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/*
* Copyright (c) 2018-Present, Redis Ltd.
* All rights reserved.
*
* Licensed under your choice of (a) the Redis Source Available License 2.0
* (RSALv2); or (b) the Server Side Public License v1 (SSPLv1); or (c) the
* GNU Affero General Public License v3 (AGPLv3).
*/
/* This structure represents our canvas. Drawing functions will take a pointer
* to a canvas to write to it. Later the canvas can be rendered to a string
* suitable to be printed on the screen, using unicode Braille characters. */
/* This represents a very simple generic canvas in order to draw stuff.
* It's up to each LOLWUT versions to translate what they draw to the
* screen, depending on the result to accomplish. */
#ifndef __LOLWUT_H
#define __LOLWUT_H
typedef struct lwCanvas {
int width;
int height;
char *pixels;
} lwCanvas;
/* Drawing functions implemented inside lolwut.c. */
lwCanvas *lwCreateCanvas(int width, int height, int bgcolor);
void lwFreeCanvas(lwCanvas *canvas);
void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
int lwGetPixel(lwCanvas *canvas, int x, int y);
void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
#endif
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