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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
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| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/docs/multimodal/granitevision.md | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
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| 1 | # Granite Vision | ||
| 2 | |||
| 3 | Download the model and point your `GRANITE_MODEL` environment variable to the path. | ||
| 4 | |||
| 5 | ```bash | ||
| 6 | $ git clone https://huggingface.co/ibm-granite/granite-vision-3.2-2b | ||
| 7 | $ export GRANITE_MODEL=./granite-vision-3.2-2b | ||
| 8 | ``` | ||
| 9 | |||
| 10 | |||
| 11 | ### 1. Running llava surgery v2. | ||
| 12 | First, we need to run the llava surgery script as shown below: | ||
| 13 | |||
| 14 | `python llava_surgery_v2.py -C -m $GRANITE_MODEL` | ||
| 15 | |||
| 16 | You should see two new files (`llava.clip` and `llava.projector`) written into your model's directory, as shown below. | ||
| 17 | |||
| 18 | ```bash | ||
| 19 | $ ls $GRANITE_MODEL | grep -i llava | ||
| 20 | llava.clip | ||
| 21 | llava.projector | ||
| 22 | ``` | ||
| 23 | |||
| 24 | We should see that the projector and visual encoder get split out into the llava files. Quick check to make sure they aren't empty: | ||
| 25 | ```python | ||
| 26 | import os | ||
| 27 | import torch | ||
| 28 | |||
| 29 | MODEL_PATH = os.getenv("GRANITE_MODEL") | ||
| 30 | if not MODEL_PATH: | ||
| 31 | raise ValueError("env var GRANITE_MODEL is unset!") | ||
| 32 | |||
| 33 | encoder_tensors = torch.load(os.path.join(MODEL_PATH, "llava.clip")) | ||
| 34 | projector_tensors = torch.load(os.path.join(MODEL_PATH, "llava.projector")) | ||
| 35 | |||
| 36 | assert len(encoder_tensors) > 0 | ||
| 37 | assert len(projector_tensors) > 0 | ||
| 38 | ``` | ||
| 39 | |||
| 40 | If you actually inspect the `.keys()` of the loaded tensors, you should see a lot of `vision_model` tensors in the `encoder_tensors`, and 5 tensors (`'multi_modal_projector.linear_1.bias'`, `'multi_modal_projector.linear_1.weight'`, `'multi_modal_projector.linear_2.bias'`, `'multi_modal_projector.linear_2.weight'`, `'image_newline'`) in the multimodal `projector_tensors`. | ||
| 41 | |||
| 42 | |||
| 43 | ### 2. Creating the Visual Component GGUF | ||
| 44 | Next, create a new directory to hold the visual components, and copy the llava.clip/projector files, as shown below. | ||
| 45 | |||
| 46 | ```bash | ||
| 47 | $ ENCODER_PATH=$PWD/visual_encoder | ||
| 48 | $ mkdir $ENCODER_PATH | ||
| 49 | |||
| 50 | $ cp $GRANITE_MODEL/llava.clip $ENCODER_PATH/pytorch_model.bin | ||
| 51 | $ cp $GRANITE_MODEL/llava.projector $ENCODER_PATH/ | ||
| 52 | ``` | ||
| 53 | |||
| 54 | Now, we need to write a config for the visual encoder. In order to convert the model, be sure to use the correct `image_grid_pinpoints`, as these may vary based on the model. You can find the `image_grid_pinpoints` in `$GRANITE_MODEL/config.json`. | ||
| 55 | |||
| 56 | ```json | ||
| 57 | { | ||
| 58 | "_name_or_path": "siglip-model", | ||
| 59 | "architectures": [ | ||
| 60 | "SiglipVisionModel" | ||
| 61 | ], | ||
| 62 | "image_grid_pinpoints": [ | ||
| 63 | [384,384], | ||
| 64 | [384,768], | ||
| 65 | [384,1152], | ||
| 66 | [384,1536], | ||
| 67 | [384,1920], | ||
| 68 | [384,2304], | ||
| 69 | [384,2688], | ||
| 70 | [384,3072], | ||
| 71 | [384,3456], | ||
| 72 | [384,3840], | ||
| 73 | [768,384], | ||
| 74 | [768,768], | ||
| 75 | [768,1152], | ||
| 76 | [768,1536], | ||
| 77 | [768,1920], | ||
| 78 | [1152,384], | ||
| 79 | [1152,768], | ||
| 80 | [1152,1152], | ||
| 81 | [1536,384], | ||
| 82 | [1536,768], | ||
| 83 | [1920,384], | ||
| 84 | [1920,768], | ||
| 85 | [2304,384], | ||
| 86 | [2688,384], | ||
| 87 | [3072,384], | ||
| 88 | [3456,384], | ||
| 89 | [3840,384] | ||
| 90 | ], | ||
| 91 | "mm_patch_merge_type": "spatial_unpad", | ||
| 92 | "hidden_size": 1152, | ||
| 93 | "image_size": 384, | ||
| 94 | "intermediate_size": 4304, | ||
| 95 | "model_type": "siglip_vision_model", | ||
| 96 | "num_attention_heads": 16, | ||
| 97 | "num_hidden_layers": 27, | ||
| 98 | "patch_size": 14, | ||
| 99 | "layer_norm_eps": 1e-6, | ||
| 100 | "hidden_act": "gelu_pytorch_tanh", | ||
| 101 | "projection_dim": 0, | ||
| 102 | "vision_feature_layer": [-24, -20, -12, -1] | ||
| 103 | } | ||
| 104 | ``` | ||
| 105 | |||
| 106 | At this point you should have something like this: | ||
| 107 | ```bash | ||
| 108 | $ ls $ENCODER_PATH | ||
| 109 | config.json llava.projector pytorch_model.bin | ||
| 110 | ``` | ||
| 111 | |||
| 112 | Now convert the components to GGUF; Note that we also override the image mean/std dev to `[.5,.5,.5]` since we use the SigLIP visual encoder - in the transformers model, you can find these numbers in the `preprocessor_config.json`. | ||
| 113 | ```bash | ||
| 114 | $ python convert_image_encoder_to_gguf.py \ | ||
| 115 | -m $ENCODER_PATH \ | ||
| 116 | --llava-projector $ENCODER_PATH/llava.projector \ | ||
| 117 | --output-dir $ENCODER_PATH \ | ||
| 118 | --clip-model-is-vision \ | ||
| 119 | --clip-model-is-siglip \ | ||
| 120 | --image-mean 0.5 0.5 0.5 \ | ||
| 121 | --image-std 0.5 0.5 0.5 | ||
| 122 | ``` | ||
| 123 | |||
| 124 | This will create the first GGUF file at `$ENCODER_PATH/mmproj-model-f16.gguf`; we will refer to the absolute path of this file as the `$VISUAL_GGUF_PATH.` | ||
| 125 | |||
| 126 | |||
| 127 | ### 3. Creating the LLM GGUF. | ||
| 128 | The granite vision model contains a granite LLM as its language model. For now, the easiest way to get the GGUF for LLM is by loading the composite model in `transformers` and exporting the LLM so that it can be directly converted with the normal conversion path. | ||
| 129 | |||
| 130 | First, set the `LLM_EXPORT_PATH` to the path to export the `transformers` LLM to. | ||
| 131 | ```bash | ||
| 132 | $ export LLM_EXPORT_PATH=$PWD/granite_vision_llm | ||
| 133 | ``` | ||
| 134 | |||
| 135 | ```python | ||
| 136 | import os | ||
| 137 | import transformers | ||
| 138 | |||
| 139 | MODEL_PATH = os.getenv("GRANITE_MODEL") | ||
| 140 | if not MODEL_PATH: | ||
| 141 | raise ValueError("env var GRANITE_MODEL is unset!") | ||
| 142 | |||
| 143 | LLM_EXPORT_PATH = os.getenv("LLM_EXPORT_PATH") | ||
| 144 | if not LLM_EXPORT_PATH: | ||
| 145 | raise ValueError("env var LLM_EXPORT_PATH is unset!") | ||
| 146 | |||
| 147 | tokenizer = transformers.AutoTokenizer.from_pretrained(MODEL_PATH) | ||
| 148 | |||
| 149 | # NOTE: granite vision support was added to transformers very recently (4.49); | ||
| 150 | # if you get size mismatches, your version is too old. | ||
| 151 | # If you are running with an older version, set `ignore_mismatched_sizes=True` | ||
| 152 | # as shown below; it won't be loaded correctly, but the LLM part of the model that | ||
| 153 | # we are exporting will be loaded correctly. | ||
| 154 | model = transformers.AutoModelForImageTextToText.from_pretrained(MODEL_PATH, ignore_mismatched_sizes=True) | ||
| 155 | |||
| 156 | tokenizer.save_pretrained(LLM_EXPORT_PATH) | ||
| 157 | model.language_model.save_pretrained(LLM_EXPORT_PATH) | ||
| 158 | ``` | ||
| 159 | |||
| 160 | Now you can convert the exported LLM to GGUF with the normal converter in the root of the llama cpp project. | ||
| 161 | ```bash | ||
| 162 | $ LLM_GGUF_PATH=$LLM_EXPORT_PATH/granite_llm.gguf | ||
| 163 | ... | ||
| 164 | $ python convert_hf_to_gguf.py --outfile $LLM_GGUF_PATH $LLM_EXPORT_PATH | ||
| 165 | ``` | ||
| 166 | |||
| 167 | |||
| 168 | ### 4. Quantization | ||
| 169 | If you want to quantize the LLM, you can do so with `llama-quantize` as you would any other LLM. For example: | ||
| 170 | ```bash | ||
| 171 | $ ./build/bin/llama-quantize $LLM_EXPORT_PATH/granite_llm.gguf $LLM_EXPORT_PATH/granite_llm_q4_k_m.gguf Q4_K_M | ||
| 172 | $ LLM_GGUF_PATH=$LLM_EXPORT_PATH/granite_llm_q4_k_m.gguf | ||
| 173 | ``` | ||
| 174 | |||
| 175 | Note that currently you cannot quantize the visual encoder because granite vision models use SigLIP as the visual encoder, which has tensor dimensions that are not divisible by 32. | ||
| 176 | |||
| 177 | |||
| 178 | ### 5. Running the Model in Llama cpp | ||
| 179 | Build llama cpp normally; you should have a target binary named `llama-mtmd-cli`, which you can pass two binaries to. As an example, we pass the the llama.cpp banner. | ||
| 180 | |||
| 181 | ```bash | ||
| 182 | $ ./build/bin/llama-mtmd-cli -m $LLM_GGUF_PATH \ | ||
| 183 | --mmproj $VISUAL_GGUF_PATH \ | ||
| 184 | -c 16384 \ | ||
| 185 | --temp 0 | ||
| 186 | ``` | ||
