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-rw-r--r--llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq3_s.comp40
1 files changed, 40 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq3_s.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq3_s.comp
new file mode 100644
index 0000000..f2c20b1
--- /dev/null
+++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq3_s.comp
@@ -0,0 +1,40 @@
+#version 450
+
+#include "dequant_head.glsl"
+
+layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer A {block_iq3_s data_a[];};
+layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
+
+void main() {
+ // Each thread handles 1 scale nibble.
+ // Each block contains 4 scale bytes (8 scales) for 256 output values.
+ const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;
+
+ init_iq_shmem(gl_WorkGroupSize);
+
+ if (ib >= p.nel / 256) {
+ return;
+ }
+
+ const uint is = gl_LocalInvocationID.x % 8;
+ const uint b_idx = 256 * ib + 32 * is;
+
+ const float d = float(data_a[ib].d);
+ const float db = d * (1 + 2 * ((data_a[ib].scales[is / 2] >> (4 * (is % 2))) & 0xf));
+
+ // We must produce 32 values using 4 sign bytes, 1 qh byte, 8 qs bytes.
+ uint qh = data_a[ib].qh[is];
+ [[unroll]] for (uint l = 0; l < 8; ++l) {
+ const uint iqs = 8 * is + l;
+ const uint qs = data_a[ib].qs[iqs];
+ const uint gidx = qs | ((qh << (8 - l)) & 256);
+ const uint8_t signs = data_a[ib].signs[iqs / 2] >> (4 * (l & 1));
+ const u8vec4 grid = unpack8(iq3s_grid[gidx]);
+ data_b[b_idx + 4 * l + 0] = D_TYPE(db * grid.x * ((signs & 1) != 0 ? -1.0 : 1.0));
+ data_b[b_idx + 4 * l + 1] = D_TYPE(db * grid.y * ((signs & 2) != 0 ? -1.0 : 1.0));
+ data_b[b_idx + 4 * l + 2] = D_TYPE(db * grid.z * ((signs & 4) != 0 ? -1.0 : 1.0));
+ data_b[b_idx + 4 * l + 3] = D_TYPE(db * grid.w * ((signs & 8) != 0 ? -1.0 : 1.0));
+ }
+}