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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_funcs.glsl | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_funcs.glsl')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_funcs.glsl | 566 |
1 files changed, 566 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_funcs.glsl b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_funcs.glsl new file mode 100644 index 0000000..ce7f2d6 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_funcs.glsl @@ -0,0 +1,566 @@ +void load_a_to_shmem(const uint pos_a, const uint row, const uint col, const uint idx_m, const uint block, const uint end_k) { +#if defined(DATA_A_F32) || defined(DATA_A_F16) +#if LOAD_VEC_A == 8 + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + FLOAT_TYPE_VEC8 aa = FLOAT_TYPE_VEC8(data_a[idx]); + buf_a[buf_idx ] = aa[0].xy; + buf_a[buf_idx + 1] = aa[0].zw; + buf_a[buf_idx + 2] = aa[1].xy; + buf_a[buf_idx + 3] = aa[1].zw; +#elif LOAD_VEC_A == 4 + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + FLOAT_TYPE_VEC4 aa = FLOAT_TYPE_VEC4(data_a[idx]); + buf_a[buf_idx ] = aa.xy; + buf_a[buf_idx + 1] = aa.zw; +#else // LOAD_VEC_BATCH_A == 2 + const uint idx = pos_a + col * p.stride_a + row * 2; + const uint buf_idx = col * SHMEM_STRIDE + row; + if (idx_m < p.M && block + row * 2 + 1 < end_k) { + buf_a[buf_idx] = FLOAT_TYPE_VEC2(data_a[idx], + data_a[idx + 1]); + } else if (idx_m < p.M && block + row * 2 < end_k) { + buf_a[buf_idx] = FLOAT_TYPE_VEC2(data_a[idx], 0.0f); + } else { + buf_a[buf_idx] = FLOAT_TYPE_VEC2(0.0f); + } +#endif +#elif defined(DATA_A_BF16) +#if LOAD_VEC_A == 4 + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + FLOAT_TYPE_VEC4 aa = FLOAT_TYPE_VEC4(TO_FLOAT_TYPE(data_a[idx])); + buf_a[buf_idx ] = aa.xy; + buf_a[buf_idx + 1] = aa.zw; +#else // LOAD_VEC_BATCH_A == 2 + const uint idx = pos_a + col * p.stride_a + row * 2; + const uint buf_idx = col * SHMEM_STRIDE + row; + if (idx_m < p.M && block + row * 2 + 1 < end_k) { + buf_a[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_a[idx]), + TO_FLOAT_TYPE(data_a[idx + 1])); + } else if (idx_m < p.M && block + row * 2 < end_k) { + buf_a[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_a[idx]), 0.0f); + } else { + buf_a[buf_idx] = FLOAT_TYPE_VEC2(0.0f); + } +#endif +#elif defined(DATA_A_Q4_0) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4; + + const uint ib = idx / 4; + const uint iqs = idx & 0x03; + + const float d = float(data_a_packed16[ib].d); + const uint vui = uint(data_a_packed16[ib].qs[2*iqs]) | (uint(data_a_packed16[ib].qs[2*iqs + 1]) << 16); + const vec4 v0 = (vec4(unpack8(vui & 0x0F0F0F0F)) - 8.0f) * d; + const vec4 v1 = (vec4(unpack8((vui >> 4) & 0x0F0F0F0F)) - 8.0f) * d; + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xy); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v0.zw); + buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v1.xy); + buf_a[buf_idx + 9] = FLOAT_TYPE_VEC2(v1.zw); +#elif defined(DATA_A_Q4_1) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4; + + const uint ib = idx / 4; + const uint iqs = idx & 0x03; + + const vec2 dm = vec2(data_a_packed32[ib].dm); + const uint vui = data_a_packed32[ib].qs[iqs]; + const vec4 v0 = vec4(unpack8(vui & 0x0F0F0F0F)) * dm.x + dm.y; + const vec4 v1 = vec4(unpack8((vui >> 4) & 0x0F0F0F0F)) * dm.x + dm.y; + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xy); + buf_a[buf_idx + 1 ] = FLOAT_TYPE_VEC2(v0.zw); + buf_a[buf_idx + 8 ] = FLOAT_TYPE_VEC2(v1.xy); + buf_a[buf_idx + 9 ] = FLOAT_TYPE_VEC2(v1.zw); +#elif defined(DATA_A_Q5_0) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4; + + const uint ib = idx / 8; + const uint iqs = idx & 0x07; + + const float d = float(data_a_packed16[ib].d); + const uint uint_qh = uint(data_a_packed16[ib].qh[1]) << 16 | uint(data_a_packed16[ib].qh[0]); + const ivec2 qh0 = ivec2(((uint_qh >> 2*iqs) << 4) & 0x10, (uint_qh >> (2*iqs + 12)) & 0x10); + const ivec2 qh1 = ivec2(((uint_qh >> (2*iqs + 1)) << 4) & 0x10, (uint_qh >> (2*iqs + 13)) & 0x10); + + const uint vui = uint(data_a_packed16[ib].qs[iqs]); + const vec4 v = (vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, (vui >> 12) | qh1.y) - 16.0f) * d; + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xz); + buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v.yw); +#elif defined(DATA_A_Q5_1) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4; + + const uint ib = idx / 4; + const uint iqs = idx & 0x03; + + const vec2 dm = vec2(data_a_packed32[ib].dm); + const uint uint_qh = data_a_packed32[ib].qh; + const uvec2 qh0 = uvec2(((uint_qh >> 4*iqs) << 4) & 0x10, (uint_qh >> (4*iqs + 12)) & 0x10); + const uvec2 qh1 = uvec2(((uint_qh >> (4*iqs + 1)) << 4) & 0x10, (uint_qh >> (4*iqs + 13)) & 0x10); + const uvec2 qh2 = uvec2(((uint_qh >> (4*iqs + 2)) << 4) & 0x10, (uint_qh >> (4*iqs + 14)) & 0x10); + const uvec2 qh3 = uvec2(((uint_qh >> (4*iqs + 3)) << 4) & 0x10, (uint_qh >> (4*iqs + 15)) & 0x10); + + const uint vui = data_a_packed32[ib].qs[iqs]; + const vec4 v0 = vec4((vui & 0xF) | qh0.x, ((vui >> 4) & 0xF) | qh0.y, ((vui >> 8) & 0xF) | qh1.x, ((vui >> 12) & 0xF) | qh1.y) * dm.x + dm.y; + const vec4 v1 = vec4(((vui >> 16) & 0xF) | qh2.x, ((vui >> 20) & 0xF) | qh2.y, ((vui >> 24) & 0xF) | qh3.x, ((vui >> 28) & 0xF) | qh3.y) * dm.x + dm.y; + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v0.xz); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v1.xz); + buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(v0.yw); + buf_a[buf_idx + 9] = FLOAT_TYPE_VEC2(v1.yw); +#elif defined(DATA_A_Q8_0) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 8; + const uint iqs = idx & 0x07; + + const float d = float(data_a_packed16[ib].d); + const i8vec2 v0 = unpack8(int32_t(data_a_packed16[ib].qs[2*iqs])).xy; // vec4 used due to #12147 + const i8vec2 v1 = unpack8(int32_t(data_a_packed16[ib].qs[2*iqs + 1])).xy; + const vec4 v = vec4(v0.x, v0.y, v1.x, v1.y) * d; + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xy); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v.zw); +#elif defined(DATA_A_Q2_K) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 64; // 4 values per idx + const uint iqs = (idx % 64) * 2; // 0,2,4..126 + + const uint qsi = (iqs / 64) * 16 + (iqs % 16); // 0..15 + const uint scalesi = iqs / 8; // 0..15 + const uint qsshift = ((iqs % 64) / 16) * 2; // 0,2,4,6 + + const vec4 qs = vec4(unpack8((data_a_packed32[ib].qs[qsi / 2] >> qsshift) & 0x03030303)); + const uint scales = data_a[ib].scales[scalesi]; + const vec2 dm = vec2(data_a[ib].dm); + + const vec4 v = dm.x * float(scales & 0xF) * qs - dm.y * float(scales >> 4); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xy); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(v.zw); +#elif defined(DATA_A_Q3_K) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 128; // 2 values per idx + const uint iqs = idx % 128; // 0..127 + + const uint n = iqs / 64; // 0,1 + const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..62 + const uint hmi = (iqs % 16) * 2; // 0,2,4..30 + const uint j = (iqs % 64) / 4; // 0..3 + const uint is = iqs / 8; // 0..15 + const uint halfsplit = ((iqs % 64) / 16); // 0,1,2,3 + const uint qsshift = halfsplit * 2; // 0,2,4,6 + + const int8_t us = int8_t(((data_a[ib].scales[is % 8] >> (4 * int(is / 8))) & 0xF) + | (((data_a[ib].scales[8 + (is % 4)] >> (2 * int(is / 4))) & 3) << 4)); + const float dl = float(data_a[ib].d) * float(us - 32); + + const vec2 qs = vec2(unpack8((uint(data_a_packed16[ib].qs[qsi / 2]) >> qsshift) & 0x0303).xy); + const vec2 hm = vec2(unpack8(((uint(data_a_packed16[ib].hmask[hmi / 2]) >> (4 * n + halfsplit)) & 0x0101 ^ 0x0101) << 2).xy); + + buf_a[buf_idx] = FLOAT_TYPE_VEC2(dl * (qs.x - hm.x), + dl * (qs.y - hm.y)); +#elif defined(DATA_A_Q4_K) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 64; // 4 values per idx + const uint iqs = (idx % 64) * 2; // 0,2,4..126 + + const uint n = iqs / 32; // 0,1,2,3 + const uint b = (iqs % 32) / 16; // 0,1 + const uint is = 2 * n + b; // 0..7 + const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126 + + const vec2 loadd = vec2(data_a[ib].dm); + + const uint scidx0 = (is < 4) ? is : (is + 4); + const uint scidx1 = (is < 4) ? is : (is - 4); + const uint scidxmask1 = (is < 4) ? 0x30 : 0xC0; + const uint scidxshift1 = (is < 4) ? 0 : 2; + const uint mbidx0 = is + 4; + const uint mbidx1 = (is < 4) ? is + 4 : is; + const uint mbidxmask0 = (is < 4) ? 0xF : 0xF0; + const uint mbidxshift0 = (is < 4) ? 0 : 4; + const uint mbidxmask1 = (is < 4) ? 0x30 : 0xC0; + const uint mbidxshift1 = (is < 4) ? 0 : 2; + + const uint8_t sc = uint8_t((data_a[ib].scales[scidx0] & 0xF) | ((data_a[ib].scales[scidx1] & scidxmask1) >> scidxshift1)); + const uint8_t mbyte = uint8_t((data_a[ib].scales[mbidx0] & mbidxmask0) >> mbidxshift0 | ((data_a[ib].scales[mbidx1] & mbidxmask1) >> mbidxshift1)); + + const float d = loadd.x * sc; + const float m = -loadd.y * mbyte; + + const vec4 q = vec4(unpack8((data_a_packed32[ib].qs[qsi / 4] >> (b * 4)) & 0x0F0F0F0F)); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(fma(d, q.x, m), fma(d, q.y, m)); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(fma(d, q.z, m), fma(d, q.w, m)); +#elif defined(DATA_A_Q5_K) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 64; // 4 values per idx + const uint iqs = (idx % 64) * 2; // 0,2,4..126 + + const uint n = iqs / 32; // 0,1,2,3 + const uint b = (iqs % 32) / 16; // 0,1 + const uint is = 2 * n + b; // 0..7 + const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126 + const uint qhi = (iqs % 16) * 2; // 0,2,4..30 + + const vec2 loadd = vec2(data_a[ib].dm); + + const uint scidx0 = (is < 4) ? is : (is + 4); + const uint scidx1 = (is < 4) ? is : (is - 4); + const uint scidxmask1 = (is < 4) ? 0x30 : 0xC0; + const uint scidxshift1 = (is < 4) ? 0 : 2; + const uint mbidx0 = is + 4; + const uint mbidx1 = (is < 4) ? is + 4 : is; + const uint mbidxmask0 = (is < 4) ? 0xF : 0xF0; + const uint mbidxshift0 = (is < 4) ? 0 : 4; + const uint mbidxmask1 = (is < 4) ? 0x30 : 0xC0; + const uint mbidxshift1 = (is < 4) ? 0 : 2; + + const uint8_t sc = uint8_t((data_a[ib].scales[scidx0] & 0xF) | ((data_a[ib].scales[scidx1] & scidxmask1) >> scidxshift1)); + const uint8_t mbyte = uint8_t(((data_a[ib].scales[mbidx0] & mbidxmask0) >> mbidxshift0) | ((data_a[ib].scales[mbidx1] & mbidxmask1) >> mbidxshift1)); + + const float d = loadd.x * sc; + const float m = -loadd.y * mbyte; + + const uint qs = (data_a_packed32[ib].qs[qsi / 4] >> (b * 4)) & 0x0F0F0F0F; + const uint qh = ((data_a_packed32[ib].qh[qhi / 4] >> (iqs / 16)) & 0x01010101) << 4; + const vec4 q = vec4(unpack8(qs | qh)); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(fma(d, q.x, m), fma(d, q.y, m)); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2(fma(d, q.z, m), fma(d, q.w, m)); +#elif defined(DATA_A_Q6_K) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 128; // 2 values per idx + const uint iqs = idx % 128; // 0..127 + + const uint n = iqs / 64; // 0,1 + const uint b = ((iqs % 64) / 32) * 4; // 0,4 + const uint is_b = (iqs % 16) / 8; // 0,1 + const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6 + const uint is = 8 * n + qhshift + is_b; // 0..15 + const uint qsi = n * 32 + (iqs % 32); // 0..63 + const uint qhi = n * 16 + (iqs % 16); // 0..31 + + const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]); + + const uint ql = (uint(data_a_packed16[ib].ql[qsi]) >> b) & 0x0F0F; + const uint qh = (uint(data_a_packed16[ib].qh[qhi]) >> qhshift) & 0x0303; + const vec2 q = (vec2(unpack8(ql | (qh << 4)).xy) - 32) * dscale; + + buf_a[buf_idx] = FLOAT_TYPE_VEC2(q.x, q.y); +#elif defined(DATA_A_IQ1_S) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 32; // 8 values per idx + const uint ib32 = (idx % 32) / 4; // 0..7 + const uint ib8 = idx % 32; + + const float d = float(data_a[ib].d); + const uint qh = data_a[ib].qh[ib32]; + const uint qs = data_a[ib].qs[ib8]; + const float dl = d * (2 * bitfieldExtract(qh, 12, 3) + 1); + const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA; + const int16_t grid = int16_t(iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)]); + + [[unroll]] for (int k = 0; k < 4; ++k) { + buf_a[buf_idx + k] = FLOAT_TYPE_VEC2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta), + dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta)); + } +#elif defined(DATA_A_IQ1_M) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 32; // 8 values per idx + const uint ib8 = idx % 32; + const uint ib16 = ib8 / 2; + + const uint16_t[4] scales = data_a[ib].scales; + const u16vec4 s = u16vec4(scales[0], scales[1], scales[2], scales[3]) >> 12; + const float d = float(unpackHalf2x16(s.x | (s.y << 4) | (s.z << 8) | (s.w << 12)).x); + const uint sc = scales[ib8 / 8]; + const uint qs = data_a[ib].qs[ib8]; + const uint qh = data_a[ib].qh[ib16] >> (4 * (ib8 & 1)); + const float dl = d * (2 * bitfieldExtract(sc, 3 * int(ib16 & 3), 3) + 1); + const float delta = ((qh & 8) != 0) ? -IQ1M_DELTA : IQ1M_DELTA; + const int16_t grid = int16_t(iq1s_grid[qs | ((qh & 7) << 8)]); + + [[unroll]] for (int k = 0; k < 4; ++k) { + buf_a[buf_idx + k] = FLOAT_TYPE_VEC2(dl * (bitfieldExtract(grid, 4 * k , 2) + delta), + dl * (bitfieldExtract(grid, 4 * k + 2, 2) + delta)); + } +#elif defined(DATA_A_IQ2_XXS) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 32; // 8 values per idx + const uint ib32 = (idx % 32) / 4; // 0..7 + const uint ib8 = idx % 4; + + const float d = float(data_a[ib].d); + const uint qs = data_a[ib].qs[8 * ib32 + ib8]; + const uint signs = pack32(u8vec4( + data_a[ib].qs[8*ib32 + 4], + data_a[ib].qs[8*ib32 + 5], + data_a[ib].qs[8*ib32 + 6], + data_a[ib].qs[8*ib32 + 7] + )); + const FLOAT_TYPE db = FLOAT_TYPE(d * 0.25 * (0.5 + (signs >> 28))); + const uint32_t sign7 = bitfieldExtract(signs, 7 * int(ib8), 7); + const uint sign = sign7 | (bitCount(sign7) << 7); + const uvec2 grid = iq2xxs_grid[qs]; + const vec4 grid0 = vec4(unpack8(grid.x)); + const vec4 grid1 = vec4(unpack8(grid.y)); + + buf_a[buf_idx ] = db * FLOAT_TYPE_VEC2((sign & 1) != 0 ? -grid0.x : grid0.x, + (sign & 2) != 0 ? -grid0.y : grid0.y); + buf_a[buf_idx + 1] = db * FLOAT_TYPE_VEC2((sign & 4) != 0 ? -grid0.z : grid0.z, + (sign & 8) != 0 ? -grid0.w : grid0.w); + buf_a[buf_idx + 2] = db * FLOAT_TYPE_VEC2((sign & 16) != 0 ? -grid1.x : grid1.x, + (sign & 32) != 0 ? -grid1.y : grid1.y); + buf_a[buf_idx + 3] = db * FLOAT_TYPE_VEC2((sign & 64) != 0 ? -grid1.z : grid1.z, + (sign & 128) != 0 ? -grid1.w : grid1.w); +#elif defined(DATA_A_IQ2_XS) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 32; // 8 values per idx + const uint ib32 = (idx % 32) / 4; // 0..7 + const uint ib8 = idx % 4; // 0..3 + + const float d = float(data_a[ib].d); + const uint scale = (data_a[ib].scales[ib32] >> (2 * (ib8 & 2))) & 0xf; + const FLOAT_TYPE db = FLOAT_TYPE(d * 0.25 * (0.5 + scale)); + const uint qs = data_a[ib].qs[4 * ib32 + ib8]; + const uint sign7 = qs >> 9; + const uint sign = sign7 | (bitCount(sign7) << 7); + const uvec2 grid = iq2xs_grid[qs & 511]; + const vec4 grid0 = vec4(unpack8(grid.x)); + const vec4 grid1 = vec4(unpack8(grid.y)); + + buf_a[buf_idx ] = db * FLOAT_TYPE_VEC2((sign & 1) != 0 ? -grid0.x : grid0.x, + (sign & 2) != 0 ? -grid0.y : grid0.y); + buf_a[buf_idx + 1] = db * FLOAT_TYPE_VEC2((sign & 4) != 0 ? -grid0.z : grid0.z, + (sign & 8) != 0 ? -grid0.w : grid0.w); + buf_a[buf_idx + 2] = db * FLOAT_TYPE_VEC2((sign & 16) != 0 ? -grid1.x : grid1.x, + (sign & 32) != 0 ? -grid1.y : grid1.y); + buf_a[buf_idx + 3] = db * FLOAT_TYPE_VEC2((sign & 64) != 0 ? -grid1.z : grid1.z, + (sign & 128) != 0 ? -grid1.w : grid1.w); +#elif defined(DATA_A_IQ2_S) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 32; // 8 values per idx + const uint ib8 = idx % 32; // 0..31 + const uint ib32 = ib8 / 4; // 0..7 + + const uint scale = (data_a[ib].scales[ib32] >> (2 * (ib8 & 2))) & 0xf; + const uint qs = data_a[ib].qs[ib8]; + const uint qh = data_a[ib].qh[ib32]; + const uint qhshift = 2 * (ib8 % 4); + const uint sign = data_a[ib].qs[QUANT_K / 8 + ib8]; + + const float d = float(data_a[ib].d); + const FLOAT_TYPE db = FLOAT_TYPE(d * 0.25 * (0.5 + scale)); + const uvec2 grid = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)]; + const vec4 grid0 = vec4(unpack8(grid.x)); + const vec4 grid1 = vec4(unpack8(grid.y)); + + buf_a[buf_idx ] = db * FLOAT_TYPE_VEC2((sign & 1) != 0 ? -grid0.x : grid0.x, + (sign & 2) != 0 ? -grid0.y : grid0.y); + buf_a[buf_idx + 1] = db * FLOAT_TYPE_VEC2((sign & 4) != 0 ? -grid0.z : grid0.z, + (sign & 8) != 0 ? -grid0.w : grid0.w); + buf_a[buf_idx + 2] = db * FLOAT_TYPE_VEC2((sign & 16) != 0 ? -grid1.x : grid1.x, + (sign & 32) != 0 ? -grid1.y : grid1.y); + buf_a[buf_idx + 3] = db * FLOAT_TYPE_VEC2((sign & 64) != 0 ? -grid1.z : grid1.z, + (sign & 128) != 0 ? -grid1.w : grid1.w); +#elif defined(DATA_A_IQ3_XXS) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 64; // 4 values per idx + const uint iqs = idx % 64; // 0..63 + const uint is = QUANT_K / 4 + 4 * (iqs / 8); // 8 values + + const float d = float(data_a[ib].d); + const uint qs = data_a[ib].qs[iqs]; + const uint signs = pack32(u16vec2( + data_a_packed16[ib].qs[is/2], + data_a_packed16[ib].qs[is/2+1] + )); + const float db = d * 0.5 * (0.5 + (signs >> 28)); + const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7); + const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (4 * (idx % 2)); + const uint grid = iq3xxs_grid[qs]; + const vec4 v = db * vec4(unpack8(grid)); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2((sign & 1) != 0 ? -v.x : v.x, + (sign & 2) != 0 ? -v.y : v.y); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2((sign & 4) != 0 ? -v.z : v.z, + (sign & 8) != 0 ? -v.w : v.w); +#elif defined(DATA_A_IQ3_S) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 64; // 4 values per idx + const uint iqs = idx % 64; // 0..63 + const uint iqh = iqs / 8; + + const float d = float(data_a[ib].d); + const uint qs = data_a[ib].qs[iqs]; + const uint qh = data_a[ib].qh[iqh]; + const int8_t sign = int8_t(data_a[ib].signs[iqs / 2] >> (4 * (idx % 2))); + const uint scale = data_a[ib].scales[iqs / 16]; + const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(sign << 1, sign))); + const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf)); + const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)]; + const vec4 v = db * vec4(unpack8(grid)); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2((sign & 1) != 0 ? -v.x : v.x, + (sign & 2) != 0 ? -v.y : v.y); + buf_a[buf_idx + 1] = FLOAT_TYPE_VEC2((sign & 4) != 0 ? -v.z : v.z, + (sign & 8) != 0 ? -v.w : v.w); +#elif defined(DATA_A_IQ4_XS) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 2; + + const uint ib = idx / 128; // 2 values per idx + const uint ib32 = (idx % 128) / 16; // 0..7 + const uint iq = 16 * ib32 + 2 * (idx % 8); + + const uint sl = (data_a[ib].scales_l[ib32/2] >> (4 * (ib32 & 1))) & 0xF; + const uint sh = ((data_a[ib].scales_h) >> (2 * ib32)) & 3; + const uint qshift = (idx & 8) >> 1; + u8vec2 qs = unpack8((uint(data_a_packed16[ib].qs[iq/2]) >> qshift) & 0x0F0F).xy; + + const float d = float(data_a[ib].d); + const vec2 v = d * float(int(sl | (sh << 4)) - 32) * vec2(kvalues_iq4nl[qs.x], kvalues_iq4nl[qs.y]); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(v.xy); +#elif defined(DATA_A_IQ4_NL) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4; + + const uint ib = idx / 8; + const uint iqs = idx & 0x07; + + const FLOAT_TYPE d = FLOAT_TYPE(data_a_packed16[ib].d); + const uint vui = uint(data_a_packed16[ib].qs[iqs]); + + buf_a[buf_idx ] = d * FLOAT_TYPE_VEC2(kvalues_iq4nl[vui & 0xF], + kvalues_iq4nl[bitfieldExtract(vui, 8, 4)]); + buf_a[buf_idx + 8] = d * FLOAT_TYPE_VEC2(kvalues_iq4nl[bitfieldExtract(vui, 4, 4)], + kvalues_iq4nl[vui >> 12]); +#elif defined(DATA_A_MXFP4) + const uint idx = pos_a + col * p.stride_a / LOAD_VEC_A + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_A / 4; + + const uint ib = idx / 8; + const uint iqs = (idx & 0x07) * 2; + + const float d = e8m0_to_fp32(data_a[ib].e) * 0.5; + const uint vui = uint(data_a[ib].qs[iqs]); + const uint vui2 = uint(data_a[ib].qs[iqs+1]); + + buf_a[buf_idx ] = FLOAT_TYPE_VEC2(kvalues_mxfp4[vui & 0xF] * d, + kvalues_mxfp4[vui2 & 0xF] * d); + buf_a[buf_idx + 8] = FLOAT_TYPE_VEC2(kvalues_mxfp4[vui >> 4] * d, + kvalues_mxfp4[vui2 >> 4] * d); +#endif +} + +#if !defined(MUL_MAT_ID) +void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uint idx_n, const uint block, const uint end_k) { +#if LOAD_VEC_B == 8 + // Not supported for b_type bf16 because bf16mat2x4 does not exist + const uint idx = pos_b + col * p.stride_b / LOAD_VEC_B + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2; + FLOAT_TYPE_VEC8 bb = FLOAT_TYPE_VEC8(data_b[idx]); + buf_b[buf_idx + 0] = bb[0].xy; + buf_b[buf_idx + 1] = bb[0].zw; + buf_b[buf_idx + 2] = bb[1].xy; + buf_b[buf_idx + 3] = bb[1].zw; +#elif LOAD_VEC_B == 4 + const uint idx = pos_b + col * p.stride_b / LOAD_VEC_B + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2; +#if defined(DATA_B_BF16) + FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(TO_FLOAT_TYPE(data_b[idx])); +#else + FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(data_b[idx]); +#endif + buf_b[buf_idx + 0] = bb.xy; + buf_b[buf_idx + 1] = bb.zw; +#else // LOAD_VEC_BATCH_B == 2 + const uint idx = pos_b + col * p.stride_b + row * 2; + const uint buf_idx = col * SHMEM_STRIDE + row; + if (idx_n < p.N && block + row * 2 + 1 < end_k) { + buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]), + TO_FLOAT_TYPE(data_b[idx + 1])); + } else if (idx_n < p.N && block + row * 2 < end_k) { + buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]), 0.0f); + } else { + buf_b[buf_idx] = FLOAT_TYPE_VEC2(0.0f); + } +#endif +} +#else +void load_b_to_shmem(const uint pos_b, const uint row, const uint col, const uint ic, const uint _ne1, const uint block, const uint end_k) { +#if LOAD_VEC_B == 8 + // Not supported for b_type bf16 because bf16mat2x4 does not exist + const u16vec2 row_idx = row_ids[col]; + const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2; + FLOAT_TYPE_VEC8 bb = FLOAT_TYPE_VEC8(data_b[idx]); + buf_b[buf_idx + 0] = bb[0].xy; + buf_b[buf_idx + 1] = bb[0].zw; + buf_b[buf_idx + 2] = bb[1].xy; + buf_b[buf_idx + 3] = bb[1].zw; +#elif LOAD_VEC_B == 4 + const u16vec2 row_idx = row_ids[col]; + const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + row; + const uint buf_idx = col * SHMEM_STRIDE + row * LOAD_VEC_B / 2; +#if defined(DATA_B_BF16) + FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(TO_FLOAT_TYPE(data_b[idx])); +#else + FLOAT_TYPE_VEC4 bb = FLOAT_TYPE_VEC4(data_b[idx]); +#endif + buf_b[buf_idx + 0] = bb.xy; + buf_b[buf_idx + 1] = bb.zw; +#else // LOAD_VEC_BATCH_B == 2 + const uint row_i = ic * BN + col; + const uint buf_idx = col * SHMEM_STRIDE + row; + if (row_i < _ne1 && block + row * 2 + 1 < end_k) { + const u16vec2 row_idx = row_ids[col]; + const uint idx = pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + row * 2; + buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]), + TO_FLOAT_TYPE(data_b[idx + 1])); + } else if (row_i < _ne1 && block + row * 2 < end_k) { + const u16vec2 row_idx = row_ids[col]; + const uint idx = pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + row * 2; + buf_b[buf_idx] = FLOAT_TYPE_VEC2(TO_FLOAT_TYPE(data_b[idx]), 0.0f); + } else { + buf_b[buf_idx] = FLOAT_TYPE_VEC2(0.0f); + } +#endif +} +#endif |
