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Diffstat (limited to 'examples/redis-unstable/src/ae.h')
| -rw-r--r-- | examples/redis-unstable/src/ae.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/examples/redis-unstable/src/ae.h b/examples/redis-unstable/src/ae.h new file mode 100644 index 0000000..996d48b --- /dev/null +++ b/examples/redis-unstable/src/ae.h @@ -0,0 +1,118 @@ +/* A simple event-driven programming library. Originally I wrote this code + * for the Jim's event-loop (Jim is a Tcl interpreter) but later translated + * it in form of a library for easy reuse. + * + * Copyright (c) 2006-Present, Redis Ltd. + * All rights reserved. + * + * Licensed under your choice of (a) the Redis Source Available License 2.0 + * (RSALv2); or (b) the Server Side Public License v1 (SSPLv1); or (c) the + * GNU Affero General Public License v3 (AGPLv3). + */ + +#ifndef __AE_H__ +#define __AE_H__ + +#include "monotonic.h" + +#define AE_OK 0 +#define AE_ERR -1 + +#define AE_NONE 0 /* No events registered. */ +#define AE_READABLE 1 /* Fire when descriptor is readable. */ +#define AE_WRITABLE 2 /* Fire when descriptor is writable. */ +#define AE_BARRIER 4 /* With WRITABLE, never fire the event if the + READABLE event already fired in the same event + loop iteration. Useful when you want to persist + things to disk before sending replies, and want + to do that in a group fashion. */ + +#define AE_FILE_EVENTS (1<<0) +#define AE_TIME_EVENTS (1<<1) +#define AE_ALL_EVENTS (AE_FILE_EVENTS|AE_TIME_EVENTS) +#define AE_DONT_WAIT (1<<2) +#define AE_CALL_BEFORE_SLEEP (1<<3) +#define AE_CALL_AFTER_SLEEP (1<<4) + +#define AE_NOMORE -1 +#define AE_DELETED_EVENT_ID -1 + +/* Macros */ +#define AE_NOTUSED(V) ((void) V) + +struct aeEventLoop; + +/* Types and data structures */ +typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask); +typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData); +typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData); +typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop); + +/* File event structure */ +typedef struct aeFileEvent { + int mask; /* one of AE_(READABLE|WRITABLE|BARRIER) */ + aeFileProc *rfileProc; + aeFileProc *wfileProc; + void *clientData; +} aeFileEvent; + +/* Time event structure */ +typedef struct aeTimeEvent { + long long id; /* time event identifier. */ + monotime when; + aeTimeProc *timeProc; + aeEventFinalizerProc *finalizerProc; + void *clientData; + struct aeTimeEvent *prev; + struct aeTimeEvent *next; + int refcount; /* refcount to prevent timer events from being + * freed in recursive time event calls. */ +} aeTimeEvent; + +/* A fired event */ +typedef struct aeFiredEvent { + int fd; + int mask; +} aeFiredEvent; + +/* State of an event based program */ +typedef struct aeEventLoop { + int maxfd; /* highest file descriptor currently registered */ + int setsize; /* max number of file descriptors tracked */ + long long timeEventNextId; + int nevents; /* Size of Registered events */ + aeFileEvent *events; /* Registered events */ + aeFiredEvent *fired; /* Fired events */ + aeTimeEvent *timeEventHead; + int stop; + void *apidata; /* This is used for polling API specific data */ + aeBeforeSleepProc *beforesleep; + aeBeforeSleepProc *aftersleep; + int flags; + void *privdata[2]; +} aeEventLoop; + +/* Prototypes */ +aeEventLoop *aeCreateEventLoop(int setsize); +void aeDeleteEventLoop(aeEventLoop *eventLoop); +void aeStop(aeEventLoop *eventLoop); +int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, + aeFileProc *proc, void *clientData); +void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask); +int aeGetFileEvents(aeEventLoop *eventLoop, int fd); +void *aeGetFileClientData(aeEventLoop *eventLoop, int fd); +long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds, + aeTimeProc *proc, void *clientData, + aeEventFinalizerProc *finalizerProc); +int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id); +int aeProcessEvents(aeEventLoop *eventLoop, int flags); +int aeWait(int fd, int mask, long long milliseconds); +void aeMain(aeEventLoop *eventLoop); +char *aeGetApiName(void); +void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep); +void aeSetAfterSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *aftersleep); +int aeGetSetSize(aeEventLoop *eventLoop); +int aeResizeSetSize(aeEventLoop *eventLoop, int setsize); +void aeSetDontWait(aeEventLoop *eventLoop, int noWait); + +#endif |
