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OS := $(shell uname)
ifeq ($(OS), Linux)
SYSTEM = linux_amd64
else ifeq ($(OS), Darwin)
SYSTEM = macos
else ifeq ($(OS), WindowsNT)
SYSTEM = windows
else
SYSTEM = unknown
endif
CC := clang
RAYLIB_VER := raylib-6.0_$(SYSTEM)
CFLAGS := -std=c99 -v -g -I./vendor/$(RAYLIB_VER)/include
LDFLAGS := ./vendor/$(RAYLIB_VER)/lib/libraylib.a -lm
GAME := bin/stalag
HEXDUMP := bin/hexdump
PACKER := bin/packer
SOURCES := main.c map.c game.c player.c
ifeq ($(SYSTEM), linux_amd64)
LDFLAGS += -lX11
endif
ifeq ($(SYSTEM), macos)
LDFLAGS += -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
endif
all: info mkdirs $(HEXDUMP) $(PACKER) $(GAME)
.PHONY: info mkdirs clean
info: # Print out information about the build
$(info CC : $(CC))
$(info SYSTEM : $(SYSTEM))
$(info RAYLIB_VER : $(RAYLIB_VER))
$(info CFLAGS : $(CFLAGS))
$(info LDFLAGS : $(LDFLAGS))
$(GAME): $(SOURCES)
$(CC) $(CFLAGS) $(SOURCES) -o $(GAME) $(LDFLAGS)
$(HEXDUMP): tools/hexdump.c
$(CC) -std=c99 -o $(HEXDUMP) tools/hexdump.c
$(PACKER): tools/packer.c
$(CC) -std=c99 -o $(PACKER) tools/packer.c
data: $(PACKER)
$(PACKER) -p data.pak textures maps fonts
mkdirs:
mkdir -p bin
clean:
-rm $(GAME) $(HEXDUMP)
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