diff options
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_xxs.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_xxs.comp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_xxs.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_xxs.comp new file mode 100644 index 0000000..a888981 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq3_xxs.comp | |||
| @@ -0,0 +1,88 @@ | |||
| 1 | #version 450 | ||
| 2 | #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require | ||
| 3 | |||
| 4 | #include "mul_mat_vec_base.glsl" | ||
| 5 | |||
| 6 | layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | ||
| 7 | |||
| 8 | FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; | ||
| 9 | |||
| 10 | void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { | ||
| 11 | const uint y_idx = i * QUANT_K + 16 * itid; | ||
| 12 | const uint ib32 = itid / 2; // 0..7 | ||
| 13 | |||
| 14 | uint ibi = a_offset + first_row * num_blocks_per_row + i; | ||
| 15 | [[unroll]] for (uint n = 0; n < num_rows; ++n) { | ||
| 16 | const float d = float(data_a[ibi].d); | ||
| 17 | const uint signscale = pack32(u16vec2( | ||
| 18 | data_a_packed16[ibi].qs[QUANT_K / 8 + 2 * ib32], | ||
| 19 | data_a_packed16[ibi].qs[QUANT_K / 8 + 2 * ib32 + 1])); | ||
| 20 | const float db = d * 0.5 * (0.5 + (signscale >> 28)); | ||
| 21 | [[unroll]] for (uint l = 0; l < 2; ++l) { | ||
| 22 | const uint qs0 = data_a[ibi].qs[8 * ib32 + 4 * (itid & 1) + 2 * l]; | ||
| 23 | const uint qs1 = data_a[ibi].qs[8 * ib32 + 4 * (itid & 1) + 2 * l + 1]; | ||
| 24 | const uint sign = bitfieldExtract(signscale, 7 * int(2 * (itid & 1) + l), 7); | ||
| 25 | const uint sign7 = bitCount(sign); | ||
| 26 | const vec4 grid0 = vec4(unpack8(iq3xxs_grid[qs0])); | ||
| 27 | const vec4 grid1 = vec4(unpack8(iq3xxs_grid[qs1])); | ||
| 28 | |||
| 29 | [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { | ||
| 30 | const vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); | ||
| 31 | const vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); | ||
| 32 | |||
| 33 | FLOAT_TYPE sum = | ||
| 34 | fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x), | ||
| 35 | fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y), | ||
| 36 | fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z), | ||
| 37 | fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w), | ||
| 38 | fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x), | ||
| 39 | fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y), | ||
| 40 | fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z), | ||
| 41 | fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign7 & 1) != 0 ? -grid1.w : grid1.w), | ||
| 42 | FLOAT_TYPE(0.0))))))))); | ||
| 43 | temp[j][n] = fma(db, sum, temp[j][n]); | ||
| 44 | } | ||
| 45 | } | ||
| 46 | ibi += num_blocks_per_row; | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { | ||
| 51 | uint a_offset, b_offset, d_offset; | ||
| 52 | get_offsets(a_offset, b_offset, d_offset); | ||
| 53 | |||
| 54 | const uint num_blocks_per_row = p.ncols / QUANT_K; | ||
| 55 | |||
| 56 | // 16 threads are used to process each block | ||
| 57 | const uint blocks_per_wg = gl_WorkGroupSize.x/16; | ||
| 58 | const uint tid = gl_LocalInvocationID.x; | ||
| 59 | const uint itid = tid % 16; // 0...15 | ||
| 60 | const uint ix = tid / 16; | ||
| 61 | |||
| 62 | [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { | ||
| 63 | [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { | ||
| 64 | temp[j][i] = FLOAT_TYPE(0); | ||
| 65 | } | ||
| 66 | } | ||
| 67 | |||
| 68 | [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) | ||
| 69 | calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); | ||
| 70 | |||
| 71 | reduce_result(temp, d_offset, first_row, num_rows, tid); | ||
| 72 | } | ||
| 73 | |||
| 74 | void main() { | ||
| 75 | const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); | ||
| 76 | |||
| 77 | init_iq_shmem(gl_WorkGroupSize); | ||
| 78 | |||
| 79 | // do NUM_ROWS at a time, unless there aren't enough remaining rows | ||
| 80 | if (first_row + NUM_ROWS <= p.stride_d) { | ||
| 81 | compute_outputs(first_row, NUM_ROWS); | ||
| 82 | } else { | ||
| 83 | if (first_row >= p.stride_d) { | ||
| 84 | return; | ||
| 85 | } | ||
| 86 | compute_outputs(first_row, p.stride_d - first_row); | ||
| 87 | } | ||
| 88 | } | ||
