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-rw-r--r--llama.cpp/ggml/src/ggml-vulkan/CMakeLists.txt220
1 files changed, 220 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/CMakeLists.txt b/llama.cpp/ggml/src/ggml-vulkan/CMakeLists.txt
new file mode 100644
index 0000000..de01336
--- /dev/null
+++ b/llama.cpp/ggml/src/ggml-vulkan/CMakeLists.txt
@@ -0,0 +1,220 @@
+cmake_minimum_required(VERSION 3.19)
+cmake_policy(SET CMP0114 NEW)
+cmake_policy(SET CMP0116 NEW)
+if (POLICY CMP0147)
+ # Parallel build custom build steps
+ cmake_policy(SET CMP0147 NEW)
+endif()
+
+find_package(Vulkan COMPONENTS glslc REQUIRED)
+
+if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
+ # Parallel build object files
+ add_definitions(/MP)
+endif()
+
+function(detect_host_compiler)
+ if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
+ find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
+ find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
+ else()
+ find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
+ find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
+ endif()
+ set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
+ set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
+endfunction()
+
+# Function to test shader extension support
+# Parameters:
+# EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
+# TEST_SHADER_FILE - Path to the test shader file
+# RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
+function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
+ execute_process(
+ COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
+ OUTPUT_VARIABLE glslc_output
+ ERROR_VARIABLE glslc_error
+ )
+
+ if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
+ message(STATUS "${EXTENSION_NAME} not supported by glslc")
+ set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
+ else()
+ message(STATUS "${EXTENSION_NAME} supported by glslc")
+ set(${RESULT_VARIABLE} ON PARENT_SCOPE)
+ add_compile_definitions(${RESULT_VARIABLE})
+
+ # Ensure the extension support is forwarded to vulkan-shaders-gen
+ list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
+ set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
+ endif()
+endfunction()
+
+if (Vulkan_FOUND)
+ message(STATUS "Vulkan found")
+
+ ggml_add_backend_library(ggml-vulkan
+ ggml-vulkan.cpp
+ ../../include/ggml-vulkan.h
+ )
+
+ set(VULKAN_SHADER_GEN_CMAKE_ARGS "")
+
+ # Test all shader extensions
+ test_shader_extension_support(
+ "GL_KHR_cooperative_matrix"
+ "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat.comp"
+ "GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
+ )
+
+ test_shader_extension_support(
+ "GL_NV_cooperative_matrix2"
+ "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2.comp"
+ "GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
+ )
+
+ test_shader_extension_support(
+ "GL_EXT_integer_dot_product"
+ "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/integer_dot.comp"
+ "GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
+ )
+
+ test_shader_extension_support(
+ "GL_EXT_bfloat16"
+ "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/bfloat16.comp"
+ "GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
+ )
+
+ target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
+ target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
+
+ # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
+ # Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
+ if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
+ add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
+ endif()
+
+ if (GGML_VULKAN_CHECK_RESULTS)
+ add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
+ endif()
+
+ if (GGML_VULKAN_DEBUG)
+ add_compile_definitions(GGML_VULKAN_DEBUG)
+ endif()
+
+ if (GGML_VULKAN_MEMORY_DEBUG)
+ add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
+ endif()
+
+ if (GGML_VULKAN_SHADER_DEBUG_INFO)
+ add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
+ list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON)
+ endif()
+
+ if (GGML_VULKAN_VALIDATE)
+ add_compile_definitions(GGML_VULKAN_VALIDATE)
+ endif()
+
+ if (GGML_VULKAN_RUN_TESTS)
+ add_compile_definitions(GGML_VULKAN_RUN_TESTS)
+ endif()
+
+ # Set up toolchain for host compilation whether cross-compiling or not
+ if (CMAKE_CROSSCOMPILING)
+ if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
+ set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
+ else()
+ detect_host_compiler()
+ if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
+ message(FATAL_ERROR "Host compiler not found")
+ else()
+ message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
+ endif()
+ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
+ set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
+ endif()
+ else()
+ # For non-cross-compiling, use empty toolchain (use host compiler)
+ set(HOST_CMAKE_TOOLCHAIN_FILE "")
+ endif()
+
+ include(ExternalProject)
+
+ if (CMAKE_CROSSCOMPILING)
+ list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
+ message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
+ endif()
+
+ ExternalProject_Add(
+ vulkan-shaders-gen
+ SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
+ CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG>
+ -DCMAKE_INSTALL_BINDIR=.
+ -DCMAKE_BUILD_TYPE=$<CONFIG>
+ ${VULKAN_SHADER_GEN_CMAKE_ARGS}
+
+ BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
+ BUILD_ALWAYS TRUE
+
+ # NOTE: When DESTDIR is set using Makefile generators and
+ # "make install" triggers the build step, vulkan-shaders-gen
+ # would be installed into the DESTDIR prefix, so it is unset
+ # to ensure that does not happen.
+
+ INSTALL_COMMAND ${CMAKE_COMMAND} -E env --unset=DESTDIR
+ ${CMAKE_COMMAND} --install . --config $<CONFIG>
+ )
+
+ set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
+ set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
+ set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
+ set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
+ set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
+ set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
+
+ file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
+
+ # Because external projects do not provide source-level tracking,
+ # the vulkan-shaders-gen sources need to be explicitly added to
+ # ensure that changes will cascade into shader re-generation.
+
+ file(GLOB _ggml_vk_shaders_gen_sources
+ CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp"
+ "${_ggml_vk_input_dir}/*.h")
+
+ add_custom_command(
+ OUTPUT ${_ggml_vk_header}
+ COMMAND ${_ggml_vk_genshaders_cmd}
+ --output-dir ${_ggml_vk_output_dir}
+ --target-hpp ${_ggml_vk_header}
+ DEPENDS ${_ggml_vk_shaders_gen_sources}
+ vulkan-shaders-gen
+ COMMENT "Generate vulkan shaders header"
+ )
+ target_sources(ggml-vulkan PRIVATE ${_ggml_vk_header})
+
+ foreach (file_full ${_ggml_vk_shader_files})
+ get_filename_component(file ${file_full} NAME)
+ set (_ggml_vk_target_cpp "${CMAKE_CURRENT_BINARY_DIR}/${file}.cpp")
+
+ add_custom_command(
+ OUTPUT ${_ggml_vk_target_cpp}
+ DEPFILE ${_ggml_vk_target_cpp}.d
+ COMMAND ${_ggml_vk_genshaders_cmd}
+ --glslc ${Vulkan_GLSLC_EXECUTABLE}
+ --source ${file_full}
+ --output-dir ${_ggml_vk_output_dir}
+ --target-hpp ${_ggml_vk_header}
+ --target-cpp ${_ggml_vk_target_cpp}
+ DEPENDS ${file_full}
+ ${_ggml_vk_shaders_gen_sources}
+ vulkan-shaders-gen
+ COMMENT "Generate vulkan shaders for ${file}"
+ )
+ target_sources(ggml-vulkan PRIVATE ${_ggml_vk_target_cpp})
+ endforeach()
+
+else()
+ message(WARNING "Vulkan not found")
+endif()