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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp new file mode 100644 index 0000000..2271be4 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp @@ -0,0 +1,169 @@ +#version 450 + +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.glsl" +#include "dequant_funcs.glsl" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +#if !defined(DATA_A_F32) && !defined(DATA_A_F16) && !defined(DATA_A_BF16) +#define K_PER_ITER 8 +#else +#define K_PER_ITER 2 +#endif + + +uint a_offset, b_offset, d_offset, y_offset; + +void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i, bool lastiter) +{ + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + const uint col = i*BLOCK_SIZE + K_PER_ITER*tid; + const uint iqs = (col%QUANT_K)/QUANT_R; // quant index + const uint iybs = col - col%QUANT_K; // y block start index + +#if K_PER_ITER == 8 +#if QUANT_R == 2 + const vec4 bv02 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]); + const vec4 bv13 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs + y_offset) / 4]); + const vec4 bv0 = vec4(bv02.x, bv13.x, bv02.y, bv13.y); + const vec4 bv1 = vec4(bv02.z, bv13.z, bv02.w, bv13.w); +#else + const vec4 bv0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]); + const vec4 bv1 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4 + 1]); +#endif +#else + // Check if the second of the pair of elements is OOB, and don't fetch B or + // accumulate it. We still fetch a pair of elements for A, which is fine for + // quantized formats since they'll be within the same block. We should + // probably skip fetching the second element for F16/F32, but as of now we + // still do. + const bool OOB = lastiter && (iybs + iqs + y_offset >= p.ncols); + + FLOAT_TYPE b0 = 0, b1 = 0; + b0 = FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs]); + if (!OOB) { + b1 = FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset]); + } +#endif + uint ibi = first_row*p.ncols; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const uint ib = (ibi + col)/QUANT_K; // block index + ibi += p.ncols; + +#if K_PER_ITER == 8 + vec4 v = dequantize4(ib, iqs, a_offset); + vec4 v2 = dequantize4(ib, iqs+(4/QUANT_R), a_offset); + + const vec2 dm = get_dm(ib, a_offset); + if (dm.y != 0) { // quant has min component + v = v * dm.x + dm.y; + v2 = v2 * dm.x + dm.y; + } + + // matrix multiplication + FLOAT_TYPE rowtmp = dot(bv0, v); + rowtmp += dot(bv1, v2); + + if (dm.y == 0) + rowtmp *= dm.x; + + temp[j][n] += rowtmp; +#else + const vec2 v = dequantize(ib, iqs, a_offset); + + // matrix multiplication + temp[j][n] = fma(FLOAT_TYPE(v.x), b0, temp[j][n]); + if (!OOB) { + temp[j][n] = fma(FLOAT_TYPE(v.y), b1, temp[j][n]); + } +#endif + } + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + const uint tid = gl_LocalInvocationID.x; + + get_offsets(a_offset, b_offset, d_offset); + + y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; + + FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE); + if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) { + num_iters++; + } + int unroll_count = 4; + uint unrolled_iters = num_iters & ~(unroll_count - 1); + +#if K_PER_ITER == 2 + // If the K dimension is odd, we need lastiter==true on the last iteration + // so OOB is computed correctly. Skip some unrolling to make that happen. + if ((p.ncols & 1) != 0 && + unrolled_iters == num_iters && + unrolled_iters > 0) { + unrolled_iters -= unroll_count; + } +#endif + + uint i = 0; + while (i < unrolled_iters) { + // Manually partially unroll the loop + [[unroll]] for (uint k = 0; k < unroll_count; ++k) { + iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false); + i++; + } + } + + unroll_count = 2; + unrolled_iters = num_iters & ~(unroll_count - 1); + +#if K_PER_ITER == 2 + if ((p.ncols & 1) != 0 && + unrolled_iters == num_iters && + unrolled_iters > 0) { + unrolled_iters -= unroll_count; + } +#endif + + while (i < unrolled_iters) { + // Manually partially unroll the loop + [[unroll]] for (uint k = 0; k < unroll_count; ++k) { + iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false); + i++; + } + } + while (i < num_iters) { + iter(temp, first_row, num_rows, tid, i*K_PER_ITER, true); + i++; + } + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + +#ifdef NEEDS_INIT_IQ_SHMEM + init_iq_shmem(gl_WorkGroupSize); +#endif + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} |
