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authorMitja Felicijan <mitja.felicijan@gmail.com>2026-02-12 20:57:17 +0100
committerMitja Felicijan <mitja.felicijan@gmail.com>2026-02-12 20:57:17 +0100
commitb333b06772c89d96aacb5490d6a219fba7c09cc6 (patch)
tree211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/soft_max.tmpl.wgsl
downloadllmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz
Engage!
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diff --git a/llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/soft_max.tmpl.wgsl b/llama.cpp/ggml/src/ggml-webgpu/wgsl-shaders/soft_max.tmpl.wgsl
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+#define(VARIANTS)
+[
+ {
+ "SHADER_NAME": "soft_max_f32",
+ "DECLS": ["BASE_BINDINGS", "NOT_INPLACE", "NO_MASK", "NO_SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_inplace",
+ "DECLS": ["BASE_BINDINGS_INPLACE", "INPLACE", "NO_MASK", "NO_SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_sink",
+ "DECLS": ["SINK_BINDINGS", "NOT_INPLACE", "NO_MASK", "SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_sink_inplace",
+ "DECLS": ["SINK_BINDINGS_INPLACE", "INPLACE", "NO_MASK", "SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f32",
+ "REPLS": {
+ "MASK_TYPE" : "f32",
+ },
+ "DECLS": ["MASK_BINDINGS", "NOT_INPLACE", "MASK", "NO_SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f32_inplace",
+ "REPLS": {
+ "MASK_TYPE" : "f32",
+ },
+ "DECLS": ["MASK_BINDINGS_INPLACE", "INPLACE", "MASK", "NO_SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f16",
+ "REPLS": {
+ "MASK_TYPE" : "f16",
+ },
+ "DECLS": ["MASK_BINDINGS", "NOT_INPLACE", "MASK", "NO_SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f16_inplace",
+ "REPLS": {
+ "MASK_TYPE" : "f16",
+ },
+ "DECLS": ["MASK_BINDINGS_INPLACE", "INPLACE", "MASK", "NO_SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f32_sink",
+ "REPLS": {
+ "MASK_TYPE" : "f32",
+ },
+ "DECLS": ["MASK_SINK_BINDINGS", "NOT_INPLACE", "MASK", "SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f32_sink_inplace",
+ "REPLS": {
+ "MASK_TYPE" : "f32",
+ },
+ "DECLS": ["MASK_SINK_BINDINGS_INPLACE", "INPLACE", "MASK", "SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f16_sink",
+ "REPLS": {
+ "MASK_TYPE" : "f16",
+ },
+ "DECLS": ["MASK_SINK_BINDINGS", "NOT_INPLACE", "MASK", "SINK"]
+ },
+ {
+ "SHADER_NAME": "soft_max_f32_mask_f16_sink_inplace",
+ "REPLS": {
+ "MASK_TYPE" : "f16",
+ },
+ "DECLS": ["MASK_SINK_BINDINGS_INPLACE", "INPLACE", "MASK", "SINK"]
+ }
+]
+#end(VARIANTS)
+
+#define(DECLS)
+
+#decl(BASE_BINDINGS)
+@group(0) @binding(1)
+var<storage, read_write> dst: array<f32>;
+
+@group(0) @binding(2)
+var<uniform> params: Params;
+#enddecl(BASE_BINDINGS)
+
+#decl(BASE_BINDINGS_INPLACE)
+@group(0) @binding(1)
+var<uniform> params: Params;
+#enddecl(BASE_BINDINGS_INPLACE)
+
+#decl(SINK_BINDINGS)
+@group(0) @binding(1)
+var<storage, read_write> sinks: array<f32>;
+
+@group(0) @binding(2)
+var<storage, read_write> dst: array<f32>;
+
+@group(0) @binding(3)
+var<uniform> params: Params;
+#enddecl(SINK_BINDINGS)
+
+#decl(SINK_BINDINGS_INPLACE)
+@group(0) @binding(1)
+var<storage, read_write> sinks: array<f32>;
+
+@group(0) @binding(2)
+var<uniform> params: Params;
+#enddecl(SINK_BINDINGS_INPLACE)
+
+#decl(MASK_BINDINGS)
+@group(0) @binding(1)
+var<storage, read_write> mask: array<{{MASK_TYPE}}>;
+
+@group(0) @binding(2)
+var<storage, read_write> dst: array<f32>;
+
+@group(0) @binding(3)
+var<uniform> params: Params;
+#enddecl(MASK_BINDINGS)
+
+#decl(MASK_BINDINGS_INPLACE)
+@group(0) @binding(1)
+var<storage, read_write> mask: array<{{MASK_TYPE}}>;
+
+@group(0) @binding(2)
+var<uniform> params: Params;
+#enddecl(MASK_BINDINGS_INPLACE)
+
+#decl(MASK_SINK_BINDINGS)
+@group(0) @binding(1)
+var<storage, read_write> mask: array<{{MASK_TYPE}}>;
+
+@group(0) @binding(2)
+var<storage, read_write> sinks: array<f32>;
+
+@group(0) @binding(3)
+var<storage, read_write> dst: array<f32>;
+
+@group(0) @binding(4)
+var<uniform> params: Params;
+#enddecl(MASK_SINK_BINDINGS)
+
+#decl(MASK_SINK_BINDINGS_INPLACE)
+@group(0) @binding(1)
+var<storage, read_write> mask: array<{{MASK_TYPE}}>;
+
+@group(0) @binding(2)
+var<storage, read_write> sinks: array<f32>;
+
+@group(0) @binding(3)
+var<uniform> params: Params;
+#enddecl(MASK_SINK_BINDINGS_INPLACE)
+
+#decl(NOT_INPLACE)
+fn inter_value(i: u32) -> f32 {
+ return dst[i];
+}
+
+fn update(i: u32, val: f32) {
+ dst[i] = val;
+}
+#enddecl(NOT_INPLACE)
+
+#decl(INPLACE)
+fn inter_value(i: u32) -> f32 {
+ return src[i];
+}
+
+fn update(i: u32, val: f32) {
+ src[i] = val;
+}
+#enddecl(INPLACE)
+
+#decl(NO_MASK)
+fn mask_val(i: u32) -> f32 {
+ return 0.0;
+}
+#enddecl(NO_MASK)
+
+#decl(MASK)
+fn mask_val(i: u32) -> f32 {
+ return f32(mask[i]);
+}
+#enddecl(MASK)
+
+#decl(NO_SINK)
+fn lower_max_bound(i2: u32) -> f32 {
+ return -1e30;
+}
+
+fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
+ return val;
+}
+#enddecl(NO_SINK)
+
+#decl(SINK)
+fn lower_max_bound(i2: u32) -> f32 {
+ return sinks[params.offset_sinks + i2];
+}
+
+fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
+ return val + exp(sinks[params.offset_sinks + i2] - max_val);
+}
+#enddecl(SINK)
+
+#end(DECLS)
+
+#define(SHADER)
+enable f16;
+
+struct Params {
+ offset_src0: u32,
+ offset_src1: u32,
+ offset_sinks: u32,
+ offset_dst: u32,
+
+ // Strides (in elements)
+ stride_src01: u32,
+ stride_src02: u32,
+ stride_src03: u32,
+
+ stride_src11: u32,
+ stride_src12: u32,
+ stride_src13: u32,
+
+ stride_dst1: u32,
+ stride_dst2: u32,
+ stride_dst3: u32,
+
+ // shape of src0/dst
+ ne: u32,
+ ne0: u32,
+ ne1: u32,
+ ne2: u32,
+
+ // shape of src1
+ ne12: u32,
+ ne13: u32,
+
+ scale: f32,
+ max_bias: f32,
+ n_head_log2: f32,
+ m0: f32,
+ m1: f32,
+};
+
+@group(0) @binding(0)
+var<storage, read_write> src: array<f32>;
+
+DECLS
+
+const CACHE_SIZE: u32 = 16;
+
+override wg_size: u32;
+var<workgroup> scratch: array<f32, wg_size>;
+
+@compute @workgroup_size(wg_size)
+fn main(@builtin(workgroup_id) wid: vec3<u32>,
+ @builtin(local_invocation_id) lid: vec3<u32>) {
+
+ var i = wid.x;
+ let i3 = i / (params.ne2 * params.ne1);
+ i = i % (params.ne2 * params.ne1);
+ let i2 = i / params.ne1;
+ let i1 = i % params.ne1;
+ let i_src0_row = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01;
+ let i_src1_row = params.offset_src1 + (i3 % params.ne13) * params.stride_src13 + (i2 % params.ne12) * params.stride_src12 + i1 * params.stride_src11;
+ let i_dst_row = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1;
+ let elems = (params.ne0 + wg_size - 1) / wg_size;
+
+ let head = f32(i2);
+ let slope = select(1, select(pow(params.m1, 2 * (head - params.n_head_log2) + 1), pow(params.m0, head + 1), head < params.n_head_log2), params.max_bias > 0);
+
+ var cache: array<f32, CACHE_SIZE>;
+
+ var max_val = lower_max_bound(i2);
+ var col = lid.x;
+ for (var j: u32 = 0; j < elems; j++) {
+ if (col >= params.ne0) {
+ break;
+ }
+ let val = src[i_src0_row + col] * params.scale + slope * mask_val(i_src1_row + col);
+ max_val = max(max_val, val);
+ if (col < CACHE_SIZE) {
+ cache[col] = val;
+ }
+ col += wg_size;
+ }
+
+ scratch[lid.x] = max_val;
+ workgroupBarrier();
+ var offset = wg_size / 2;
+ while (offset > 0) {
+ if (lid.x < offset) {
+ scratch[lid.x] = max(scratch[lid.x], scratch[lid.x + offset]);
+ }
+ offset = offset / 2;
+ workgroupBarrier();
+ }
+ let row_max = scratch[0];
+ workgroupBarrier();
+
+ var sum = 0.0f;
+ col = lid.x;
+ for (var j: u32 = 0; j < elems; j++) {
+ if (col >= params.ne0) {
+ break;
+ }
+ let val = select(src[i_src0_row + col] * params.scale + slope * mask_val(i_src1_row + col),
+ cache[col], col < CACHE_SIZE);
+ let ex = exp(val - row_max);
+ sum += ex;
+ if (col < CACHE_SIZE) {
+ cache[col] = ex;
+ } else {
+ update(i_dst_row + col, ex);
+ }
+ col += wg_size;
+ }
+
+ scratch[lid.x] = sum;
+ workgroupBarrier();
+ offset = wg_size / 2;
+ while (offset > 0) {
+ if (lid.x < offset) {
+ scratch[lid.x] += scratch[lid.x + offset];
+ }
+ offset = offset / 2;
+ workgroupBarrier();
+ }
+ let row_sum = add_sinks(scratch[0], i2, row_max);
+
+ let sum_recip = 1.0 / row_sum;
+ col = lid.x;
+ for (var j: u32 = 0; j < elems; j++) {
+ if (col >= params.ne0) {
+ break;
+ }
+ update(i_dst_row + col, select(inter_value(i_dst_row + col), cache[col], col < CACHE_SIZE) * sum_recip);
+ col += wg_size;
+ }
+}
+#end(SHADER)