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authorMitja Felicijan <mitja.felicijan@gmail.com>2026-02-18 13:31:36 +0100
committerMitja Felicijan <mitja.felicijan@gmail.com>2026-02-18 13:31:36 +0100
commit41a93d153628915ed70045ab2d747089b8a8e008 (patch)
tree61b81abbe2a3e1aa4c3b268fb63af589ae77d251
parent7932871ca1ea8838ae32644aa0a9a951d54a1ab3 (diff)
downloadllmnpc-41a93d153628915ed70045ab2d747089b8a8e008.tar.gz
Cleanup and refactor
-rw-r--r--README.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/README.md b/README.md
index a20bcef..7c5e7f7 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,11 @@
An experiment using tiny LLMs as NPCs that could be embedded into the game.
+> [!NOTE]
+> This project is just for fun, to see how LLMs would fare as NPCs. Because of
+> the non-deterministic nature of LLMs, the results vary and are often quite
+> funny. A lot of tweaking would be needed to make this really useful in real
+> games, but not impossible.
+
Goals of the experiment:
- Have LLM be run only on CPU, this is why small LLMs have been chosen in this
@@ -8,12 +14,6 @@ Goals of the experiment:
- Test existing small and tiny LLMs and provide some useful results on how they
behave.
-> [!NOTE]
-> This project is just for fun, to see how LLMs would fare as NPCs. Because of
-> the non-deterministic nature of LLMs, the results vary and are often quite
-> funny. A lot of tweaking would be needed to make this really useful in real
-> games, but not impossible.
-
## Building
### Prerequisites