI/180.0f) | ||
| 125 | #endif | ||
| 126 | #ifndef RAD2DEG | ||
| 127 | #define RAD2DEG (180.0f/PI) | ||
| 128 | #endif | ||
| 129 | |||
| 130 | // Allow custom memory allocators | ||
| 131 | // NOTE: Require recompiling raylib sources | ||
| 132 | #ifndef RL_MALLOC | ||
| 133 | #define RL_MALLOC(sz) malloc(sz) | ||
| 134 | #endif | ||
| 135 | #ifndef RL_CALLOC | ||
| 136 | #define RL_CALLOC(n,sz) calloc(n,sz) | ||
| 137 | #endif | ||
| 138 | #ifndef RL_REALLOC | ||
| 139 | #define RL_REALLOC(ptr,sz) realloc(ptr,sz) | ||
| 140 | #endif | ||
| 141 | #ifndef RL_FREE | ||
| 142 | #define RL_FREE(ptr) free(ptr) | ||
| 143 | #endif | ||
| 144 | |||
| 145 | // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) | ||
| 146 | // Plain structures in C++ (without constructors) can be initialized with { } | ||
| 147 | // This is called aggregate initialization (C++11 feature) | ||
| 148 | #if defined(__cplusplus) | ||
| 149 | #define CLITERAL(type) type | ||
| 150 | #else | ||
| 151 | #define CLITERAL(type) (type) | ||
| 152 | #endif | ||
| 153 | |||
| 154 | // Some compilers (mostly macos clang) default to C++98, | ||
| 155 | // where aggregate initialization can't be used | ||
| 156 | // So, give a more clear error stating how to fix this | ||
| 157 | #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) | ||
| 158 | #error "C++11 or later is required. Add -std=c++11" | ||
| 159 | #endif | ||
| 160 | |||
| 161 | // NOTE: We set some defines with some data types declared by raylib | ||
| 162 | // Other modules (raymath, rlgl) also require some of those types, so, | ||
| 163 | // to be able to use those other modules as standalone (not depending on raylib) | ||
| 164 | // this defines are very useful for internal check and avoid type (re)definitions | ||
| 165 | #define RL_COLOR_TYPE | ||
| 166 | #define RL_RECTANGLE_TYPE | ||
| 167 | #define RL_VECTOR2_TYPE | ||
| 168 | #define RL_VECTOR3_TYPE | ||
| 169 | #define RL_VECTOR4_TYPE | ||
| 170 | #define RL_QUATERNION_TYPE | ||
| 171 | #define RL_MATRIX_TYPE | ||
| 172 | |||
| 173 | // Some Basic Colors | ||
| 174 | // NOTE: Custom raylib color palette for amazing visuals on WHITE background | ||
| 175 | #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray | ||
| 176 | #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray | ||
| 177 | #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray | ||
| 178 | #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow | ||
| 179 | #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold | ||
| 180 | #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange | ||
| 181 | #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink | ||
| 182 | #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red | ||
| 183 | #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon | ||
| 184 | #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green | ||
| 185 | #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime | ||
| 186 | #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green | ||
| 187 | #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue | ||
| 188 | #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue | ||
| 189 | #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue | ||
| 190 | #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple | ||
| 191 | #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet | ||
| 192 | #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple | ||
| 193 | #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige | ||
| 194 | #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown | ||
| 195 | #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown | ||
| 196 | |||
| 197 | #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White | ||
| 198 | #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black | ||
| 199 | #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) | ||
| 200 | #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta | ||
| 201 | #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) | ||
| 202 | |||
| 203 | //---------------------------------------------------------------------------------- | ||
| 204 | // Structures Definition | ||
| 205 | //---------------------------------------------------------------------------------- | ||
| 206 | // Boolean type | ||
| 207 | #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) | ||
| 208 | #include <stdbool.h> | ||
| 209 | #elif !defined(__cplusplus) && !defined(bool) | ||
| 210 | typedef enum bool { false = 0, true = !false } bool; | ||
| 211 | #define RL_BOOL_TYPE | ||
| 212 | #endif | ||
| 213 | |||
| 214 | // Vector2, 2 components | ||
| 215 | typedef struct Vector2 { | ||
| 216 | float x; // Vector x component | ||
| 217 | float y; // Vector y component | ||
| 218 | } Vector2; | ||
| 219 | |||
| 220 | // Vector3, 3 components | ||
| 221 | typedef struct Vector3 { | ||
| 222 | float x; // Vector x component | ||
| 223 | float y; // Vector y component | ||
| 224 | float z; // Vector z component | ||
| 225 | } Vector3; | ||
| 226 | |||
| 227 | // Vector4, 4 components | ||
| 228 | typedef struct Vector4 { | ||
| 229 | float x; // Vector x component | ||
| 230 | float y; // Vector y component | ||
| 231 | float z; // Vector z component | ||
| 232 | float w; // Vector w component | ||
| 233 | } Vector4; | ||
| 234 | |||
| 235 | // Quaternion, 4 components (Vector4 alias) | ||
| 236 | typedef Vector4 Quaternion; | ||
| 237 | |||
| 238 | // Matrix, 4x4 components, column major, OpenGL style, right-handed | ||
| 239 | typedef struct Matrix { | ||
| 240 | float m0, m4, m8, m12; // Matrix first row (4 components) | ||
| 241 | float m1, m5, m9, m13; // Matrix second row (4 components) | ||
| 242 | float m2, m6, m10, m14; // Matrix third row (4 components) | ||
| 243 | float m3, m7, m11, m15; // Matrix fourth row (4 components) | ||
| 244 | } Matrix; | ||
| 245 | |||
| 246 | // Color, 4 components, R8G8B8A8 (32bit) | ||
| 247 | typedef struct Color { | ||
| 248 | unsigned char r; // Color red value | ||
| 249 | unsigned char g; // Color green value | ||
| 250 | unsigned char b; // Color blue value | ||
| 251 | unsigned char a; // Color alpha value | ||
| 252 | } Color; | ||
| 253 | |||
| 254 | // Rectangle, 4 components | ||
| 255 | typedef struct Rectangle { | ||
| 256 | float x; // Rectangle top-left corner position x | ||
| 257 | float y; // Rectangle top-left corner position y | ||
| 258 | float width; // Rectangle width | ||
| 259 | float height; // Rectangle height | ||
| 260 | } Rectangle; | ||
| 261 | |||
| 262 | // Image, pixel data stored in CPU memory (RAM) | ||
| 263 | typedef struct Image { | ||
| 264 | void *data; // Image raw data | ||
| 265 | int width; // Image base width | ||
| 266 | int height; // Image base height | ||
| 267 | int mipmaps; // Mipmap levels, 1 by default | ||
| 268 | int format; // Data format (PixelFormat type) | ||
| 269 | } Image; | ||
| 270 | |||
| 271 | // Texture, tex data stored in GPU memory (VRAM) | ||
| 272 | typedef struct Texture { | ||
| 273 | unsigned int id; // OpenGL texture id | ||
| 274 | int width; // Texture base width | ||
| 275 | int height; // Texture base height | ||
| 276 | int mipmaps; // Mipmap levels, 1 by default | ||
| 277 | int format; // Data format (PixelFormat type) | ||
| 278 | } Texture; | ||
| 279 | |||
| 280 | // Texture2D, same as Texture | ||
| 281 | typedef Texture Texture2D; | ||
| 282 | |||
| 283 | // TextureCubemap, same as Texture | ||
| 284 | typedef Texture TextureCubemap; | ||
| 285 | |||
| 286 | // RenderTexture, fbo for texture rendering | ||
| 287 | typedef struct RenderTexture { | ||
| 288 | unsigned int id; // OpenGL framebuffer object id | ||
| 289 | Texture texture; // Color buffer attachment texture | ||
| 290 | Texture depth; // Depth buffer attachment texture | ||
| 291 | } RenderTexture; | ||
| 292 | |||
| 293 | // RenderTexture2D, same as RenderTexture | ||
| 294 | typedef RenderTexture RenderTexture2D; | ||
| 295 | |||
| 296 | // NPatchInfo, n-patch layout info | ||
| 297 | typedef struct NPatchInfo { | ||
| 298 | Rectangle source; // Texture source rectangle | ||
| 299 | int left; // Left border offset | ||
| 300 | int top; // Top border offset | ||
| 301 | int right; // Right border offset | ||
| 302 | int bottom; // Bottom border offset | ||
| 303 | int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 | ||
| 304 | } NPatchInfo; | ||
| 305 | |||
| 306 | // GlyphInfo, font characters glyphs info | ||
| 307 | typedef struct GlyphInfo { | ||
| 308 | int value; // Character value (Unicode) | ||
| 309 | int offsetX; // Character offset X when drawing | ||
| 310 | int offsetY; // Character offset Y when drawing | ||
| 311 | int advanceX; // Character advance position X | ||
| 312 | Image image; // Character image data | ||
| 313 | } GlyphInfo; | ||
| 314 | |||
| 315 | // Font, font texture and GlyphInfo array data | ||
| 316 | typedef struct Font { | ||
| 317 | int baseSize; // Base size (default chars height) | ||
| 318 | int glyphCount; // Number of glyph characters | ||
| 319 | int glyphPadding; // Padding around the glyph characters | ||
| 320 | Texture2D texture; // Texture atlas containing the glyphs | ||
| 321 | Rectangle *recs; // Rectangles in texture for the glyphs | ||
| 322 | GlyphInfo *glyphs; // Glyphs info data | ||
| 323 | } Font; | ||
| 324 | |||
| 325 | // Camera, defines position/orientation in 3d space | ||
| 326 | typedef struct Camera3D { | ||
| 327 | Vector3 position; // Camera position | ||
| 328 | Vector3 target; // Camera target it looks-at | ||
| 329 | Vector3 up; // Camera up vector (rotation over its axis) | ||
| 330 | float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic | ||
| 331 | int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC | ||
| 332 | } Camera3D; | ||
| 333 | |||
| 334 | typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D | ||
| 335 | |||
| 336 | // Camera2D, defines position/orientation in 2d space | ||
| 337 | typedef struct Camera2D { | ||
| 338 | Vector2 offset; // Camera offset (displacement from target) | ||
| 339 | Vector2 target; // Camera target (rotation and zoom origin) | ||
| 340 | float rotation; // Camera rotation in degrees | ||
| 341 | float zoom; // Camera zoom (scaling), should be 1.0f by default | ||
| 342 | } Camera2D; | ||
| 343 | |||
| 344 | // Mesh, vertex data and vao/vbo | ||
| 345 | typedef struct Mesh { | ||
| 346 | int vertexCount; // Number of vertices stored in arrays | ||
| 347 | int triangleCount; // Number of triangles stored (indexed or not) | ||
| 348 | |||
| 349 | // Vertex attributes data | ||
| 350 | float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) | ||
| 351 | float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) | ||
| 352 | float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) | ||
| 353 | float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) | ||
| 354 | float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) | ||
| 355 | unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) | ||
| 356 | unsigned short *indices; // Vertex indices (in case vertex data comes indexed) | ||
| 357 | |||
| 358 | // Animation vertex data | ||
| 359 | float *animVertices; // Animated vertex positions (after bones transformations) | ||
| 360 | float *animNormals; // Animated normals (after bones transformations) | ||
| 361 | unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) | ||
| 362 | float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) | ||
| 363 | Matrix *boneMatrices; // Bones animated transformation matrices | ||
| 364 | int boneCount; // Number of bones | ||
| 365 | |||
| 366 | // OpenGL identifiers | ||
| 367 | unsigned int vaoId; // OpenGL Vertex Array Object id | ||
| 368 | unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) | ||
| 369 | } Mesh; | ||
| 370 | |||
| 371 | // Shader | ||
| 372 | typedef struct Shader { | ||
| 373 | unsigned int id; // Shader program id | ||
| 374 | int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) | ||
| 375 | } Shader; | ||
| 376 | |||
| 377 | // MaterialMap | ||
| 378 | typedef struct MaterialMap { | ||
| 379 | Texture2D texture; // Material map texture | ||
| 380 | Color color; // Material map color | ||
| 381 | float value; // Material map value | ||
| 382 | } MaterialMap; | ||
| 383 | |||
| 384 | // Material, includes shader and maps | ||
| 385 | typedef struct Material { | ||
| 386 | Shader shader; // Material shader | ||
| 387 | MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) | ||
| 388 | float params[4]; // Material generic parameters (if required) | ||
| 389 | } Material; | ||
| 390 | |||
| 391 | // Transform, vertex transformation data | ||
| 392 | typedef struct Transform { | ||
| 393 | Vector3 translation; // Translation | ||
| 394 | Quaternion rotation; // Rotation | ||
| 395 | Vector3 scale; // Scale | ||
| 396 | } Transform; | ||
| 397 | |||
| 398 | // Bone, skeletal animation bone | ||
| 399 | typedef struct BoneInfo { | ||
| 400 | char name[32]; // Bone name | ||
| 401 | int parent; // Bone parent | ||
| 402 | } BoneInfo; | ||
| 403 | |||
| 404 | // Model, meshes, materials and animation data | ||
| 405 | typedef struct Model { | ||
| 406 | Matrix transform; // Local transform matrix | ||
| 407 | |||
| 408 | int meshCount; // Number of meshes | ||
| 409 | int materialCount; // Number of materials | ||
| 410 | Mesh *meshes; // Meshes array | ||
| 411 | Material *materials; // Materials array | ||
| 412 | int *meshMaterial; // Mesh material number | ||
| 413 | |||
| 414 | // Animation data | ||
| 415 | int boneCount; // Number of bones | ||
| 416 | BoneInfo *bones; // Bones information (skeleton) | ||
| 417 | Transform *bindPose; // Bones base transformation (pose) | ||
| 418 | } Model; | ||
| 419 | |||
| 420 | // ModelAnimation | ||
| 421 | typedef struct ModelAnimation { | ||
| 422 | int boneCount; // Number of bones | ||
| 423 | int frameCount; // Number of animation frames | ||
| 424 | BoneInfo *bones; // Bones information (skeleton) | ||
| 425 | Transform **framePoses; // Poses array by frame | ||
| 426 | char name[32]; // Animation name | ||
| 427 | } ModelAnimation; | ||
| 428 | |||
| 429 | // Ray, ray for raycasting | ||
| 430 | typedef struct Ray { | ||
| 431 | Vector3 position; // Ray position (origin) | ||
| 432 | Vector3 direction; // Ray direction (normalized) | ||
| 433 | } Ray; | ||
| 434 | |||
| 435 | // RayCollision, ray hit information | ||
| 436 | typedef struct RayCollision { | ||
| 437 | bool hit; // Did the ray hit something? | ||
| 438 | float distance; // Distance to the nearest hit | ||
| 439 | Vector3 point; // Point of the nearest hit | ||
| 440 | Vector3 normal; // Surface normal of hit | ||
| 441 | } RayCollision; | ||
| 442 | |||
| 443 | // BoundingBox | ||
| 444 | typedef struct BoundingBox { | ||
| 445 | Vector3 min; // Minimum vertex box-corner | ||
| 446 | Vector3 max; // Maximum vertex box-corner | ||
| 447 | } BoundingBox; | ||
| 448 | |||
| 449 | // Wave, audio wave data | ||
| 450 | typedef struct Wave { | ||
| 451 | unsigned int frameCount; // Total number of frames (considering channels) | ||
| 452 | unsigned int sampleRate; // Frequency (samples per second) | ||
| 453 | unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) | ||
| 454 | unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) | ||
| 455 | void *data; // Buffer data pointer | ||
| 456 | } Wave; | ||
| 457 | |||
| 458 | // Opaque structs declaration | ||
| 459 | // NOTE: Actual structs are defined internally in raudio module | ||
| 460 | typedef struct rAudioBuffer rAudioBuffer; | ||
| 461 | typedef struct rAudioProcessor rAudioProcessor; | ||
| 462 | |||
| 463 | // AudioStream, custom audio stream | ||
| 464 | typedef struct AudioStream { | ||
| 465 | rAudioBuffer *buffer; // Pointer to internal data used by the audio system | ||
| 466 | rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects | ||
| 467 | |||
| 468 | unsigned int sampleRate; // Frequency (samples per second) | ||
| 469 | unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) | ||
| 470 | unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) | ||
| 471 | } AudioStream; | ||
| 472 | |||
| 473 | // Sound | ||
| 474 | typedef struct Sound { | ||
| 475 | AudioStream stream; // Audio stream | ||
| 476 | unsigned int frameCount; // Total number of frames (considering channels) | ||
| 477 | } Sound; | ||
| 478 | |||
| 479 | // Music, audio stream, anything longer than ~10 seconds should be streamed | ||
| 480 | typedef struct Music { | ||
| 481 | AudioStream stream; // Audio stream | ||
| 482 | unsigned int frameCount; // Total number of frames (considering channels) | ||
| 483 | bool looping; // Music looping enable | ||
| 484 | |||
| 485 | int ctxType; // Type of music context (audio filetype) | ||
| 486 | void *ctxData; // Audio context data, depends on type | ||
| 487 | } Music; | ||
| 488 | |||
| 489 | // VrDeviceInfo, Head-Mounted-Display device parameters | ||
| 490 | typedef struct VrDeviceInfo { | ||
| 491 | int hResolution; // Horizontal resolution in pixels | ||
| 492 | int vResolution; // Vertical resolution in pixels | ||
| 493 | float hScreenSize; // Horizontal size in meters | ||
| 494 | float vScreenSize; // Vertical size in meters | ||
| 495 | float eyeToScreenDistance; // Distance between eye and display in meters | ||
| 496 | float lensSeparationDistance; // Lens separation distance in meters | ||
| 497 | float interpupillaryDistance; // IPD (distance between pupils) in meters | ||
| 498 | float lensDistortionValues[4]; // Lens distortion constant parameters | ||
| 499 | float chromaAbCorrection[4]; // Chromatic aberration correction parameters | ||
| 500 | } VrDeviceInfo; | ||
| 501 | |||
| 502 | // VrStereoConfig, VR stereo rendering configuration for simulator | ||
| 503 | typedef struct VrStereoConfig { | ||
| 504 | Matrix projection[2]; // VR projection matrices (per eye) | ||
| 505 | Matrix viewOffset[2]; // VR view offset matrices (per eye) | ||
| 506 | float leftLensCenter[2]; // VR left lens center | ||
| 507 | float rightLensCenter[2]; // VR right lens center | ||
| 508 | float leftScreenCenter[2]; // VR left screen center | ||
| 509 | float rightScreenCenter[2]; // VR right screen center | ||
| 510 | float scale[2]; // VR distortion scale | ||
| 511 | float scaleIn[2]; // VR distortion scale in | ||
| 512 | } VrStereoConfig; | ||
| 513 | |||
| 514 | // File path list | ||
| 515 | typedef struct FilePathList { | ||
| 516 | unsigned int capacity; // Filepaths max entries | ||
| 517 | unsigned int count; // Filepaths entries count | ||
| 518 | char **paths; // Filepaths entries | ||
| 519 | } FilePathList; | ||
| 520 | |||
| 521 | // Automation event | ||
| 522 | typedef struct AutomationEvent { | ||
| 523 | unsigned int frame; // Event frame | ||
| 524 | unsigned int type; // Event type (AutomationEventType) | ||
| 525 | int params[4]; // Event parameters (if required) | ||
| 526 | } AutomationEvent; | ||
| 527 | |||
| 528 | // Automation event list | ||
| 529 | typedef struct AutomationEventList { | ||
| 530 | unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) | ||
| 531 | unsigned int count; // Events entries count | ||
| 532 | AutomationEvent *events; // Events entries | ||
| 533 | } AutomationEventList; | ||
| 534 | |||
| 535 | //---------------------------------------------------------------------------------- | ||
| 536 | // Enumerators Definition | ||
| 537 | //---------------------------------------------------------------------------------- | ||
| 538 | // System/Window config flags | ||
| 539 | // NOTE: Every bit registers one state (use it with bit masks) | ||
| 540 | // By default all flags are set to 0 | ||
| 541 | typedef enum { | ||
| 542 | FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU | ||
| 543 | FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen | ||
| 544 | FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window | ||
| 545 | FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) | ||
| 546 | FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window | ||
| 547 | FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) | ||
| 548 | FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) | ||
| 549 | FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused | ||
| 550 | FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top | ||
| 551 | FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized | ||
| 552 | FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer | ||
| 553 | FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI | ||
| 554 | FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED | ||
| 555 | FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode | ||
| 556 | FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X | ||
| 557 | FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) | ||
| 558 | } ConfigFlags; | ||
| 559 | |||
| 560 | // Trace log level | ||
| 561 | // NOTE: Organized by priority level | ||
| 562 | typedef enum { | ||
| 563 | LOG_ALL = 0, // Display all logs | ||
| 564 | LOG_TRACE, // Trace logging, intended for internal use only | ||
| 565 | LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds | ||
| 566 | LOG_INFO, // Info logging, used for program execution info | ||
| 567 | LOG_WARNING, // Warning logging, used on recoverable failures | ||
| 568 | LOG_ERROR, // Error logging, used on unrecoverable failures | ||
| 569 | LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) | ||
| 570 | LOG_NONE // Disable logging | ||
| 571 | } TraceLogLevel; | ||
| 572 | |||
| 573 | // Keyboard keys (US keyboard layout) | ||
| 574 | // NOTE: Use GetKeyPressed() to allow redefining | ||
| 575 | // required keys for alternative layouts | ||
| 576 | typedef enum { | ||
| 577 | KEY_NULL = 0, // Key: NULL, used for no key pressed | ||
| 578 | // Alphanumeric keys | ||
| 579 | KEY_APOSTROPHE = 39, // Key: ' | ||
| 580 | KEY_COMMA = 44, // Key: , | ||
| 581 | KEY_MINUS = 45, // Key: - | ||
| 582 | KEY_PERIOD = 46, // Key: . | ||
| 583 | KEY_SLASH = 47, // Key: / | ||
| 584 | KEY_ZERO = 48, // Key: 0 | ||
| 585 | KEY_ONE = 49, // Key: 1 | ||
| 586 | KEY_TWO = 50, // Key: 2 | ||
| 587 | KEY_THREE = 51, // Key: 3 | ||
| 588 | KEY_FOUR = 52, // Key: 4 | ||
| 589 | KEY_FIVE = 53, // Key: 5 | ||
| 590 | KEY_SIX = 54, // Key: 6 | ||
| 591 | KEY_SEVEN = 55, // Key: 7 | ||
| 592 | KEY_EIGHT = 56, // Key: 8 | ||
| 593 | KEY_NINE = 57, // Key: 9 | ||
| 594 | KEY_SEMICOLON = 59, // Key: ; | ||
| 595 | KEY_EQUAL = 61, // Key: = | ||
| 596 | KEY_A = 65, // Key: A | a | ||
| 597 | KEY_B = 66, // Key: B | b | ||
| 598 | KEY_C = 67, // Key: C | c | ||
| 599 | KEY_D = 68, // Key: D | d | ||
| 600 | KEY_E = 69, // Key: E | e | ||
| 601 | KEY_F = 70, // Key: F | f | ||
| 602 | KEY_G = 71, // Key: G | g | ||
| 603 | KEY_H = 72, // Key: H | h | ||
| 604 | KEY_I = 73, // Key: I | i | ||
| 605 | KEY_J = 74, // Key: J | j | ||
| 606 | KEY_K = 75, // Key: K | k | ||
| 607 | KEY_L = 76, // Key: L | l | ||
| 608 | KEY_M = 77, // Key: M | m | ||
| 609 | KEY_N = 78, // Key: N | n | ||
| 610 | KEY_O = 79, // Key: O | o | ||
| 611 | KEY_P = 80, // Key: P | p | ||
| 612 | KEY_Q = 81, // Key: Q | q | ||
| 613 | KEY_R = 82, // Key: R | r | ||
| 614 | KEY_S = 83, // Key: S | s | ||
| 615 | KEY_T = 84, // Key: T | t | ||
| 616 | KEY_U = 85, // Key: U | u | ||
| 617 | KEY_V = 86, // Key: V | v | ||
| 618 | KEY_W = 87, // Key: W | w | ||
| 619 | KEY_X = 88, // Key: X | x | ||
| 620 | KEY_Y = 89, // Key: Y | y | ||
| 621 | KEY_Z = 90, // Key: Z | z | ||
| 622 | KEY_LEFT_BRACKET = 91, // Key: [ | ||
| 623 | KEY_BACKSLASH = 92, // Key: '\' | ||
| 624 | KEY_RIGHT_BRACKET = 93, // Key: ] | ||
| 625 | KEY_GRAVE = 96, // Key: ` | ||
| 626 | // Function keys | ||
| 627 | KEY_SPACE = 32, // Key: Space | ||
| 628 | KEY_ESCAPE = 256, // Key: Esc | ||
| 629 | KEY_ENTER = 257, // Key: Enter | ||
| 630 | KEY_TAB = 258, // Key: Tab | ||
| 631 | KEY_BACKSPACE = 259, // Key: Backspace | ||
| 632 | KEY_INSERT = 260, // Key: Ins | ||
| 633 | KEY_DELETE = 261, // Key: Del | ||
| 634 | KEY_RIGHT = 262, // Key: Cursor right | ||
| 635 | KEY_LEFT = 263, // Key: Cursor left | ||
| 636 | KEY_DOWN = 264, // Key: Cursor down | ||
| 637 | KEY_UP = 265, // Key: Cursor up | ||
| 638 | KEY_PAGE_UP = 266, // Key: Page up | ||
| 639 | KEY_PAGE_DOWN = 267, // Key: Page down | ||
| 640 | KEY_HOME = 268, // Key: Home | ||
| 641 | KEY_END = 269, // Key: End | ||
| 642 | KEY_CAPS_LOCK = 280, // Key: Caps lock | ||
| 643 | KEY_SCROLL_LOCK = 281, // Key: Scroll down | ||
| 644 | KEY_NUM_LOCK = 282, // Key: Num lock | ||
| 645 | KEY_PRINT_SCREEN = 283, // Key: Print screen | ||
| 646 | KEY_PAUSE = 284, // Key: Pause | ||
| 647 | KEY_F1 = 290, // Key: F1 | ||
| 648 | KEY_F2 = 291, // Key: F2 | ||
| 649 | KEY_F3 = 292, // Key: F3 | ||
| 650 | KEY_F4 = 293, // Key: F4 | ||
| 651 | KEY_F5 = 294, // Key: F5 | ||
| 652 | KEY_F6 = 295, // Key: F6 | ||
| 653 | KEY_F7 = 296, // Key: F7 | ||
| 654 | KEY_F8 = 297, // Key: F8 | ||
| 655 | KEY_F9 = 298, // Key: F9 | ||
| 656 | KEY_F10 = 299, // Key: F10 | ||
| 657 | KEY_F11 = 300, // Key: F11 | ||
| 658 | KEY_F12 = 301, // Key: F12 | ||
| 659 | KEY_LEFT_SHIFT = 340, // Key: Shift left | ||
| 660 | KEY_LEFT_CONTROL = 341, // Key: Control left | ||
| 661 | KEY_LEFT_ALT = 342, // Key: Alt left | ||
| 662 | KEY_LEFT_SUPER = 343, // Key: Super left | ||
| 663 | KEY_RIGHT_SHIFT = 344, // Key: Shift right | ||
| 664 | KEY_RIGHT_CONTROL = 345, // Key: Control right | ||
| 665 | KEY_RIGHT_ALT = 346, // Key: Alt right | ||
| 666 | KEY_RIGHT_SUPER = 347, // Key: Super right | ||
| 667 | KEY_KB_MENU = 348, // Key: KB menu | ||
| 668 | // Keypad keys | ||
| 669 | KEY_KP_0 = 320, // Key: Keypad 0 | ||
| 670 | KEY_KP_1 = 321, // Key: Keypad 1 | ||
| 671 | KEY_KP_2 = 322, // Key: Keypad 2 | ||
| 672 | KEY_KP_3 = 323, // Key: Keypad 3 | ||
| 673 | KEY_KP_4 = 324, // Key: Keypad 4 | ||
| 674 | KEY_KP_5 = 325, // Key: Keypad 5 | ||
| 675 | KEY_KP_6 = 326, // Key: Keypad 6 | ||
| 676 | KEY_KP_7 = 327, // Key: Keypad 7 | ||
| 677 | KEY_KP_8 = 328, // Key: Keypad 8 | ||
| 678 | KEY_KP_9 = 329, // Key: Keypad 9 | ||
| 679 | KEY_KP_DECIMAL = 330, // Key: Keypad . | ||
| 680 | KEY_KP_DIVIDE = 331, // Key: Keypad / | ||
| 681 | KEY_KP_MULTIPLY = 332, // Key: Keypad * | ||
| 682 | KEY_KP_SUBTRACT = 333, // Key: Keypad - | ||
| 683 | KEY_KP_ADD = 334, // Key: Keypad + | ||
| 684 | KEY_KP_ENTER = 335, // Key: Keypad Enter | ||
| 685 | KEY_KP_EQUAL = 336, // Key: Keypad = | ||
| 686 | // Android key buttons | ||
| 687 | KEY_BACK = 4, // Key: Android back button | ||
| 688 | KEY_MENU = 5, // Key: Android menu button | ||
| 689 | KEY_VOLUME_UP = 24, // Key: Android volume up button | ||
| 690 | KEY_VOLUME_DOWN = 25 // Key: Android volume down button | ||
| 691 | } KeyboardKey; | ||
| 692 | |||
| 693 | // Add backwards compatibility support for deprecated names | ||
| 694 | #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT | ||
| 695 | #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT | ||
| 696 | #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE | ||
| 697 | |||
| 698 | // Mouse buttons | ||
| 699 | typedef enum { | ||
| 700 | MOUSE_BUTTON_LEFT = 0, // Mouse button left | ||
| 701 | MOUSE_BUTTON_RIGHT = 1, // Mouse button right | ||
| 702 | MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) | ||
| 703 | MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) | ||
| 704 | MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) | ||
| 705 | MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) | ||
| 706 | MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) | ||
| 707 | } MouseButton; | ||
| 708 | |||
| 709 | // Mouse cursor | ||
| 710 | typedef enum { | ||
| 711 | MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape | ||
| 712 | MOUSE_CURSOR_ARROW = 1, // Arrow shape | ||
| 713 | MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape | ||
| 714 | MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape | ||
| 715 | MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor | ||
| 716 | MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape | ||
| 717 | MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape | ||
| 718 | MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape | ||
| 719 | MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape | ||
| 720 | MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape | ||
| 721 | MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape | ||
| 722 | } MouseCursor; | ||
| 723 | |||
| 724 | // Gamepad buttons | ||
| 725 | typedef enum { | ||
| 726 | GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking | ||
| 727 | GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button | ||
| 728 | GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button | ||
| 729 | GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button | ||
| 730 | GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button | ||
| 731 | GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) | ||
| 732 | GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) | ||
| 733 | GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) | ||
| 734 | GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) | ||
| 735 | GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button | ||
| 736 | GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button | ||
| 737 | GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button | ||
| 738 | GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button | ||
| 739 | GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) | ||
| 740 | GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) | ||
| 741 | GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) | ||
| 742 | GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left | ||
| 743 | GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right | ||
| 744 | } GamepadButton; | ||
| 745 | |||
| 746 | // Gamepad axis | ||
| 747 | typedef enum { | ||
| 748 | GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis | ||
| 749 | GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis | ||
| 750 | GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis | ||
| 751 | GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis | ||
| 752 | GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] | ||
| 753 | GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] | ||
| 754 | } GamepadAxis; | ||
| 755 | |||
| 756 | // Material map index | ||
| 757 | typedef enum { | ||
| 758 | MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) | ||
| 759 | MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) | ||
| 760 | MATERIAL_MAP_NORMAL, // Normal material | ||
| 761 | MATERIAL_MAP_ROUGHNESS, // Roughness material | ||
| 762 | MATERIAL_MAP_OCCLUSION, // Ambient occlusion material | ||
| 763 | MATERIAL_MAP_EMISSION, // Emission material | ||
| 764 | MATERIAL_MAP_HEIGHT, // Heightmap material | ||
| 765 | MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | ||
| 766 | MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | ||
| 767 | MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | ||
| 768 | MATERIAL_MAP_BRDF // Brdf material | ||
| 769 | } MaterialMapIndex; | ||
| 770 | |||
| 771 | #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO | ||
| 772 | #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS | ||
| 773 | |||
| 774 | // Shader location index | ||
| 775 | typedef enum { | ||
| 776 | SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position | ||
| 777 | SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 | ||
| 778 | SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 | ||
| 779 | SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal | ||
| 780 | SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent | ||
| 781 | SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color | ||
| 782 | SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection | ||
| 783 | SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) | ||
| 784 | SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection | ||
| 785 | SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) | ||
| 786 | SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal | ||
| 787 | SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view | ||
| 788 | SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color | ||
| 789 | SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color | ||
| 790 | SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color | ||
| 791 | SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) | ||
| 792 | SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) | ||
| 793 | SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal | ||
| 794 | SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness | ||
| 795 | SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion | ||
| 796 | SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission | ||
| 797 | SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height | ||
| 798 | SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap | ||
| 799 | SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance | ||
| 800 | SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter | ||
| 801 | SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf | ||
| 802 | SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds | ||
| 803 | SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights | ||
| 804 | SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices | ||
| 805 | } ShaderLocationIndex; | ||
| 806 | |||
| 807 | #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO | ||
| 808 | #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS | ||
| 809 | |||
| 810 | // Shader uniform data type | ||
| 811 | typedef enum { | ||
| 812 | SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float | ||
| 813 | SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) | ||
| 814 | SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) | ||
| 815 | SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) | ||
| 816 | SHADER_UNIFORM_INT, // Shader uniform type: int | ||
| 817 | SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) | ||
| 818 | SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) | ||
| 819 | SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) | ||
| 820 | SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d | ||
| 821 | } ShaderUniformDataType; | ||
| 822 | |||
| 823 | // Shader attribute data types | ||
| 824 | typedef enum { | ||
| 825 | SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float | ||
| 826 | SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) | ||
| 827 | SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) | ||
| 828 | SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) | ||
| 829 | } ShaderAttributeDataType; | ||
| 830 | |||
| 831 | // Pixel formats | ||
| 832 | // NOTE: Support depends on OpenGL version and platform | ||
| 833 | typedef enum { | ||
| 834 | PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) | ||
| 835 | PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) | ||
| 836 | PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp | ||
| 837 | PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp | ||
| 838 | PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) | ||
| 839 | PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) | ||
| 840 | PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp | ||
| 841 | PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) | ||
| 842 | PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) | ||
| 843 | PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) | ||
| 844 | PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) | ||
| 845 | PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) | ||
| 846 | PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) | ||
| 847 | PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) | ||
| 848 | PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) | ||
| 849 | PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp | ||
| 850 | PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp | ||
| 851 | PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp | ||
| 852 | PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp | ||
| 853 | PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp | ||
| 854 | PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp | ||
| 855 | PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp | ||
| 856 | PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp | ||
| 857 | PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp | ||
| 858 | } PixelFormat; | ||
| 859 | |||
| 860 | // Texture parameters: filter mode | ||
| 861 | // NOTE 1: Filtering considers mipmaps if available in the texture | ||
| 862 | // NOTE 2: Filter is accordingly set for minification and magnification | ||
| 863 | typedef enum { | ||
| 864 | TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation | ||
| 865 | TEXTURE_FILTER_BILINEAR, // Linear filtering | ||
| 866 | TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) | ||
| 867 | TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x | ||
| 868 | TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x | ||
| 869 | TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x | ||
| 870 | } TextureFilter; | ||
| 871 | |||
| 872 | // Texture parameters: wrap mode | ||
| 873 | typedef enum { | ||
| 874 | TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode | ||
| 875 | TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode | ||
| 876 | TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode | ||
| 877 | TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode | ||
| 878 | } TextureWrap; | ||
| 879 | |||
| 880 | // Cubemap layouts | ||
| 881 | typedef enum { | ||
| 882 | CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type | ||
| 883 | CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces | ||
| 884 | CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces | ||
| 885 | CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces | ||
| 886 | CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces | ||
| 887 | } CubemapLayout; | ||
| 888 | |||
| 889 | // Font type, defines generation method | ||
| 890 | typedef enum { | ||
| 891 | FONT_DEFAULT = 0, // Default font generation, anti-aliased | ||
| 892 | FONT_BITMAP, // Bitmap font generation, no anti-aliasing | ||
| 893 | FONT_SDF // SDF font generation, requires external shader | ||
| 894 | } FontType; | ||
| 895 | |||
| 896 | // Color blending modes (pre-defined) | ||
| 897 | typedef enum { | ||
| 898 | BLEND_ALPHA = 0, // Blend textures considering alpha (default) | ||
| 899 | BLEND_ADDITIVE, // Blend textures adding colors | ||
| 900 | BLEND_MULTIPLIED, // Blend textures multiplying colors | ||
| 901 | BLEND_ADD_COLORS, // Blend textures adding colors (alternative) | ||
| 902 | BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) | ||
| 903 | BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha | ||
| 904 | BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) | ||
| 905 | BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) | ||
| 906 | } BlendMode; | ||
| 907 | |||
| 908 | // Gesture | ||
| 909 | // NOTE: Provided as bit-wise flags to enable only desired gestures | ||
| 910 | typedef enum { | ||
| 911 | GESTURE_NONE = 0, // No gesture | ||
| 912 | GESTURE_TAP = 1, // Tap gesture | ||
| 913 | GESTURE_DOUBLETAP = 2, // Double tap gesture | ||
| 914 | GESTURE_HOLD = 4, // Hold gesture | ||
| 915 | GESTURE_DRAG = 8, // Drag gesture | ||
| 916 | GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture | ||
| 917 | GESTURE_SWIPE_LEFT = 32, // Swipe left gesture | ||
| 918 | GESTURE_SWIPE_UP = 64, // Swipe up gesture | ||
| 919 | GESTURE_SWIPE_DOWN = 128, // Swipe down gesture | ||
| 920 | GESTURE_PINCH_IN = 256, // Pinch in gesture | ||
| 921 | GESTURE_PINCH_OUT = 512 // Pinch out gesture | ||
| 922 | } Gesture; | ||
| 923 | |||
| 924 | // Camera system modes | ||
| 925 | typedef enum { | ||
| 926 | CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) | ||
| 927 | CAMERA_FREE, // Camera free mode | ||
| 928 | CAMERA_ORBITAL, // Camera orbital, around target, zoom supported | ||
| 929 | CAMERA_FIRST_PERSON, // Camera first person | ||
| 930 | CAMERA_THIRD_PERSON // Camera third person | ||
| 931 | } CameraMode; | ||
| 932 | |||
| 933 | // Camera projection | ||
| 934 | typedef enum { | ||
| 935 | CAMERA_PERSPECTIVE = 0, // Perspective projection | ||
| 936 | CAMERA_ORTHOGRAPHIC // Orthographic projection | ||
| 937 | } CameraProjection; | ||
| 938 | |||
| 939 | // N-patch layout | ||
| 940 | typedef enum { | ||
| 941 | NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles | ||
| 942 | NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles | ||
| 943 | NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles | ||
| 944 | } NPatchLayout; | ||
| 945 | |||
| 946 | // Callbacks to hook some internal functions | ||
| 947 | // WARNING: These callbacks are intended for advanced users | ||
| 948 | typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages | ||
| 949 | typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data | ||
| 950 | typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data | ||
| 951 | typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data | ||
| 952 | typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data | ||
| 953 | |||
| 954 | //------------------------------------------------------------------------------------ | ||
| 955 | // Global Variables Definition | ||
| 956 | //------------------------------------------------------------------------------------ | ||
| 957 | // It's lonely here... | ||
| 958 | |||
| 959 | //------------------------------------------------------------------------------------ | ||
| 960 | // Window and Graphics Device Functions (Module: core) | ||
| 961 | //------------------------------------------------------------------------------------ | ||
| 962 | |||
| 963 | #if defined(__cplusplus) | ||
| 964 | extern "C" { // Prevents name mangling of functions | ||
| 965 | #endif | ||
| 966 | |||
| 967 | // Window-related functions | ||
| 968 | RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context | ||
| 969 | RLAPI void CloseWindow(void); // Close window and unload OpenGL context | ||
| 970 | RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) | ||
| 971 | RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully | ||
| 972 | RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen | ||
| 973 | RLAPI bool IsWindowHidden(void); // Check if window is currently hidden | ||
| 974 | RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized | ||
| 975 | RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized | ||
| 976 | RLAPI bool IsWindowFocused(void); // Check if window is currently focused | ||
| 977 | RLAPI bool IsWindowResized(void); // Check if window has been resized last frame | ||
| 978 | RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled | ||
| 979 | RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags | ||
| 980 | RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags | ||
| 981 | RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution | ||
| 982 | RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution | ||
| 983 | RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable | ||
| 984 | RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable | ||
| 985 | RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized | ||
| 986 | RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) | ||
| 987 | RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) | ||
| 988 | RLAPI void SetWindowTitle(const char *title); // Set title for window | ||
| 989 | RLAPI void SetWindowPosition(int x, int y); // Set window position on screen | ||
| 990 | RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window | ||
| 991 | RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) | ||
| 992 | RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) | ||
| 993 | RLAPI void SetWindowSize(int width, int height); // Set window dimensions | ||
| 994 | RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] | ||
| 995 | RLAPI void SetWindowFocused(void); // Set window focused | ||
| 996 | RLAPI void *GetWindowHandle(void); // Get native window handle | ||
| 997 | RLAPI int GetScreenWidth(void); // Get current screen width | ||
| 998 | RLAPI int GetScreenHeight(void); // Get current screen height | ||
| 999 | RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) | ||
| 1000 | RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) | ||
| 1001 | RLAPI int GetMonitorCount(void); // Get number of connected monitors | ||
| 1002 | RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed | ||
| 1003 | RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position | ||
| 1004 | RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) | ||
| 1005 | RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) | ||
| 1006 | RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres | ||
| 1007 | RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres | ||
| 1008 | RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate | ||
| 1009 | RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor | ||
| 1010 | RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor | ||
| 1011 | RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor | ||
| 1012 | RLAPI void SetClipboardText(const char *text); // Set clipboard text content | ||
| 1013 | RLAPI const char *GetClipboardText(void); // Get clipboard text content | ||
| 1014 | RLAPI Image GetClipboardImage(void); // Get clipboard image content | ||
| 1015 | RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling | ||
| 1016 | RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling | ||
| 1017 | |||
| 1018 | // Cursor-related functions | ||
| 1019 | RLAPI void ShowCursor(void); // Shows cursor | ||
| 1020 | RLAPI void HideCursor(void); // Hides cursor | ||
| 1021 | RLAPI bool IsCursorHidden(void); // Check if cursor is not visible | ||
| 1022 | RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) | ||
| 1023 | RLAPI void DisableCursor(void); // Disables cursor (lock cursor) | ||
| 1024 | RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen | ||
| 1025 | |||
| 1026 | // Drawing-related functions | ||
| 1027 | RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) | ||
| 1028 | RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing | ||
| 1029 | RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) | ||
| 1030 | RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) | ||
| 1031 | RLAPI void EndMode2D(void); // Ends 2D mode with custom camera | ||
| 1032 | RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) | ||
| 1033 | RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode | ||
| 1034 | RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture | ||
| 1035 | RLAPI void EndTextureMode(void); // Ends drawing to render texture | ||
| 1036 | RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing | ||
| 1037 | RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) | ||
| 1038 | RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) | ||
| 1039 | RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) | ||
| 1040 | RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) | ||
| 1041 | RLAPI void EndScissorMode(void); // End scissor mode | ||
| 1042 | RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) | ||
| 1043 | RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) | ||
| 1044 | |||
| 1045 | // VR stereo config functions for VR simulator | ||
| 1046 | RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters | ||
| 1047 | RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config | ||
| 1048 | |||
| 1049 | // Shader management functions | ||
| 1050 | // NOTE: Shader functionality is not available on OpenGL 1.1 | ||
| 1051 | RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations | ||
| 1052 | RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations | ||
| 1053 | RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) | ||
| 1054 | RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location | ||
| 1055 | RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location | ||
| 1056 | RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value | ||
| 1057 | RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector | ||
| 1058 | RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) | ||
| 1059 | RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) | ||
| 1060 | RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) | ||
| 1061 | |||
| 1062 | // Screen-space-related functions | ||
| 1063 | #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions | ||
| 1064 | RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) | ||
| 1065 | RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport | ||
| 1066 | RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position | ||
| 1067 | RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position | ||
| 1068 | RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position | ||
| 1069 | RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position | ||
| 1070 | RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) | ||
| 1071 | RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix | ||
| 1072 | |||
| 1073 | // Timing-related functions | ||
| 1074 | RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) | ||
| 1075 | RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) | ||
| 1076 | RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() | ||
| 1077 | RLAPI int GetFPS(void); // Get current FPS | ||
| 1078 | |||
| 1079 | // Custom frame control functions | ||
| 1080 | // NOTE: Those functions are intended for advanced users that want full control over the frame processing | ||
| 1081 | // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() | ||
| 1082 | // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL | ||
| 1083 | RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) | ||
| 1084 | RLAPI void PollInputEvents(void); // Register all input events | ||
| 1085 | RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) | ||
| 1086 | |||
| 1087 | // Random values generation functions | ||
| 1088 | RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator | ||
| 1089 | RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) | ||
| 1090 | RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated | ||
| 1091 | RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence | ||
| 1092 | |||
| 1093 | // Misc. functions | ||
| 1094 | RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) | ||
| 1095 | RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) | ||
| 1096 | RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) | ||
| 1097 | |||
| 1098 | // NOTE: Following functions implemented in module [utils] | ||
| 1099 | //------------------------------------------------------------------ | ||
| 1100 | RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) | ||
| 1101 | RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level | ||
| 1102 | RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator | ||
| 1103 | RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator | ||
| 1104 | RLAPI void MemFree(void *ptr); // Internal memory free | ||
| 1105 | |||
| 1106 | // Set custom callbacks | ||
| 1107 | // WARNING: Callbacks setup is intended for advanced users | ||
| 1108 | RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log | ||
| 1109 | RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader | ||
| 1110 | RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver | ||
| 1111 | RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader | ||
| 1112 | RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver | ||
| 1113 | |||
| 1114 | // Files management functions | ||
| 1115 | RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) | ||
| 1116 | RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() | ||
| 1117 | RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success | ||
| 1118 | RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success | ||
| 1119 | RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string | ||
| 1120 | RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() | ||
| 1121 | RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success | ||
| 1122 | //------------------------------------------------------------------ | ||
| 1123 | |||
| 1124 | // File system functions | ||
| 1125 | RLAPI bool FileExists(const char *fileName); // Check if file exists | ||
| 1126 | RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists | ||
| 1127 | RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) | ||
| 1128 | RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) | ||
| 1129 | RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') | ||
| 1130 | RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string | ||
| 1131 | RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) | ||
| 1132 | RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) | ||
| 1133 | RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) | ||
| 1134 | RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) | ||
| 1135 | RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) | ||
| 1136 | RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success | ||
| 1137 | RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success | ||
| 1138 | RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory | ||
| 1139 | RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS | ||
| 1140 | RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths | ||
| 1141 | RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result | ||
| 1142 | RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths | ||
| 1143 | RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window | ||
| 1144 | RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths | ||
| 1145 | RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths | ||
| 1146 | RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) | ||
| 1147 | |||
| 1148 | // Compression/Encoding functionality | ||
| 1149 | RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() | ||
| 1150 | RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() | ||
| 1151 | RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() | ||
| 1152 | RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() | ||
| 1153 | RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code | ||
| 1154 | RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) | ||
| 1155 | RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) | ||
| 1156 | |||
| 1157 | |||
| 1158 | // Automation events functionality | ||
| 1159 | RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS | ||
| 1160 | RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file | ||
| 1161 | RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file | ||
| 1162 | RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to | ||
| 1163 | RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording | ||
| 1164 | RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) | ||
| 1165 | RLAPI void StopAutomationEventRecording(void); // Stop recording automation events | ||
| 1166 | RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event | ||
| 1167 | |||
| 1168 | //------------------------------------------------------------------------------------ | ||
| 1169 | // Input Handling Functions (Module: core) | ||
| 1170 | //------------------------------------------------------------------------------------ | ||
| 1171 | |||
| 1172 | // Input-related functions: keyboard | ||
| 1173 | RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once | ||
| 1174 | RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again | ||
| 1175 | RLAPI bool IsKeyDown(int key); // Check if a key is being pressed | ||
| 1176 | RLAPI bool IsKeyReleased(int key); // Check if a key has been released once | ||
| 1177 | RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed | ||
| 1178 | RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty | ||
| 1179 | RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty | ||
| 1180 | RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) | ||
| 1181 | |||
| 1182 | // Input-related functions: gamepads | ||
| 1183 | RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available | ||
| 1184 | RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id | ||
| 1185 | RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once | ||
| 1186 | RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed | ||
| 1187 | RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once | ||
| 1188 | RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed | ||
| 1189 | RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed | ||
| 1190 | RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad | ||
| 1191 | RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis | ||
| 1192 | RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) | ||
| 1193 | RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) | ||
| 1194 | |||
| 1195 | // Input-related functions: mouse | ||
| 1196 | RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once | ||
| 1197 | RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed | ||
| 1198 | RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once | ||
| 1199 | RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed | ||
| 1200 | RLAPI int GetMouseX(void); // Get mouse position X | ||
| 1201 | RLAPI int GetMouseY(void); // Get mouse position Y | ||
| 1202 | RLAPI Vector2 GetMousePosition(void); // Get mouse position XY | ||
| 1203 | RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames | ||
| 1204 | RLAPI void SetMousePosition(int x, int y); // Set mouse position XY | ||
| 1205 | RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset | ||
| 1206 | RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling | ||
| 1207 | RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger | ||
| 1208 | RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y | ||
| 1209 | RLAPI void SetMouseCursor(int cursor); // Set mouse cursor | ||
| 1210 | |||
| 1211 | // Input-related functions: touch | ||
| 1212 | RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) | ||
| 1213 | RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) | ||
| 1214 | RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) | ||
| 1215 | RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index | ||
| 1216 | RLAPI int GetTouchPointCount(void); // Get number of touch points | ||
| 1217 | |||
| 1218 | //------------------------------------------------------------------------------------ | ||
| 1219 | // Gestures and Touch Handling Functions (Module: rgestures) | ||
| 1220 | //------------------------------------------------------------------------------------ | ||
| 1221 | RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags | ||
| 1222 | RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected | ||
| 1223 | RLAPI int GetGestureDetected(void); // Get latest detected gesture | ||
| 1224 | RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds | ||
| 1225 | RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector | ||
| 1226 | RLAPI float GetGestureDragAngle(void); // Get gesture drag angle | ||
| 1227 | RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta | ||
| 1228 | RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle | ||
| 1229 | |||
| 1230 | //------------------------------------------------------------------------------------ | ||
| 1231 | // Camera System Functions (Module: rcamera) | ||
| 1232 | //------------------------------------------------------------------------------------ | ||
| 1233 | RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode | ||
| 1234 | RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation | ||
| 1235 | |||
| 1236 | //------------------------------------------------------------------------------------ | ||
| 1237 | // Basic Shapes Drawing Functions (Module: shapes) | ||
| 1238 | //------------------------------------------------------------------------------------ | ||
| 1239 | // Set texture and rectangle to be used on shapes drawing | ||
| 1240 | // NOTE: It can be useful when using basic shapes and one single font, | ||
| 1241 | // defining a font char white rectangle would allow drawing everything in a single draw call | ||
| 1242 | RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing | ||
| 1243 | RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing | ||
| 1244 | RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing | ||
| 1245 | |||
| 1246 | // Basic shapes drawing functions | ||
| 1247 | RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] | ||
| 1248 | RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] | ||
| 1249 | RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line | ||
| 1250 | RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) | ||
| 1251 | RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) | ||
| 1252 | RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) | ||
| 1253 | RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation | ||
| 1254 | RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle | ||
| 1255 | RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle | ||
| 1256 | RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline | ||
| 1257 | RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle | ||
| 1258 | RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) | ||
| 1259 | RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline | ||
| 1260 | RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) | ||
| 1261 | RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse | ||
| 1262 | RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline | ||
| 1263 | RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring | ||
| 1264 | RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline | ||
| 1265 | RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle | ||
| 1266 | RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) | ||
| 1267 | RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle | ||
| 1268 | RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters | ||
| 1269 | RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle | ||
| 1270 | RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle | ||
| 1271 | RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors | ||
| 1272 | RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline | ||
| 1273 | RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters | ||
| 1274 | RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges | ||
| 1275 | RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges | ||
| 1276 | RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline | ||
| 1277 | RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) | ||
| 1278 | RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) | ||
| 1279 | RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) | ||
| 1280 | RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points | ||
| 1281 | RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) | ||
| 1282 | RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides | ||
| 1283 | RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters | ||
| 1284 | |||
| 1285 | // Splines drawing functions | ||
| 1286 | RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points | ||
| 1287 | RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points | ||
| 1288 | RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points | ||
| 1289 | RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] | ||
| 1290 | RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] | ||
| 1291 | RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points | ||
| 1292 | RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points | ||
| 1293 | RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points | ||
| 1294 | RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point | ||
| 1295 | RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points | ||
| 1296 | |||
| 1297 | // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] | ||
| 1298 | RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear | ||
| 1299 | RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline | ||
| 1300 | RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom | ||
| 1301 | RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier | ||
| 1302 | RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier | ||
| 1303 | |||
| 1304 | // Basic shapes collision detection functions | ||
| 1305 | RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles | ||
| 1306 | RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles | ||
| 1307 | RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle | ||
| 1308 | RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] | ||
| 1309 | RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle | ||
| 1310 | RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle | ||
| 1311 | RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle | ||
| 1312 | RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] | ||
| 1313 | RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices | ||
| 1314 | RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference | ||
| 1315 | RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision | ||
| 1316 | |||
| 1317 | //------------------------------------------------------------------------------------ | ||
| 1318 | // Texture Loading and Drawing Functions (Module: textures) | ||
| 1319 | //------------------------------------------------------------------------------------ | ||
| 1320 | |||
| 1321 | // Image loading functions | ||
| 1322 | // NOTE: These functions do not require GPU access | ||
| 1323 | RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) | ||
| 1324 | RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data | ||
| 1325 | RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) | ||
| 1326 | RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer | ||
| 1327 | RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' | ||
| 1328 | RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data | ||
| 1329 | RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) | ||
| 1330 | RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) | ||
| 1331 | RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) | ||
| 1332 | RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success | ||
| 1333 | RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer | ||
| 1334 | RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success | ||
| 1335 | |||
| 1336 | // Image generation functions | ||
| 1337 | RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color | ||
| 1338 | RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient | ||
| 1339 | RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient | ||
| 1340 | RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient | ||
| 1341 | RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked | ||
| 1342 | RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise | ||
| 1343 | RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise | ||
| 1344 | RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells | ||
| 1345 | RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data | ||
| 1346 | |||
| 1347 | // Image manipulation functions | ||
| 1348 | RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) | ||
| 1349 | RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece | ||
| 1350 | RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) | ||
| 1351 | RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) | ||
| 1352 | RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) | ||
| 1353 | RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format | ||
| 1354 | RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) | ||
| 1355 | RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle | ||
| 1356 | RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value | ||
| 1357 | RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color | ||
| 1358 | RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image | ||
| 1359 | RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel | ||
| 1360 | RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation | ||
| 1361 | RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image | ||
| 1362 | RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) | ||
| 1363 | RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) | ||
| 1364 | RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color | ||
| 1365 | RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image | ||
| 1366 | RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) | ||
| 1367 | RLAPI void ImageFlipVertical(Image *image); // Flip image vertically | ||
| 1368 | RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally | ||
| 1369 | RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) | ||
| 1370 | RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg | ||
| 1371 | RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg | ||
| 1372 | RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint | ||
| 1373 | RLAPI void ImageColorInvert(Image *image); // Modify image color: invert | ||
| 1374 | RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale | ||
| 1375 | RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) | ||
| 1376 | RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) | ||
| 1377 | RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color | ||
| 1378 | RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) | ||
| 1379 | RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) | ||
| 1380 | RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() | ||
| 1381 | RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() | ||
| 1382 | RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle | ||
| 1383 | RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position | ||
| 1384 | |||
| 1385 | // Image drawing functions | ||
| 1386 | // NOTE: Image software-rendering functions (CPU) | ||
| 1387 | RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color | ||
| 1388 | RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image | ||
| 1389 | RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) | ||
| 1390 | RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image | ||
| 1391 | RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) | ||
| 1392 | RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image | ||
| 1393 | RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image | ||
| 1394 | RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) | ||
| 1395 | RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image | ||
| 1396 | RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) | ||
| 1397 | RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image | ||
| 1398 | RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) | ||
| 1399 | RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image | ||
| 1400 | RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image | ||
| 1401 | RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image | ||
| 1402 | RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image | ||
| 1403 | RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image | ||
| 1404 | RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) | ||
| 1405 | RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image | ||
| 1406 | RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) | ||
| 1407 | RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) | ||
| 1408 | RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) | ||
| 1409 | |||
| 1410 | // Texture loading functions | ||
| 1411 | // NOTE: These functions require GPU access | ||
| 1412 | RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) | ||
| 1413 | RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data | ||
| 1414 | RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported | ||
| 1415 | RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) | ||
| 1416 | RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) | ||
| 1417 | RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) | ||
| 1418 | RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) | ||
| 1419 | RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) | ||
| 1420 | RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data | ||
| 1421 | RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data | ||
| 1422 | |||
| 1423 | // Texture configuration functions | ||
| 1424 | RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture | ||
| 1425 | RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode | ||
| 1426 | RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode | ||
| 1427 | |||
| 1428 | // Texture drawing functions | ||
| 1429 | RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D | ||
| 1430 | RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 | ||
| 1431 | RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters | ||
| 1432 | RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle | ||
| 1433 | RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters | ||
| 1434 | RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely | ||
| 1435 | |||
| 1436 | // Color/pixel related functions | ||
| 1437 | RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal | ||
| 1438 | RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f | ||
| 1439 | RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) | ||
| 1440 | RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] | ||
| 1441 | RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] | ||
| 1442 | RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] | ||
| 1443 | RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] | ||
| 1444 | RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color | ||
| 1445 | RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f | ||
| 1446 | RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f | ||
| 1447 | RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f | ||
| 1448 | RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint | ||
| 1449 | RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] | ||
| 1450 | RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value | ||
| 1451 | RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format | ||
| 1452 | RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer | ||
| 1453 | RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format | ||
| 1454 | |||
| 1455 | //------------------------------------------------------------------------------------ | ||
| 1456 | // Font Loading and Text Drawing Functions (Module: text) | ||
| 1457 | //------------------------------------------------------------------------------------ | ||
| 1458 | |||
| 1459 | // Font loading/unloading functions | ||
| 1460 | RLAPI Font GetFontDefault(void); // Get the default Font | ||
| 1461 | RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) | ||
| 1462 | RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height | ||
| 1463 | RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) | ||
| 1464 | RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' | ||
| 1465 | RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) | ||
| 1466 | RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use | ||
| 1467 | RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info | ||
| 1468 | RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) | ||
| 1469 | RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) | ||
| 1470 | RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success | ||
| 1471 | |||
| 1472 | // Text drawing functions | ||
| 1473 | RLAPI void DrawFPS(int posX, int posY); // Draw current FPS | ||
| 1474 | RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) | ||
| 1475 | RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters | ||
| 1476 | RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) | ||
| 1477 | RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) | ||
| 1478 | RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) | ||
| 1479 | |||
| 1480 | // Text font info functions | ||
| 1481 | RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks | ||
| 1482 | RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font | ||
| 1483 | RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font | ||
| 1484 | RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found | ||
| 1485 | RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found | ||
| 1486 | RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found | ||
| 1487 | |||
| 1488 | // Text codepoints management functions (unicode characters) | ||
| 1489 | RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array | ||
| 1490 | RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array | ||
| 1491 | RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter | ||
| 1492 | RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory | ||
| 1493 | RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string | ||
| 1494 | RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | ||
| 1495 | RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | ||
| 1496 | RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | ||
| 1497 | RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) | ||
| 1498 | |||
| 1499 | // Text strings management functions (no UTF-8 strings, only byte chars) | ||
| 1500 | // NOTE: Some strings allocate memory internally for returned strings, just be careful! | ||
| 1501 | RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied | ||
| 1502 | RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal | ||
| 1503 | RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending | ||
| 1504 | RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) | ||
| 1505 | RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string | ||
| 1506 | RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) | ||
| 1507 | RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) | ||
| 1508 | RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter | ||
| 1509 | RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings | ||
| 1510 | RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! | ||
| 1511 | RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string | ||
| 1512 | RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string | ||
| 1513 | RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string | ||
| 1514 | RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string | ||
| 1515 | RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string | ||
| 1516 | RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string | ||
| 1517 | |||
| 1518 | RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) | ||
| 1519 | RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) | ||
| 1520 | |||
| 1521 | //------------------------------------------------------------------------------------ | ||
| 1522 | // Basic 3d Shapes Drawing Functions (Module: models) | ||
| 1523 | //------------------------------------------------------------------------------------ | ||
| 1524 | |||
| 1525 | // Basic geometric 3D shapes drawing functions | ||
| 1526 | RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space | ||
| 1527 | RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line | ||
| 1528 | RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space | ||
| 1529 | RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) | ||
| 1530 | RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points | ||
| 1531 | RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube | ||
| 1532 | RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) | ||
| 1533 | RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires | ||
| 1534 | RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) | ||
| 1535 | RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere | ||
| 1536 | RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters | ||
| 1537 | RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires | ||
| 1538 | RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone | ||
| 1539 | RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos | ||
| 1540 | RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires | ||
| 1541 | RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos | ||
| 1542 | RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos | ||
| 1543 | RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos | ||
| 1544 | RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ | ||
| 1545 | RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line | ||
| 1546 | RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) | ||
| 1547 | |||
| 1548 | //------------------------------------------------------------------------------------ | ||
| 1549 | // Model 3d Loading and Drawing Functions (Module: models) | ||
| 1550 | //------------------------------------------------------------------------------------ | ||
| 1551 | |||
| 1552 | // Model management functions | ||
| 1553 | RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) | ||
| 1554 | RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) | ||
| 1555 | RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) | ||
| 1556 | RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) | ||
| 1557 | RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) | ||
| 1558 | |||
| 1559 | // Model drawing functions | ||
| 1560 | RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) | ||
| 1561 | RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters | ||
| 1562 | RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) | ||
| 1563 | RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters | ||
| 1564 | RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points | ||
| 1565 | RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters | ||
| 1566 | RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) | ||
| 1567 | RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture | ||
| 1568 | RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source | ||
| 1569 | RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation | ||
| 1570 | |||
| 1571 | // Mesh management functions | ||
| 1572 | RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids | ||
| 1573 | RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index | ||
| 1574 | RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU | ||
| 1575 | RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform | ||
| 1576 | RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms | ||
| 1577 | RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits | ||
| 1578 | RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents | ||
| 1579 | RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success | ||
| 1580 | RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes | ||
| 1581 | |||
| 1582 | // Mesh generation functions | ||
| 1583 | RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh | ||
| 1584 | RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) | ||
| 1585 | RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh | ||
| 1586 | RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) | ||
| 1587 | RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) | ||
| 1588 | RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh | ||
| 1589 | RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh | ||
| 1590 | RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh | ||
| 1591 | RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh | ||
| 1592 | RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data | ||
| 1593 | RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data | ||
| 1594 | |||
| 1595 | // Material loading/unloading functions | ||
| 1596 | RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file | ||
| 1597 | RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) | ||
| 1598 | RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) | ||
| 1599 | RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) | ||
| 1600 | RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) | ||
| 1601 | RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh | ||
| 1602 | |||
| 1603 | // Model animations loading/unloading functions | ||
| 1604 | RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file | ||
| 1605 | RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) | ||
| 1606 | RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) | ||
| 1607 | RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data | ||
| 1608 | RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data | ||
| 1609 | RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match | ||
| 1610 | |||
| 1611 | // Collision detection functions | ||
| 1612 | RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres | ||
| 1613 | RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes | ||
| 1614 | RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere | ||
| 1615 | RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere | ||
| 1616 | RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box | ||
| 1617 | RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh | ||
| 1618 | RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle | ||
| 1619 | RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad | ||
| 1620 | |||
| 1621 | //------------------------------------------------------------------------------------ | ||
| 1622 | // Audio Loading and Playing Functions (Module: audio) | ||
| 1623 | //------------------------------------------------------------------------------------ | ||
| 1624 | typedef void (*AudioCallback)(void *bufferData, unsigned int frames); | ||
| 1625 | |||
| 1626 | // Audio device management functions | ||
| 1627 | RLAPI void InitAudioDevice(void); // Initialize audio device and context | ||
| 1628 | RLAPI void CloseAudioDevice(void); // Close the audio device and context | ||
| 1629 | RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully | ||
| 1630 | RLAPI void SetMasterVolume(float volume); // Set master volume (listener) | ||
| 1631 | RLAPI float GetMasterVolume(void); // Get master volume (listener) | ||
| 1632 | |||
| 1633 | // Wave/Sound loading/unloading functions | ||
| 1634 | RLAPI Wave LoadWave(const char *fileName); // Load wave data from file | ||
| 1635 | RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' | ||
| 1636 | RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) | ||
| 1637 | RLAPI Sound LoadSound(const char *fileName); // Load sound from file | ||
| 1638 | RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data | ||
| 1639 | RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data | ||
| 1640 | RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) | ||
| 1641 | RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data | ||
| 1642 | RLAPI void UnloadWave(Wave wave); // Unload wave data | ||
| 1643 | RLAPI void UnloadSound(Sound sound); // Unload sound | ||
| 1644 | RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) | ||
| 1645 | RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success | ||
| 1646 | RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success | ||
| 1647 | |||
| 1648 | // Wave/Sound management functions | ||
| 1649 | RLAPI void PlaySound(Sound sound); // Play a sound | ||
| 1650 | RLAPI void StopSound(Sound sound); // Stop playing a sound | ||
| 1651 | RLAPI void PauseSound(Sound sound); // Pause a sound | ||
| 1652 | RLAPI void ResumeSound(Sound sound); // Resume a paused sound | ||
| 1653 | RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing | ||
| 1654 | RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) | ||
| 1655 | RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) | ||
| 1656 | RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) | ||
| 1657 | RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave | ||
| 1658 | RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range | ||
| 1659 | RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format | ||
| 1660 | RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array | ||
| 1661 | RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() | ||
| 1662 | |||
| 1663 | // Music management functions | ||
| 1664 | RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file | ||
| 1665 | RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data | ||
| 1666 | RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) | ||
| 1667 | RLAPI void UnloadMusicStream(Music music); // Unload music stream | ||
| 1668 | RLAPI void PlayMusicStream(Music music); // Start music playing | ||
| 1669 | RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing | ||
| 1670 | RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming | ||
| 1671 | RLAPI void StopMusicStream(Music music); // Stop music playing | ||
| 1672 | RLAPI void PauseMusicStream(Music music); // Pause music playing | ||
| 1673 | RLAPI void ResumeMusicStream(Music music); // Resume playing paused music | ||
| 1674 | RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) | ||
| 1675 | RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) | ||
| 1676 | RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) | ||
| 1677 | RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) | ||
| 1678 | RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) | ||
| 1679 | RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) | ||
| 1680 | |||
| 1681 | // AudioStream management functions | ||
| 1682 | RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) | ||
| 1683 | RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) | ||
| 1684 | RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory | ||
| 1685 | RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data | ||
| 1686 | RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill | ||
| 1687 | RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream | ||
| 1688 | RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream | ||
| 1689 | RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream | ||
| 1690 | RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing | ||
| 1691 | RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream | ||
| 1692 | RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) | ||
| 1693 | RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) | ||
| 1694 | RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) | ||
| 1695 | RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams | ||
| 1696 | RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data | ||
| 1697 | |||
| 1698 | RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' | ||
| 1699 | RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream | ||
| 1700 | |||
| 1701 | RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' | ||
| 1702 | RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline | ||
| 1703 | |||
| 1704 | #if defined(__cplusplus) | ||
| 1705 | } | ||
| 1706 | #endif | ||
| 1707 | |||
| 1708 | #endif // RAYLIB_H | ||
