diff options
Diffstat (limited to 'llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/solve_tri.comp')
| -rw-r--r-- | llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/solve_tri.comp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/solve_tri.comp b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/solve_tri.comp new file mode 100644 index 0000000..3b65145 --- /dev/null +++ b/llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/solve_tri.comp @@ -0,0 +1,81 @@ +#version 450 + +#include "types.glsl" +#include "generic_binary_head.glsl" + +layout (constant_id = 1) const uint N = 64; +layout (constant_id = 2) const uint K = 32; +layout (constant_id = 3) const uint BATCH_N = 32; + +layout(local_size_x_id = 4, local_size_y = 1, local_size_z = 1) in; + +uint a_base, b_base, x_base; + +FLOAT_TYPE get_a(uint r, uint c) { + return FLOAT_TYPE(data_a[a_base + r * p.nb01 + c * p.nb00]); +} + +FLOAT_TYPE get_b(uint r, uint c) { + return FLOAT_TYPE(data_b[b_base + r * p.nb11 + c * p.nb10]); +} + +void store_x(uint r, uint c, FLOAT_TYPE v) { + data_d[x_base + r * p.nb21 + c * p.nb20] = D_TYPE(v); +} + +shared FLOAT_TYPE shA[BATCH_N * N]; +shared FLOAT_TYPE shB[BATCH_N * K]; + +void main() { + const uint batch = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; + const uint tid = gl_LocalInvocationID.x; + + if (batch >= p.ne02 * p.ne03) { + return; + } + + const uint i3 = batch / p.ne22; + const uint i2 = batch % p.ne22; + a_base = get_aoffset() + i2 * p.nb02 + i3 * p.nb03; + b_base = get_boffset() + i2 * p.nb12 + i3 * p.nb13; + x_base = get_doffset() + i2 * p.nb22 + i3 * p.nb23; + + FLOAT_TYPE X[N]; + + // Loop over batches of rows + [[unroll]] for (uint row_base = 0; row_base < N; row_base += BATCH_N) { + const uint cur_N = min(BATCH_N, N - row_base); + + // Load the A matrix batch into shA + [[unroll]] for (uint i = 0; i < cur_N * N; i += gl_WorkGroupSize.x) { + uint idx = i + tid; + if (((cur_N * N) % gl_WorkGroupSize.x == 0) || idx < cur_N * N) { + shA[idx] = get_a(row_base + idx / N, idx % N); + } + } + // Load the B matrix batch into shB + [[unroll]] for (uint i = 0; i < cur_N * K; i += gl_WorkGroupSize.x) { + uint idx = i + tid; + if (((cur_N * K) % gl_WorkGroupSize.x == 0) || idx < cur_N * K) { + shB[idx] = get_b(row_base + idx / K, idx % K); + } + } + barrier(); + + // Each thread solves one column + if (tid < K) { + [[unroll]] for (uint row_offset = 0; row_offset < cur_N; ++row_offset) { + uint r = row_base + row_offset; + FLOAT_TYPE b = shB[row_offset * K + tid]; + // Compute x[r,c] = (b[r,c] - sum(a[r,c]*x[c])) / a[r,r] + [[unroll]] for (int c = 0; c < r; ++c) { + b -= shA[row_offset * N + c] * X[c]; + } + FLOAT_TYPE x = b / shA[row_offset * N + r]; + X[r] = x; + store_x(r, tid, x); + } + } + barrier(); + } +} |
