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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
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| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2026-02-12 20:57:17 +0100 |
| commit | b333b06772c89d96aacb5490d6a219fba7c09cc6 (patch) | |
| tree | 211df60083a5946baa2ed61d33d8121b7e251b06 /llama.cpp/tools/server/webui/tests/stories/fixtures/blog-post.ts | |
| download | llmnpc-b333b06772c89d96aacb5490d6a219fba7c09cc6.tar.gz | |
Engage!
Diffstat (limited to 'llama.cpp/tools/server/webui/tests/stories/fixtures/blog-post.ts')
| -rw-r--r-- | llama.cpp/tools/server/webui/tests/stories/fixtures/blog-post.ts | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/llama.cpp/tools/server/webui/tests/stories/fixtures/blog-post.ts b/llama.cpp/tools/server/webui/tests/stories/fixtures/blog-post.ts new file mode 100644 index 0000000..3eb2ed7 --- /dev/null +++ b/llama.cpp/tools/server/webui/tests/stories/fixtures/blog-post.ts @@ -0,0 +1,125 @@ +// Blog Post Content +export const BLOG_POST_MD = String.raw` +# Understanding Rust's Ownership System + +*Published on March 15, 2024 • 8 min read* + +Rust's ownership system is one of its most distinctive features, enabling memory safety without garbage collection. In this post, we'll explore how ownership works and why it's revolutionary for systems programming. + +## What is Ownership? + +Ownership is a set of rules that governs how Rust manages memory. These rules are checked at compile time, ensuring memory safety without runtime overhead. + +### The Three Rules of Ownership + +1. **Each value has a single owner** +2. **There can only be one owner at a time** +3. **When the owner goes out of scope, the value is dropped** + +## Memory Management Without GC + +Traditional approaches to memory management: + +- **Manual management** (C/C++): Error-prone, leads to bugs +- **Garbage collection** (Java, Python): Runtime overhead +- **Ownership** (Rust): Compile-time safety, zero runtime cost + +## Basic Examples + +### Variable Scope + +${'```'}rust +fn main() { + let s = String::from("hello"); // s comes into scope + + // s is valid here + println!("{}", s); + +} // s goes out of scope and is dropped +${'```'} + +### Move Semantics + +${'```'}rust +fn main() { + let s1 = String::from("hello"); + let s2 = s1; // s1 is moved to s2 + + // println!("{}", s1); // ❌ ERROR: s1 is no longer valid + println!("{}", s2); // ✅ OK: s2 owns the string +} +${'```'} + +## Borrowing and References + +Instead of transferring ownership, you can **borrow** values: + +### Immutable References + +${'```'}rust +fn calculate_length(s: &String) -> usize { + s.len() // s is a reference, doesn't own the String +} + +fn main() { + let s1 = String::from("hello"); + let len = calculate_length(&s1); // Borrow s1 + println!("Length of '{}' is {}", s1, len); // s1 still valid +} +${'```'} + +### Mutable References + +${'```'}rust +fn main() { + let mut s = String::from("hello"); + + let r1 = &mut s; + r1.push_str(", world"); + println!("{}", r1); + + // let r2 = &mut s; // ❌ ERROR: cannot borrow twice +} +${'```'} + +## Common Pitfalls + +### Dangling References + +${'```'}rust +fn dangle() -> &String { // ❌ ERROR: missing lifetime specifier + let s = String::from("hello"); + &s // s will be dropped, leaving a dangling reference +} +${'```'} + +### ✅ Solution + +${'```'}rust +fn no_dangle() -> String { + let s = String::from("hello"); + s // Ownership is moved out +} +${'```'} + +## Benefits + +- ✅ **No null pointer dereferences** +- ✅ **No data races** +- ✅ **No use-after-free** +- ✅ **No memory leaks** + +## Conclusion + +Rust's ownership system eliminates entire classes of bugs at compile time. While it has a learning curve, the benefits in safety and performance are worth it. + +## Further Reading + +- [The Rust Book - Ownership](https://doc.rust-lang.org/book/ch04-00-understanding-ownership.html) +- [Rust by Example - Ownership](https://doc.rust-lang.org/rust-by-example/scope/move.html) +- [Rustlings Exercises](https://github.com/rust-lang/rustlings) + +--- + +*Questions? Reach out on [Twitter](https://twitter.com/rustlang) or join the [Rust Discord](https://discord.gg/rust-lang)* +`; |
