diff options
Diffstat (limited to 'main.c')
| -rw-r--r-- | main.c | 106 |
1 files changed, 87 insertions, 19 deletions
| @@ -1,29 +1,97 @@ | |||
| 1 | #define _POSIX_C_SOURCE 200809L | ||
| 2 | #define NONSTD_IMPLEMENTATION | 1 | #define NONSTD_IMPLEMENTATION |
| 3 | #define VFS_IMPLEMENTATION | 2 | #define VFS_IMPLEMENTATION |
| 4 | #include "all.h" | 3 | #include "all.h" |
| 5 | 4 | ||
| 6 | int main(void) { | 5 | #include <getopt.h> |
| 7 | SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI); | ||
| 8 | InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE); | ||
| 9 | 6 | ||
| 10 | int monitor = GetCurrentMonitor(); | 7 | int main(int argc, char *argv[]) { |
| 11 | SetWindowPosition((GetMonitorWidth(monitor) - GetScreenWidth()) / 2, | 8 | stringb map_path; |
| 12 | (GetMonitorHeight(monitor) - GetScreenHeight()) / 2); | 9 | sb_init(&map_path, 256); |
| 13 | 10 | sb_append_cstr(&map_path, "maps/demo3.map"); | |
| 14 | SetTargetFPS(GetMonitorRefreshRate(monitor)); | ||
| 15 | 11 | ||
| 16 | vfs_init("data.pak"); | 12 | bool skip_title = false; |
| 17 | InitGame(); | ||
| 18 | game.vsync = true; | ||
| 19 | 13 | ||
| 20 | while (!WindowShouldClose()) { | 14 | static struct option long_options[] = { |
| 21 | UpdateGame(); | 15 | {"map", required_argument, 0, 'm'}, |
| 22 | DrawGame(); | 16 | {0, 0, 0, 0} |
| 23 | } | 17 | }; |
| 24 | 18 | ||
| 25 | vfs_shutdown(); | 19 | int opt; |
| 26 | CloseWindow(); | 20 | int option_index = 0; |
| 21 | while ((opt = getopt_long_only(argc, argv, "m:", long_options, &option_index)) != -1) { | ||
| 22 | switch (opt) { | ||
| 23 | case 'm': | ||
| 24 | sb_free(&map_path); | ||
| 25 | sb_init(&map_path, 256); | ||
| 26 | sb_append_cstr(&map_path, optarg); | ||
| 27 | skip_title = true; | ||
| 28 | break; | ||
| 29 | } | ||
| 30 | } | ||
| 27 | 31 | ||
| 28 | return 0; | 32 | SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI); |
| 33 | InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE); | ||
| 34 | |||
| 35 | int monitor = GetCurrentMonitor(); | ||
| 36 | SetWindowPosition((GetMonitorWidth(monitor) - GetScreenWidth()) / 2, (GetMonitorHeight(monitor) - GetScreenHeight()) / 2); | ||
| 37 | SetTargetFPS(GetMonitorRefreshRate(monitor)); | ||
| 38 | |||
| 39 | vfs_init(VFS_DATA_PAK); | ||
| 40 | InitGame(); | ||
| 41 | SetMap(map_path.data); | ||
| 42 | |||
| 43 | if (skip_title) { | ||
| 44 | if (LoadMap(game.map_path)) { | ||
| 45 | game.mode = STATE_PLAYING; | ||
| 46 | game.cursor_captured = true; | ||
| 47 | DisableCursor(); | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | game.vsync = true; | ||
| 52 | |||
| 53 | while (!WindowShouldClose()) { | ||
| 54 | // Global Map Switching (Debug/Demo) | ||
| 55 | if (IsKeyPressed(KEY_ONE)) { | ||
| 56 | if (LoadMap("maps/demo1.map")) { | ||
| 57 | game.mode = STATE_PLAYING; | ||
| 58 | game.cursor_captured = true; | ||
| 59 | DisableCursor(); | ||
| 60 | } | ||
| 61 | } | ||
| 62 | if (IsKeyPressed(KEY_TWO)) { | ||
| 63 | if (LoadMap("maps/demo2.map")) { | ||
| 64 | game.mode = STATE_PLAYING; | ||
| 65 | game.cursor_captured = true; | ||
| 66 | DisableCursor(); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | if (IsKeyPressed(KEY_THREE)) { | ||
| 70 | if (LoadMap("maps/demo3.map")) { | ||
| 71 | game.mode = STATE_PLAYING; | ||
| 72 | game.cursor_captured = true; | ||
| 73 | DisableCursor(); | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | // Game State Switcher | ||
| 78 | switch (game.mode) { | ||
| 79 | case STATE_MENU: | ||
| 80 | UpdateMenu(); | ||
| 81 | DrawMenu(); | ||
| 82 | break; | ||
| 83 | case STATE_PLAYING: | ||
| 84 | UpdateGame(); | ||
| 85 | DrawGame(); | ||
| 86 | break; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | |||
| 90 | UnloadMap(); | ||
| 91 | UnloadAssets(); | ||
| 92 | vfs_shutdown(); | ||
| 93 | CloseWindow(); | ||
| 94 | sb_free(&map_path); | ||
| 95 | |||
| 96 | return 0; | ||
| 29 | } | 97 | } |
