diff options
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_s.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_s.comp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_s.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_s.comp new file mode 100644 index 0000000..5cdf2a8 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_s.comp @@ -0,0 +1,90 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.glsl" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 32 * ib32; + + uint ibi = a_offset + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint scale = (data_a[ibi].scales[ib32/2] >> (4 * (ib32 & 1))) & 0xF; + const float dscale = d * (1 + 2 * scale); + const uint qh = data_a[ibi].qh[ib32]; + FLOAT_TYPE sum[NUM_COLS]; + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + sum[j] = 0.0; + } + [[unroll]] for (uint l = 0; l < 4; ++l) { + const u8vec2 qs = unpack8(uint32_t(data_a_packed16[ibi].qs[4 * ib32 + l])).xy; // vec4 used due to #12147 + const uint sign = data_a[ibi].signs[4 * ib32 + l]; + const vec4 grid0 = vec4(unpack8(iq3s_grid[qs.x | ((qh << (8 - 2*l)) & 0x100)])); + const vec4 grid1 = vec4(unpack8(iq3s_grid[qs.y | ((qh << (7 - 2*l)) & 0x100)])); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + const vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); + const vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); + + sum[j] = + fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x), + fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y), + fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z), + fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w), + fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x), + fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y), + fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z), + fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign & 128) != 0 ? -grid1.w : grid1.w), + sum[j])))))))); + } + } + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + temp[j][n] = fma(dscale, sum[j], temp[j][n]); + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 8 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/8; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 8; // 0...7 + const uint ix = tid / 8; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} |
