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-rw-r--r--llama.cpp/ggml/src/ggml-cuda/upscale.cu293
1 files changed, 293 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-cuda/upscale.cu b/llama.cpp/ggml/src/ggml-cuda/upscale.cu
new file mode 100644
index 0000000..6bdf3cd
--- /dev/null
+++ b/llama.cpp/ggml/src/ggml-cuda/upscale.cu
@@ -0,0 +1,293 @@
+#include "upscale.cuh"
+
+static __global__ void upscale_f32(const float * x, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne10, const int ne11, const int ne12, const int ne13,
+ const float sf0, const float sf1, const float sf2, const float sf3) {
+ int index = threadIdx.x + blockIdx.x * blockDim.x;
+ if (index >= ne10 * ne11 * ne12 * ne13) {
+ return;
+ }
+
+ int i10 = index % ne10;
+ int i11 = (index / ne10) % ne11;
+ int i12 = (index / (ne10 * ne11)) % ne12;
+ int i13 = (index / (ne10 * ne11 * ne12)) % ne13;
+
+ int i00 = i10 / sf0;
+ int i01 = i11 / sf1;
+ int i02 = i12 / sf2;
+ int i03 = i13 / sf3;
+
+ dst[index] = *( (const float *)((const char *)x + i03 * nb03 + i02 * nb02 + i01 * nb01 + i00 * nb00) );
+}
+
+static __global__ void upscale_f32_bilinear(const float * x, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne00_src, const int ne01_src,
+ const int ne10_dst, const int ne11_dst, const int ne12_dst, const int ne13_dst,
+ const float sf0, const float sf1, const float sf2, const float sf3,
+ const float pixel_offset) {
+ const int64_t index = threadIdx.x + blockIdx.x * blockDim.x;
+ const int64_t dst_total_elements = ne10_dst * ne11_dst * ne12_dst * ne13_dst;
+
+ if (index >= dst_total_elements) {
+ return;
+ }
+
+ const int i10_dst = index % ne10_dst;
+ const int i11_dst = (index / ne10_dst) % ne11_dst;
+ const int i12_dst = (index / (ne10_dst * ne11_dst)) % ne12_dst;
+ const int i13_dst = index / (ne10_dst * ne11_dst * ne12_dst);
+
+ const int i02_src = (int)(i12_dst / sf2);
+ const int i03_src = (int)(i13_dst / sf3);
+
+ const float y_src_f = ((float)i11_dst + pixel_offset) / sf1 - pixel_offset;
+ int y0_src = (int)floorf(y_src_f);
+ int y1_src = y0_src + 1;
+
+ y0_src = max(0, min(y0_src, ne01_src - 1));
+ y1_src = max(0, min(y1_src, ne01_src - 1));
+
+ float dy = y_src_f - (float)y0_src;
+ dy = max(0.0f, min(dy, 1.0f));
+
+ float x_src_f = ((float)i10_dst + pixel_offset) / sf0 - pixel_offset;
+ int x0_src = (int)floorf(x_src_f);
+ int x1_src = x0_src + 1;
+
+ x0_src = max(0, min(x0_src, ne00_src - 1));
+ x1_src = max(0, min(x1_src, ne00_src - 1));
+
+ float dx = x_src_f - (float)x0_src;
+ dx = max(0.0f, min(dx, 1.0f));
+
+ const float * p_a = (const float *)((const char *)x + (int64_t)x0_src * nb00 + (int64_t)y0_src * nb01 + (int64_t)i02_src * nb02 + (int64_t)i03_src * nb03);
+ const float * p_b = (const float *)((const char *)x + (int64_t)x1_src * nb00 + (int64_t)y0_src * nb01 + (int64_t)i02_src * nb02 + (int64_t)i03_src * nb03);
+ const float * p_c = (const float *)((const char *)x + (int64_t)x0_src * nb00 + (int64_t)y1_src * nb01 + (int64_t)i02_src * nb02 + (int64_t)i03_src * nb03);
+ const float * p_d = (const float *)((const char *)x + (int64_t)x1_src * nb00 + (int64_t)y1_src * nb01 + (int64_t)i02_src * nb02 + (int64_t)i03_src * nb03);
+
+ const float val_a = *p_a;
+ const float val_b = *p_b;
+ const float val_c = *p_c;
+ const float val_d = *p_d;
+
+ float result = val_a * (1.0f - dx) * (1.0f - dy) +
+ val_b * dx * (1.0f - dy) +
+ val_c * (1.0f - dx) * dy +
+ val_d * dx * dy;
+
+ dst[index] = result;
+}
+
+// Similar to F.interpolate(..., mode="bilinear", align_corners=False, antialias=True)
+// https://github.com/pytorch/pytorch/blob/8871ff29b743948d1225389d5b7068f37b22750b/aten/src/ATen/native/cpu/UpSampleKernel.cpp
+static __global__ void upscale_f32_bilinear_antialias(const float * src0, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne00_src, const int ne01_src,
+ const int ne10_dst, const int ne11_dst, const int ne12_dst, const int ne13_dst,
+ const float sf0, const float sf1, const float sf2, const float sf3,
+ const float pixel_offset) {
+ const int64_t index = threadIdx.x + blockIdx.x * blockDim.x;
+ const int64_t dst_total_elements = ne10_dst * ne11_dst * ne12_dst * ne13_dst;
+
+ if (index >= dst_total_elements) {
+ return;
+ }
+
+ const int i10_dst = index % ne10_dst;
+ const int i11_dst = (index / ne10_dst) % ne11_dst;
+ const int i12_dst = (index / (ne10_dst * ne11_dst)) % ne12_dst;
+ const int i13_dst = index / (ne10_dst * ne11_dst * ne12_dst);
+
+ const int i02_src = (int)(i12_dst / sf2);
+ const int i03_src = (int)(i13_dst / sf3);
+
+ const float y = ((float)i11_dst + pixel_offset) / sf1;
+ const float x = ((float)i10_dst + pixel_offset) / sf0;
+
+ // support and invscale, minimum 1 pixel for bilinear
+ const float support1 = max(1.0f / sf1, 1.0f);
+ const float invscale1 = 1.0f / support1;
+ const float support0 = max(1.0f / sf0, 1.0f);
+ const float invscale0 = 1.0f / support0;
+
+ // the range of source pixels that contribute
+ const int64_t x_min = max(int64_t(0), int64_t(x - support0 + pixel_offset));
+ const int64_t x_max = min(int64_t(ne00_src), int64_t(x + support0 + pixel_offset));
+ const int64_t y_min = max(int64_t(0), int64_t(y - support1 + pixel_offset));
+ const int64_t y_max = min(int64_t(ne01_src), int64_t(y + support1 + pixel_offset));
+
+ // bilinear filter with antialiasing
+ float val = 0.0f;
+ float total_weight = 0.0f;
+
+ auto triangle_filter = [](float x) -> float {
+ return max(1.0f - fabsf(x), 0.0f);
+ };
+
+ for (int64_t sy = y_min; sy < y_max; sy++) {
+ const float weight_y = triangle_filter((sy - y + pixel_offset) * invscale1);
+
+ for (int64_t sx = x_min; sx < x_max; sx++) {
+ const float weight_x = triangle_filter((sx - x + pixel_offset) * invscale0);
+ const float weight = weight_x * weight_y;
+
+ if (weight <= 0.0f) {
+ continue;
+ }
+
+ const float pixel = *(const float *)((const char *)src0 + sx*nb00 + sy*nb01 + i02_src*nb02 + i03_src*nb03);
+ val += pixel * weight;
+ total_weight += weight;
+ }
+ }
+
+ if (total_weight > 0.0f) {
+ val /= total_weight;
+ }
+
+ dst[index] = val;
+}
+
+namespace bicubic_interpolation {
+// https://en.wikipedia.org/wiki/Bicubic_interpolation#Bicubic_convolution_algorithm
+__device__ const float a = -0.75f; // use alpha = -0.75 (same as PyTorch)
+
+static __device__ float weight1(float x) { return ((a + 2) * x - (a + 3)) * x * x + 1; };
+static __device__ float weight2(float x) { return ((a * x - 5 * a) * x + 8 * a) * x - 4 * a; };
+
+static __device__ float bicubic(float p0, float p1, float p2, float p3, float x) {
+ const float w0 = weight2(x + 1);
+ const float w1 = weight1(x + 0);
+ const float w2 = weight1(1 - x);
+ const float w3 = weight2(2 - x);
+ return p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
+};
+} // namespace bicubic_interpolation
+
+static __global__ void upscale_f32_bicubic(const float * x, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne00_src, const int ne01_src,
+ const int ne10_dst, const int ne11_dst, const int ne12_dst, const int ne13_dst,
+ const float sf0, const float sf1, const float sf2, const float sf3,
+ const float pixel_offset) {
+ using bicubic_interpolation::bicubic;
+
+ const int64_t index = threadIdx.x + blockIdx.x * blockDim.x;
+ const int64_t dst_total_elements = ne10_dst * ne11_dst * ne12_dst * ne13_dst;
+
+ if (index >= dst_total_elements) {
+ return;
+ }
+
+ const int i10_dst = index % ne10_dst;
+ const int i11_dst = (index / ne10_dst) % ne11_dst;
+ const int i12_dst = (index / (ne10_dst * ne11_dst)) % ne12_dst;
+ const int i13_dst = index / (ne10_dst * ne11_dst * ne12_dst);
+
+ const int i02_src = (int)(i12_dst / sf2);
+ const int i03_src = (int)(i13_dst / sf3);
+
+ const float y_src_f = ((float)i11_dst + pixel_offset) / sf1 - pixel_offset;
+ const int y0_src = (int)floorf(y_src_f);
+ const float dy = y_src_f - (float)y0_src;
+
+ const float x_src_f = ((float)i10_dst + pixel_offset) / sf0 - pixel_offset;
+ const int x0_src = (int)floorf(x_src_f);
+ const float dx = x_src_f - (float)x0_src;
+
+ const char * x_base = (const char *)x + (int64_t)i02_src * nb02 + (int64_t)i03_src * nb03;
+
+ auto load = [=](int x_off, int y_off) -> float {
+ int i00_src = max(0, min(x0_src + x_off, ne00_src - 1));
+ int i01_src = max(0, min(y0_src + y_off, ne01_src - 1));
+ return *(const float *)(x_base + (int64_t)i00_src * nb00 + (int64_t)i01_src * nb01);
+ };
+
+ const float result = bicubic(
+ bicubic(load(-1,-1), load(0,-1), load(1,-1), load(2,-1), dx),
+ bicubic(load(-1, 0), load(0, 0), load(1, 0), load(2, 0), dx),
+ bicubic(load(-1, 1), load(0, 1), load(1, 1), load(2, 1), dx),
+ bicubic(load(-1, 2), load(0, 2), load(1, 2), load(2, 2), dx), dy);
+
+ dst[index] = result;
+}
+
+static void upscale_f32_cuda(const float * x, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne10, const int ne11, const int ne12, const int ne13,
+ const float sf0, const float sf1, const float sf2, const float sf3,
+ cudaStream_t stream) {
+ const int64_t dst_size = ne10 * ne11 * ne12 * ne13;
+ const int64_t num_blocks = (dst_size + CUDA_UPSCALE_BLOCK_SIZE - 1) / CUDA_UPSCALE_BLOCK_SIZE;
+
+ upscale_f32<<<num_blocks, CUDA_UPSCALE_BLOCK_SIZE,0,stream>>>(x, dst, nb00, nb01, nb02, nb03, ne10, ne11, ne12, ne13, sf0, sf1, sf2, sf3);
+}
+
+static void upscale_f32_bilinear_cuda(const float * x, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne00_src, const int ne01_src,
+ const int ne10_dst, const int ne11_dst, const int ne12_dst, const int ne13_dst,
+ const float sf0, const float sf1, const float sf2, const float sf3,
+ const float pixel_offset, bool antialias, cudaStream_t stream) {
+ const int64_t dst_size = ne10_dst * ne11_dst * ne12_dst * ne13_dst;
+ const int64_t num_blocks = (dst_size + CUDA_UPSCALE_BLOCK_SIZE - 1) / CUDA_UPSCALE_BLOCK_SIZE;
+
+ if (antialias) {
+ upscale_f32_bilinear_antialias<<<num_blocks, CUDA_UPSCALE_BLOCK_SIZE,0,stream>>>(x, dst, nb00, nb01, nb02, nb03, ne00_src, ne01_src, ne10_dst, ne11_dst, ne12_dst, ne13_dst, sf0, sf1, sf2, sf3, pixel_offset);
+ } else {
+ upscale_f32_bilinear<<<num_blocks, CUDA_UPSCALE_BLOCK_SIZE,0,stream>>>(x, dst, nb00, nb01, nb02, nb03, ne00_src, ne01_src, ne10_dst, ne11_dst, ne12_dst, ne13_dst, sf0, sf1, sf2, sf3, pixel_offset);
+ }
+}
+
+static void upscale_f32_bicubic_cuda(const float * x, float * dst,
+ const int nb00, const int nb01, const int nb02, const int nb03,
+ const int ne00_src, const int ne01_src,
+ const int ne10_dst, const int ne11_dst, const int ne12_dst, const int ne13_dst,
+ const float sf0, const float sf1, const float sf2, const float sf3,
+ const float pixel_offset, cudaStream_t stream) {
+ const int64_t dst_size = ne10_dst * ne11_dst * ne12_dst * ne13_dst;
+ const int64_t num_blocks = (dst_size + CUDA_UPSCALE_BLOCK_SIZE - 1) / CUDA_UPSCALE_BLOCK_SIZE;
+
+ upscale_f32_bicubic<<<num_blocks, CUDA_UPSCALE_BLOCK_SIZE,0,stream>>>(x, dst, nb00, nb01, nb02, nb03, ne00_src, ne01_src, ne10_dst, ne11_dst, ne12_dst, ne13_dst, sf0, sf1, sf2, sf3, pixel_offset);
+}
+
+void ggml_cuda_op_upscale(ggml_backend_cuda_context & ctx, ggml_tensor * dst) {
+ const ggml_tensor * src0 = dst->src[0];
+ const float * src0_d = (const float *)src0->data;
+ float * dst_d = (float *)dst->data;
+ cudaStream_t stream = ctx.stream();
+
+ GGML_ASSERT(src0->type == GGML_TYPE_F32);
+ GGML_ASSERT( dst->type == GGML_TYPE_F32);
+
+ const int mode_flags = dst->op_params[0];
+ const ggml_scale_mode mode = (ggml_scale_mode)(mode_flags & 0xFF);
+
+ float sf0 = (float)dst->ne[0]/src0->ne[0];
+ float sf1 = (float)dst->ne[1]/src0->ne[1];
+ float sf2 = (float)dst->ne[2]/src0->ne[2];
+ const float sf3 = (float)dst->ne[3]/src0->ne[3];
+
+ float pixel_offset = 0.5f;
+ if (mode_flags & GGML_SCALE_FLAG_ALIGN_CORNERS) {
+ sf0 = dst->ne[0] > 1 && src0->ne[0] > 1 ? (float)(dst->ne[0] - 1) / (src0->ne[0] - 1) : sf0;
+ sf1 = dst->ne[1] > 1 && src0->ne[1] > 1 ? (float)(dst->ne[1] - 1) / (src0->ne[1] - 1) : sf1;
+ pixel_offset = 0.0f;
+ }
+
+ if (mode == GGML_SCALE_MODE_NEAREST) {
+ upscale_f32_cuda(src0_d, dst_d, src0->nb[0], src0->nb[1], src0->nb[2], src0->nb[3], dst->ne[0], dst->ne[1], dst->ne[2], dst->ne[3], sf0, sf1, sf2, sf3, stream);
+ } else if (mode == GGML_SCALE_MODE_BILINEAR) {
+ const bool antialias = (mode_flags & GGML_SCALE_FLAG_ANTIALIAS);
+ upscale_f32_bilinear_cuda(src0_d, dst_d, src0->nb[0], src0->nb[1], src0->nb[2], src0->nb[3],
+ src0->ne[0], src0->ne[1], dst->ne[0], dst->ne[1], dst->ne[2], dst->ne[3],
+ sf0, sf1, sf2, sf3, pixel_offset, antialias, stream);
+ } else if (mode == GGML_SCALE_MODE_BICUBIC) {
+ upscale_f32_bicubic_cuda(src0_d, dst_d, src0->nb[0], src0->nb[1], src0->nb[2], src0->nb[3],
+ src0->ne[0], src0->ne[1], dst->ne[0], dst->ne[1], dst->ne[2], dst->ne[3],
+ sf0, sf1, sf2, sf3, pixel_offset, stream);
+ }
+}