diff options
Diffstat (limited to 'vendor/github.com/joho/godotenv/godotenv.go')
| -rw-r--r-- | vendor/github.com/joho/godotenv/godotenv.go | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/vendor/github.com/joho/godotenv/godotenv.go b/vendor/github.com/joho/godotenv/godotenv.go new file mode 100644 index 0000000..61b0ebb --- /dev/null +++ b/vendor/github.com/joho/godotenv/godotenv.go @@ -0,0 +1,228 @@ +// Package godotenv is a go port of the ruby dotenv library (https://github.com/bkeepers/dotenv) +// +// Examples/readme can be found on the GitHub page at https://github.com/joho/godotenv +// +// The TL;DR is that you make a .env file that looks something like +// +// SOME_ENV_VAR=somevalue +// +// and then in your go code you can call +// +// godotenv.Load() +// +// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR") +package godotenv + +import ( + "bytes" + "fmt" + "io" + "os" + "os/exec" + "sort" + "strconv" + "strings" +) + +const doubleQuoteSpecialChars = "\\\n\r\"!$`" + +// Parse reads an env file from io.Reader, returning a map of keys and values. +func Parse(r io.Reader) (map[string]string, error) { + var buf bytes.Buffer + _, err := io.Copy(&buf, r) + if err != nil { + return nil, err + } + + return UnmarshalBytes(buf.Bytes()) +} + +// Load will read your env file(s) and load them into ENV for this process. +// +// Call this function as close as possible to the start of your program (ideally in main). +// +// If you call Load without any args it will default to loading .env in the current path. +// +// You can otherwise tell it which files to load (there can be more than one) like: +// +// godotenv.Load("fileone", "filetwo") +// +// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults. +func Load(filenames ...string) (err error) { + filenames = filenamesOrDefault(filenames) + + for _, filename := range filenames { + err = loadFile(filename, false) + if err != nil { + return // return early on a spazout + } + } + return +} + +// Overload will read your env file(s) and load them into ENV for this process. +// +// Call this function as close as possible to the start of your program (ideally in main). +// +// If you call Overload without any args it will default to loading .env in the current path. +// +// You can otherwise tell it which files to load (there can be more than one) like: +// +// godotenv.Overload("fileone", "filetwo") +// +// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars. +func Overload(filenames ...string) (err error) { + filenames = filenamesOrDefault(filenames) + + for _, filename := range filenames { + err = loadFile(filename, true) + if err != nil { + return // return early on a spazout + } + } + return +} + +// Read all env (with same file loading semantics as Load) but return values as +// a map rather than automatically writing values into env +func Read(filenames ...string) (envMap map[string]string, err error) { + filenames = filenamesOrDefault(filenames) + envMap = make(map[string]string) + + for _, filename := range filenames { + individualEnvMap, individualErr := readFile(filename) + + if individualErr != nil { + err = individualErr + return // return early on a spazout + } + + for key, value := range individualEnvMap { + envMap[key] = value + } + } + + return +} + +// Unmarshal reads an env file from a string, returning a map of keys and values. +func Unmarshal(str string) (envMap map[string]string, err error) { + return UnmarshalBytes([]byte(str)) +} + +// UnmarshalBytes parses env file from byte slice of chars, returning a map of keys and values. +func UnmarshalBytes(src []byte) (map[string]string, error) { + out := make(map[string]string) + err := parseBytes(src, out) + + return out, err +} + +// Exec loads env vars from the specified filenames (empty map falls back to default) +// then executes the cmd specified. +// +// Simply hooks up os.Stdin/err/out to the command and calls Run(). +// +// If you want more fine grained control over your command it's recommended +// that you use `Load()`, `Overload()` or `Read()` and the `os/exec` package yourself. +func Exec(filenames []string, cmd string, cmdArgs []string, overload bool) error { + op := Load + if overload { + op = Overload + } + if err := op(filenames...); err != nil { + return err + } + + command := exec.Command(cmd, cmdArgs...) + command.Stdin = os.Stdin + command.Stdout = os.Stdout + command.Stderr = os.Stderr + return command.Run() +} + +// Write serializes the given environment and writes it to a file. +func Write(envMap map[string]string, filename string) error { + content, err := Marshal(envMap) + if err != nil { + return err + } + file, err := os.Create(filename) + if err != nil { + return err + } + defer file.Close() + _, err = file.WriteString(content + "\n") + if err != nil { + return err + } + return file.Sync() +} + +// Marshal outputs the given environment as a dotenv-formatted environment file. +// Each line is in the format: KEY="VALUE" where VALUE is backslash-escaped. +func Marshal(envMap map[string]string) (string, error) { + lines := make([]string, 0, len(envMap)) + for k, v := range envMap { + if d, err := strconv.Atoi(v); err == nil { + lines = append(lines, fmt.Sprintf(`%s=%d`, k, d)) + } else { + lines = append(lines, fmt.Sprintf(`%s="%s"`, k, doubleQuoteEscape(v))) + } + } + sort.Strings(lines) + return strings.Join(lines, "\n"), nil +} + +func filenamesOrDefault(filenames []string) []string { + if len(filenames) == 0 { + return []string{".env"} + } + return filenames +} + +func loadFile(filename string, overload bool) error { + envMap, err := readFile(filename) + if err != nil { + return err + } + + currentEnv := map[string]bool{} + rawEnv := os.Environ() + for _, rawEnvLine := range rawEnv { + key := strings.Split(rawEnvLine, "=")[0] + currentEnv[key] = true + } + + for key, value := range envMap { + if !currentEnv[key] || overload { + _ = os.Setenv(key, value) + } + } + + return nil +} + +func readFile(filename string) (envMap map[string]string, err error) { + file, err := os.Open(filename) + if err != nil { + return + } + defer file.Close() + + return Parse(file) +} + +func doubleQuoteEscape(line string) string { + for _, c := range doubleQuoteSpecialChars { + toReplace := "\\" + string(c) + if c == '\n' { + toReplace = `\n` + } + if c == '\r' { + toReplace = `\r` + } + line = strings.Replace(line, string(c), toReplace, -1) + } + return line +} |
