diff options
Diffstat (limited to 'player.c')
| -rw-r--r-- | player.c | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -266,11 +266,14 @@ void UpdatePlayer(void) { -sinf(game.pitch), cosf(game.pitch) * cosf(game.yaw) }; + + // Use a stable world-up vector and apply lean roll Vector3 up = { 0, 1, 0 }; up = Vector3RotateByAxisAngle(up, forward, leanAngle); game.camera.up = up; - game.camera.target = Vector3Add(game.camera.position, forward); + // Use a longer target distance for better precision in the projection matrix + game.camera.target = Vector3Add(game.camera.position, Vector3Scale(forward, 20.0f)); // Calculate horizontal speed for UI if (dt > 0) { |
