diff options
| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp new file mode 100644 index 0000000..f7d12a8 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/upscale.comp @@ -0,0 +1,178 @@ +#version 450 + +layout (push_constant) uniform parameter +{ + uint ne; uint a_offset; uint d_offset; + uint ne00; uint ne01; + uint nb00; uint nb01; uint nb02; uint nb03; + uint ne10; uint ne11; uint ne12; uint ne13; + float sf0; float sf1; float sf2; float sf3; + float pixel_offset; +} p; + +#include "types.glsl" + +layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; + +layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; +layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; + +// from ggml.h: enum ggml_scale_mode, enum ggml_scale_flag +#define NEAREST 0 +#define BILINEAR 1 +#define BICUBIC 2 +#define BILINEAR_ANTIALIAS 513 + +layout (constant_id = 0) const uint scale_mode = 0; + +float fetch_nearest(uint i10, uint i11, uint i12, uint i13) { + const uint i00 = uint(i10 / p.sf0); + const uint i01 = uint(i11 / p.sf1); + const uint i02 = uint(i12 / p.sf2); + const uint i03 = uint(i13 / p.sf3); + + return data_a[p.a_offset + i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]; +} + +float fetch_bilinear(ivec2 c0, ivec2 c1, vec2 d, uint i12, uint i13) { + const uint i02 = uint(i12 / p.sf2); + const uint i03 = uint(i13 / p.sf3); + const uint base = p.a_offset + i03 * p.nb03 + i02 * p.nb02; + + const float v00 = data_a[base + c0.y * p.nb01 + c0.x * p.nb00]; + const float v01 = data_a[base + c0.y * p.nb01 + c1.x * p.nb00]; + const float v10 = data_a[base + c1.y * p.nb01 + c0.x * p.nb00]; + const float v11 = data_a[base + c1.y * p.nb01 + c1.x * p.nb00]; + + return + v00 * (1.0-d.x) * (1.0-d.y) + + v01 * d.x * (1.0-d.y) + + v10 * (1.0-d.x) * d.y + + v11 * d.x * d.y; +} + +float interpolate_bilinear(uint i10, uint i11, uint i12, uint i13) { + const ivec2 ne0 = ivec2(p.ne00, p.ne01); + + const vec2 c = (vec2(i10, i11) + p.pixel_offset) / vec2(p.sf0, p.sf1) - p.pixel_offset; + const vec2 c0f = floor(c); + const vec2 d = c - c0f; + const ivec2 c0 = max(ivec2(c0f), 0); + const ivec2 c1 = min(ivec2(c0f + 1), ne0 - 1); + + return fetch_bilinear(c0, c1, d, i12, i13); +} + +float triangle_filter(float x) { + return max(1.0f - abs(x), 0.0f); +} + +float interpolate_bilinear_antialias(uint i10, uint i11, uint i12, uint i13) { + const float support1 = max(1.0f, 1.0f / p.sf1); + const float invscale1 = 1.0f / support1; + const float support0 = max(1.0f, 1.0f / p.sf0); + const float invscale0 = 1.0f / support0; + + const uint i02 = uint(i12 / p.sf2); + const uint i03 = uint(i13 / p.sf3); + + const float y = (float(i11) + p.pixel_offset) / p.sf1; + const float x = (float(i10) + p.pixel_offset) / p.sf0; + + // the range of source pixels that contribute + const int x_min = max(int(x - support0 + p.pixel_offset), 0); + const int x_max = min(int(x + support0 + p.pixel_offset), int(p.ne00)); + const int y_min = max(int(y - support1 + p.pixel_offset), 0); + const int y_max = min(int(y + support1 + p.pixel_offset), int(p.ne01)); + + // bilinear filter with antialiasing + float val = 0.0f; + float total_weight = 0.0f; + + for (int sy = y_min; sy < y_max; sy++) { + const float weight_y = triangle_filter((sy - y + p.pixel_offset) * invscale1); + + for (int sx = x_min; sx < x_max; sx++) { + const float weight_x = triangle_filter((sx - x + p.pixel_offset) * invscale0); + const float weight = weight_x * weight_y; + + if (weight <= 0.0f) { + continue; + } + + const float pixel = data_a[p.a_offset + i03 * p.nb03 + i02 * p.nb02 + sy * p.nb01 + sx * p.nb00]; + val += pixel * weight; + total_weight += weight; + } + } + + if (total_weight > 0.0f) { + val /= total_weight; + } + + return val; +} + +// Bicubic interpolation with alpha = -0.75 +// https://en.wikipedia.org/wiki/Bicubic_interpolation#Bicubic_convolution_algorithm +const vec4 bcoeffs1 = vec4( 1.25, -2.25, 0.0, 1.0); +const vec4 bcoeffs2 = vec4(-0.75, 3.75, -6.0, 3.0); +vec4 powers(float x) { return vec4(x*x*x, x*x, x, 1); } + +float bicubic(float p0, float p1, float p2, float p3, float x) { + return p0 * dot(bcoeffs2, powers(x + 1)) + + p1 * dot(bcoeffs1, powers(x )) + + p2 * dot(bcoeffs1, powers(1 - x)) + + p3 * dot(bcoeffs2, powers(2 - x)); +} + +#define FETCH(a,b) data_a[base + clamp(i.x+(a), 0, res.x) * p.nb00 + clamp(i.y+(b), 0, res.y) * p.nb01] + +float interpolate_bicubic(uint i10, uint i11, uint i12, uint i13) { + const ivec2 res = ivec2(p.ne00 - 1, p.ne01 - 1); + + const vec2 coord = (vec2(i10, i11) + p.pixel_offset) / vec2(p.sf0, p.sf1) - p.pixel_offset; + const vec2 d = fract(coord); + const ivec2 i = ivec2(floor(coord)); + + const uint i02 = uint(i12 / p.sf2); + const uint i03 = uint(i13 / p.sf3); + const uint base = p.a_offset + i03 * p.nb03 + i02 * p.nb02; + + return bicubic( + bicubic(FETCH(-1,-1), FETCH(0,-1), FETCH(1,-1), FETCH(2,-1), d.x), + bicubic(FETCH(-1, 0), FETCH(0, 0), FETCH(1, 0), FETCH(2, 0), d.x), + bicubic(FETCH(-1, 1), FETCH(0, 1), FETCH(1, 1), FETCH(2, 1), d.x), + bicubic(FETCH(-1, 2), FETCH(0, 2), FETCH(1, 2), FETCH(2, 2), d.x), d.y); +} + +void main() { + const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; + + if (idx >= p.ne) { + return; + } + + const uint i10 = idx % p.ne10; + const uint i11 = (idx / p.ne10) % p.ne11; + const uint i12 = (idx / (p.ne10 * p.ne11)) % p.ne12; + const uint i13 = (idx / (p.ne10 * p.ne11 * p.ne12)) % p.ne13; + + float result; + switch (scale_mode) { + case NEAREST: + result = fetch_nearest(i10, i11, i12, i13); + break; + case BILINEAR: + result = interpolate_bilinear(i10, i11, i12, i13); + break; + case BICUBIC: + result = interpolate_bicubic(i10, i11, i12, i13); + break; + case BILINEAR_ANTIALIAS: + result = interpolate_bilinear_antialias(i10, i11, i12, i13); + break; + } + + data_d[p.d_offset + idx] = D_TYPE(result); +} |
