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#ifndef MAPS_H
#define MAPS_H
#include "nonstd.h"
#include "maps/map1.h"
typedef struct {
const unsigned char *data;
int len;
int width;
int height;
u32 *cells;
} Map;
typedef struct {
const char *name;
const char *reply;
const char *vdb_path;
} NpcSettings;
typedef struct {
const unsigned char *data;
int len;
Map map;
NpcSettings npcs[10];
} GameMap;
static inline GameMap make_map1(void) {
GameMap map = {0};
map.data = maps_map1_txt;
map.len = (int)maps_map1_txt_len;
map.npcs[0] = (NpcSettings){.name = "Bromm", .reply = "Bromm: The old ruins are north of here.", .vdb_path = "corpus/map1_bromm.vdb"};
map.npcs[1] = (NpcSettings){.name = "Dagna", .reply = "Dagna: The well is safe, mostly.", .vdb_path = "corpus/map1_dagna.vdb"};
map.npcs[2] = (NpcSettings){.name = "Keldor", .reply = "Keldor: I saw lights in the marsh last night.", .vdb_path = "corpus/map1_keldor.vdb"};
map.npcs[3] = (NpcSettings){.name = "Thrain", .reply = "Thrain: Mind the bridge; the beams sing when they're weak.", .vdb_path = "corpus/map1_thrain.vdb"};
map.npcs[4] = (NpcSettings){.name = "Skara", .reply = "Skara: If you hear bells in the fog, turn back.", .vdb_path = "corpus/map1_skara.vdb"};
return map;
}
#endif
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