diff options
| -rw-r--r-- | all.h | 1 | ||||
| -rw-r--r-- | game.c | 5 | ||||
| -rw-r--r-- | interface.c | 6 |
3 files changed, 8 insertions, 4 deletions
| @@ -140,6 +140,7 @@ void UnloadMap(void); | |||
| 140 | 140 | ||
| 141 | // Interface | 141 | // Interface |
| 142 | void DrawCrosshair(void); | 142 | void DrawCrosshair(void); |
| 143 | void DrawDebugInfo(void); | ||
| 143 | 144 | ||
| 144 | // Player | 145 | // Player |
| 145 | void UpdatePlayer(void); | 146 | void UpdatePlayer(void); |
| @@ -325,10 +325,7 @@ void DrawGame(void) { | |||
| 325 | EndMode3D(); | 325 | EndMode3D(); |
| 326 | 326 | ||
| 327 | DrawCrosshair(); | 327 | DrawCrosshair(); |
| 328 | 328 | DrawDebugInfo(); | |
| 329 | DrawTextEx(game.font_ui, TextFormat("%i FPS", GetFPS()), (Vector2){ 10, 10 }, 20, 2, GREEN); | ||
| 330 | DrawTextEx(game.font_ui, TextFormat("VSync: %s", game.vsync ? "ON" : "OFF"), (Vector2){ 10, 35 }, 20, 2, GREEN); | ||
| 331 | DrawTextEx(game.font_ui, TextFormat("Speed: %.0f", game.horizontal_speed), (Vector2){ 10, 60 }, 20, 2, GREEN); | ||
| 332 | } | 329 | } |
| 333 | 330 | ||
| 334 | EndDrawing(); | 331 | EndDrawing(); |
diff --git a/interface.c b/interface.c index a376ed2..d2cb4e0 100644 --- a/interface.c +++ b/interface.c | |||
| @@ -6,3 +6,9 @@ void DrawCrosshair(void) { | |||
| 6 | DrawLine(screenWidth / 2 - 10, screenHeight / 2, screenWidth / 2 + 10, screenHeight / 2, GREEN); | 6 | DrawLine(screenWidth / 2 - 10, screenHeight / 2, screenWidth / 2 + 10, screenHeight / 2, GREEN); |
| 7 | DrawLine(screenWidth / 2, screenHeight / 2 - 10, screenWidth / 2, screenHeight / 2 + 10, GREEN); | 7 | DrawLine(screenWidth / 2, screenHeight / 2 - 10, screenWidth / 2, screenHeight / 2 + 10, GREEN); |
| 8 | } | 8 | } |
| 9 | |||
| 10 | void DrawDebugInfo(void) { | ||
| 11 | DrawTextEx(game.font_ui, TextFormat("%i FPS", GetFPS()), (Vector2){ 10, 10 }, 20, 2, GREEN); | ||
| 12 | DrawTextEx(game.font_ui, TextFormat("VSync: %s", game.vsync ? "ON" : "OFF"), (Vector2){ 10, 35 }, 20, 2, GREEN); | ||
| 13 | DrawTextEx(game.font_ui, TextFormat("Speed: %.0f", game.horizontal_speed), (Vector2){ 10, 60 }, 20, 2, GREEN); | ||
| 14 | } | ||
