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#include <stdio.h>
#include <stdarg.h>
#include <getopt.h>
#include <stdlib.h>
#include "raylib.h"
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#include "stdlib/json.h"
#include "stdlib/color.h"
#include "stdlib/tilemap.h"
#define VERSION "x.x"
#define DEBUG_LEVEL LOG_DEBUG
static int lua_getfield_int(lua_State *L, int index, const char *key) {
lua_getfield(L, index, key);
int val = (int)luaL_checknumber(L, -1);
lua_pop(L, 1);
return val;
}
static int lua_getfield_int_opt(lua_State *L, int index, const char *key, int def) {
lua_getfield(L, index, key);
int val = lua_isnil(L, -1) ? def : (int)luaL_checknumber(L, -1);
lua_pop(L, 1);
return val;
}
static int load_embedded_module(lua_State *L, const char *module_code, size_t code_len, const char *module_name) {
if (luaL_loadbuffer(L, module_code, code_len, module_name) || lua_pcall(L, 0, 1, 0)) {
fprintf(stderr, "Error loading %s: %s\n", module_name, lua_tostring(L, -1));
return 0;
}
lua_setglobal(L, module_name);
return 1;
}
static int l_open_window(lua_State *L) {
int width = luaL_checknumber(L, 1);
int height = luaL_checknumber(L, 2);
const char *title = luaL_checkstring(L, 3);
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
InitWindow(width, height, title);
TraceLog(LOG_DEBUG, "l_open_window");
return 0;
}
// TODO: This function name is still a bit sus. Revisit the name later.
static int l_window_running(lua_State *L) {
lua_pushboolean(L, !WindowShouldClose());
return 1;
}
static int l_set_fps(lua_State *L) {
int fps = luaL_checknumber(L, 1);
SetTargetFPS(fps);
TraceLog(LOG_DEBUG, "l_set_fps");
return 0;
}
static int l_close_window(lua_State *L) {
CloseWindow();
TraceLog(LOG_DEBUG, "l_close_window");
return 0;
}
static int l_begin_drawing(lua_State *L) {
BeginDrawing();
return 0;
}
static int l_end_drawing(lua_State *L) {
EndDrawing();
return 0;
}
static int l_clear_window(lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
Color color = {
.r = (unsigned char)lua_getfield_int(L, 1, "r"),
.g = (unsigned char)lua_getfield_int(L, 1, "g"),
.b = (unsigned char)lua_getfield_int(L, 1, "b"),
.a = (unsigned char)lua_getfield_int_opt(L, 1, "a", 255)
};
ClearBackground(color);
return 0;
}
static int l_draw_fps_meter(lua_State *L) {
DrawFPS(GetScreenWidth() - 100, 20);
return 0;
}
static void help(const char *argv0) {
printf("Usage: %s [options]\n"
"\nAvailable options:\n"
" -r,--run=file.lua run input file\n"
" -b,--bundle bundles this folder\n"
" -d,--debug prints debug information\n"
" -h,--help this help\n"
" -v,--version show version\n",
argv0);
}
static void version(const char *argv0) {
printf("%s version %s\n", argv0, VERSION);
}
int main(int argc, char *argv[]) {
TraceLogLevel debug_level = LOG_WARNING;
const char *run_file = NULL;
const char short_options[] = "r:dbhv";
const struct option long_options[] = {
{ "run", 1, NULL, 'r' },
{ "debug", 0, NULL, 'd' },
{ "bundle", 0, NULL, 'b' },
{ "help", 0, NULL, 'h' },
{ "version", 0, NULL, 'v' },
{ 0 },
};
int opt;
while ((opt = getopt_long(argc, argv, short_options, long_options, NULL)) != -1) {
switch (opt) {
case 'r':
run_file = optarg;
break;
case 'b':
printf("TODO: Bundler\n");
return 0;
case 'd':
debug_level = LOG_DEBUG;
break;
case 'h':
help(argv[0]);
return 0;
case 'v':
version(argv[0]);
return 0;
default:
fprintf(stdout, "Missing options. Check help.\n");
return 0;
}
}
if (run_file) {
SetTraceLogLevel(debug_level);
lua_State *L = luaL_newstate();
luaL_openlibs(L);
// Registring Raylib mappings.
lua_register(L, "open_window", l_open_window);
lua_register(L, "close_window", l_close_window);
lua_register(L, "window_running", l_window_running);
lua_register(L, "begin_drawing", l_begin_drawing);
lua_register(L, "end_drawing", l_end_drawing);
lua_register(L, "set_fps", l_set_fps);
lua_register(L, "draw_fps_meter", l_draw_fps_meter);
lua_register(L, "clear_window", l_clear_window);
// Loading embeded modules into Lua state.
if (!load_embedded_module(L, json, json_len, "json")) return 1;
if (!load_embedded_module(L, color, color_len, "color")) return 1;
if (!load_embedded_module(L, tilemap, tilemap_len, "tilemap")) return 1;
// Interpreting and running input file Lua script.
if (luaL_loadfile(L, run_file) || lua_pcall(L, 0, 0, 0)) {
fprintf(stderr, "Error: %s\n", lua_tostring(L, -1));
return 1;
}
lua_close(L);
}
return 0;
}
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