diff options
Diffstat (limited to 'main.c')
| -rw-r--r-- | main.c | 143 |
1 files changed, 90 insertions, 53 deletions
| @@ -1,60 +1,97 @@ | |||
| 1 | #define _POSIX_C_SOURCE 200809L | ||
| 2 | #define NONSTD_IMPLEMENTATION | 1 | #define NONSTD_IMPLEMENTATION |
| 3 | #define VFS_IMPLEMENTATION | 2 | #define VFS_IMPLEMENTATION |
| 4 | #include "all.h" | 3 | #include "all.h" |
| 4 | |||
| 5 | #include <getopt.h> | 5 | #include <getopt.h> |
| 6 | #include <string.h> | ||
| 7 | 6 | ||
| 8 | int main(int argc, char *argv[]) { | 7 | int main(int argc, char *argv[]) { |
| 9 | char map_path[256] = "maps/demo3.map"; | 8 | stringb map_path; |
| 10 | bool skip_title = false; | 9 | sb_init(&map_path, 256); |
| 11 | 10 | sb_append_cstr(&map_path, "maps/demo3.map"); | |
| 12 | static struct option long_options[] = { | 11 | |
| 13 | {"map", required_argument, 0, 'm'}, | 12 | bool skip_title = false; |
| 14 | {0, 0, 0, 0} | 13 | |
| 15 | }; | 14 | static struct option long_options[] = { |
| 16 | 15 | {"map", required_argument, 0, 'm'}, | |
| 17 | int opt; | 16 | {0, 0, 0, 0} |
| 18 | int option_index = 0; | 17 | }; |
| 19 | while ((opt = getopt_long_only(argc, argv, "m:", long_options, &option_index)) != -1) { | 18 | |
| 20 | switch (opt) { | 19 | int opt; |
| 21 | case 'm': | 20 | int option_index = 0; |
| 22 | strncpy(map_path, optarg, sizeof(map_path) - 1); | 21 | while ((opt = getopt_long_only(argc, argv, "m:", long_options, &option_index)) != -1) { |
| 23 | skip_title = true; | 22 | switch (opt) { |
| 24 | break; | 23 | case 'm': |
| 25 | } | 24 | sb_free(&map_path); |
| 26 | } | 25 | sb_init(&map_path, 256); |
| 27 | 26 | sb_append_cstr(&map_path, optarg); | |
| 28 | SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI); | 27 | skip_title = true; |
| 29 | InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE); | 28 | break; |
| 30 | 29 | } | |
| 31 | int monitor = GetCurrentMonitor(); | 30 | } |
| 32 | SetWindowPosition((GetMonitorWidth(monitor) - GetScreenWidth()) / 2, | 31 | |
| 33 | (GetMonitorHeight(monitor) - GetScreenHeight()) / 2); | 32 | SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI); |
| 34 | 33 | InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_TITLE); | |
| 35 | SetTargetFPS(GetMonitorRefreshRate(monitor)); | 34 | |
| 36 | 35 | int monitor = GetCurrentMonitor(); | |
| 37 | vfs_init("data.pak"); | 36 | SetWindowPosition((GetMonitorWidth(monitor) - GetScreenWidth()) / 2, (GetMonitorHeight(monitor) - GetScreenHeight()) / 2); |
| 38 | InitGame(); | 37 | SetTargetFPS(GetMonitorRefreshRate(monitor)); |
| 39 | SetMap(map_path); | 38 | |
| 40 | 39 | vfs_init(VFS_DATA_PAK); | |
| 41 | if (skip_title) { | 40 | InitGame(); |
| 42 | if (LoadMap(game.map_path)) { | 41 | SetMap(map_path.data); |
| 43 | game.mode = STATE_PLAYING; | 42 | |
| 44 | game.cursor_captured = true; | 43 | if (skip_title) { |
| 45 | DisableCursor(); | 44 | if (LoadMap(game.map_path)) { |
| 46 | } | 45 | game.mode = STATE_PLAYING; |
| 47 | } | 46 | game.cursor_captured = true; |
| 48 | 47 | DisableCursor(); | |
| 49 | game.vsync = true; | 48 | } |
| 50 | 49 | } | |
| 51 | while (!WindowShouldClose()) { | 50 | |
| 52 | UpdateGame(); | 51 | game.vsync = true; |
| 53 | DrawGame(); | 52 | |
| 54 | } | 53 | while (!WindowShouldClose()) { |
| 55 | 54 | // Global Map Switching (Debug/Demo) | |
| 56 | vfs_shutdown(); | 55 | if (IsKeyPressed(KEY_ONE)) { |
| 57 | CloseWindow(); | 56 | if (LoadMap("maps/demo1.map")) { |
| 58 | 57 | game.mode = STATE_PLAYING; | |
| 59 | return 0; | 58 | game.cursor_captured = true; |
| 59 | DisableCursor(); | ||
| 60 | } | ||
| 61 | } | ||
| 62 | if (IsKeyPressed(KEY_TWO)) { | ||
| 63 | if (LoadMap("maps/demo2.map")) { | ||
| 64 | game.mode = STATE_PLAYING; | ||
| 65 | game.cursor_captured = true; | ||
| 66 | DisableCursor(); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | if (IsKeyPressed(KEY_THREE)) { | ||
| 70 | if (LoadMap("maps/demo3.map")) { | ||
| 71 | game.mode = STATE_PLAYING; | ||
| 72 | game.cursor_captured = true; | ||
| 73 | DisableCursor(); | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | // Game State Switcher | ||
| 78 | switch (game.mode) { | ||
| 79 | case STATE_MENU: | ||
| 80 | UpdateMenu(); | ||
| 81 | DrawMenu(); | ||
| 82 | break; | ||
| 83 | case STATE_PLAYING: | ||
| 84 | UpdateGame(); | ||
| 85 | DrawGame(); | ||
| 86 | break; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | |||
| 90 | UnloadMap(); | ||
| 91 | UnloadAssets(); | ||
| 92 | vfs_shutdown(); | ||
| 93 | CloseWindow(); | ||
| 94 | sb_free(&map_path); | ||
| 95 | |||
| 96 | return 0; | ||
| 60 | } | 97 | } |
