summaryrefslogtreecommitdiff
path: root/examples/redis-unstable/modules/vector-sets/hnsw.c
diff options
context:
space:
mode:
authorMitja Felicijan <mitja.felicijan@gmail.com>2026-01-21 22:40:55 +0100
committerMitja Felicijan <mitja.felicijan@gmail.com>2026-01-21 22:40:55 +0100
commit5d8dfe892a2ea89f706ee140c3bdcfd89fe03fda (patch)
tree1acdfa5220cd13b7be43a2a01368e80d306473ca /examples/redis-unstable/modules/vector-sets/hnsw.c
parentc7ab12bba64d9c20ccd79b132dac475f7bc3923e (diff)
downloadcrep-5d8dfe892a2ea89f706ee140c3bdcfd89fe03fda.tar.gz
Add Redis source code for testing
Diffstat (limited to 'examples/redis-unstable/modules/vector-sets/hnsw.c')
-rw-r--r--examples/redis-unstable/modules/vector-sets/hnsw.c2999
1 files changed, 2999 insertions, 0 deletions
diff --git a/examples/redis-unstable/modules/vector-sets/hnsw.c b/examples/redis-unstable/modules/vector-sets/hnsw.c
new file mode 100644
index 0000000..2b4ebc0
--- /dev/null
+++ b/examples/redis-unstable/modules/vector-sets/hnsw.c
@@ -0,0 +1,2999 @@
+/* HNSW (Hierarchical Navigable Small World) Implementation.
+ *
+ * Based on the paper by Yu. A. Malkov, D. A. Yashunin.
+ *
+ * Many details of this implementation, not covered in the paper, were
+ * obtained simulating different workloads and checking the connection
+ * quality of the graph.
+ *
+ * Notably, this implementation:
+ *
+ * 1. Only uses bi-directional links, implementing strategies in order to
+ * link new nodes even when candidates are full, and our new node would
+ * be not close enough to replace old links in candidate.
+ *
+ * 2. We normalize on-insert, making cosine similarity and dot product the
+ * same. This means we can't use euclidean distance or alike here.
+ * Together with quantization, this provides an important speedup that
+ * makes HNSW more practical.
+ *
+ * 3. The quantization used is int8. And it is performed per-vector, so the
+ * "range" (max abs value) is also stored alongside with the quantized data.
+ *
+ * 4. This library implements true elements deletion, not just marking the
+ * element as deleted, but removing it (we can do it since our links are
+ * bidirectional), and reliking the nodes orphaned of one link among
+ * them.
+ *
+ * Copyright (c) 2009-Present, Redis Ltd.
+ * All rights reserved.
+ *
+ * Licensed under your choice of (a) the Redis Source Available License 2.0
+ * (RSALv2); or (b) the Server Side Public License v1 (SSPLv1); or (c) the
+ * GNU Affero General Public License v3 (AGPLv3).
+ * Originally authored by: Salvatore Sanfilippo.
+ */
+
+#define _DEFAULT_SOURCE
+#define _POSIX_C_SOURCE 200809L
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <stdint.h>
+#include <float.h> /* for INFINITY if not in math.h */
+#include <assert.h>
+#include "hnsw.h"
+#include "mixer.h"
+
+/* Check if we can compile SIMD code with function attributes */
+#if defined (__x86_64__) && ((defined(__GNUC__) && __GNUC__ >= 5) || (defined(__clang__) && __clang_major__ >= 4))
+#if defined(__has_attribute) && __has_attribute(target)
+#define HAVE_AVX2
+#define HAVE_AVX512
+#endif
+#endif
+
+#if defined (HAVE_AVX2)
+#define ATTRIBUTE_TARGET_AVX2 __attribute__((target("avx2,fma")))
+#define VSET_USE_AVX2 (__builtin_cpu_supports("avx2") && __builtin_cpu_supports("fma"))
+#else
+#define ATTRIBUTE_TARGET_AVX2
+#define VSET_USE_AVX2 0
+#endif
+
+#if defined (HAVE_AVX512)
+#define ATTRIBUTE_TARGET_AVX512 __attribute__((target("avx512f,fma")))
+#define VSET_USE_AVX512 (__builtin_cpu_supports("avx512f"))
+#else
+#define ATTRIBUTE_TARGET_AVX512
+#define VSET_USE_AVX512 0
+#endif
+
+/* Include SIMD headers when supported */
+#if defined(HAVE_AVX2) || defined(HAVE_AVX512)
+#include <immintrin.h>
+#endif
+
+#if 0
+#define debugmsg printf
+#else
+#define debugmsg if(0) printf
+#endif
+
+#ifndef INFINITY
+#define INFINITY (1.0/0.0)
+#endif
+
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+
+/* Algorithm parameters. */
+
+#define HNSW_P 0.25 /* Probability of level increase. */
+#define HNSW_MAX_LEVEL 16 /* Max level nodes can reach. */
+#define HNSW_EF_C 200 /* Default size of dynamic candidate list while
+ * inserting a new node, in case 0 is passed to
+ * the 'ef' argument while inserting. This is also
+ * used when deleting nodes for the search step
+ * needed sometimes to reconnect nodes that remain
+ * orphaned of one link. */
+
+static void (*hfree)(void *p) = free;
+static void *(*hmalloc)(size_t s) = malloc;
+static void *(*hrealloc)(void *old, size_t s) = realloc;
+
+void hnsw_set_allocator(void (*free_ptr)(void*), void *(*malloc_ptr)(size_t),
+ void *(*realloc_ptr)(void*, size_t))
+{
+ hfree = free_ptr;
+ hmalloc = malloc_ptr;
+ hrealloc = realloc_ptr;
+}
+
+// Get a warning if you use the libc allocator functions for mistake.
+#define malloc use_hmalloc_instead
+#define realloc use_hrealloc_instead
+#define free use_hfree_instead
+
+/* ============================== Prototypes ================================ */
+void hnsw_cursor_element_deleted(HNSW *index, hnswNode *deleted);
+
+/* ============================ Priority queue ================================
+ * We need a priority queue to take an ordered list of candidates. Right now
+ * it is implemented as a linear array, since it is relatively small.
+ *
+ * You may find it to be odd that we take the best element (smaller distance)
+ * at the end of the array, but this way popping from the pqueue is O(1), as
+ * we need to just decrement the count, and this is a very used operation
+ * in a critical code path. This makes the priority queue implementation a
+ * bit more complex in the insertion, but for good reasons. */
+
+/* Maximum number of candidates we'll ever need (cit. Bill Gates). */
+#define HNSW_MAX_CANDIDATES 256
+
+typedef struct {
+ hnswNode *node;
+ float distance;
+} pqitem;
+
+typedef struct {
+ pqitem *items; /* Array of items. */
+ uint32_t count; /* Current number of items. */
+ uint32_t cap; /* Maximum capacity. */
+} pqueue;
+
+/* The HNSW algorithms access the pqueue conceptually from nearest (index 0)
+ * to farthest (larger indexes) node, so the following macros are used to
+ * access the pqueue in this fashion, even if the internal order is
+ * actually reversed. */
+#define pq_get_node(q,i) ((q)->items[(q)->count-(i+1)].node)
+#define pq_get_distance(q,i) ((q)->items[(q)->count-(i+1)].distance)
+
+/* Create a new priority queue with given capacity. Adding to the
+ * pqueue only retains 'capacity' elements with the shortest distance. */
+pqueue *pq_new(uint32_t capacity) {
+ pqueue *pq = hmalloc(sizeof(*pq));
+ if (!pq) return NULL;
+
+ pq->items = hmalloc(sizeof(pqitem) * capacity);
+ if (!pq->items) {
+ hfree(pq);
+ return NULL;
+ }
+
+ pq->count = 0;
+ pq->cap = capacity;
+ return pq;
+}
+
+/* Free a priority queue. */
+void pq_free(pqueue *pq) {
+ if (!pq) return;
+ hfree(pq->items);
+ hfree(pq);
+}
+
+/* Insert maintaining distance order (higher distances first). */
+void pq_push(pqueue *pq, hnswNode *node, float distance) {
+ if (pq->count < pq->cap) {
+ /* Queue not full: shift right from high distances to make room. */
+ uint32_t i = pq->count;
+ while (i > 0 && pq->items[i-1].distance < distance) {
+ pq->items[i] = pq->items[i-1];
+ i--;
+ }
+ pq->items[i].node = node;
+ pq->items[i].distance = distance;
+ pq->count++;
+ } else {
+ /* Queue full: if new item is worse than worst, ignore it. */
+ if (distance >= pq->items[0].distance) return;
+
+ /* Otherwise shift left from low distances to drop worst. */
+ uint32_t i = 0;
+ while (i < pq->cap-1 && pq->items[i+1].distance > distance) {
+ pq->items[i] = pq->items[i+1];
+ i++;
+ }
+ pq->items[i].node = node;
+ pq->items[i].distance = distance;
+ }
+}
+
+/* Remove and return the top (closest) element, which is at count-1
+ * since we store elements with higher distances first.
+ * Runs in constant time. */
+hnswNode *pq_pop(pqueue *pq, float *distance) {
+ if (pq->count == 0) return NULL;
+ pq->count--;
+ *distance = pq->items[pq->count].distance;
+ return pq->items[pq->count].node;
+}
+
+/* Get distance of the furthest element.
+ * An empty priority queue has infinite distance as its furthest element,
+ * note that this behavior is needed by the algorithms below. */
+float pq_max_distance(pqueue *pq) {
+ if (pq->count == 0) return INFINITY;
+ return pq->items[0].distance;
+}
+
+/* ============================ HNSW algorithm ============================== */
+
+#if defined(HAVE_AVX512)
+/* AVX512 optimized dot product for float vectors */
+ATTRIBUTE_TARGET_AVX512
+float vectors_distance_float_avx512(const float *x, const float *y, uint32_t dim) {
+ __m512 sum = _mm512_setzero_ps();
+ uint32_t i;
+
+ /* Process 16 floats at a time with AVX512 */
+ for (i = 0; i + 15 < dim; i += 16) {
+ __m512 vx = _mm512_loadu_ps(&x[i]);
+ __m512 vy = _mm512_loadu_ps(&y[i]);
+ sum = _mm512_fmadd_ps(vx, vy, sum);
+ }
+
+ /* Horizontal sum of the 16 elements in sum */
+ float dot = _mm512_reduce_add_ps(sum);
+
+ /* Handle remaining elements */
+ for (; i < dim; i++) {
+ dot += x[i] * y[i];
+ }
+
+ return 1.0f - dot;
+}
+#endif /* HAVE_AVX512 */
+
+#if defined(HAVE_AVX2)
+/* AVX2 optimized dot product for float vectors */
+ATTRIBUTE_TARGET_AVX2
+float vectors_distance_float_avx2(const float *x, const float *y, uint32_t dim) {
+ __m256 sum1 = _mm256_setzero_ps();
+ __m256 sum2 = _mm256_setzero_ps();
+ uint32_t i;
+
+ /* Process 16 floats at a time with two AVX2 registers */
+ for (i = 0; i + 15 < dim; i += 16) {
+ __m256 vx1 = _mm256_loadu_ps(&x[i]);
+ __m256 vy1 = _mm256_loadu_ps(&y[i]);
+ __m256 vx2 = _mm256_loadu_ps(&x[i + 8]);
+ __m256 vy2 = _mm256_loadu_ps(&y[i + 8]);
+
+ sum1 = _mm256_fmadd_ps(vx1, vy1, sum1);
+ sum2 = _mm256_fmadd_ps(vx2, vy2, sum2);
+ }
+
+ /* Combine the two sums */
+ __m256 combined = _mm256_add_ps(sum1, sum2);
+
+ /* Horizontal sum of the 8 elements */
+ __m128 sum_high = _mm256_extractf128_ps(combined, 1);
+ __m128 sum_low = _mm256_castps256_ps128(combined);
+ __m128 sum_128 = _mm_add_ps(sum_high, sum_low);
+
+ sum_128 = _mm_hadd_ps(sum_128, sum_128);
+ sum_128 = _mm_hadd_ps(sum_128, sum_128);
+
+ float dot = _mm_cvtss_f32(sum_128);
+
+ /* Handle remaining elements */
+ for (; i < dim; i++) {
+ dot += x[i] * y[i];
+ }
+
+ return 1.0f - dot;
+}
+#endif /* HAVE_AVX2 */
+
+/* Optimized dot product: automatically selects best available implementation
+ * Dot product: our vectors are already normalized.
+ * Version for not quantized vectors of floats. */
+float vectors_distance_float(const float *x, const float *y, uint32_t dim) {
+#if defined(HAVE_AVX512)
+ if (dim >= 16 && VSET_USE_AVX512) {
+ return vectors_distance_float_avx512(x, y, dim);
+ }
+#endif
+
+#if defined(HAVE_AVX2)
+ if (VSET_USE_AVX2 && dim >= 16) {
+ return vectors_distance_float_avx2(x, y, dim);
+ }
+#endif
+
+ /* Fallback to original scalar implementation */
+ float dot0 = 0.0f, dot1 = 0.0f;
+ uint32_t i;
+
+ /* Use two accumulators to reduce dependencies among multiplications.
+ * This provides a clear speed boost in Apple silicon, but should be
+ * help in general. */
+ for (i = 0; i + 7 < dim; i += 8) {
+ dot0 += x[i] * y[i] +
+ x[i+1] * y[i+1] +
+ x[i+2] * y[i+2] +
+ x[i+3] * y[i+3];
+
+ dot1 += x[i+4] * y[i+4] +
+ x[i+5] * y[i+5] +
+ x[i+6] * y[i+6] +
+ x[i+7] * y[i+7];
+ }
+
+ /* Handle the remaining elements. These are a minority in the case
+ * of a small vector, don't optimize this part. */
+ for (; i < dim; i++) dot0 += x[i] * y[i];
+
+ /* The following line may be counter intuitive. The dot product of
+ * normalized vectors is equivalent to their cosine similarity. The
+ * cosine will be from -1 (vectors facing opposite directions in the
+ * N-dim space) to 1 (vectors are facing in the same direction).
+ *
+ * We kinda want a "score" of distance from 0 to 2 (this is a distance
+ * function and we want minimize the distance for K-NN searches), so we
+ * can't just add 1: that would return a number in the 0-2 range, with
+ * 0 meaning opposite vectors and 2 identical vectors, so this is
+ * similarity, not distance.
+ *
+ * Returning instead (1 - dotprod) inverts the meaning: 0 is identical
+ * and 2 is opposite, hence it is their distance.
+ *
+ * Why don't normalize the similarity right now, and return from 0 to
+ * 1? Because division is costly. */
+ return 1.0f - (dot0 + dot1);
+}
+
+/* Q8 quants dotproduct. We do integer math and later fix it by range. */
+float vectors_distance_q8(const int8_t *x, const int8_t *y, uint32_t dim,
+ float range_a, float range_b) {
+ // Handle zero vectors special case.
+ if (range_a == 0 || range_b == 0) {
+ /* Zero vector distance from anything is 1.0
+ * (since 1.0 - dot_product where dot_product = 0). */
+ return 1.0f;
+ }
+
+ /* Each vector is quantized from [-max_abs, +max_abs] to [-127, 127]
+ * where range = 2*max_abs. */
+ const float scale_product = (range_a/127) * (range_b/127);
+
+ int32_t dot0 = 0, dot1 = 0;
+ uint32_t i;
+
+ // Process 8 elements at a time for better pipeline utilization.
+ for (i = 0; i + 7 < dim; i += 8) {
+ dot0 += ((int32_t)x[i]) * ((int32_t)y[i]) +
+ ((int32_t)x[i+1]) * ((int32_t)y[i+1]) +
+ ((int32_t)x[i+2]) * ((int32_t)y[i+2]) +
+ ((int32_t)x[i+3]) * ((int32_t)y[i+3]);
+
+ dot1 += ((int32_t)x[i+4]) * ((int32_t)y[i+4]) +
+ ((int32_t)x[i+5]) * ((int32_t)y[i+5]) +
+ ((int32_t)x[i+6]) * ((int32_t)y[i+6]) +
+ ((int32_t)x[i+7]) * ((int32_t)y[i+7]);
+ }
+
+ // Handle remaining elements.
+ for (; i < dim; i++) dot0 += ((int32_t)x[i]) * ((int32_t)y[i]);
+
+ // Convert to original range.
+ float dotf = (dot0 + dot1) * scale_product;
+ float distance = 1.0f - dotf;
+
+ // Clamp distance to [0, 2].
+ if (distance < 0) distance = 0;
+ else if (distance > 2) distance = 2;
+ return distance;
+}
+
+static inline int popcount64(uint64_t x) {
+ x = (x & 0x5555555555555555) + ((x >> 1) & 0x5555555555555555);
+ x = (x & 0x3333333333333333) + ((x >> 2) & 0x3333333333333333);
+ x = (x & 0x0F0F0F0F0F0F0F0F) + ((x >> 4) & 0x0F0F0F0F0F0F0F0F);
+ x = (x & 0x00FF00FF00FF00FF) + ((x >> 8) & 0x00FF00FF00FF00FF);
+ x = (x & 0x0000FFFF0000FFFF) + ((x >> 16) & 0x0000FFFF0000FFFF);
+ x = (x & 0x00000000FFFFFFFF) + ((x >> 32) & 0x00000000FFFFFFFF);
+ return x;
+}
+
+/* Binary vectors distance. */
+float vectors_distance_bin(const uint64_t *x, const uint64_t *y, uint32_t dim) {
+ uint32_t len = (dim+63)/64;
+ uint32_t opposite = 0;
+ for (uint32_t j = 0; j < len; j++) {
+ uint64_t xor = x[j]^y[j];
+ opposite += popcount64(xor);
+ }
+ return (float)opposite*2/dim;
+}
+
+/* Dot product between nodes. Will call the right version depending on the
+ * quantization used. */
+float hnsw_distance(HNSW *index, hnswNode *a, hnswNode *b) {
+ switch(index->quant_type) {
+ case HNSW_QUANT_NONE:
+ return vectors_distance_float(a->vector,b->vector,index->vector_dim);
+ case HNSW_QUANT_Q8:
+ return vectors_distance_q8(a->vector,b->vector,index->vector_dim,a->quants_range,b->quants_range);
+ case HNSW_QUANT_BIN:
+ return vectors_distance_bin(a->vector,b->vector,index->vector_dim);
+ default:
+ assert(1 != 1);
+ return 0;
+ }
+}
+
+/* This do Q8 'range' quantization.
+ * For people looking at this code thinking: Oh, I could use min/max
+ * quants instead! Well: I tried with min/max normalization but the dot
+ * product needs to accumulate the sum for later correction, and it's slower. */
+void quantize_to_q8(float *src, int8_t *dst, uint32_t dim, float *rangeptr) {
+ float max_abs = 0;
+ for (uint32_t j = 0; j < dim; j++) {
+ if (src[j] > max_abs) max_abs = src[j];
+ if (-src[j] > max_abs) max_abs = -src[j];
+ }
+
+ if (max_abs == 0) {
+ if (rangeptr) *rangeptr = 0;
+ memset(dst, 0, dim);
+ return;
+ }
+
+ const float scale = 127.0f / max_abs; // Scale to map to [-127, 127].
+
+ for (uint32_t j = 0; j < dim; j++) {
+ dst[j] = (int8_t)roundf(src[j] * scale);
+ }
+ if (rangeptr) *rangeptr = max_abs; // Return max_abs instead of 2*max_abs.
+}
+
+/* Binary quantization of vector 'src' to 'dst'. We use full words of
+ * 64 bit as smallest unit, we will just set all the unused bits to 0
+ * so that they'll be the same in all the vectors, and when xor+popcount
+ * is used to compute the distance, such bits are not considered. This
+ * allows to go faster. */
+void quantize_to_bin(float *src, uint64_t *dst, uint32_t dim) {
+ memset(dst,0,(dim+63)/64*sizeof(uint64_t));
+ for (uint32_t j = 0; j < dim; j++) {
+ uint32_t word = j/64;
+ uint32_t bit = j&63;
+ /* Since cosine similarity checks the vector direction and
+ * not magnitudo, we do likewise in the binary quantization and
+ * just remember if the component is positive or negative. */
+ if (src[j] > 0) dst[word] |= 1ULL<<bit;
+ }
+}
+
+/* L2 normalization of the float vector.
+ *
+ * Store the L2 value on 'l2ptr' if not NULL. This way the process
+ * can be reversed even if some precision will be lost. */
+void hnsw_normalize_vector(float *x, float *l2ptr, uint32_t dim) {
+ float l2 = 0;
+ uint32_t i;
+ for (i = 0; i + 3 < dim; i += 4) {
+ l2 += x[i]*x[i] +
+ x[i+1]*x[i+1] +
+ x[i+2]*x[i+2] +
+ x[i+3]*x[i+3];
+ }
+ for (; i < dim; i++) l2 += x[i]*x[i];
+ if (l2 == 0) return; // All zero vector, can't normalize.
+
+ l2 = sqrtf(l2);
+ if (l2ptr) *l2ptr = l2;
+ for (i = 0; i < dim; i++) x[i] /= l2;
+}
+
+/* Helper function to generate random level. */
+uint32_t random_level(void) {
+ static const int threshold = HNSW_P * RAND_MAX;
+ uint32_t level = 0;
+
+ while (rand() < threshold && level < HNSW_MAX_LEVEL)
+ level += 1;
+ return level;
+}
+
+/* Create new HNSW index, quantized or not. */
+HNSW *hnsw_new(uint32_t vector_dim, uint32_t quant_type, uint32_t m) {
+ HNSW *index = hmalloc(sizeof(HNSW));
+ if (!index) return NULL;
+
+ /* M parameter sanity check. */
+ if (m == 0) m = HNSW_DEFAULT_M;
+ else if (m > HNSW_MAX_M) m = HNSW_MAX_M;
+
+ index->M = m;
+ index->quant_type = quant_type;
+ index->enter_point = NULL;
+ index->max_level = 0;
+ index->vector_dim = vector_dim;
+ index->node_count = 0;
+ index->last_id = 0;
+ index->head = NULL;
+ index->cursors = NULL;
+
+ /* Initialize epochs array. */
+ for (int i = 0; i < HNSW_MAX_THREADS; i++)
+ index->current_epoch[i] = 0;
+
+ /* Initialize locks. */
+ if (pthread_rwlock_init(&index->global_lock, NULL) != 0) {
+ hfree(index);
+ return NULL;
+ }
+
+ for (int i = 0; i < HNSW_MAX_THREADS; i++) {
+ if (pthread_mutex_init(&index->slot_locks[i], NULL) != 0) {
+ /* Clean up previously initialized mutexes. */
+ for (int j = 0; j < i; j++)
+ pthread_mutex_destroy(&index->slot_locks[j]);
+ pthread_rwlock_destroy(&index->global_lock);
+ hfree(index);
+ return NULL;
+ }
+ }
+
+ /* Initialize atomic variables. */
+ index->next_slot = 0;
+ index->version = 0;
+ return index;
+}
+
+/* Fill 'vec' with the node vector, de-normalizing and de-quantizing it
+ * as needed. Note that this function will return an approximated version
+ * of the original vector. */
+void hnsw_get_node_vector(HNSW *index, hnswNode *node, float *vec) {
+ if (index->quant_type == HNSW_QUANT_NONE) {
+ memcpy(vec,node->vector,index->vector_dim*sizeof(float));
+ } else if (index->quant_type == HNSW_QUANT_Q8) {
+ int8_t *quants = node->vector;
+ for (uint32_t j = 0; j < index->vector_dim; j++)
+ vec[j] = (quants[j]*node->quants_range)/127;
+ } else if (index->quant_type == HNSW_QUANT_BIN) {
+ uint64_t *bits = node->vector;
+ for (uint32_t j = 0; j < index->vector_dim; j++) {
+ uint32_t word = j/64;
+ uint32_t bit = j&63;
+ vec[j] = (bits[word] & (1ULL<<bit)) ? 1.0f : -1.0f;
+ }
+ }
+
+ // De-normalize.
+ if (index->quant_type != HNSW_QUANT_BIN) {
+ for (uint32_t j = 0; j < index->vector_dim; j++)
+ vec[j] *= node->l2;
+ }
+}
+
+/* Return the number of bytes needed to represent a vector in the index,
+ * that is function of the dimension of the vectors and the quantization
+ * type used. */
+uint32_t hnsw_quants_bytes(HNSW *index) {
+ switch(index->quant_type) {
+ case HNSW_QUANT_NONE: return index->vector_dim * sizeof(float);
+ case HNSW_QUANT_Q8: return index->vector_dim;
+ case HNSW_QUANT_BIN: return (index->vector_dim+63)/64*8;
+ default: assert(0 && "Quantization type not supported.");
+ }
+}
+
+/* Create new node. Returns NULL on out of memory.
+ * It is possible to pass the vector as floats or, in case this index
+ * was already stored on disk and is being loaded, or serialized and
+ * transmitted in any form, the already quantized version in
+ * 'qvector'.
+ *
+ * Only vector or qvector should be non-NULL. The reason why passing
+ * a quantized vector is useful, is that because re-normalizing and
+ * re-quantizing several times the same vector may accumulate rounding
+ * errors. So if you work with quantized indexes, you should save
+ * the quantized indexes.
+ *
+ * Note that, together with qvector, the quantization range is needed,
+ * since this library uses per-vector quantization. In case of quantized
+ * vectors the l2 is considered to be '1', so if you want to restore
+ * the right l2 (to use the API that returns an approximation of the
+ * original vector) make sure to save the l2 on disk and set it back
+ * after the node creation (see later for the serialization API that
+ * handles this and more). */
+hnswNode *hnsw_node_new(HNSW *index, uint64_t id, const float *vector, const int8_t *qvector, float qrange, uint32_t level, int normalize) {
+ hnswNode *node = hmalloc(sizeof(hnswNode)+(sizeof(hnswNodeLayer)*(level+1)));
+ if (!node) return NULL;
+
+ if (id == 0) id = ++index->last_id;
+ node->level = level;
+ node->id = id;
+ node->next = NULL;
+ node->vector = NULL;
+ node->l2 = 1; // Default in case of already quantized vectors. It is
+ // up to the caller to fill this later, if needed.
+
+ /* Initialize visited epoch array. */
+ for (int i = 0; i < HNSW_MAX_THREADS; i++)
+ node->visited_epoch[i] = 0;
+
+ if (qvector == NULL) {
+ /* Copy input vector. */
+ node->vector = hmalloc(sizeof(float) * index->vector_dim);
+ if (!node->vector) {
+ hfree(node);
+ return NULL;
+ }
+ memcpy(node->vector, vector, sizeof(float) * index->vector_dim);
+ if (normalize)
+ hnsw_normalize_vector(node->vector,&node->l2,index->vector_dim);
+
+ /* Handle quantization. */
+ if (index->quant_type != HNSW_QUANT_NONE) {
+ void *quants = hmalloc(hnsw_quants_bytes(index));
+ if (quants == NULL) {
+ hfree(node->vector);
+ hfree(node);
+ return NULL;
+ }
+
+ // Quantize.
+ switch(index->quant_type) {
+ case HNSW_QUANT_Q8:
+ quantize_to_q8(node->vector,quants,index->vector_dim,&node->quants_range);
+ break;
+ case HNSW_QUANT_BIN:
+ quantize_to_bin(node->vector,quants,index->vector_dim);
+ break;
+ default:
+ assert(0 && "Quantization type not handled.");
+ break;
+ }
+
+ // Discard the full precision vector.
+ hfree(node->vector);
+ node->vector = quants;
+ }
+ } else {
+ // We got the already quantized vector. Just copy it.
+ assert(index->quant_type != HNSW_QUANT_NONE);
+ uint32_t vector_bytes = hnsw_quants_bytes(index);
+ node->vector = hmalloc(vector_bytes);
+ node->quants_range = qrange;
+ if (node->vector == NULL) {
+ hfree(node);
+ return NULL;
+ }
+ memcpy(node->vector,qvector,vector_bytes);
+ }
+
+ /* Initialize each layer. */
+ for (uint32_t i = 0; i <= level; i++) {
+ uint32_t max_links = (i == 0) ? index->M*2 : index->M;
+ node->layers[i].max_links = max_links;
+ node->layers[i].num_links = 0;
+ node->layers[i].worst_distance = 0;
+ node->layers[i].worst_idx = 0;
+ node->layers[i].links = hmalloc(sizeof(hnswNode*) * max_links);
+ if (!node->layers[i].links) {
+ for (uint32_t j = 0; j < i; j++) hfree(node->layers[j].links);
+ hfree(node->vector);
+ hfree(node);
+ return NULL;
+ }
+ }
+
+ return node;
+}
+
+/* Free a node. */
+void hnsw_node_free(hnswNode *node) {
+ if (!node) return;
+
+ for (uint32_t i = 0; i <= node->level; i++)
+ hfree(node->layers[i].links);
+
+ hfree(node->vector);
+ hfree(node);
+}
+
+/* Free the entire index. */
+void hnsw_free(HNSW *index,void(*free_value)(void*value)) {
+ if (!index) return;
+
+ hnswNode *current = index->head;
+ while (current) {
+ hnswNode *next = current->next;
+ if (free_value) free_value(current->value);
+ hnsw_node_free(current);
+ current = next;
+ }
+
+ /* Destroy locks */
+ pthread_rwlock_destroy(&index->global_lock);
+ for (int i = 0; i < HNSW_MAX_THREADS; i++) {
+ pthread_mutex_destroy(&index->slot_locks[i]);
+ }
+
+ hfree(index);
+}
+
+/* Add node to linked list of nodes. We may need to scan the whole
+ * HNSW graph for several reasons. The list is doubly linked since we
+ * also need the ability to remove a node without scanning the whole thing. */
+void hnsw_add_node(HNSW *index, hnswNode *node) {
+ node->next = index->head;
+ node->prev = NULL;
+ if (index->head)
+ index->head->prev = node;
+ index->head = node;
+ index->node_count++;
+}
+
+/* Search the specified layer starting from the specified entry point
+ * to collect 'ef' nodes that are near to 'query'.
+ *
+ * This function implements optional hybrid search, so that each node
+ * can be accepted or not based on its associated value. In this case
+ * a callback 'filter_callback' should be passed, together with a maximum
+ * effort for the search (number of candidates to evaluate), since even
+ * with a a low "EF" value we risk that there are too few nodes that satisfy
+ * the provided filter, and we could trigger a full scan. */
+pqueue *search_layer_with_filter(
+ HNSW *index, hnswNode *query, hnswNode *entry_point,
+ uint32_t ef, uint32_t layer, uint32_t slot,
+ int (*filter_callback)(void *value, void *privdata),
+ void *filter_privdata, uint32_t max_candidates)
+{
+ // Mark visited nodes with a never seen epoch.
+ index->current_epoch[slot]++;
+
+ pqueue *candidates = pq_new(HNSW_MAX_CANDIDATES);
+ pqueue *results = pq_new(ef);
+ if (!candidates || !results) {
+ if (candidates) pq_free(candidates);
+ if (results) pq_free(results);
+ return NULL;
+ }
+
+ // Take track of the total effort: only used when filtering via
+ // a callback to have a bound effort.
+ uint32_t evaluated_candidates = 1;
+
+ // Add entry point.
+ float dist = hnsw_distance(index, query, entry_point);
+ pq_push(candidates, entry_point, dist);
+ if (filter_callback == NULL ||
+ filter_callback(entry_point->value, filter_privdata))
+ {
+ pq_push(results, entry_point, dist);
+ }
+ entry_point->visited_epoch[slot] = index->current_epoch[slot];
+
+ // Process candidates.
+ while (candidates->count > 0) {
+ // Max effort. If zero, we keep scanning.
+ if (filter_callback &&
+ max_candidates &&
+ evaluated_candidates >= max_candidates) break;
+
+ float cur_dist;
+ hnswNode *current = pq_pop(candidates, &cur_dist);
+ evaluated_candidates++;
+
+ float furthest = pq_max_distance(results);
+ if (results->count >= ef && cur_dist > furthest) break;
+
+ /* Check neighbors. */
+ for (uint32_t i = 0; i < current->layers[layer].num_links; i++) {
+ hnswNode *neighbor = current->layers[layer].links[i];
+
+ if (neighbor->visited_epoch[slot] == index->current_epoch[slot])
+ continue; // Already visited during this scan.
+
+ neighbor->visited_epoch[slot] = index->current_epoch[slot];
+ float neighbor_dist = hnsw_distance(index, query, neighbor);
+
+ furthest = pq_max_distance(results);
+ if (filter_callback == NULL) {
+ /* Original HNSW logic when no filtering:
+ * Add to results if better than current max or
+ * results not full. */
+ if (neighbor_dist < furthest || results->count < ef) {
+ pq_push(candidates, neighbor, neighbor_dist);
+ pq_push(results, neighbor, neighbor_dist);
+ }
+ } else {
+ /* With filtering: we add candidates even if doesn't match
+ * the filter, in order to continue to explore the graph. */
+ if (neighbor_dist < furthest || candidates->count < ef) {
+ pq_push(candidates, neighbor, neighbor_dist);
+ }
+
+ /* Add results only if passes filter. */
+ if (filter_callback(neighbor->value, filter_privdata)) {
+ if (neighbor_dist < furthest || results->count < ef) {
+ pq_push(results, neighbor, neighbor_dist);
+ }
+ }
+ }
+ }
+ }
+
+ pq_free(candidates);
+ return results;
+}
+
+/* Just a wrapper without hybrid search callback. */
+pqueue *search_layer(HNSW *index, hnswNode *query, hnswNode *entry_point,
+ uint32_t ef, uint32_t layer, uint32_t slot)
+{
+ return search_layer_with_filter(index, query, entry_point, ef, layer, slot,
+ NULL, NULL, 0);
+}
+
+/* This function is used in order to initialize a node allocated in the
+ * function stack with the specified vector. The idea is that we can
+ * easily use hnsw_distance() from a vector and the HNSW nodes this way:
+ *
+ * hnswNode myQuery;
+ * hnsw_init_tmp_node(myIndex,&myQuery,0,some_vector);
+ * hnsw_distance(&myQuery, some_hnsw_node);
+ *
+ * Make sure to later free the node with:
+ *
+ * hnsw_free_tmp_node(&myQuery,some_vector);
+ * You have to pass the vector to the free function, because sometimes
+ * hnsw_init_tmp_node() may just avoid allocating a vector at all,
+ * just reusing 'some_vector' pointer.
+ *
+ * Return 0 on out of memory, 1 on success.
+ */
+int hnsw_init_tmp_node(HNSW *index, hnswNode *node, int is_normalized, const float *vector) {
+ node->vector = NULL;
+
+ /* Work on a normalized query vector if the input vector is
+ * not normalized. */
+ if (!is_normalized) {
+ node->vector = hmalloc(sizeof(float)*index->vector_dim);
+ if (node->vector == NULL) return 0;
+ memcpy(node->vector,vector,sizeof(float)*index->vector_dim);
+ hnsw_normalize_vector(node->vector,NULL,index->vector_dim);
+ } else {
+ node->vector = (float*)vector;
+ }
+
+ /* If quantization is enabled, our query fake node should be
+ * quantized as well. */
+ if (index->quant_type != HNSW_QUANT_NONE) {
+ void *quants = hmalloc(hnsw_quants_bytes(index));
+ if (quants == NULL) {
+ if (node->vector != vector) hfree(node->vector);
+ return 0;
+ }
+ switch(index->quant_type) {
+ case HNSW_QUANT_Q8:
+ quantize_to_q8(node->vector, quants, index->vector_dim, &node->quants_range);
+ break;
+ case HNSW_QUANT_BIN:
+ quantize_to_bin(node->vector, quants, index->vector_dim);
+ }
+ if (node->vector != vector) hfree(node->vector);
+ node->vector = quants;
+ }
+ return 1;
+}
+
+/* Free the stack allocated node initialized by hnsw_init_tmp_node(). */
+void hnsw_free_tmp_node(hnswNode *node, const float *vector) {
+ if (node->vector != vector) hfree(node->vector);
+}
+
+/* Return approximated K-NN items. Note that neighbors and distances
+ * arrays must have space for at least 'k' items.
+ * norm_query should be set to 1 if the query vector is already
+ * normalized, otherwise, if 0, the function will copy the vector,
+ * L2-normalize the copy and search using the normalized version.
+ *
+ * If the filter_privdata callback is passed, only elements passing the
+ * specified filter (invoked with privdata and the value associated
+ * to the node as arguments) are returned. In such case, if max_candidates
+ * is not NULL, it represents the maximum number of nodes to explore, since
+ * the search may be otherwise unbound if few or no elements pass the
+ * filter. */
+int hnsw_search_with_filter
+ (HNSW *index, const float *query_vector, uint32_t k,
+ hnswNode **neighbors, float *distances, uint32_t slot,
+ int query_vector_is_normalized,
+ int (*filter_callback)(void *value, void *privdata),
+ void *filter_privdata, uint32_t max_candidates)
+
+{
+ if (!index || !query_vector || !neighbors || k == 0) return -1;
+ if (!index->enter_point) return 0; // Empty index.
+
+ /* Use a fake node that holds the query vector, this way we can
+ * use our normal node to node distance functions when checking
+ * the distance between query and graph nodes. */
+ hnswNode query;
+ if (hnsw_init_tmp_node(index,&query,query_vector_is_normalized,query_vector) == 0) return -1;
+
+ // Start searching from the entry point.
+ hnswNode *curr_ep = index->enter_point;
+
+ /* Start from higher layer to layer 1 (layer 0 is handled later)
+ * in the next section. Descend to the most similar node found
+ * so far. */
+ for (int lc = index->max_level; lc > 0; lc--) {
+ pqueue *results = search_layer(index, &query, curr_ep, 1, lc, slot);
+ if (!results) continue;
+
+ if (results->count > 0) {
+ curr_ep = pq_get_node(results,0);
+ }
+ pq_free(results);
+ }
+
+ /* Search bottom layer (the most densely populated) with ef = k */
+ pqueue *results = search_layer_with_filter(
+ index, &query, curr_ep, k, 0, slot, filter_callback,
+ filter_privdata, max_candidates);
+ if (!results) {
+ hnsw_free_tmp_node(&query, query_vector);
+ return -1;
+ }
+
+ /* Copy results. */
+ uint32_t found = MIN(k, results->count);
+ for (uint32_t i = 0; i < found; i++) {
+ neighbors[i] = pq_get_node(results,i);
+ if (distances) {
+ distances[i] = pq_get_distance(results,i);
+ }
+ }
+
+ pq_free(results);
+ hnsw_free_tmp_node(&query, query_vector);
+ return found;
+}
+
+/* Wrapper to hnsw_search_with_filter() when no filter is needed. */
+int hnsw_search(HNSW *index, const float *query_vector, uint32_t k,
+ hnswNode **neighbors, float *distances, uint32_t slot,
+ int query_vector_is_normalized)
+{
+ return hnsw_search_with_filter(index,query_vector,k,neighbors,
+ distances,slot,query_vector_is_normalized,
+ NULL,NULL,0);
+}
+
+/* Rescan a node and update the wortst neighbor index.
+ * The followinng two functions are variants of this function to be used
+ * when links are added or removed: they may do less work than a full scan. */
+void hnsw_update_worst_neighbor(HNSW *index, hnswNode *node, uint32_t layer) {
+ float worst_dist = 0;
+ uint32_t worst_idx = 0;
+ for (uint32_t i = 0; i < node->layers[layer].num_links; i++) {
+ float dist = hnsw_distance(index, node, node->layers[layer].links[i]);
+ if (dist > worst_dist) {
+ worst_dist = dist;
+ worst_idx = i;
+ }
+ }
+ node->layers[layer].worst_distance = worst_dist;
+ node->layers[layer].worst_idx = worst_idx;
+}
+
+/* Update node worst neighbor distance information when a new neighbor
+ * is added. */
+void hnsw_update_worst_neighbor_on_add(HNSW *index, hnswNode *node, uint32_t layer, uint32_t added_index, float distance) {
+ (void) index; // Unused but here for API symmetry.
+ if (node->layers[layer].num_links == 1 || // First neighbor?
+ distance > node->layers[layer].worst_distance) // New worst?
+ {
+ node->layers[layer].worst_distance = distance;
+ node->layers[layer].worst_idx = added_index;
+ }
+}
+
+/* Update node worst neighbor distance information when a linked neighbor
+ * is removed. */
+void hnsw_update_worst_neighbor_on_remove(HNSW *index, hnswNode *node, uint32_t layer, uint32_t removed_idx)
+{
+ if (node->layers[layer].num_links == 0) {
+ node->layers[layer].worst_distance = 0;
+ node->layers[layer].worst_idx = 0;
+ } else if (removed_idx == node->layers[layer].worst_idx) {
+ hnsw_update_worst_neighbor(index,node,layer);
+ } else if (removed_idx < node->layers[layer].worst_idx) {
+ // Just update index if we removed element before worst.
+ node->layers[layer].worst_idx--;
+ }
+}
+
+/* We have a list of candidate nodes to link to the new node, when inserting
+ * one. This function selects which nodes to link and performs the linking.
+ *
+ * Parameters:
+ *
+ * - 'candidates' is the priority queue of potential good nodes to link to the
+ * new node 'new_node'.
+ * - 'required_links' is as many links we would like our new_node to get
+ * at the specified layer.
+ * - 'aggressive' changes the strategy used to find good neighbors as follows:
+ *
+ * This function is called with aggressive=0 for all the layers, including
+ * layer 0. When called like that, it will use the diversity of links and
+ * quality of links checks before linking our new node with some candidate.
+ *
+ * However if the insert function finds that at layer 0, with aggressive=0,
+ * few connections were made, it calls this function again with aggressiveness
+ * levels greater up to 2.
+ *
+ * At aggressive=1, the diversity checks are disabled, and the candidate
+ * node for linking is accepted even if it is nearest to an already accepted
+ * neighbor than it is to the new node.
+ *
+ * When we link our new node by replacing the link of a candidate neighbor
+ * that already has the max number of links, inevitably some other node loses
+ * a connection (to make space for our new node link). In this case:
+ *
+ * 1. If such "dropped" node would remain with too little links, we try with
+ * some different neighbor instead, however as the 'aggressive' parameter
+ * has incremental values (0, 1, 2) we are more and more willing to leave
+ * the dropped node with fever connections.
+ * 2. If aggressive=2, we will scan the candidate neighbor node links to
+ * find a different linked-node to replace, one better connected even if
+ * its distance is not the worse.
+ *
+ * Note: this function is also called during deletion of nodes in order to
+ * provide certain nodes with additional links.
+ */
+void select_neighbors(HNSW *index, pqueue *candidates, hnswNode *new_node,
+ uint32_t layer, uint32_t required_links, int aggressive)
+{
+ for (uint32_t i = 0; i < candidates->count; i++) {
+ hnswNode *neighbor = pq_get_node(candidates,i);
+ if (neighbor == new_node) continue; // Don't link node with itself.
+
+ /* Use our cached distance among the new node and the candidate. */
+ float dist = pq_get_distance(candidates,i);
+
+ /* First of all, since our links are all bidirectional, if the
+ * new node for any reason has no longer room, or if it accumulated
+ * the required number of links, return ASAP. */
+ if (new_node->layers[layer].num_links >= new_node->layers[layer].max_links ||
+ new_node->layers[layer].num_links >= required_links) return;
+
+ /* If aggressive is true, it is possible that the new node
+ * already got some link among the candidates (see the top comment,
+ * this function gets re-called in case of too few links).
+ * So we need to check if this candidate is already linked to
+ * the new node. */
+ if (aggressive) {
+ int duplicated = 0;
+ for (uint32_t j = 0; j < new_node->layers[layer].num_links; j++) {
+ if (new_node->layers[layer].links[j] == neighbor) {
+ duplicated = 1;
+ break;
+ }
+ }
+ if (duplicated) continue;
+ }
+
+ /* Diversity check. We accept new candidates
+ * only if there is no element already accepted that is nearest
+ * to the candidate than the new element itself.
+ * However this check is disabled if we have pressure to find
+ * new links (aggressive != 0) */
+ if (!aggressive) {
+ int diversity_failed = 0;
+ for (uint32_t j = 0; j < new_node->layers[layer].num_links; j++) {
+ float link_dist = hnsw_distance(index, neighbor,
+ new_node->layers[layer].links[j]);
+ if (link_dist < dist) {
+ diversity_failed = 1;
+ break;
+ }
+ }
+ if (diversity_failed) continue;
+ }
+
+ /* If potential neighbor node has space, simply add the new link.
+ * We will have space as well. */
+ uint32_t n = neighbor->layers[layer].num_links;
+ if (n < neighbor->layers[layer].max_links) {
+ /* Link candidate to new node. */
+ neighbor->layers[layer].links[n] = new_node;
+ neighbor->layers[layer].num_links++;
+
+ /* Update candidate worst link info. */
+ hnsw_update_worst_neighbor_on_add(index,neighbor,layer,n,dist);
+
+ /* Link new node to candidate. */
+ uint32_t new_links = new_node->layers[layer].num_links;
+ new_node->layers[layer].links[new_links] = neighbor;
+ new_node->layers[layer].num_links++;
+
+ /* Update new node worst link info. */
+ hnsw_update_worst_neighbor_on_add(index,new_node,layer,new_links,dist);
+ continue;
+ }
+
+ /* ====================================================================
+ * Replacing existing candidate neighbor link step.
+ * ================================================================== */
+
+ /* If we are here, our accepted candidate for linking is full.
+ *
+ * If new node is more distant to candidate than its current worst link
+ * then we skip it: we would not be able to establish a bidirectional
+ * connection without compromising link quality of candidate.
+ *
+ * At aggressiveness > 0 we don't care about this check. */
+ if (!aggressive && dist >= neighbor->layers[layer].worst_distance)
+ continue;
+
+ /* We can add it: we are ready to replace the candidate neighbor worst
+ * link with the new node, assuming certain conditions are met. */
+ hnswNode *worst_node = neighbor->layers[layer].links[neighbor->layers[layer].worst_idx];
+
+ /* The worst node linked to our candidate may remain too disconnected
+ * if we remove the candidate node as its link. Let's check if
+ * this is the case: */
+ if (aggressive == 0 &&
+ worst_node->layers[layer].num_links <= index->M/2)
+ continue;
+
+ /* Aggressive level = 1. It's ok if the node remains with just
+ * HNSW_M/4 links. */
+ else if (aggressive == 1 &&
+ worst_node->layers[layer].num_links <= index->M/4)
+ continue;
+
+ /* If aggressive is set to 2, then the new node we are adding failed
+ * to find enough neighbors. We can't insert an almost orphaned new
+ * node, so let's see if the target node has some other link
+ * that is well connected in the graph: we could drop it instead
+ * of the worst link. */
+ if (aggressive == 2 && worst_node->layers[layer].num_links <=
+ index->M/4)
+ {
+ /* Let's see if we can find at least a candidate link that
+ * would remain with a few connections. Track the one
+ * that is the farthest away (worst distance) from our candidate
+ * neighbor (in order to remove the less interesting link). */
+ worst_node = NULL;
+ uint32_t worst_idx = 0;
+ float max_dist = 0;
+ for (uint32_t j = 0; j < neighbor->layers[layer].num_links; j++) {
+ hnswNode *to_drop = neighbor->layers[layer].links[j];
+
+ /* Skip this if it would remain too disconnected as well.
+ *
+ * NOTE about index->M/4 min connections requirement:
+ *
+ * It is not too strict, since leaving a node with just a
+ * single link does not just leave it too weakly connected, but
+ * also sometimes creates cycles with few disconnected
+ * nodes linked among them. */
+ if (to_drop->layers[layer].num_links <= index->M/4) continue;
+
+ float link_dist = hnsw_distance(index, neighbor, to_drop);
+ if (worst_node == NULL || link_dist > max_dist) {
+ worst_node = to_drop;
+ max_dist = link_dist;
+ worst_idx = j;
+ }
+ }
+
+ if (worst_node != NULL) {
+ /* We found a node that we can drop. Let's pretend this is
+ * the worst node of the candidate to unify the following
+ * code path. Later we will fix the worst node info anyway. */
+ neighbor->layers[layer].worst_distance = max_dist;
+ neighbor->layers[layer].worst_idx = worst_idx;
+ } else {
+ /* Otherwise we have no other option than reallocating
+ * the max number of links for this target node, and
+ * ensure at least a few connections for our new node. */
+ uint32_t reallocation_limit = layer == 0 ?
+ index->M * 3 : index->M *2;
+ if (neighbor->layers[layer].max_links >= reallocation_limit)
+ continue;
+
+ uint32_t new_max_links = neighbor->layers[layer].max_links+1;
+ hnswNode **new_links = hrealloc(neighbor->layers[layer].links,
+ sizeof(hnswNode*) * new_max_links);
+ if (new_links == NULL) continue; // Non critical.
+
+ /* Update neighbor's link capacity. */
+ neighbor->layers[layer].links = new_links;
+ neighbor->layers[layer].max_links = new_max_links;
+
+ /* Establish bidirectional link. */
+ uint32_t n = neighbor->layers[layer].num_links;
+ neighbor->layers[layer].links[n] = new_node;
+ neighbor->layers[layer].num_links++;
+ hnsw_update_worst_neighbor_on_add(index, neighbor, layer,
+ n, dist);
+
+ n = new_node->layers[layer].num_links;
+ new_node->layers[layer].links[n] = neighbor;
+ new_node->layers[layer].num_links++;
+ hnsw_update_worst_neighbor_on_add(index, new_node, layer,
+ n, dist);
+ continue;
+ }
+ }
+
+ // Remove backlink from the worst node of our candidate.
+ for (uint64_t j = 0; j < worst_node->layers[layer].num_links; j++) {
+ if (worst_node->layers[layer].links[j] == neighbor) {
+ memmove(&worst_node->layers[layer].links[j],
+ &worst_node->layers[layer].links[j+1],
+ (worst_node->layers[layer].num_links - j - 1) * sizeof(hnswNode*));
+ worst_node->layers[layer].num_links--;
+ hnsw_update_worst_neighbor_on_remove(index,worst_node,layer,j);
+ break;
+ }
+ }
+
+ /* Replace worst link with the new node. */
+ neighbor->layers[layer].links[neighbor->layers[layer].worst_idx] = new_node;
+
+ /* Update the worst link in the target node, at this point
+ * the link that we replaced may no longer be the worst. */
+ hnsw_update_worst_neighbor(index,neighbor,layer);
+
+ // Add new node -> candidate link.
+ uint32_t new_links = new_node->layers[layer].num_links;
+ new_node->layers[layer].links[new_links] = neighbor;
+ new_node->layers[layer].num_links++;
+
+ // Update new node worst link.
+ hnsw_update_worst_neighbor_on_add(index,new_node,layer,new_links,dist);
+ }
+}
+
+/* This function implements node reconnection after a node deletion in HNSW.
+ * When a node is deleted, other nodes at the specified layer lose one
+ * connection (all the neighbors of the deleted node). This function attempts
+ * to pair such nodes together in a way that maximizes connection quality
+ * among the M nodes that were former neighbors of our deleted node.
+ *
+ * The algorithm works by first building a distance matrix among the nodes:
+ *
+ * N0 N1 N2 N3
+ * N0 0 1.2 0.4 0.9
+ * N1 1.2 0 0.8 0.5
+ * N2 0.4 0.8 0 1.1
+ * N3 0.9 0.5 1.1 0
+ *
+ * For each potential pairing (i,j) we compute a score that combines:
+ * 1. The direct cosine distance between the two nodes
+ * 2. The average distance to other nodes that would no longer be
+ * available for pairing if we select this pair
+ *
+ * We want to balance local node-to-node requirements and global requirements.
+ * For instance sometimes connecting A with B, while optimal, would leave
+ * C and D to be connected without other choices, and this could be a very
+ * bad connection. Maybe instead A and C and B and D are both relatively high
+ * quality connections.
+ *
+ * The formula used to calculate the score of each connection is:
+ *
+ * score[i,j] = W1*(2-distance[i,j]) + W2*((new_avg_i + new_avg_j)/2)
+ * where new_avg_x is the average of distances in row x excluding distance[i,j]
+ *
+ * So the score is directly proportional to the SIMILARITY of the two nodes
+ * and also directly proportional to the DISTANCE of the potential other
+ * connections that we lost by pairign i,j. So we have a cost for missed
+ * opportunities, or better, in this case, a reward if the missing
+ * opportunities are not so good (big average distance).
+ *
+ * W1 and W2 are weights (defaults: 0.7 and 0.3) that determine the relative
+ * importance of immediate connection quality vs future pairing potential.
+ *
+ * After the initial pairing phase, any nodes that couldn't be paired
+ * (due to odd count or existing connections) are handled by searching
+ * the broader graph using the standard HNSW neighbor selection logic.
+ */
+void hnsw_reconnect_nodes(HNSW *index, hnswNode **nodes, int count, uint32_t layer) {
+ if (count <= 0) return;
+ debugmsg("Reconnecting %d nodes\n", count);
+
+ /* Step 1: Build the distance matrix between all nodes.
+ * Since distance(i,j) = distance(j,i), we only compute the upper triangle
+ * and mirror it to the lower triangle. */
+ float *distances = hmalloc((unsigned long) count * count * sizeof(float));
+ if (!distances) return;
+
+ for (int i = 0; i < count; i++) {
+ distances[i*count + i] = 0; // Distance to self is 0
+ for (int j = i+1; j < count; j++) {
+ float dist = hnsw_distance(index, nodes[i], nodes[j]);
+ distances[i*count + j] = dist; // Upper triangle.
+ distances[j*count + i] = dist; // Lower triangle.
+ }
+ }
+
+ /* Step 2: Calculate row averages (will be used in scoring):
+ * please note that we just calculate row averages and not
+ * columns averages since the matrix is symmetrical, so those
+ * are the same: check the image in the top comment if you have any
+ * doubt about this. */
+ float *row_avgs = hmalloc(count * sizeof(float));
+ if (!row_avgs) {
+ hfree(distances);
+ return;
+ }
+
+ for (int i = 0; i < count; i++) {
+ float sum = 0;
+ int valid_count = 0;
+ for (int j = 0; j < count; j++) {
+ if (i != j) {
+ sum += distances[i*count + j];
+ valid_count++;
+ }
+ }
+ row_avgs[i] = valid_count ? sum / valid_count : 0;
+ }
+
+ /* Step 3: Build scoring matrix. What we do here is to combine how
+ * good is a given i,j nodes connection, with how badly connecting
+ * i,j will affect the remaining quality of connections left to
+ * pair the other nodes. */
+ float *scores = hmalloc((unsigned long) count * count * sizeof(float));
+ if (!scores) {
+ hfree(distances);
+ hfree(row_avgs);
+ return;
+ }
+
+ /* Those weights were obtained manually... No guarantee that they
+ * are optimal. However with these values the algorithm is certain
+ * better than its greedy version that just attempts to pick the
+ * best pair each time (verified experimentally). */
+ const float W1 = 0.7; // Weight for immediate distance.
+ const float W2 = 0.3; // Weight for future potential.
+
+ for (int i = 0; i < count; i++) {
+ for (int j = 0; j < count; j++) {
+ if (i == j) {
+ scores[i*count + j] = -1; // Invalid pairing.
+ continue;
+ }
+
+ // Check for existing connection between i and j.
+ int already_linked = 0;
+ for (uint32_t k = 0; k < nodes[i]->layers[layer].num_links; k++)
+ {
+ if (nodes[i]->layers[layer].links[k] == nodes[j]) {
+ scores[i*count + j] = -1; // Already linked.
+ already_linked = 1;
+ break;
+ }
+ }
+ if (already_linked) continue;
+
+ float dist = distances[i*count + j];
+
+ /* Calculate new averages excluding this pair.
+ * Handle edge case where we might have too few elements.
+ * Note that it would be not very smart to recompute the average
+ * each time scanning the row, we can remove the element
+ * and adjust the average without it. */
+ float new_avg_i = 0, new_avg_j = 0;
+ if (count > 2) {
+ new_avg_i = (row_avgs[i] * (count-1) - dist) / (count-2);
+ new_avg_j = (row_avgs[j] * (count-1) - dist) / (count-2);
+ }
+
+ /* Final weighted score: the more similar i,j, the better
+ * the score. The more distant are the pairs we lose by
+ * connecting i,j, the better the score. */
+ scores[i*count + j] = W1*(2-dist) + W2*((new_avg_i + new_avg_j)/2);
+ }
+ }
+
+ // Step 5: Pair nodes greedily based on scores.
+ int *used = hmalloc(count*sizeof(int));
+ memset(used,0,count*sizeof(int));
+ if (!used) {
+ hfree(distances);
+ hfree(row_avgs);
+ hfree(scores);
+ return;
+ }
+
+ /* Scan the matrix looking each time for the potential
+ * link with the best score. */
+ while(1) {
+ float max_score = -1;
+ int best_j = -1, best_i = -1;
+
+ // Seek best score i,j values.
+ for (int i = 0; i < count; i++) {
+ if (used[i]) continue; // Already connected.
+
+ /* No space left? Not possible after a node deletion but makes
+ * this function more future-proof. */
+ if (nodes[i]->layers[layer].num_links >=
+ nodes[i]->layers[layer].max_links) continue;
+
+ for (int j = 0; j < count; j++) {
+ if (i == j) continue; // Same node, skip.
+ if (used[j]) continue; // Already connected.
+ float score = scores[i*count + j];
+ if (score < 0) continue; // Invalid link.
+
+ /* If the target node has space, and its score is better
+ * than any other seen so far... remember it is the best. */
+ if (score > max_score &&
+ nodes[j]->layers[layer].num_links <
+ nodes[j]->layers[layer].max_links)
+ {
+ // Track the best connection found so far.
+ max_score = score;
+ best_j = j;
+ best_i = i;
+ }
+ }
+ }
+
+ // Possible link found? Connect i and j.
+ if (best_j != -1) {
+ debugmsg("[%d] linking %d with %d: %f\n", layer, (int)best_i, (int)best_j, max_score);
+ // Link i -> j.
+ int link_idx = nodes[best_i]->layers[layer].num_links;
+ nodes[best_i]->layers[layer].links[link_idx] = nodes[best_j];
+ nodes[best_i]->layers[layer].num_links++;
+
+ // Update worst distance if needed.
+ float dist = distances[best_i*count + best_j];
+ hnsw_update_worst_neighbor_on_add(index,nodes[best_i],layer,link_idx,dist);
+
+ // Link j -> i.
+ link_idx = nodes[best_j]->layers[layer].num_links;
+ nodes[best_j]->layers[layer].links[link_idx] = nodes[best_i];
+ nodes[best_j]->layers[layer].num_links++;
+
+ // Update worst distance if needed.
+ hnsw_update_worst_neighbor_on_add(index,nodes[best_j],layer,link_idx,dist);
+
+ // Mark connection as used.
+ used[best_i] = used[best_j] = 1;
+ } else {
+ break; // No more valid connections available.
+ }
+ }
+
+ /* Step 6: Handle remaining unpaired nodes using the standard HNSW
+ * neighbor selection. */
+ for (int i = 0; i < count; i++) {
+ if (used[i]) continue;
+
+ // Skip if node is already at max connections.
+ if (nodes[i]->layers[layer].num_links >=
+ nodes[i]->layers[layer].max_links)
+ continue;
+
+ debugmsg("[%d] Force linking %d\n", layer, i);
+
+ /* First, try with local nodes as candidates.
+ * Some candidate may have space. */
+ pqueue *candidates = pq_new(count);
+ if (!candidates) continue;
+
+ /* Add all the local nodes having some space as candidates
+ * to be linked with this node. */
+ for (int j = 0; j < count; j++) {
+ if (i != j && // Must not be itself.
+ nodes[j]->layers[layer].num_links < // Must not be full.
+ nodes[j]->layers[layer].max_links)
+ {
+ float dist = distances[i*count + j];
+ pq_push(candidates, nodes[j], dist);
+ }
+ }
+
+ /* Try local candidates first with aggressive = 1.
+ * So we will link only if there is space.
+ * We want one link more than the links we already have. */
+ uint32_t wanted_links = nodes[i]->layers[layer].num_links+1;
+ if (candidates->count > 0) {
+ select_neighbors(index, candidates, nodes[i], layer,
+ wanted_links, 1);
+ debugmsg("Final links after attempt with local nodes: %d (wanted: %d)\n", (int)nodes[i]->layers[layer].num_links, wanted_links);
+ }
+
+ // If still no connection, search the broader graph.
+ if (nodes[i]->layers[layer].num_links != wanted_links) {
+ debugmsg("No force linking possible with local candidates\n");
+ pq_free(candidates);
+
+ // Find entry point for target layer by descending through levels.
+ hnswNode *curr_ep = index->enter_point;
+ for (uint32_t lc = index->max_level; lc > layer; lc--) {
+ pqueue *results = search_layer(index, nodes[i], curr_ep, 1, lc, 0);
+ if (results) {
+ if (results->count > 0) {
+ curr_ep = pq_get_node(results,0);
+ }
+ pq_free(results);
+ }
+ }
+
+ if (curr_ep) {
+ /* Search this layer for candidates.
+ * Use the default EF_C in this case, since it's not an
+ * "insert" operation, and we don't know the user
+ * specified "EF". */
+ candidates = search_layer(index, nodes[i], curr_ep, HNSW_EF_C, layer, 0);
+ if (candidates) {
+ /* Try to connect with aggressiveness proportional to the
+ * node linking condition. */
+ int aggressiveness =
+ (nodes[i]->layers[layer].num_links > index->M / 2)
+ ? 1 : 2;
+ select_neighbors(index, candidates, nodes[i], layer,
+ wanted_links, aggressiveness);
+ debugmsg("Final links with broader search: %d (wanted: %d)\n", (int)nodes[i]->layers[layer].num_links, wanted_links);
+ pq_free(candidates);
+ }
+ }
+ } else {
+ pq_free(candidates);
+ }
+ }
+
+ // Cleanup.
+ hfree(distances);
+ hfree(row_avgs);
+ hfree(scores);
+ hfree(used);
+}
+
+/* This is an helper function in order to support node deletion.
+ * It's goal is just to:
+ *
+ * 1. Remove the node from the bidirectional links of neighbors in the graph.
+ * 2. Remove the node from the linked list of nodes.
+ * 3. Fix the entry point in the graph. We just select one of the neighbors
+ * of the deleted node at a lower level. If none is found, we do
+ * a full scan.
+ * 4. The node itself amd its aux value field are NOT freed. It's up to the
+ * caller to do it, by using hnsw_node_free().
+ * 5. The node associated value (node->value) is NOT freed.
+ *
+ * Why this function will not free the node? Because in node updates it
+ * could be a good idea to reuse the node allocation for different reasons
+ * (currently not implemented).
+ * In general it is more future-proof to be able to reuse the node if
+ * needed. Right now this library reuses the node only when links are
+ * not touched (see hnsw_update() for more information). */
+void hnsw_unlink_node(HNSW *index, hnswNode *node) {
+ if (!index || !node) return;
+
+ index->version++; // This node may be missing in an already compiled list
+ // of neighbors. Make optimistic concurrent inserts fail.
+
+ /* Remove all bidirectional links at each level.
+ * Note that in this implementation all the
+ * links are guaranteed to be bedirectional. */
+
+ /* For each level of the deleted node... */
+ for (uint32_t level = 0; level <= node->level; level++) {
+ /* For each linked node of the deleted node... */
+ for (uint32_t i = 0; i < node->layers[level].num_links; i++) {
+ hnswNode *linked = node->layers[level].links[i];
+ /* Find and remove the backlink in the linked node */
+ for (uint32_t j = 0; j < linked->layers[level].num_links; j++) {
+ if (linked->layers[level].links[j] == node) {
+ /* Remove by shifting remaining links left */
+ memmove(&linked->layers[level].links[j],
+ &linked->layers[level].links[j + 1],
+ (linked->layers[level].num_links - j - 1) * sizeof(hnswNode*));
+ linked->layers[level].num_links--;
+ hnsw_update_worst_neighbor_on_remove(index,linked,level,j);
+ break;
+ }
+ }
+ }
+ }
+
+ /* Update cursors pointing at this element. */
+ if (index->cursors) hnsw_cursor_element_deleted(index,node);
+
+ /* Update the previous node's next pointer. */
+ if (node->prev) {
+ node->prev->next = node->next;
+ } else {
+ /* If there's no previous node, this is the head. */
+ index->head = node->next;
+ }
+
+ /* Update the next node's prev pointer. */
+ if (node->next) node->next->prev = node->prev;
+
+ /* Update node count. */
+ index->node_count--;
+
+ /* If this node was the enter_point, we need to update it. */
+ if (node == index->enter_point) {
+ /* Reset entry point - we'll find a new one (unless the HNSW is
+ * now empty) */
+ index->enter_point = NULL;
+ index->max_level = 0;
+
+ /* Step 1: Try to find a replacement by scanning levels
+ * from top to bottom. Under normal conditions, if there is
+ * any other node at the same level, we have a link. Anyway
+ * we descend levels to find any neighbor at the higher level
+ * possible. */
+ for (int level = node->level; level >= 0; level--) {
+ if (node->layers[level].num_links > 0) {
+ index->enter_point = node->layers[level].links[0];
+ break;
+ }
+ }
+
+ /* Step 2: If no links were found at any level, do a full scan.
+ * This should never happen in practice if the HNSW is not
+ * empty. */
+ if (!index->enter_point) {
+ uint32_t new_max_level = 0;
+ hnswNode *current = index->head;
+
+ while (current) {
+ if (current != node && current->level >= new_max_level) {
+ new_max_level = current->level;
+ index->enter_point = current;
+ }
+ current = current->next;
+ }
+ }
+
+ /* Update max_level. */
+ if (index->enter_point)
+ index->max_level = index->enter_point->level;
+ }
+
+ /* Clear the node's links but don't free the node itself */
+ node->prev = node->next = NULL;
+}
+
+/* Higher level API for hnsw_unlink_node() + hnsw_reconnect_nodes() actual work.
+ * This will get the write lock, will delete the node, free it,
+ * reconnect the node neighbors among themselves, and unlock again.
+ * If free_value function pointer is not NULL, then the function provided is
+ * used to free node->value.
+ *
+ * The function returns 0 on error (inability to acquire the lock), otherwise
+ * 1 is returned. */
+int hnsw_delete_node(HNSW *index, hnswNode *node, void(*free_value)(void*value)) {
+ if (pthread_rwlock_wrlock(&index->global_lock) != 0) return 0;
+ hnsw_unlink_node(index,node);
+ if (free_value && node->value) free_value(node->value);
+
+ /* Relink all the nodes orphaned of this node link.
+ * Do it for all the levels. */
+ for (unsigned int j = 0; j <= node->level; j++) {
+ hnsw_reconnect_nodes(index, node->layers[j].links,
+ node->layers[j].num_links, j);
+ }
+ hnsw_node_free(node);
+ pthread_rwlock_unlock(&index->global_lock);
+ return 1;
+}
+
+/* ============================ Threaded API ================================
+ * Concurrent readers should use the following API to get a slot assigned
+ * (and a lock, too), do their read-only call, and unlock the slot.
+ *
+ * There is a reason why read operations don't implement opaque transparent
+ * locking directly on behalf of the user: when we return a result set
+ * with hnsw_search(), we report a set of nodes. The caller will do something
+ * with the nodes and the associated values, so the unlocking of the
+ * slot should happen AFTER the result was already used, otherwise we may
+ * have changes to the HNSW nodes as the result is being accessed. */
+
+/* Try to acquire a read slot. Returns the slot number (0 to HNSW_MAX_THREADS-1)
+ * on success, -1 on error (pthread mutex errors). */
+int hnsw_acquire_read_slot(HNSW *index) {
+ /* First try a non-blocking approach on all slots. */
+ for (uint32_t i = 0; i < HNSW_MAX_THREADS; i++) {
+ if (pthread_mutex_trylock(&index->slot_locks[i]) == 0) {
+ if (pthread_rwlock_rdlock(&index->global_lock) != 0) {
+ pthread_mutex_unlock(&index->slot_locks[i]);
+ return -1;
+ }
+ return i;
+ }
+ }
+
+ /* All trylock attempts failed, use atomic increment to select slot. */
+ uint32_t slot = index->next_slot++ % HNSW_MAX_THREADS;
+
+ /* Try to lock the selected slot. */
+ if (pthread_mutex_lock(&index->slot_locks[slot]) != 0) return -1;
+
+ /* Get read lock. */
+ if (pthread_rwlock_rdlock(&index->global_lock) != 0) {
+ pthread_mutex_unlock(&index->slot_locks[slot]);
+ return -1;
+ }
+
+ return slot;
+}
+
+/* Release a previously acquired read slot: note that it is important that
+ * nodes returned by hnsw_search() are accessed while the read lock is
+ * still active, to be sure that nodes are not freed. */
+void hnsw_release_read_slot(HNSW *index, int slot) {
+ if (slot < 0 || slot >= HNSW_MAX_THREADS) return;
+ pthread_rwlock_unlock(&index->global_lock);
+ pthread_mutex_unlock(&index->slot_locks[slot]);
+}
+
+/* ============================ Nodes insertion =============================
+ * We have an optimistic API separating the read-only candidates search
+ * and the write side (actual node insertion). We internally also use
+ * this API to provide the plain hnsw_insert() function for code unification. */
+
+struct InsertContext {
+ pqueue *level_queues[HNSW_MAX_LEVEL]; /* Candidates for each level. */
+ hnswNode *node; /* Pre-allocated node ready for insertion */
+ uint64_t version; /* Index version at preparation time. This is used
+ * for CAS-like locking during change commit. */
+};
+
+/* Optimistic insertion API.
+ *
+ * WARNING: Note that this is an internal function: users should call
+ * hnsw_prepare_insert() instead.
+ *
+ * This is how it works: you use hnsw_prepare_insert() and it will return
+ * a context where good candidate neighbors are already pre-selected.
+ * This step only uses read locks.
+ *
+ * Then finally you try to actually commit the new node with
+ * hnsw_try_commit_insert(): this time we will require a write lock, but
+ * for less time than it would be otherwise needed if using directly
+ * hnsw_insert(). When you try to commit the write, if no node was deleted in
+ * the meantime, your operation will succeed, otherwise it will fail, and
+ * you should try to just use the hnsw_insert() API, since there is
+ * contention.
+ *
+ * See hnsw_node_new() for information about 'vector' and 'qvector'
+ * arguments, and which one to pass. */
+InsertContext *hnsw_prepare_insert_nolock(HNSW *index, const float *vector,
+ const int8_t *qvector, float qrange, uint64_t id,
+ int slot, int ef)
+{
+ InsertContext *ctx = hmalloc(sizeof(*ctx));
+ if (!ctx) return NULL;
+
+ memset(ctx, 0, sizeof(*ctx));
+ ctx->version = index->version;
+
+ /* Crete a new node that we may be able to insert into the
+ * graph later, when calling the commit function. */
+ uint32_t level = random_level();
+ ctx->node = hnsw_node_new(index, id, vector, qvector, qrange, level, 1);
+ if (!ctx->node) {
+ hfree(ctx);
+ return NULL;
+ }
+
+ hnswNode *curr_ep = index->enter_point;
+
+ /* Empty graph, no need to collect candidates. */
+ if (curr_ep == NULL) return ctx;
+
+ /* Phase 1: Find good entry point on the highest level of the new
+ * node we are going to insert. */
+ for (unsigned int lc = index->max_level; lc > level; lc--) {
+ pqueue *results = search_layer(index, ctx->node, curr_ep, 1, lc, slot);
+
+ if (results) {
+ if (results->count > 0) curr_ep = pq_get_node(results,0);
+ pq_free(results);
+ }
+ }
+
+ /* Phase 2: Collect a set of potential connections for each layer of
+ * the new node. */
+ for (int lc = MIN(level, index->max_level); lc >= 0; lc--) {
+ pqueue *candidates =
+ search_layer(index, ctx->node, curr_ep, ef, lc, slot);
+
+ if (!candidates) continue;
+ curr_ep = (candidates->count > 0) ? pq_get_node(candidates,0) : curr_ep;
+ ctx->level_queues[lc] = candidates;
+ }
+
+ return ctx;
+}
+
+/* External API for hnsw_prepare_insert_nolock(), handling locking. */
+InsertContext *hnsw_prepare_insert(HNSW *index, const float *vector,
+ const int8_t *qvector, float qrange, uint64_t id,
+ int ef)
+{
+ InsertContext *ctx;
+ int slot = hnsw_acquire_read_slot(index);
+ ctx = hnsw_prepare_insert_nolock(index,vector,qvector,qrange,id,slot,ef);
+ hnsw_release_read_slot(index,slot);
+ return ctx;
+}
+
+/* Free an insert context and all its resources. */
+void hnsw_free_insert_context(InsertContext *ctx) {
+ if (!ctx) return;
+ for (uint32_t i = 0; i < HNSW_MAX_LEVEL; i++) {
+ if (ctx->level_queues[i]) pq_free(ctx->level_queues[i]);
+ }
+ if (ctx->node) hnsw_node_free(ctx->node);
+ hfree(ctx);
+}
+
+/* Commit a prepared insert operation. This function is a low level API that
+ * should not be called by the user. See instead hnsw_try_commit_insert(), that
+ * will perform the CAS check and acquire the write lock.
+ *
+ * See the top comment in hnsw_prepare_insert() for more information
+ * on the optimistic insertion API.
+ *
+ * This function can't fail and always returns the pointer to the
+ * just inserted node. Out of memory is not possible since no critical
+ * allocation is never performed in this code path: we populate links
+ * on already allocated nodes. */
+hnswNode *hnsw_commit_insert_nolock(HNSW *index, InsertContext *ctx, void *value) {
+ hnswNode *node = ctx->node;
+ node->value = value;
+
+ /* Handle first node case. */
+ if (index->enter_point == NULL) {
+ index->version++; // First node, make concurrent inserts fail.
+ index->enter_point = node;
+ index->max_level = node->level;
+ hnsw_add_node(index, node);
+ ctx->node = NULL; // So hnsw_free_insert_context() will not free it.
+ hnsw_free_insert_context(ctx);
+ return node;
+ }
+
+ /* Connect the node with near neighbors at each level. */
+ for (int lc = MIN(node->level,index->max_level); lc >= 0; lc--) {
+ if (ctx->level_queues[lc] == NULL) continue;
+
+ /* Try to provide index->M connections to our node. The call
+ * is not guaranteed to be able to provide all the links we would
+ * like to have for the new node: they must be bi-directional, obey
+ * certain quality checks, and so forth, so later there are further
+ * calls to force the hand a bit if needed.
+ *
+ * Let's start with aggressiveness = 0. */
+ select_neighbors(index, ctx->level_queues[lc], node, lc, index->M, 0);
+
+ /* Layer 0 and too few connections? Let's be more aggressive. */
+ if (lc == 0 && node->layers[0].num_links < index->M/2) {
+ select_neighbors(index, ctx->level_queues[lc], node, lc,
+ index->M, 1);
+
+ /* Still too few connections? Let's go to
+ * aggressiveness level '2' in linking strategy. */
+ if (node->layers[0].num_links < index->M/4) {
+ select_neighbors(index, ctx->level_queues[lc], node, lc,
+ index->M/4, 2);
+ }
+ }
+ }
+
+ /* If new node level is higher than current max, update entry point. */
+ if (node->level > index->max_level) {
+ index->version++; // Entry point changed, make concurrent inserts fail.
+ index->enter_point = node;
+ index->max_level = node->level;
+ }
+
+ /* Add node to the linked list. */
+ hnsw_add_node(index, node);
+ ctx->node = NULL; // So hnsw_free_insert_context() will not free the node.
+ hnsw_free_insert_context(ctx);
+ return node;
+}
+
+/* If the context obtained with hnsw_prepare_insert() is still valid
+ * (nodes not deleted in the meantime) then add the new node to the HNSW
+ * index and return its pointer. Otherwise NULL is returned and the operation
+ * should be either performed with the blocking API hnsw_insert() or attempted
+ * again. */
+hnswNode *hnsw_try_commit_insert(HNSW *index, InsertContext *ctx, void *value) {
+ /* Check if the version changed since preparation. Note that we
+ * should access index->version under the write lock in order to
+ * be sure we can safely commit the write: this is just a fast-path
+ * in order to return ASAP without acquiring the write lock in case
+ * the version changed. */
+ if (ctx->version != index->version) {
+ hnsw_free_insert_context(ctx);
+ return NULL;
+ }
+
+ /* Try to acquire write lock. */
+ if (pthread_rwlock_wrlock(&index->global_lock) != 0) {
+ hnsw_free_insert_context(ctx);
+ return NULL;
+ }
+
+ /* Check version again under write lock. */
+ if (ctx->version != index->version) {
+ pthread_rwlock_unlock(&index->global_lock);
+ hnsw_free_insert_context(ctx);
+ return NULL;
+ }
+
+ /* Commit the change: note that it's up to hnsw_commit_insert_nolock()
+ * to free the insertion context. */
+ hnswNode *node = hnsw_commit_insert_nolock(index, ctx, value);
+
+ /* Release the write lock. */
+ pthread_rwlock_unlock(&index->global_lock);
+ return node;
+}
+
+/* Insert a new element into the graph.
+ * See hnsw_node_new() for information about 'vector' and 'qvector'
+ * arguments, and which one to pass.
+ *
+ * Return NULL on out of memory during insert. Otherwise the newly
+ * inserted node pointer is returned. */
+hnswNode *hnsw_insert(HNSW *index, const float *vector, const int8_t *qvector, float qrange, uint64_t id, void *value, int ef) {
+ /* Write lock. We acquire the write lock even for the prepare()
+ * operation (that is a read-only operation) since we want this function
+ * to don't fail in the check-and-set stage of commit().
+ *
+ * Basically here we are using the optimistic API in a non-optimistinc
+ * way in order to have a single insertion code in the implementation. */
+ if (pthread_rwlock_wrlock(&index->global_lock) != 0) return NULL;
+
+ // Prepare the insertion - note we pass slot 0 since we're single threaded.
+ InsertContext *ctx = hnsw_prepare_insert_nolock(index, vector, qvector,
+ qrange, id, 0, ef);
+ if (!ctx) {
+ pthread_rwlock_unlock(&index->global_lock);
+ return NULL;
+ }
+
+ // Commit the prepared insertion without version checking.
+ hnswNode *node = hnsw_commit_insert_nolock(index, ctx, value);
+
+ // Release write lock and return our node pointer.
+ pthread_rwlock_unlock(&index->global_lock);
+ return node;
+}
+
+/* Helper function for qsort call in hnsw_should_reuse_node(). */
+static int compare_floats(const float *a, const float *b) {
+ if (*a < *b) return 1;
+ if (*a > *b) return -1;
+ return 0;
+}
+
+/* This function determines if a node can be reused with a new vector by:
+ *
+ * 1. Computing average of worst 25% of current distances.
+ * 2. Checking if at least 50% of new distances stay below this threshold.
+ * 3. Requiring a minimum number of links for the check to be meaningful.
+ *
+ * This check is useful when we want to just update a node that already
+ * exists in the graph. Often the new vector is a learned embedding generated
+ * by some model, and the embedding represents some document that perhaps
+ * changed just slightly compared to the past, so the new embedding will
+ * be very nearby. We need to find a way do determine if the current node
+ * neighbors (practically speaking its location in the grapb) are good
+ * enough even with the new vector.
+ *
+ * XXX: this function needs improvements: successive updates to the same
+ * node with more and more distant vectors will make the node drift away
+ * from its neighbors. One of the additional metrics used could be
+ * neighbor-to-neighbor distance, that represents a more absolute check
+ * of fit for the new vector. */
+int hnsw_should_reuse_node(HNSW *index, hnswNode *node, int is_normalized, const float *new_vector) {
+ /* Step 1: Not enough links? Advice to avoid reuse. */
+ const uint32_t min_links_for_reuse = 4;
+ uint32_t layer0_connections = node->layers[0].num_links;
+ if (layer0_connections < min_links_for_reuse) return 0;
+
+ /* Step2: get all current distances and run our heuristic. */
+ float *old_distances = hmalloc(sizeof(float) * layer0_connections);
+ if (!old_distances) return 0;
+
+ // Temporary node with the new vector, to simplify the next logic.
+ hnswNode tmp_node;
+ if (hnsw_init_tmp_node(index,&tmp_node,is_normalized,new_vector) == 0) {
+ hfree(old_distances);
+ return 0;
+ }
+
+ /* Get old dinstances and sort them to access the 25% worst
+ * (bigger) ones. */
+ for (uint32_t i = 0; i < layer0_connections; i++) {
+ old_distances[i] = hnsw_distance(index, node, node->layers[0].links[i]);
+ }
+ qsort(old_distances, layer0_connections, sizeof(float),
+ (int (*)(const void*, const void*))(&compare_floats));
+
+ uint32_t count = (layer0_connections+3)/4; // 25% approx to larger int.
+ if (count > layer0_connections) count = layer0_connections; // Futureproof.
+ float worst_avg = 0;
+
+ // Compute average of 25% worst dinstances.
+ for (uint32_t i = 0; i < count; i++) worst_avg += old_distances[i];
+ worst_avg /= count;
+ hfree(old_distances);
+
+ // Count how many new distances stay below the threshold.
+ uint32_t good_distances = 0;
+ for (uint32_t i = 0; i < layer0_connections; i++) {
+ float new_dist = hnsw_distance(index, &tmp_node, node->layers[0].links[i]);
+ if (new_dist <= worst_avg) good_distances++;
+ }
+ hnsw_free_tmp_node(&tmp_node,new_vector);
+
+ /* At least 50% of the nodes should pass our quality test, for the
+ * node to be reused. */
+ return good_distances >= layer0_connections/2;
+}
+
+/**
+ * Return a random node from the HNSW graph.
+ *
+ * This function performs a random walk starting from the entry point,
+ * using only level 0 connections for navigation. It uses log^2(N) steps
+ * to ensure proper mixing time.
+ */
+
+hnswNode *hnsw_random_node(HNSW *index, int slot) {
+ if (index->node_count == 0 || index->enter_point == NULL)
+ return NULL;
+
+ (void)slot; // Unused, but we need the caller to acquire the lock.
+
+ /* First phase: descend from max level to level 0 taking random paths.
+ * Note that we don't need a more conservative log^2(N) steps for
+ * proper mixing, since we already descend to a random cluster here. */
+ hnswNode *current = index->enter_point;
+ for (uint32_t level = index->max_level; level > 0; level--) {
+ /* If current node doesn't have this level or no links, continue
+ * to lower level. */
+ if (current->level < level || current->layers[level].num_links == 0)
+ continue;
+
+ /* Choose random neighbor at this level. */
+ uint32_t rand_neighbor = rand() % current->layers[level].num_links;
+ current = current->layers[level].links[rand_neighbor];
+ }
+
+ /* Second phase: at level 0, take log(N) * c random steps. */
+ const int c = 3; // Multiplier for more thorough exploration.
+ double logN = log2(index->node_count + 1);
+ uint32_t num_walks = (uint32_t)(logN * c);
+
+ /* Avoid the ping-pong effect: imagine there are just two nodes and
+ * the number of walks selected is even. We will select always the
+ * first element of the graph; conversely, if it is odd, we will always
+ * select the other element. One way to add more selection randomness is
+ * to randomly add '1' or '0' to the number of walks to perform. */
+ num_walks += rand() & 1;
+
+ // Perform random walk at level 0.
+ for (uint32_t i = 0; i < num_walks; i++) {
+ if (current->layers[0].num_links == 0) return current;
+
+ // Choose random neighbor.
+ uint32_t rand_neighbor = rand() % current->layers[0].num_links;
+ current = current->layers[0].links[rand_neighbor];
+ }
+ return current;
+}
+
+/* ============================= Serialization ==============================
+ *
+ * TO SERIALIZE
+ * ============
+ *
+ * To serialize on disk, you need to persist the vector dimension, number
+ * of elements, and the quantization type index->quant_type. These are
+ * global values for the whole index.
+ *
+ * Then, to serialize each node:
+ *
+ * call hnsw_serialize_node() with each node you find in the linked list
+ * of nodes, starting at index->head (each node has a next pointer).
+ * The function will return an hnswSerNode structure, you will need
+ * to store the following on disk (for each node):
+ *
+ * - The sernode->vector data, that is sernode->vector_size bytes.
+ * - The sernode->params array, that points to an array of uint64_t
+ * integers. There are sernode->params_count total items. These
+ * parameters contain everything there is to need about your node: how
+ * many levels it has, its ID, the list of neighbors for each level (as node
+ * IDs), and so forth.
+ *
+ * You need to to save your own node->value in some way as well, but it already
+ * belongs to the user of the API, since, for this library, it's just a pointer,
+ * so the user should know how to serialized its private data.
+ *
+ * RELOADING FROM DISK / NET
+ * =========================
+ *
+ * When reloading nodes, you first load the index vector dimension and
+ * quantization type, and create the index with:
+ *
+ * HNSW *hnsw_new(uint32_t vector_dim, uint32_t quant_type);
+ *
+ * Then you load back, for each node (you stored how many nodes you had)
+ * the vector and the params array / count.
+ * You also load the value associated with your node.
+ *
+ * At this point you add back the loaded elements into the index with:
+ *
+ * hnsw_insert_serialized(HNSW *index, void *vector, uint64_t params,
+ * uint32_t params_len, void *value);
+ *
+ * Once you added all the nodes back, you need to resolve the pointers
+ * (since so far they are added just with the node IDs as reference), so
+ * you call:
+ *
+ * hnsw_deserialize_index(index);
+ *
+ * The index is now ready to be used like if it has been always in memory.
+ *
+ * DESIGN NOTES
+ * ============
+ *
+ * Why this API does not just give you a binary blob to save? Because in
+ * many systems (and in Redis itself) to save integers / floats can have
+ * more interesting encodings that just storing a 64 bit value. Many vector
+ * indexes will be small, and their IDs will be small numbers, so the storage
+ * system can exploit that and use less disk space, less network bandwidth
+ * and so forth.
+ *
+ * How is the data stored in these arrays of numbers? Oh well, we have
+ * things that are obviously numbers like node ID, number of levels for the
+ * node and so forth. Also each of our nodes have an unique incremental ID,
+ * so we can store a node set of links in terms of linked node IDs. This
+ * data is put directly in the loaded node pointer space! We just cast the
+ * integer to the pointer (so THIS IS NOT SAFE for 32 bit systems). Then
+ * we want to translate such IDs into pointers. To do that, we build an
+ * hash table, then scan all the nodes again and fix all the links converting
+ * the ID to the pointer. */
+
+/* History of serialization versions:
+ * version 0: the first implementation, lacking worst node id/info.
+ * version 1: includes worst link id/info. */
+#define HNSW_SERIALIZATION_VERSION 1
+
+/* This is a special worst link index that is set when loading a serialized
+ * node with version 0 (this version of the serialization lacked explicit
+ * information about the worst link index/distance). This way, later, the
+ * function that fixes a deserialized index will know to compute the worst
+ * index info at runtime. */
+#define HNSW_SER_WORSTLINK_MISSING UINT32_MAX
+
+/* Return the serialized node information as specified in the top comment
+ * above. Note that the returned information is true as long as the node
+ * provided is not deleted or modified, so this function should be called
+ * when there are no concurrent writes.
+ *
+ * The function hnsw_serialize_node() should be called in order to
+ * free the result of this function. */
+hnswSerNode *hnsw_serialize_node(HNSW *index, hnswNode *node) {
+ /* The first step is calculating the number of uint64_t parameters
+ * that we need in order to serialize the node. */
+ uint32_t num_params = 0;
+ num_params += 2; // node ID, number of layers.
+ for (uint32_t i = 0; i <= node->level; i++) {
+ num_params += 2; // max_links and num_links info for this layer.
+ num_params += node->layers[i].num_links; // The IDs of linked nodes.
+ num_params += 1; // worst link id/distance parameter.
+ }
+
+ /* We use another 64bit value to store two floats that are about
+ * the vector: l2 and quantization range (that is only used if the
+ * vector is quantized). */
+ num_params++;
+
+ /* Allocate the return object and the parameters array. */
+ hnswSerNode *sn = hmalloc(sizeof(hnswSerNode));
+ if (sn == NULL) return NULL;
+ sn->params = hmalloc(sizeof(uint64_t)*num_params);
+ if (sn->params == NULL) {
+ hfree(sn);
+ return NULL;
+ }
+
+ /* Fill data. */
+ sn->params_count = num_params;
+ sn->vector = node->vector;
+ sn->vector_size = hnsw_quants_bytes(index);
+
+ uint32_t param_idx = 0;
+ sn->params[param_idx++] = node->id;
+ /* The second parameter contains information about the serialization
+ * version of this node, the node level and some unused field:
+ *
+ * +--------+--------+--------+--------+
+ * |VVVVVVVV|........|........|LLLLLLLL|
+ * +--------+--------+--------+--------+
+ *
+ * V is the version, 8 bits.
+ * L is the node level, 8 bits (but actually 16 is the max so far).
+ * The middle two bytes are reserved for future uses. */
+ sn->params[param_idx] = node->level & 0xff;
+ sn->params[param_idx] |= HNSW_SERIALIZATION_VERSION << 24;
+ param_idx++;
+ for (uint32_t i = 0; i <= node->level; i++) {
+ sn->params[param_idx++] = node->layers[i].num_links;
+ sn->params[param_idx++] = node->layers[i].max_links;
+ for (uint32_t j = 0; j < node->layers[i].num_links; j++) {
+ sn->params[param_idx++] = node->layers[i].links[j]->id;
+ }
+ /* Since version 1: pack and store worst_idx and worst_distance. */
+ uint32_t worst_distance_bits;
+ memcpy(&worst_distance_bits, &node->layers[i].worst_distance,
+ sizeof(float));
+ uint64_t wi =
+ (((uint64_t)worst_distance_bits) << 32) | node->layers[i].worst_idx;
+ sn->params[param_idx++] = wi;
+ }
+
+ /* Store l2 and range as uint32_t, in a way that is endian-safe.
+ * Note that in big endian archs both are reversed: integers and
+ * also the bytes of floats, so they will match. */
+ uint64_t l2_and_range;
+ uint32_t l2_bits, range_bits;
+ memcpy(&l2_bits,&node->l2,sizeof(float));
+ memcpy(&range_bits,&node->quants_range,sizeof(float));
+ l2_and_range = ((uint64_t)range_bits<<32) | l2_bits;
+
+ sn->params[param_idx++] = l2_and_range;
+
+ /* Better safe than sorry: */
+ assert(param_idx == num_params);
+ return sn;
+}
+
+/* This is needed in order to free hnsw_serialize_node() returned
+ * structure. */
+void hnsw_free_serialized_node(hnswSerNode *sn) {
+ hfree(sn->params);
+ hfree(sn);
+}
+
+/* Load a serialized node. See the top comment in this section of code
+ * for the documentation about how to use this.
+ *
+ * The function returns NULL both on out of memory and if the remaining
+ * parameters length does not match the number of links or other items
+ * to load. */
+hnswNode *hnsw_insert_serialized(HNSW *index, void *vector, uint64_t *params, uint32_t params_len, void *value)
+{
+ if (params_len < 2) return NULL;
+
+ uint64_t id = params[0];
+ /* Check the node serialization function for the specific layout
+ * of param[1] fields. */
+ uint32_t level = params[1] & 0xff; // Node level.
+ uint32_t version = (params[1] & 0xff000000) >> 24; // Format version.
+
+ if (version > HNSW_SERIALIZATION_VERSION) return NULL;
+ int has_worst_link_info = version > 0;
+
+ /* Keep track of maximum ID seen while loading. */
+ if (id >= index->last_id) index->last_id = id;
+
+ /* Create node, passing vector data directly based on quantization type. */
+ hnswNode *node;
+ if (index->quant_type != HNSW_QUANT_NONE) {
+ node = hnsw_node_new(index, id, NULL, vector, 0, level, 0);
+ } else {
+ node = hnsw_node_new(index, id, vector, NULL, 0, level, 0);
+ }
+ if (!node) return NULL;
+
+ /* Load params array into the node. */
+ uint32_t param_idx = 2;
+ for (uint32_t i = 0; i <= level; i++) {
+ /* Sanity check. */
+ if (param_idx + 2 + has_worst_link_info > params_len) {
+ hnsw_node_free(node);
+ return NULL;
+ }
+
+ uint32_t num_links = params[param_idx++];
+ uint32_t max_links = params[param_idx++];
+
+ /* Sanity check: links should be less than max links and
+ * in general a reasonable amount. */
+ if (num_links > max_links || max_links > HNSW_MAX_M*4) {
+ hnsw_node_free(node);
+ return NULL;
+ }
+
+ /* If max_links is larger than current allocation, reallocate.
+ * It could happen in select_neighbors() that we over-allocate the
+ * node under very unlikely to happen conditions. */
+ if (max_links > node->layers[i].max_links) {
+ hnswNode **new_links = hrealloc(node->layers[i].links,
+ sizeof(hnswNode*) * max_links);
+ if (!new_links) {
+ hnsw_node_free(node);
+ return NULL;
+ }
+ node->layers[i].links = new_links;
+ node->layers[i].max_links = max_links;
+ }
+ node->layers[i].num_links = num_links;
+
+ /* Sanity check. */
+ if (param_idx + num_links + has_worst_link_info > params_len) {
+ hnsw_node_free(node);
+ return NULL;
+ }
+
+ /* Fill links for this layer with the IDs. Note that this
+ * is going to not work in 32 bit systems. Deleting / adding-back
+ * nodes can produce IDs larger than 2^32-1 even if we can't never
+ * fit more than 2^32 nodes in a 32 bit system. */
+ for (uint32_t j = 0; j < num_links; j++)
+ node->layers[i].links[j] = (hnswNode*)params[param_idx++];
+
+ if (has_worst_link_info) {
+ uint64_t wi = params[param_idx++];
+ uint32_t worst_idx = wi & 0xffffffff;
+ uint32_t worst_distance_bits = wi >> 32;
+ float worst_distance;
+ memcpy(&worst_distance,&worst_distance_bits,sizeof(float));
+ node->layers[i].worst_idx = worst_idx;
+ node->layers[i].worst_distance = worst_distance;
+
+ // Sanity check the worst ID range.
+ if (node->layers[i].num_links > 0 &&
+ node->layers[i].worst_idx >= node->layers[i].num_links)
+ {
+ hnsw_node_free(node);
+ return NULL;
+ }
+ } else {
+ node->layers[i].worst_idx = HNSW_SER_WORSTLINK_MISSING;
+ node->layers[i].worst_distance = 0;
+ }
+ }
+
+ /* Get l2 and quantization range. */
+ if (param_idx >= params_len) {
+ hnsw_node_free(node);
+ return NULL;
+ }
+
+ /* Load l2 and range packed into an uint64_t in an endian safe way. */
+ uint64_t l2_and_range = params[param_idx];
+ uint32_t l2_bits, range_bits;
+ l2_bits = l2_and_range & 0xffffffff;
+ range_bits = l2_and_range >> 32;
+ memcpy(&node->l2, &l2_bits, sizeof(float));
+ memcpy(&node->quants_range, &range_bits, sizeof(float));
+
+ node->value = value;
+ hnsw_add_node(index, node);
+
+ /* Keep track of higher node level and set the entry point to the
+ * greatest level node seen so far: thanks to this check we don't
+ * need to remember what our entry point was during serialization. */
+ if (index->enter_point == NULL || level > index->max_level) {
+ index->max_level = level;
+ index->enter_point = node;
+ }
+ return node;
+}
+
+/* Integer hashing, used by hnsw_deserialize_index().
+ * MurmurHash3's 64-bit finalizer function. */
+uint64_t hnsw_hash_node_id(uint64_t id) {
+ id ^= id >> 33;
+ id *= 0xff51afd7ed558ccd;
+ id ^= id >> 33;
+ id *= 0xc4ceb9fe1a85ec53;
+ id ^= id >> 33;
+ return id;
+}
+
+/* Helper for duplicated link detection in hnsw_deserialize_index(). */
+static int qsort_compare_pointers(const void *aptr, const void *bptr) {
+ uintptr_t a = *((uintptr_t*)aptr);
+ uintptr_t b = *((uintptr_t*)bptr);
+ if (a > b) return 1;
+ if (a < b) return -1;
+ return 0;
+}
+
+/* Fix pointers of neighbors nodes: after loading the serialized nodes, the
+ * neighbors links are just IDs (casted to pointers), instead of the actual
+ * pointers. We need to resolve IDs into pointers.
+ *
+ * The two integers salt0 and salt1 are used to make the internal state
+ * of the function unguessable to an external attacker, in order to protect
+ * from corruptions. Show be two random numbers from /dev/urandom if possible
+ * otherwise can be just 0,0 if the application is not security critical and
+ * never processes untrusted inputs.
+ *
+ * Return 0 on error (out of memory or some ID that can't be resolved), 1 on
+ * success. */
+int hnsw_deserialize_index(HNSW *index, uint64_t salt0, uint64_t salt1) {
+ /* We will use simple linear probing, so over-allocating is a good
+ * idea: anyway this flat array of pointers will consume a fraction
+ * of the memory of the loaded index. */
+ uint64_t min_size = index->node_count*2;
+ uint64_t table_size = 1;
+ while(table_size < min_size) table_size <<= 1;
+
+ hnswNode **table = hmalloc(sizeof(hnswNode*) * table_size);
+ if (table == NULL) return 0;
+ memset(table,0,sizeof(hnswNode*) * table_size);
+
+ /* First pass: populate the ID -> pointer hash table. */
+ hnswNode *node = index->head;
+ while(node) {
+ uint64_t bucket = hnsw_hash_node_id(node->id) & (table_size-1);
+ for (uint64_t j = 0; j < table_size; j++) {
+ if (table[bucket] == NULL) {
+ table[bucket] = node;
+ break;
+ }
+ bucket = (bucket+1) & (table_size-1);
+ }
+ node = node->next;
+ }
+
+ /* Second pass: fix pointers of all the neighbors links.
+ * As we scan and fix the links, we also compute the accumulator
+ * register "reciprocal", that is used in order to guarantee that all
+ * the links are reciprocal.
+ *
+ * This is how it works, we hash (using a strong hash function) the
+ * following key for each link that we see from A to B (or vice versa):
+ *
+ * hash(salt || A || B || link-level)
+ *
+ * We always sort A and B, so the same link from A to B and from B to A
+ * will hash the same. The we xor the result into the 128 bit accumulator.
+ * If each link has its own backlink, the accumulator is guaranteed to
+ * be zero at the end.
+ *
+ * Collisions are extremely unlikely to happen, and an external attacker
+ * can't easily control the hash function output, since the salt is
+ * unknown, and also there would be to control the pointers.
+ *
+ * This algorithm is O(1) for each node so it is basically free for
+ * us, as we scan the list of nodes, and runs on constant and very
+ * small memory. */
+ uint64_t accumulator[2] = {0,0};
+
+ node = index->head; // Rewind.
+ while(node) {
+ uint64_t this_node_id = node->id;
+ for (uint32_t i = 0; i <= node->level; i++) {
+ // Check if there are duplicated links: those are
+ // also corruptions of the on-disk serialization format.
+ if (node->layers[i].num_links > 0) {
+ qsort(node->layers[i].links, node->layers[i].num_links,
+ sizeof(void*), qsort_compare_pointers);
+ for (uint32_t j = 0; j < node->layers[i].num_links-1; j++) {
+ if (node->layers[i].links[j] == node->layers[i].links[j+1])
+ goto corrupted;
+ }
+ }
+
+ // Resolve pointers.
+ for (uint32_t j = 0; j < node->layers[i].num_links; j++) {
+ uint64_t linked_id = (uint64_t) node->layers[i].links[j];
+
+ // We can't link to our own node.
+ if (linked_id == this_node_id) goto corrupted;
+
+ // Compute accumulator for reciprocal links check.
+ uint64_t mixed_h1, mixed_h2;
+ secure_pair_mixer_128(salt0, salt1, this_node_id, linked_id, (uint64_t)i, &mixed_h1, &mixed_h2);
+
+ accumulator[0] ^= mixed_h1;
+ accumulator[1] ^= mixed_h2;
+
+ // Fix links.
+ uint64_t bucket = hnsw_hash_node_id(linked_id) & (table_size-1);
+ hnswNode *neighbor = NULL;
+ for (uint64_t k = 0; k < table_size; k++) {
+ if (table[bucket] && table[bucket]->id == linked_id) {
+ neighbor = table[bucket];
+ break;
+ }
+ bucket = (bucket+1) & (table_size-1);
+ }
+
+ /* The neighbor must exist and also exist at the right
+ * level. */
+ if (neighbor == NULL || neighbor->level < i) {
+ /* Unresolved link! Either a bug in this code
+ * or broken serialization data. */
+ goto corrupted;
+ }
+ node->layers[i].links[j] = neighbor;
+ }
+
+ /* The worst link information was missing from older
+ * serialization formats. Compute it on the fly if needed. */
+ if (node->layers[i].worst_idx == HNSW_SER_WORSTLINK_MISSING) {
+ hnsw_update_worst_neighbor(index,node,i);
+ }
+ }
+ node = node->next;
+ }
+
+ /* Check that links are reciprocal, otherwise fail. */
+ if (accumulator[0] || accumulator[1]) goto corrupted;
+
+ /* Everything fine. Return success. */
+ hfree(table);
+ return 1;
+
+corrupted:
+ /* Some corruption error detected. */
+ hfree(table);
+ return 0;
+}
+
+/* ================================ Iterator ================================ */
+
+/* Get a cursor that can be used as argument of hnsw_cursor_next() to iterate
+ * all the elements that remain there from the start to the end of the
+ * iteration, excluding newly added elements.
+ *
+ * The function returns NULL on out of memory. */
+hnswCursor *hnsw_cursor_init(HNSW *index) {
+ if (pthread_rwlock_wrlock(&index->global_lock) != 0) return NULL;
+ hnswCursor *cursor = hmalloc(sizeof(*cursor));
+ if (cursor == NULL) {
+ pthread_rwlock_unlock(&index->global_lock);
+ return NULL;
+ }
+ cursor->index = index;
+ cursor->next = index->cursors;
+ cursor->current = index->head;
+ index->cursors = cursor;
+ pthread_rwlock_unlock(&index->global_lock);
+ return cursor;
+}
+
+/* Free the cursor. Can be called both at the end of the iteration, when
+ * hnsw_cursor_next() returned NULL, or before. */
+void hnsw_cursor_free(hnswCursor *cursor) {
+ HNSW *index = cursor->index;
+ if (pthread_rwlock_wrlock(&index->global_lock) != 0) {
+ // No easy way to recover from that. We will leak memory.
+ return;
+ }
+
+ hnswCursor *x = index->cursors;
+ hnswCursor *prev = NULL;
+ while(x) {
+ if (x == cursor) {
+ if (prev)
+ prev->next = cursor->next;
+ else
+ index->cursors = cursor->next;
+ hfree(cursor);
+ break;
+ }
+ prev = x;
+ x = x->next;
+ }
+ pthread_rwlock_unlock(&index->global_lock);
+}
+
+/* Acquire a lock to use the cursor. Returns 1 if the lock was acquired
+ * with success, otherwise zero is returned. The returned element is
+ * protected after calling hnsw_cursor_next() for all the time required to
+ * access it, then hnsw_cursor_release_lock() should be called in order
+ * to unlock the HNSW index. */
+int hnsw_cursor_acquire_lock(hnswCursor *cursor) {
+ return pthread_rwlock_rdlock(&cursor->index->global_lock) == 0;
+}
+
+/* Release the cursor lock, see hnsw_cursor_acquire_lock() top comment
+ * for more information. */
+void hnsw_cursor_release_lock(hnswCursor *cursor) {
+ pthread_rwlock_unlock(&cursor->index->global_lock);
+}
+
+/* Return the next element of the HNSW. See hnsw_cursor_init() for
+ * the guarantees of the function. */
+hnswNode *hnsw_cursor_next(hnswCursor *cursor) {
+ hnswNode *ret = cursor->current;
+ if (ret) cursor->current = ret->next;
+ return ret;
+}
+
+/* Called by hnsw_unlink_node() if there is at least an active cursor.
+ * Will scan the cursors to see if any cursor is going to yield this
+ * one, and in this case, updates the current element to the next. */
+void hnsw_cursor_element_deleted(HNSW *index, hnswNode *deleted) {
+ hnswCursor *x = index->cursors;
+ while(x) {
+ if (x->current == deleted) x->current = deleted->next;
+ x = x->next;
+ }
+}
+
+/* ============================ Debugging stuff ============================= */
+
+/* Show stats about nodes connections. */
+void hnsw_print_stats(HNSW *index) {
+ if (!index || !index->head) {
+ printf("Empty index or NULL pointer passed\n");
+ return;
+ }
+
+ long long total_links = 0;
+ int min_links = -1; // We'll set this to first node's count.
+ int isolated_nodes = 0;
+ uint32_t node_count = 0;
+
+ // Iterate through all nodes using the linked list.
+ hnswNode *current = index->head;
+ while (current) {
+ // Count total links for this node across all layers.
+ int node_total_links = 0;
+ for (uint32_t layer = 0; layer <= current->level; layer++)
+ node_total_links += current->layers[layer].num_links;
+
+ // Update statistics.
+ total_links += node_total_links;
+
+ // Initialize or update minimum links.
+ if (min_links == -1 || node_total_links < min_links) {
+ min_links = node_total_links;
+ }
+
+ // Check if node is isolated (no links at all).
+ if (node_total_links == 0) isolated_nodes++;
+
+ node_count++;
+ current = current->next;
+ }
+
+ // Print statistics
+ printf("HNSW Graph Statistics:\n");
+ printf("----------------------\n");
+ printf("Total nodes: %u\n", node_count);
+ if (node_count > 0) {
+ printf("Average links per node: %.2f\n",
+ (float)total_links / node_count);
+ printf("Minimum links in a single node: %d\n", min_links);
+ printf("Number of isolated nodes: %d (%.1f%%)\n",
+ isolated_nodes,
+ (float)isolated_nodes * 100 / node_count);
+ }
+}
+
+/* Validate graph connectivity and link reciprocity. Takes pointers to store results:
+ * - connected_nodes: will contain number of reachable nodes from entry point.
+ * - reciprocal_links: will contain 1 if all links are reciprocal, 0 otherwise.
+ * Returns 0 on success, -1 on error (NULL parameters and such).
+ */
+int hnsw_validate_graph(HNSW *index, uint64_t *connected_nodes, int *reciprocal_links) {
+ if (!index || !connected_nodes || !reciprocal_links) return -1;
+ if (!index->enter_point) {
+ *connected_nodes = 0;
+ *reciprocal_links = 1; // Empty graph is valid.
+ return 0;
+ }
+
+ // Initialize connectivity check.
+ index->current_epoch[0]++;
+ *connected_nodes = 0;
+ *reciprocal_links = 1;
+
+ // Initialize node stack.
+ uint64_t stack_size = index->node_count;
+ hnswNode **stack = hmalloc(sizeof(hnswNode*) * stack_size);
+ if (!stack) return -1;
+ uint64_t stack_top = 0;
+
+ // Start from entry point.
+ index->enter_point->visited_epoch[0] = index->current_epoch[0];
+ (*connected_nodes)++;
+ stack[stack_top++] = index->enter_point;
+
+ // Process all reachable nodes.
+ while (stack_top > 0) {
+ hnswNode *current = stack[--stack_top];
+
+ // Explore all neighbors at each level.
+ for (uint32_t level = 0; level <= current->level; level++) {
+ for (uint64_t i = 0; i < current->layers[level].num_links; i++) {
+ hnswNode *neighbor = current->layers[level].links[i];
+
+ // Check reciprocity.
+ int found_backlink = 0;
+ for (uint64_t j = 0; j < neighbor->layers[level].num_links; j++) {
+ if (neighbor->layers[level].links[j] == current) {
+ found_backlink = 1;
+ break;
+ }
+ }
+ if (!found_backlink) {
+ *reciprocal_links = 0;
+ }
+
+ // If we haven't visited this neighbor yet.
+ if (neighbor->visited_epoch[0] != index->current_epoch[0]) {
+ neighbor->visited_epoch[0] = index->current_epoch[0];
+ (*connected_nodes)++;
+ if (stack_top < stack_size) {
+ stack[stack_top++] = neighbor;
+ } else {
+ // This should never happen in a valid graph.
+ hfree(stack);
+ return -1;
+ }
+ }
+ }
+ }
+ }
+
+ hfree(stack);
+
+ // Now scan for unreachable nodes and print debug info.
+ printf("\nUnreachable nodes debug information:\n");
+ printf("=====================================\n");
+
+ hnswNode *current = index->head;
+ while (current) {
+ if (current->visited_epoch[0] != index->current_epoch[0]) {
+ printf("\nUnreachable node found:\n");
+ printf("- Node pointer: %p\n", (void*)current);
+ printf("- Node ID: %llu\n", (unsigned long long)current->id);
+ printf("- Node level: %u\n", current->level);
+
+ // Print info about all its links at each level.
+ for (uint32_t level = 0; level <= current->level; level++) {
+ printf(" Level %u links (%u):\n", level,
+ current->layers[level].num_links);
+ for (uint64_t i = 0; i < current->layers[level].num_links; i++) {
+ hnswNode *neighbor = current->layers[level].links[i];
+ // Check reciprocity for this specific link
+ int found_backlink = 0;
+ for (uint64_t j = 0; j < neighbor->layers[level].num_links; j++) {
+ if (neighbor->layers[level].links[j] == current) {
+ found_backlink = 1;
+ break;
+ }
+ }
+ printf(" - Link %llu: pointer=%p, id=%llu, visited=%s,recpr=%s\n",
+ (unsigned long long)i, (void*)neighbor,
+ (unsigned long long)neighbor->id,
+ neighbor->visited_epoch[0] == index->current_epoch[0] ?
+ "yes" : "no",
+ found_backlink ? "yes" : "no");
+ }
+ }
+ }
+ current = current->next;
+ }
+
+ printf("Total connected nodes: %llu\n", (unsigned long long)*connected_nodes);
+ printf("All links are bi-directiona? %s\n", (*reciprocal_links)?"yes":"no");
+ return 0;
+}
+
+/* Test graph recall ability by verifying each node can be found searching
+ * for its own vector. This helps validate that the majority of nodes are
+ * properly connected and easily reachable in the graph structure. Every
+ * unreachable node is reported.
+ *
+ * Normally only a small percentage of nodes will be not reachable when
+ * visited. This is expected and part of the statistical properties
+ * of HNSW. This happens especially with entries that have an ambiguous
+ * meaning in the represented space, and are across two or multiple clusters
+ * of items.
+ *
+ * The function works by:
+ * 1. Iterating through all nodes in the linked list
+ * 2. Using each node's vector to perform a search with specified EF
+ * 3. Verifying the node can find itself as nearest neighbor
+ * 4. Collecting and reporting statistics about reachability
+ *
+ * This is just a debugging function that reports stuff in the standard
+ * output, part of the implementation because this kind of functions
+ * provide some visibility on what happens inside the HNSW.
+ */
+void hnsw_test_graph_recall(HNSW *index, int test_ef, int verbose) {
+ // Stats
+ uint32_t total_nodes = 0;
+ uint32_t unreachable_nodes = 0;
+ uint32_t perfectly_reachable = 0; // Node finds itself as first result
+
+ // For storing search results
+ hnswNode **neighbors = hmalloc(sizeof(hnswNode*) * test_ef);
+ float *distances = hmalloc(sizeof(float) * test_ef);
+ float *test_vector = hmalloc(sizeof(float) * index->vector_dim);
+ if (!neighbors || !distances || !test_vector) {
+ hfree(neighbors);
+ hfree(distances);
+ hfree(test_vector);
+ return;
+ }
+
+ // Get a read slot for searching (even if it's highly unlikely that
+ // this test will be run threaded...).
+ int slot = hnsw_acquire_read_slot(index);
+ if (slot < 0) {
+ hfree(neighbors);
+ hfree(distances);
+ return;
+ }
+
+ printf("\nTesting graph recall\n");
+ printf("====================\n");
+
+ // Process one node at a time using the linked list
+ hnswNode *current = index->head;
+ while (current) {
+ total_nodes++;
+
+ // If using quantization, we need to reconstruct the normalized vector
+ if (index->quant_type == HNSW_QUANT_Q8) {
+ int8_t *quants = current->vector;
+ // Reconstruct normalized vector from quantized data
+ for (uint32_t j = 0; j < index->vector_dim; j++) {
+ test_vector[j] = (quants[j] * current->quants_range) / 127;
+ }
+ } else if (index->quant_type == HNSW_QUANT_NONE) {
+ memcpy(test_vector,current->vector,sizeof(float)*index->vector_dim);
+ } else {
+ assert(0 && "Quantization type not supported.");
+ }
+
+ // Search using the node's own vector with high ef
+ int found = hnsw_search(index, test_vector, test_ef, neighbors,
+ distances, slot, 1);
+
+ if (found == 0) continue; // Empty HNSW?
+
+ // Look for the node itself in the results
+ int found_self = 0;
+ int self_position = -1;
+ for (int i = 0; i < found; i++) {
+ if (neighbors[i] == current) {
+ found_self = 1;
+ self_position = i;
+ break;
+ }
+ }
+
+ if (!found_self || self_position != 0) {
+ unreachable_nodes++;
+ if (verbose) {
+ if (!found_self)
+ printf("\nNode %s cannot find itself:\n", (char*)current->value);
+ else
+ printf("\nNode %s is not top result:\n", (char*)current->value);
+ printf("- Node ID: %llu\n", (unsigned long long)current->id);
+ printf("- Node level: %u\n", current->level);
+ printf("- Found %d neighbors but self not among them\n", found);
+ printf("- Closest neighbor distance: %f\n", distances[0]);
+ printf("- Neighbors: ");
+ for (uint32_t i = 0; i < current->layers[0].num_links; i++) {
+ printf("%s ", (char*)current->layers[0].links[i]->value);
+ }
+ printf("\n");
+ printf("\nFound instead: ");
+ for (int j = 0; j < found && j < 10; j++) {
+ printf("%s ", (char*)neighbors[j]->value);
+ }
+ printf("\n");
+ }
+ } else {
+ perfectly_reachable++;
+ }
+ current = current->next;
+ }
+
+ // Release read slot
+ hnsw_release_read_slot(index, slot);
+
+ // Free resources
+ hfree(neighbors);
+ hfree(distances);
+ hfree(test_vector);
+
+ // Print final statistics
+ printf("Total nodes tested: %u\n", total_nodes);
+ printf("Perfectly reachable nodes: %u (%.1f%%)\n",
+ perfectly_reachable,
+ total_nodes ? (float)perfectly_reachable * 100 / total_nodes : 0);
+ printf("Unreachable/suboptimal nodes: %u (%.1f%%)\n",
+ unreachable_nodes,
+ total_nodes ? (float)unreachable_nodes * 100 / total_nodes : 0);
+}
+
+/* Return exact K-NN items by performing a linear scan of all nodes.
+ * This function has the same signature as hnsw_search_with_filter() but
+ * instead of using the graph structure, it scans all nodes to find the
+ * true nearest neighbors.
+ *
+ * Note that neighbors and distances arrays must have space for at least 'k' items.
+ * norm_query should be set to 1 if the query vector is already normalized.
+ *
+ * If the filter_callback is passed, only elements passing the specified filter
+ * are returned. The slot parameter is ignored but kept for API consistency. */
+int hnsw_ground_truth_with_filter
+ (HNSW *index, const float *query_vector, uint32_t k,
+ hnswNode **neighbors, float *distances, uint32_t slot,
+ int query_vector_is_normalized,
+ int (*filter_callback)(void *value, void *privdata),
+ void *filter_privdata)
+{
+ /* Note that we don't really use the slot here: it's a linear scan.
+ * Yet we want the user to acquire the slot as this will hold the
+ * global lock in read only mode. */
+ (void) slot;
+
+ /* Take our query vector into a temporary node. */
+ hnswNode query;
+ if (hnsw_init_tmp_node(index, &query, query_vector_is_normalized, query_vector) == 0) return -1;
+
+ /* Accumulate best results into a priority queue. */
+ pqueue *results = pq_new(k);
+ if (!results) {
+ hnsw_free_tmp_node(&query, query_vector);
+ return -1;
+ }
+
+ /* Scan all nodes linearly. */
+ hnswNode *current = index->head;
+ while (current) {
+ /* Apply filter if needed. */
+ if (filter_callback &&
+ !filter_callback(current->value, filter_privdata))
+ {
+ current = current->next;
+ continue;
+ }
+
+ /* Calculate distance to query. */
+ float dist = hnsw_distance(index, &query, current);
+
+ /* Add to results to pqueue. Will be accepted only if better than
+ * the current worse or pqueue not full. */
+ pq_push(results, current, dist);
+ current = current->next;
+ }
+
+ /* Copy results to output arrays. */
+ uint32_t found = MIN(k, results->count);
+ for (uint32_t i = 0; i < found; i++) {
+ neighbors[i] = pq_get_node(results, i);
+ if (distances) distances[i] = pq_get_distance(results, i);
+ }
+
+ /* Clean up. */
+ pq_free(results);
+ hnsw_free_tmp_node(&query, query_vector);
+ return found;
+}