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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp new file mode 100644 index 0000000..fd953c8 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp @@ -0,0 +1,95 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.glsl" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, + const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx_base = i * QUANT_K + 32 * ib32; + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + const uint base_b_idx = (j * p.batch_stride_b + b_offset + y_idx_base) / 4; + [[unroll]] for (uint l = 0; l < 4; ++l) { + const vec4 b_val_0 = vec4(data_b_v4[base_b_idx + 2 * l]); + const vec4 b_val_1 = vec4(data_b_v4[base_b_idx + 2 * l + 1]); + + // index for data_a + uint ibi = a_offset + first_row * num_blocks_per_row + i; + + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint qh = data_a[ibi].qh[ib32]; + + const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1); + const uint qs = data_a[ibi].qs[4 * ib32 + l]; + const uint idxhi = bitfieldExtract(qh, 3 * int(l), 3); + const uint16_t grid = uint16_t(iq1s_grid[qs | (idxhi << 8)]); + + const float delta_val = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA; + const vec4 delta_v = vec4(delta_val); + const vec4 fbits0 = vec4( + float(bitfieldExtract(grid, 0, 2)), + float(bitfieldExtract(grid, 2, 2)), + float(bitfieldExtract(grid, 4, 2)), + float(bitfieldExtract(grid, 6, 2)) + ); + const vec4 fbits1 = vec4( + float(bitfieldExtract(grid, 8, 2)), + float(bitfieldExtract(grid, 10, 2)), + float(bitfieldExtract(grid, 12, 2)), + float(bitfieldExtract(grid, 14, 2)) + ); + + vec4 sum_v = fma(b_val_0, fbits0 + delta_v, vec4(0.0)); + sum_v = fma(b_val_1, fbits1 + delta_v, sum_v); + FLOAT_TYPE sum = dot(sum_v, vec4(1.0)); + + temp[j][n] = fma(dl, sum, temp[j][n]); + ibi += num_blocks_per_row; + } + } + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 8 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/8; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 8; // 0...7 + const uint ix = tid / 8; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} |
