diff options
Diffstat (limited to 'map.c')
| -rw-r--r-- | map.c | 597 |
1 files changed, 394 insertions, 203 deletions
| @@ -1,246 +1,437 @@ | |||
| 1 | #include "all.h" | 1 | #include "all.h" |
| 2 | |||
| 2 | #include <ctype.h> | 3 | #include <ctype.h> |
| 3 | #include <stdlib.h> | 4 | #include <stdlib.h> |
| 4 | #include <stdio.h> | 5 | #include <stdio.h> |
| 6 | #include <string.h> | ||
| 7 | #include <float.h> | ||
| 5 | 8 | ||
| 6 | char map_peek(MapParser *p) { | 9 | char map_peek(MapParser *p) { |
| 7 | if (p->pos >= p->length) return 0; | 10 | if (p->pos >= p->length) return 0; |
| 8 | return p->data[p->pos]; | 11 | return p->data[p->pos]; |
| 9 | } | 12 | } |
| 10 | 13 | ||
| 11 | char map_get(MapParser *p) { | 14 | char map_get(MapParser *p) { |
| 12 | if (p->pos >= p->length) return 0; | 15 | if (p->pos >= p->length) return 0; |
| 13 | return p->data[p->pos++]; | 16 | return p->data[p->pos++]; |
| 14 | } | 17 | } |
| 15 | 18 | ||
| 16 | void map_skip_whitespace(MapParser *p) { | 19 | void map_skip_whitespace(MapParser *p) { |
| 17 | while (true) { | 20 | while (true) { |
| 18 | char c = map_peek(p); | 21 | char c = map_peek(p); |
| 19 | if (isspace(c)) { | 22 | if (isspace(c)) { |
| 20 | map_get(p); | 23 | map_get(p); |
| 21 | } else if (c == '/' && p->data[p->pos + 1] == '/') { | 24 | } else if (c == '/' && p->data[p->pos + 1] == '/') { |
| 22 | while (map_peek(p) != '\n' && map_peek(p) != 0) map_get(p); | 25 | while (map_peek(p) != '\n' && map_peek(p) != 0) map_get(p); |
| 23 | } else { | 26 | } else { |
| 24 | break; | 27 | break; |
| 25 | } | 28 | } |
| 26 | } | 29 | } |
| 27 | } | 30 | } |
| 28 | 31 | ||
| 29 | bool map_expect(MapParser *p, char expected) { | 32 | bool map_expect(MapParser *p, char expected) { |
| 30 | map_skip_whitespace(p); | 33 | map_skip_whitespace(p); |
| 31 | if (map_get(p) == expected) return true; | 34 | if (map_get(p) == expected) return true; |
| 32 | return false; | 35 | return false; |
| 33 | } | 36 | } |
| 34 | 37 | ||
| 35 | void map_parse_token(MapParser *p, char *buffer, int size) { | 38 | void map_parse_token(MapParser *p, char *buffer, int size) { |
| 36 | map_skip_whitespace(p); | 39 | map_skip_whitespace(p); |
| 37 | int i = 0; | 40 | int i = 0; |
| 38 | bool quoted = false; | 41 | bool quoted = false; |
| 39 | if (map_peek(p) == '"') { | 42 | if (map_peek(p) == '"') { |
| 40 | quoted = true; | 43 | quoted = true; |
| 41 | map_get(p); | 44 | map_get(p); |
| 42 | } | 45 | } |
| 43 | 46 | ||
| 44 | while (true) { | 47 | while (true) { |
| 45 | char c = map_peek(p); | 48 | char c = map_peek(p); |
| 46 | if (c == 0) break; | 49 | if (c == 0) break; |
| 47 | if (quoted) { | 50 | if (quoted) { |
| 48 | if (c == '"') { | 51 | if (c == '"') { |
| 49 | map_get(p); | 52 | map_get(p); |
| 50 | break; | 53 | break; |
| 51 | } | 54 | } |
| 52 | } else { | 55 | } else { |
| 53 | if (isspace(c) || c == '(' || c == ')' || c == '{' || c == '}') break; | 56 | if (isspace(c) || c == '(' || c == ')' || c == '{' || c == '}') break; |
| 54 | } | 57 | } |
| 55 | if (i < size - 1) buffer[i++] = map_get(p); | 58 | if (i < size - 1) buffer[i++] = map_get(p); |
| 56 | else map_get(p); | 59 | else map_get(p); |
| 57 | } | 60 | } |
| 58 | buffer[i] = 0; | 61 | buffer[i] = 0; |
| 59 | } | 62 | } |
| 60 | 63 | ||
| 61 | Vector3 map_parse_vector(MapParser *p) { | 64 | Vector3 map_parse_vector(MapParser *p) { |
| 62 | map_expect(p, '('); | 65 | map_expect(p, '('); |
| 63 | char buf[64]; | 66 | char buf[64]; |
| 64 | map_parse_token(p, buf, sizeof(buf)); | 67 | map_parse_token(p, buf, sizeof(buf)); |
| 65 | float x = (float)atof(buf); | 68 | float x = (float)atof(buf); |
| 66 | map_parse_token(p, buf, sizeof(buf)); | 69 | map_parse_token(p, buf, sizeof(buf)); |
| 67 | float y = (float)atof(buf); | 70 | float y = (float)atof(buf); |
| 68 | map_parse_token(p, buf, sizeof(buf)); | 71 | map_parse_token(p, buf, sizeof(buf)); |
| 69 | float z = (float)atof(buf); | 72 | float z = (float)atof(buf); |
| 70 | map_expect(p, ')'); | 73 | map_expect(p, ')'); |
| 71 | return (Vector3){ x, z, -y }; | 74 | return (Vector3){ x, z, -y }; |
| 72 | } | 75 | } |
| 73 | 76 | ||
| 74 | Map ParseMap(const char *filename) { | 77 | Map ParseMap(const char *filename) { |
| 75 | size_t size; | 78 | size_t size; |
| 76 | char *data = (char *)vfs_read(filename, &size); | 79 | char *data = (char *)vfs_read(filename, &size); |
| 77 | Map map = { 0 }; | 80 | Map map = { 0 }; |
| 78 | if (!data) return map; | 81 | if (!data) return map; |
| 79 | 82 | ||
| 80 | MapParser p = { data, size, 0 }; | 83 | MapParser p = { data, size, 0 }; |
| 81 | array(MapEntity) entities; | 84 | array(MapEntity) entities; |
| 82 | array_init(entities); | 85 | array_init(entities); |
| 83 | 86 | ||
| 84 | while (true) { | 87 | while (true) { |
| 85 | map_skip_whitespace(&p); | 88 | map_skip_whitespace(&p); |
| 86 | if (map_peek(&p) == 0) break; | 89 | if (map_peek(&p) == 0) break; |
| 87 | 90 | ||
| 88 | if (map_expect(&p, '{')) { | 91 | if (map_expect(&p, '{')) { |
| 89 | MapEntity entity = { 0 }; | 92 | MapEntity entity = { 0 }; |
| 90 | array(MapProperty) props; | 93 | array(MapProperty) props; |
| 91 | array(MapBrush) brushes; | 94 | array(MapBrush) brushes; |
| 92 | array_init(props); | 95 | array_init(props); |
| 93 | array_init(brushes); | 96 | array_init(brushes); |
| 94 | 97 | ||
| 95 | while (true) { | 98 | while (true) { |
| 96 | map_skip_whitespace(&p); | 99 | map_skip_whitespace(&p); |
| 97 | char c = map_peek(&p); | 100 | char c = map_peek(&p); |
| 98 | if (c == '}') { | 101 | if (c == '}') { |
| 99 | map_get(&p); | 102 | map_get(&p); |
| 100 | break; | 103 | break; |
| 101 | } else if (c == '"') { | 104 | } else if (c == '"') { |
| 102 | MapProperty prop; | 105 | MapProperty prop; |
| 103 | map_parse_token(&p, prop.key, sizeof(prop.key)); | 106 | map_parse_token(&p, prop.key, sizeof(prop.key)); |
| 104 | map_parse_token(&p, prop.value, sizeof(prop.value)); | 107 | map_parse_token(&p, prop.value, sizeof(prop.value)); |
| 105 | array_push(props, prop); | 108 | array_push(props, prop); |
| 106 | } else if (c == '{') { | 109 | } else if (c == '{') { |
| 107 | map_get(&p); | 110 | map_get(&p); |
| 108 | MapBrush brush = { 0 }; | 111 | MapBrush brush = { 0 }; |
| 109 | array(MapPlane) planes; | 112 | array(MapPlane) planes; |
| 110 | array_init(planes); | 113 | array_init(planes); |
| 111 | while (true) { | 114 | while (true) { |
| 112 | map_skip_whitespace(&p); | 115 | map_skip_whitespace(&p); |
| 113 | if (map_peek(&p) == '}') { | 116 | if (map_peek(&p) == '}') { |
| 114 | map_get(&p); | 117 | map_get(&p); |
| 115 | break; | 118 | break; |
| 116 | } | 119 | } |
| 117 | MapPlane plane; | 120 | MapPlane plane; |
| 118 | plane.p[0] = map_parse_vector(&p); | 121 | plane.p[0] = map_parse_vector(&p); |
| 119 | plane.p[1] = map_parse_vector(&p); | 122 | plane.p[1] = map_parse_vector(&p); |
| 120 | plane.p[2] = map_parse_vector(&p); | 123 | plane.p[2] = map_parse_vector(&p); |
| 121 | map_parse_token(&p, plane.texture, sizeof(plane.texture)); | 124 | map_parse_token(&p, plane.texture, sizeof(plane.texture)); |
| 122 | 125 | ||
| 123 | char buf[64]; | 126 | char buf[64]; |
| 124 | map_parse_token(&p, buf, sizeof(buf)); plane.shift[0] = (float)atof(buf); | 127 | map_parse_token(&p, buf, sizeof(buf)); plane.shift[0] = (float)atof(buf); |
| 125 | map_parse_token(&p, buf, sizeof(buf)); plane.shift[1] = (float)atof(buf); | 128 | map_parse_token(&p, buf, sizeof(buf)); plane.shift[1] = (float)atof(buf); |
| 126 | map_parse_token(&p, buf, sizeof(buf)); plane.rotate = (float)atof(buf); | 129 | map_parse_token(&p, buf, sizeof(buf)); plane.rotate = (float)atof(buf); |
| 127 | map_parse_token(&p, buf, sizeof(buf)); plane.scale[0] = (float)atof(buf); | 130 | map_parse_token(&p, buf, sizeof(buf)); plane.scale[0] = (float)atof(buf); |
| 128 | map_parse_token(&p, buf, sizeof(buf)); plane.scale[1] = (float)atof(buf); | 131 | map_parse_token(&p, buf, sizeof(buf)); plane.scale[1] = (float)atof(buf); |
| 129 | 132 | ||
| 130 | array_push(planes, plane); | 133 | array_push(planes, plane); |
| 131 | } | 134 | } |
| 132 | brush.planes = planes.data; | 135 | brush.planes = planes.data; |
| 133 | brush.plane_count = (int)planes.length; | 136 | brush.plane_count = (int)planes.length; |
| 134 | array_push(brushes, brush); | 137 | array_push(brushes, brush); |
| 135 | } else { | 138 | } else { |
| 136 | map_get(&p); | 139 | map_get(&p); |
| 137 | } | 140 | } |
| 138 | } | 141 | } |
| 139 | entity.properties = props.data; | 142 | entity.properties = props.data; |
| 140 | entity.property_count = (int)props.length; | 143 | entity.property_count = (int)props.length; |
| 141 | entity.brushes = brushes.data; | 144 | entity.brushes = brushes.data; |
| 142 | entity.brush_count = (int)brushes.length; | 145 | entity.brush_count = (int)brushes.length; |
| 143 | array_push(entities, entity); | 146 | array_push(entities, entity); |
| 144 | } | 147 | } |
| 145 | } | 148 | } |
| 146 | 149 | ||
| 147 | map.entities = entities.data; | 150 | map.entities = entities.data; |
| 148 | map.entity_count = (int)entities.length; | 151 | map.entity_count = (int)entities.length; |
| 149 | vfs_free(data); | 152 | vfs_free(data); |
| 150 | return map; | 153 | return map; |
| 151 | } | 154 | } |
| 152 | 155 | ||
| 153 | void FreeMap(Map map) { | 156 | void FreeMap(Map map) { |
| 154 | for (int i = 0; i < map.entity_count; i++) { | 157 | for (int i = 0; i < map.entity_count; i++) { |
| 155 | MapEntity *e = &map.entities[i]; | 158 | MapEntity *e = &map.entities[i]; |
| 156 | if (e->properties) free(e->properties); | 159 | if (e->properties) free(e->properties); |
| 157 | for (int j = 0; j < e->brush_count; j++) { | 160 | for (int j = 0; j < e->brush_count; j++) { |
| 158 | if (e->brushes[j].planes) free(e->brushes[j].planes); | 161 | if (e->brushes[j].planes) free(e->brushes[j].planes); |
| 159 | } | 162 | } |
| 160 | if (e->brushes) free(e->brushes); | 163 | if (e->brushes) free(e->brushes); |
| 161 | } | 164 | } |
| 162 | if (map.entities) free(map.entities); | 165 | if (map.entities) free(map.entities); |
| 163 | } | 166 | } |
| 164 | 167 | ||
| 165 | Plane PlaneFromPoints(Vector3 p1, Vector3 p2, Vector3 p3) { | 168 | Plane PlaneFromPoints(Vector3 p1, Vector3 p2, Vector3 p3) { |
| 166 | Vector3 v1 = Vector3Subtract(p2, p1); | 169 | Vector3 v1 = Vector3Subtract(p2, p1); |
| 167 | Vector3 v2 = Vector3Subtract(p3, p1); | 170 | Vector3 v2 = Vector3Subtract(p3, p1); |
| 168 | Vector3 normal = Vector3Normalize(Vector3CrossProduct(v1, v2)); | 171 | Vector3 normal = Vector3Normalize(Vector3CrossProduct(v1, v2)); |
| 169 | return (Plane){ normal, Vector3DotProduct(normal, p1) }; | 172 | return (Plane){ normal, Vector3DotProduct(normal, p1) }; |
| 170 | } | 173 | } |
| 171 | 174 | ||
| 172 | void PolyFree(Polygon p) { | 175 | void PolyFree(Polygon p) { |
| 173 | if (p.verts) free(p.verts); | 176 | if (p.verts) free(p.verts); |
| 174 | } | 177 | } |
| 175 | 178 | ||
| 176 | Polygon PolyClip(Polygon poly, Plane plane) { | 179 | Polygon PolyClip(Polygon poly, Plane plane) { |
| 177 | if (poly.count == 0) return poly; | 180 | if (poly.count == 0) return poly; |
| 178 | 181 | ||
| 179 | array(Vector3) out_verts; | 182 | array(Vector3) out_verts; |
| 180 | array_init(out_verts); | 183 | array_init(out_verts); |
| 181 | 184 | ||
| 182 | for (int i = 0; i < poly.count; i++) { | 185 | for (int i = 0; i < poly.count; i++) { |
| 183 | Vector3 p1 = poly.verts[i]; | 186 | Vector3 p1 = poly.verts[i]; |
| 184 | Vector3 p2 = poly.verts[(i + 1) % poly.count]; | 187 | Vector3 p2 = poly.verts[(i + 1) % poly.count]; |
| 185 | 188 | ||
| 186 | float d1 = Vector3DotProduct(plane.normal, p1) - plane.dist; | 189 | float d1 = Vector3DotProduct(plane.normal, p1) - plane.dist; |
| 187 | float d2 = Vector3DotProduct(plane.normal, p2) - plane.dist; | 190 | float d2 = Vector3DotProduct(plane.normal, p2) - plane.dist; |
| 188 | 191 | ||
| 189 | // Using a smaller epsilon and more robust logic | 192 | const float eps = 0.001f; |
| 190 | const float eps = 0.001f; | 193 | |
| 191 | 194 | if (d1 >= -eps) { | |
| 192 | if (d1 >= -eps) { | 195 | if (d2 >= -eps) { |
| 193 | if (d2 >= -eps) { | 196 | array_push(out_verts, p2); |
| 194 | array_push(out_verts, p2); | 197 | } else { |
| 195 | } else { | 198 | float t = d1 / (d1 - d2); |
| 196 | float t = d1 / (d1 - d2); | 199 | Vector3 intersect = Vector3Add(p1, Vector3Scale(Vector3Subtract(p2, p1), t)); |
| 197 | Vector3 intersect = Vector3Add(p1, Vector3Scale(Vector3Subtract(p2, p1), t)); | 200 | array_push(out_verts, intersect); |
| 198 | array_push(out_verts, intersect); | 201 | } |
| 199 | } | 202 | } else { |
| 200 | } else { | 203 | if (d2 >= -eps) { |
| 201 | if (d2 >= -eps) { | 204 | float t = d1 / (d1 - d2); |
| 202 | float t = d1 / (d1 - d2); | 205 | Vector3 intersect = Vector3Add(p1, Vector3Scale(Vector3Subtract(p2, p1), t)); |
| 203 | Vector3 intersect = Vector3Add(p1, Vector3Scale(Vector3Subtract(p2, p1), t)); | 206 | array_push(out_verts, intersect); |
| 204 | array_push(out_verts, intersect); | 207 | array_push(out_verts, p2); |
| 205 | array_push(out_verts, p2); | 208 | } |
| 206 | } | 209 | } |
| 207 | } | 210 | } |
| 208 | } | 211 | |
| 209 | 212 | Polygon res; | |
| 210 | Polygon res; | 213 | res.verts = out_verts.data; |
| 211 | res.verts = out_verts.data; | 214 | res.count = (int)out_verts.length; |
| 212 | res.count = (int)out_verts.length; | 215 | return res; |
| 213 | return res; | ||
| 214 | } | 216 | } |
| 215 | 217 | ||
| 216 | Polygon CreateLargeQuad(Plane plane) { | 218 | Polygon CreateLargeQuad(Plane plane) { |
| 217 | Vector3 n = plane.normal; | 219 | Vector3 n = plane.normal; |
| 218 | Vector3 up = (fabsf(n.y) < 0.999f) ? (Vector3){ 0, 1, 0 } : (Vector3){ 1, 0, 0 }; | 220 | Vector3 up = (fabsf(n.y) < 0.999f) ? (Vector3){ 0, 1, 0 } : (Vector3){ 1, 0, 0 }; |
| 219 | Vector3 right = Vector3Normalize(Vector3CrossProduct(up, n)); | 221 | Vector3 right = Vector3Normalize(Vector3CrossProduct(up, n)); |
| 220 | up = Vector3CrossProduct(n, right); | 222 | up = Vector3CrossProduct(n, right); |
| 221 | 223 | ||
| 222 | Vector3 center = Vector3Scale(n, plane.dist); | 224 | Vector3 center = Vector3Scale(n, plane.dist); |
| 223 | float size = 10000.0f; | 225 | float size = 10000.0f; |
| 224 | 226 | ||
| 225 | Polygon poly; | 227 | Polygon poly; |
| 226 | poly.verts = ALLOC(Vector3, 4); | 228 | poly.verts = ALLOC(Vector3, 4); |
| 227 | poly.count = 4; | 229 | poly.count = 4; |
| 228 | poly.verts[0] = Vector3Add(center, Vector3Add(Vector3Scale(right, size), Vector3Scale(up, size))); | 230 | poly.verts[0] = Vector3Add(center, Vector3Add(Vector3Scale(right, size), Vector3Scale(up, size))); |
| 229 | poly.verts[1] = Vector3Add(center, Vector3Add(Vector3Scale(right, -size), Vector3Scale(up, size))); | 231 | poly.verts[1] = Vector3Add(center, Vector3Add(Vector3Scale(right, -size), Vector3Scale(up, size))); |
| 230 | poly.verts[2] = Vector3Add(center, Vector3Add(Vector3Scale(right, -size), Vector3Scale(up, -size))); | 232 | poly.verts[2] = Vector3Add(center, Vector3Add(Vector3Scale(right, -size), Vector3Scale(up, -size))); |
| 231 | poly.verts[3] = Vector3Add(center, Vector3Add(Vector3Scale(right, size), Vector3Scale(up, -size))); | 233 | poly.verts[3] = Vector3Add(center, Vector3Add(Vector3Scale(right, size), Vector3Scale(up, -size))); |
| 232 | 234 | ||
| 233 | return poly; | 235 | return poly; |
| 234 | } | 236 | } |
| 235 | 237 | ||
| 236 | Vector2 GetUV(Vector3 p, MapPlane *mp, Plane plane) { | 238 | Vector2 GetUV(Vector3 p, MapPlane *mp, Plane plane) { |
| 237 | Vector3 n = plane.normal; | 239 | Vector3 n = plane.normal; |
| 238 | Vector3 up = (fabsf(n.y) < 0.999f) ? (Vector3){ 0, 1, 0 } : (Vector3){ 1, 0, 0 }; | 240 | Vector3 up = (fabsf(n.y) < 0.999f) ? (Vector3){ 0, 1, 0 } : (Vector3){ 1, 0, 0 }; |
| 239 | Vector3 right = Vector3Normalize(Vector3CrossProduct(up, n)); | 241 | Vector3 right = Vector3Normalize(Vector3CrossProduct(up, n)); |
| 240 | up = Vector3CrossProduct(n, right); | 242 | up = Vector3CrossProduct(n, right); |
| 241 | 243 | ||
| 242 | float u = Vector3DotProduct(p, right) * (1.0f / (mp->scale[0] ? mp->scale[0] : 1.0f)) + mp->shift[0]; | 244 | float u = Vector3DotProduct(p, right) * (1.0f / (mp->scale[0] ? mp->scale[0] : 1.0f)) + mp->shift[0]; |
| 243 | float v = Vector3DotProduct(p, up) * (1.0f / (mp->scale[1] ? mp->scale[1] : 1.0f)) + mp->shift[1]; | 245 | float v = Vector3DotProduct(p, up) * (1.0f / (mp->scale[1] ? mp->scale[1] : 1.0f)) + mp->shift[1]; |
| 244 | 246 | ||
| 245 | return (Vector2){ u / 64.0f, v / 64.0f }; | 247 | return (Vector2){ u / 64.0f, v / 64.0f }; |
| 248 | } | ||
| 249 | |||
| 250 | void UnloadMap(void) { | ||
| 251 | if (game.map.models) { | ||
| 252 | for (int i = 0; i < game.map.count; i++) { | ||
| 253 | UnloadModel(game.map.models[i]); | ||
| 254 | } | ||
| 255 | free(game.map.models); | ||
| 256 | game.map.models = NULL; | ||
| 257 | game.map.count = 0; | ||
| 258 | } | ||
| 259 | } | ||
| 260 | |||
| 261 | bool LoadMap(const char *filename) { | ||
| 262 | TraceLog(LOG_INFO, "Loading map: %s", filename); | ||
| 263 | |||
| 264 | Map map = ParseMap(filename); | ||
| 265 | if (map.entity_count == 0) { | ||
| 266 | TraceLog(LOG_ERROR, "Failed to load map or map is empty: %s", filename); | ||
| 267 | return false; | ||
| 268 | } | ||
| 269 | |||
| 270 | UnloadMap(); | ||
| 271 | |||
| 272 | array(TextureGroup) groups; | ||
| 273 | array_init(groups); | ||
| 274 | |||
| 275 | // Default player state if no start found | ||
| 276 | game.player.pos = (Vector3){ 0, 10, 0 }; | ||
| 277 | game.player.yaw = 0; | ||
| 278 | game.player.pitch = 0; | ||
| 279 | |||
| 280 | int total_brushes = 0; | ||
| 281 | for (int i = 0; i < map.entity_count; i++) { | ||
| 282 | MapEntity *e = &map.entities[i]; | ||
| 283 | bool is_world = false; | ||
| 284 | const char *classname = ""; | ||
| 285 | |||
| 286 | for (int j = 0; j < e->property_count; j++) { | ||
| 287 | if (strcmp(e->properties[j].key, "classname") == 0) { | ||
| 288 | classname = e->properties[j].value; | ||
| 289 | if (strcmp(classname, "worldspawn") == 0) is_world = true; | ||
| 290 | } | ||
| 291 | } | ||
| 292 | |||
| 293 | // Handle entities (like player start) | ||
| 294 | for (int j = 0; j < e->property_count; j++) { | ||
| 295 | if (strcmp(e->properties[j].key, "origin") == 0) { | ||
| 296 | float x, y, z; | ||
| 297 | sscanf(e->properties[j].value, "%f %f %f", &x, &y, &z); | ||
| 298 | if (strcmp(classname, "info_player_start") == 0) { | ||
| 299 | game.player.pos = (Vector3){ x, z, -y }; | ||
| 300 | float angle = 0; | ||
| 301 | for (int k = 0; k < e->property_count; k++) { | ||
| 302 | if (strcmp(e->properties[k].key, "angle") == 0) { | ||
| 303 | angle = (float)atof(e->properties[k].value); | ||
| 304 | } | ||
| 305 | } | ||
| 306 | game.player.yaw = (angle + 90.0f) * DEG2RAD; | ||
| 307 | game.player.pitch = 0; | ||
| 308 | TraceLog(LOG_INFO, "Player spawn set to: %f, %f, %f", game.player.pos.x, game.player.pos.y, game.player.pos.z); | ||
| 309 | } | ||
| 310 | } | ||
| 311 | } | ||
| 312 | |||
| 313 | if (is_world) { | ||
| 314 | total_brushes += e->brush_count; | ||
| 315 | for (int j = 0; j < e->brush_count; j++) { | ||
| 316 | MapBrush *brush = &e->brushes[j]; | ||
| 317 | for (int p_idx = 0; p_idx < brush->plane_count; p_idx++) { | ||
| 318 | MapPlane *mp = &brush->planes[p_idx]; | ||
| 319 | Plane plane = PlaneFromPoints(mp->p[0], mp->p[1], mp->p[2]); | ||
| 320 | |||
| 321 | if (Vector3Length(plane.normal) < 0.5f) continue; | ||
| 322 | |||
| 323 | Polygon poly = CreateLargeQuad(plane); | ||
| 324 | for (int k = 0; k < brush->plane_count; k++) { | ||
| 325 | if (p_idx == k) continue; | ||
| 326 | Plane clipPlane = PlaneFromPoints(brush->planes[k].p[0], brush->planes[k].p[1], brush->planes[k].p[2]); | ||
| 327 | if (Vector3Length(clipPlane.normal) < 0.5f) continue; | ||
| 328 | |||
| 329 | Polygon next = PolyClip(poly, clipPlane); | ||
| 330 | PolyFree(poly); | ||
| 331 | poly = next; | ||
| 332 | } | ||
| 333 | |||
| 334 | if (poly.count >= 3) { | ||
| 335 | TextureGroup *group = NULL; | ||
| 336 | for (int g = 0; g < groups.length; g++) { | ||
| 337 | if (strcmp(groups.data[g].texture, mp->texture) == 0) { | ||
| 338 | group = &groups.data[g]; | ||
| 339 | break; | ||
| 340 | } | ||
| 341 | } | ||
| 342 | if (!group) { | ||
| 343 | TextureGroup new_group = { 0 }; | ||
| 344 | strncpy(new_group.texture, mp->texture, sizeof(new_group.texture)); | ||
| 345 | array_init(new_group.vertices); | ||
| 346 | array_init(new_group.texcoords); | ||
| 347 | array_init(new_group.normals); | ||
| 348 | array_push(groups, new_group); | ||
| 349 | group = &groups.data[groups.length - 1]; | ||
| 350 | } | ||
| 351 | for (int v = 1; v < poly.count - 1; v++) { | ||
| 352 | Vector3 v0 = poly.verts[0]; | ||
| 353 | Vector3 v1 = poly.verts[v+1]; | ||
| 354 | Vector3 v2 = poly.verts[v]; | ||
| 355 | array_push(group->vertices, v0.x); array_push(group->vertices, v0.y); array_push(group->vertices, v0.z); | ||
| 356 | array_push(group->vertices, v1.x); array_push(group->vertices, v1.y); array_push(group->vertices, v1.z); | ||
| 357 | array_push(group->vertices, v2.x); array_push(group->vertices, v2.y); array_push(group->vertices, v2.z); | ||
| 358 | Vector2 uv0 = GetUV(v0, mp, plane); | ||
| 359 | Vector2 uv1 = GetUV(v1, mp, plane); | ||
| 360 | Vector2 uv2 = GetUV(v2, mp, plane); | ||
| 361 | array_push(group->texcoords, uv0.x); array_push(group->texcoords, uv0.y); | ||
| 362 | array_push(group->texcoords, uv1.x); array_push(group->texcoords, uv1.y); | ||
| 363 | array_push(group->texcoords, uv2.x); array_push(group->texcoords, uv2.y); | ||
| 364 | Vector3 out_normal = Vector3Scale(plane.normal, -1.0f); | ||
| 365 | array_push(group->normals, out_normal.x); array_push(group->normals, out_normal.y); array_push(group->normals, out_normal.z); | ||
| 366 | array_push(group->normals, out_normal.x); array_push(group->normals, out_normal.y); array_push(group->normals, out_normal.z); | ||
| 367 | array_push(group->normals, out_normal.x); array_push(group->normals, out_normal.y); array_push(group->normals, out_normal.z); | ||
| 368 | } | ||
| 369 | } | ||
| 370 | PolyFree(poly); | ||
| 371 | } | ||
| 372 | } | ||
| 373 | } | ||
| 374 | } | ||
| 375 | |||
| 376 | array(Model) final_models; | ||
| 377 | array_init(final_models); | ||
| 378 | |||
| 379 | for (int i = 0; i < groups.length; i++) { | ||
| 380 | TextureGroup *g = &groups.data[i]; | ||
| 381 | if (g->vertices.length == 0) continue; | ||
| 382 | Mesh mesh = { 0 }; | ||
| 383 | mesh.vertexCount = (int)g->vertices.length / 3; | ||
| 384 | mesh.triangleCount = mesh.vertexCount / 3; | ||
| 385 | mesh.vertices = (float *)malloc(g->vertices.length * sizeof(float)); | ||
| 386 | memcpy(mesh.vertices, g->vertices.data, g->vertices.length * sizeof(float)); | ||
| 387 | mesh.texcoords = (float *)malloc(g->texcoords.length * sizeof(float)); | ||
| 388 | memcpy(mesh.texcoords, g->texcoords.data, g->texcoords.length * sizeof(float)); | ||
| 389 | mesh.normals = (float *)malloc(g->normals.length * sizeof(float)); | ||
| 390 | memcpy(mesh.normals, g->normals.data, g->normals.length * sizeof(float)); | ||
| 391 | UploadMesh(&mesh, false); | ||
| 392 | Model model = LoadModelFromMesh(mesh); | ||
| 393 | model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = GetTexture(g->texture); | ||
| 394 | array_push(final_models, model); | ||
| 395 | array_free(g->vertices); | ||
| 396 | array_free(g->texcoords); | ||
| 397 | array_free(g->normals); | ||
| 398 | } | ||
| 399 | |||
| 400 | game.map.models = final_models.data; | ||
| 401 | game.map.count = (int)final_models.length; | ||
| 402 | array_free(groups); | ||
| 403 | |||
| 404 | FreeMap(map); | ||
| 405 | TraceLog(LOG_INFO, "Processed %d brushes into %d models", total_brushes, game.map.count); | ||
| 406 | return true; | ||
| 407 | } | ||
| 408 | |||
| 409 | bool CheckMapCollision(Vector3 start, Vector3 end, RayCollision *outCollision) { | ||
| 410 | Vector3 diff = Vector3Subtract(end, start); | ||
| 411 | float maxDist = Vector3Length(diff); | ||
| 412 | if (maxDist < 0.001f) return false; | ||
| 413 | |||
| 414 | Ray ray = { 0 }; | ||
| 415 | ray.position = start; | ||
| 416 | ray.direction = Vector3Scale(diff, 1.0f / maxDist); | ||
| 417 | |||
| 418 | RayCollision closest = { 0 }; | ||
| 419 | closest.distance = FLT_MAX; | ||
| 420 | closest.hit = false; | ||
| 421 | |||
| 422 | for (int i = 0; i < game.map.count; i++) { | ||
| 423 | Model model = game.map.models[i]; | ||
| 424 | for (int m = 0; m < model.meshCount; m++) { | ||
| 425 | RayCollision col = GetRayCollisionMesh(ray, model.meshes[m], model.transform); | ||
| 426 | if (col.hit && col.distance < closest.distance && col.distance <= maxDist) { | ||
| 427 | closest = col; | ||
| 428 | } | ||
| 429 | } | ||
| 430 | } | ||
| 431 | |||
| 432 | if (closest.hit) { | ||
| 433 | if (outCollision) *outCollision = closest; | ||
| 434 | return true; | ||
| 435 | } | ||
| 436 | return false; | ||
| 246 | } | 437 | } |
