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#include <stdio.h>
#include "raylib.h"
#include "data/armor.h"
#include "data/dejavusans-mono.h"
#define FONT_SIZE 24
int main(void) {
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
InitWindow(900, 400, "Embedding assets");
SetTargetFPS(60);
// Load font from memory.
Font font = LoadFontFromMemory(".ttf", data_dejavusans_mono_ttf, data_dejavusans_mono_ttf_len, FONT_SIZE, NULL, 0);
SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR); // Font antialising.
// Load image from memory and create texture from it.
Image armor = LoadImageFromMemory(".png", data_armor_png, data_armor_png_len);
Texture2D armor_texture = LoadTextureFromImage(armor);
UnloadImage(armor);
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(BLACK);
// Draw the armor texture.
DrawTexture(armor_texture, 20, 20, WHITE);
// Draw some text on the screen.
DrawTextEx(font, "Hello embedded assets.", (Vector2){ 400, 20 }, FONT_SIZE, 0, WHITE);
DrawTextEx(font, "This is example how we can use embedded fonts.", (Vector2){ 400, 50 }, FONT_SIZE - 4, 0, WHITE);
EndDrawing();
}
UnloadTexture(armor_texture);
CloseWindow();
return 0;
}
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