blob: f3cd61735312f4e923445503ebb899146c19f72d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#ifndef MAPS_H
#define MAPS_H
#include "nonstd.h"
#include "maps/map1.h"
typedef struct {
const unsigned char *data;
int len;
int width;
int height;
u32 *cells;
} Map;
typedef struct {
const char *name;
const char *reply;
} NpcSettings;
typedef struct {
const unsigned char *data;
int len;
Map map;
NpcSettings npcs[10];
} GameMap;
static inline GameMap make_map1(void) {
GameMap map = {0};
map.data = maps_map1_txt;
map.len = (int)maps_map1_txt_len;
map.npcs[0] = (NpcSettings){.name = "Bromm", .reply = "Bromm: The old ruins are north of here."};
map.npcs[1] = (NpcSettings){.name = "Dagna", .reply = "Dagna: The well is safe, mostly."};
map.npcs[2] = (NpcSettings){.name = "Keldor", .reply = "Keldor: I saw lights in the marsh last night."};
map.npcs[3] = (NpcSettings){.name = "Thrain", .reply = "Thrain: Mind the bridge; the beams sing when they're weak."};
map.npcs[4] = (NpcSettings){.name = "Skara", .reply = "Skara: If you hear bells in the fog, turn back."};
return map;
}
#endif
|