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diff --git a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md index ed917c2..0fa30e8 100755 --- a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md +++ b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md | |||
| @@ -5,11 +5,6 @@ date: 2022-10-11 | |||
| 5 | draft: true | 5 | draft: true |
| 6 | --- | 6 | --- |
| 7 | 7 | ||
| 8 | **Table of contents** | ||
| 9 | |||
| 10 | 1. [Handling lazy loading in 2D world](#handling-lazy-loading-in-2d-world) | ||
| 11 | 1. [Player movement](#player-movement) | ||
| 12 | |||
| 13 | Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** | 8 | Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** |
| 14 | 9 | ||
| 15 | I have seen a couple of examples on the net, but never really a comprehensive guide how this would be achieved. My solution is nowhere perfect, but it will get you started. This code is also not optimized, so buyer beware. | 10 | I have seen a couple of examples on the net, but never really a comprehensive guide how this would be achieved. My solution is nowhere perfect, but it will get you started. This code is also not optimized, so buyer beware. |
