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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp new file mode 100644 index 0000000..3ea24a7 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_m.comp @@ -0,0 +1,132 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.glsl" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, + const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + // Compute starting index in matrix B for this superblock + const uint y_idx = i * QUANT_K + 32 * ib32; + uint ibi = a_offset + first_row * num_blocks_per_row + i; + + // Precompute indices for quantization lookup tables + const uint qh_base = 2 * ib32; + const uint qs_base = 4 * ib32; + const uint sc_index = ib32 / 2; + const uint sc_shift = 6 * (ib32 & 1); + + // Loop over rows in the superblock + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + // Load per-block scales and shift for quantization + const uint16_t[4] scales = data_a[ibi].scales; + const u16vec4 s = u16vec4(scales[0], scales[1], scales[2], scales[3]) >> 12; + const float d = float(unpackHalf2x16(s.x | (s.y << 4) | (s.z << 8) | (s.w << 12)).x); + const uint sc = data_a[ibi].scales[sc_index] >> sc_shift; + + // Temporary caches for decoding + FLOAT_TYPE dl_cache[4]; + uint16_t gvf_cache[4]; + float delta_cache[4]; + + // Precompute the multiplier and lookup values for 4 sub-blocks + [[unroll]] for (uint l = 0; l < 4; ++l) { + dl_cache[l] = FLOAT_TYPE(d * (2 * bitfieldExtract(sc, 3 * int(l / 2), 3) + 1)); + const uint qh = data_a[ibi].qh[qh_base + l / 2] >> (4 * (l & 1)); + const uint qs = data_a[ibi].qs[qs_base + l]; + gvf_cache[l] = iq1s_grid[qs | ((qh & 7) << 8)]; + delta_cache[l] = ((qh & 8) != 0) ? -IQ1M_DELTA : IQ1M_DELTA; + } + + // Loop over columns of the output + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + // Compute base index for matrix B + const uint base_b_idx = (j * p.batch_stride_b + b_offset + y_idx) / 4; + vec4 b_vals[8]; + + // Load 8 vec4 values from matrix B + [[unroll]] for (int idx = 0; idx < 8; ++idx) { + b_vals[idx] = vec4(data_b_v4[base_b_idx + idx]); + } + + FLOAT_TYPE col_sum = FLOAT_TYPE(0.0); + + // Loop over sub-blocks + [[unroll]] for (uint l = 0; l < 4; ++l) { + const uint16_t grid = gvf_cache[l]; + const float dl = dl_cache[l]; + + // Decode 8 2-bit fbits from gvf_cache + float f0 = float(bitfieldExtract(grid, 0, 2)); + float f1 = float(bitfieldExtract(grid, 2, 2)); + float f2 = float(bitfieldExtract(grid, 4, 2)); + float f3 = float(bitfieldExtract(grid, 6, 2)); + float f4 = float(bitfieldExtract(grid, 8, 2)); + float f5 = float(bitfieldExtract(grid, 10, 2)); + float f6 = float(bitfieldExtract(grid, 12, 2)); + float f7 = float(bitfieldExtract(grid, 14, 2)); + + // Pack into vec4 for vectorized FMA + const vec4 fbits_v0 = vec4(f0, f1, f2, f3); + const vec4 fbits_v1 = vec4(f4, f5, f6, f7); + const vec4 delta_v = vec4(delta_cache[l]); + + // Vectorized fused multiply-add + vec4 sum_v = fma(b_vals[2*l + 0], fbits_v0 + delta_v, vec4(0.0)); + sum_v = fma(b_vals[2*l + 1], fbits_v1 + delta_v, sum_v); + + // Horizontal add to get scalar sum + FLOAT_TYPE sum = sum_v.x + sum_v.y + sum_v.z + sum_v.w; + + // Accumulate to column sum + col_sum = fma(dl, sum, col_sum); + } + // Write result to temporary buffer + temp[j][n] += col_sum; + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 8 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/8; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 8; // 0...7 + const uint ix = tid / 8; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} |
