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#include "all.h"
#include <stdio.h>
#include <string.h>
#include <ctype.h>
static array(CachedTexture) texture_cache;
Texture2D GetTexture(const char *name) {
if (texture_cache.data == NULL) {
array_init(texture_cache);
}
for (int i = 0; i < texture_cache.length; i++) {
if (strcmp(texture_cache.data[i].name, name) == 0) return texture_cache.data[i].tex;
}
char lname[256];
strncpy(lname, name, sizeof(lname));
lname[sizeof(lname)-1] = '\0';
for (int i = 0; lname[i]; i++) lname[i] = tolower(lname[i]);
char path[256];
void *data = NULL;
size_t size = 0;
const char *ext = ".png";
snprintf(path, sizeof(path), "textures/%s.png", lname);
data = vfs_read(path, &size);
if (!data) {
snprintf(path, sizeof(path), "textures/%s.jpg", lname);
data = vfs_read(path, &size);
ext = ".jpg";
}
Texture2D tex = { 0 };
if (data) {
Image img = LoadImageFromMemory(ext, data, (int)size);
if (img.data) {
tex = LoadTextureFromImage(img);
UnloadImage(img);
}
vfs_free(data);
}
if (tex.id == 0) {
TraceLog(LOG_WARNING, "Failed to load texture: '%s'", name);
Image img = GenImageChecked(64, 64, 8, 8, (Color){128, 128, 128, 255}, (Color){200, 200, 200, 255});
tex = LoadTextureFromImage(img);
UnloadImage(img);
} else {
GenTextureMipmaps(&tex);
SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR);
SetTextureWrap(tex, TEXTURE_WRAP_REPEAT);
}
CachedTexture cached;
strncpy(cached.name, name, sizeof(cached.name));
cached.tex = tex;
array_push(texture_cache, cached);
return tex;
}
void UnloadAssets(void) {
for (int i = 0; i < texture_cache.length; i++) {
UnloadTexture(texture_cache.data[i].tex);
}
array_clear(texture_cache);
}
Font LoadFontVFS(const char *path, int fontSize) {
size_t size = 0;
void *data = vfs_read(path, &size);
if (data) {
Font font = LoadFontFromMemory(".ttf", data, (int)size, fontSize, NULL, 0);
vfs_free(data);
return font;
}
return GetFontDefault();
}
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