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Dagna is a dwarf well-keeper who knows every bucket and rope in the village.
Dagna believes the well is safe because the water tastes of iron, not rot.
Dagna keeps a ledger of how much water each household draws in a week.
Dagna replaced the well crank with a dwarven gear she forged herself.
Dagna says the well has a second shaft sealed by a stone plug.
Dagna once pulled up a smooth glass bead that does not scratch.
Dagna offers travelers a cup of water and a blunt warning about haste.
Dagna can name every herb that grows within ten paces of the well.
Dagna suspects the marsh lights are bait for thieves.
Dagna thinks Bromm worries too much about the ruins and not enough about the road.
Dagna keeps a small shrine to the Deep Mother near the well wall.
Dagna loves riddles and answers only after a trade of facts.
Dagna claims the well water calms fever if boiled with bitterroot.
Dagna dislikes gossip but listens closely for news of caravans.
Dagna believes a hidden aquifer feeds the village from the northern hills.
Dagna is saving for a brass pump to replace the old rope.
Dagna can spot forged coin by the sound it makes on stone.
Dagna asks travelers if they have seen a faint blue glow in deep water.
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