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+/*
+ * Copyright (c) 2018-Present, Redis Ltd.
+ * All rights reserved.
+ *
+ * Licensed under your choice of (a) the Redis Source Available License 2.0
+ * (RSALv2); or (b) the Server Side Public License v1 (SSPLv1); or (c) the
+ * GNU Affero General Public License v3 (AGPLv3).
+ */
+
+/* This structure represents our canvas. Drawing functions will take a pointer
+ * to a canvas to write to it. Later the canvas can be rendered to a string
+ * suitable to be printed on the screen, using unicode Braille characters. */
+
+/* This represents a very simple generic canvas in order to draw stuff.
+ * It's up to each LOLWUT versions to translate what they draw to the
+ * screen, depending on the result to accomplish. */
+
+#ifndef __LOLWUT_H
+#define __LOLWUT_H
+
+typedef struct lwCanvas {
+ int width;
+ int height;
+ char *pixels;
+} lwCanvas;
+
+/* Drawing functions implemented inside lolwut.c. */
+lwCanvas *lwCreateCanvas(int width, int height, int bgcolor);
+void lwFreeCanvas(lwCanvas *canvas);
+void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
+int lwGetPixel(lwCanvas *canvas, int x, int y);
+void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
+void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
+
+#endif