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#include "all.h"
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>

char map_peek(MapParser *p) {
    if (p->pos >= p->length) return 0;
    return p->data[p->pos];
}

char map_get(MapParser *p) {
    if (p->pos >= p->length) return 0;
    return p->data[p->pos++];
}

void map_skip_whitespace(MapParser *p) {
    while (true) {
        char c = map_peek(p);
        if (isspace(c)) {
            map_get(p);
        } else if (c == '/' && p->data[p->pos + 1] == '/') {
            while (map_peek(p) != '\n' && map_peek(p) != 0) map_get(p);
        } else {
            break;
        }
    }
}

bool map_expect(MapParser *p, char expected) {
    map_skip_whitespace(p);
    if (map_get(p) == expected) return true;
    return false;
}

void map_parse_token(MapParser *p, char *buffer, int size) {
    map_skip_whitespace(p);
    int i = 0;
    bool quoted = false;
    if (map_peek(p) == '"') {
        quoted = true;
        map_get(p);
    }

    while (true) {
        char c = map_peek(p);
        if (c == 0) break;
        if (quoted) {
            if (c == '"') {
                map_get(p);
                break;
            }
        } else {
            if (isspace(c) || c == '(' || c == ')' || c == '{' || c == '}') break;
        }
        if (i < size - 1) buffer[i++] = map_get(p);
        else map_get(p);
    }
    buffer[i] = 0;
}

Vector3 map_parse_vector(MapParser *p) {
    map_expect(p, '(');
    char buf[64];
    map_parse_token(p, buf, sizeof(buf));
    float x = (float)atof(buf);
    map_parse_token(p, buf, sizeof(buf));
    float y = (float)atof(buf);
    map_parse_token(p, buf, sizeof(buf));
    float z = (float)atof(buf);
    map_expect(p, ')');
    return (Vector3){ x, z, -y };
}

Map ParseMap(const char *filename) {
    size_t size;
    char *data = read_entire_file(filename, &size);
    Map map = { 0 };
    if (!data) return map;

    MapParser p = { data, size, 0 };
    array(MapEntity) entities;
    array_init(entities);

    while (true) {
        map_skip_whitespace(&p);
        if (map_peek(&p) == 0) break;

        if (map_expect(&p, '{')) {
            MapEntity entity = { 0 };
            array(MapProperty) props;
            array(MapBrush) brushes;
            array_init(props);
            array_init(brushes);

            while (true) {
                map_skip_whitespace(&p);
                char c = map_peek(&p);
                if (c == '}') {
                    map_get(&p);
                    break;
                } else if (c == '"') {
                    MapProperty prop;
                    map_parse_token(&p, prop.key, sizeof(prop.key));
                    map_parse_token(&p, prop.value, sizeof(prop.value));
                    array_push(props, prop);
                } else if (c == '{') {
                    map_get(&p);
                    MapBrush brush = { 0 };
                    array(MapPlane) planes;
                    array_init(planes);
                    while (true) {
                        map_skip_whitespace(&p);
                        if (map_peek(&p) == '}') {
                            map_get(&p);
                            break;
                        }
                        MapPlane plane;
                        plane.p[0] = map_parse_vector(&p);
                        plane.p[1] = map_parse_vector(&p);
                        plane.p[2] = map_parse_vector(&p);
                        map_parse_token(&p, plane.texture, sizeof(plane.texture));
                        
                        char buf[64];
                        map_parse_token(&p, buf, sizeof(buf)); plane.shift[0] = (float)atof(buf);
                        map_parse_token(&p, buf, sizeof(buf)); plane.shift[1] = (float)atof(buf);
                        map_parse_token(&p, buf, sizeof(buf)); plane.rotate = (float)atof(buf);
                        map_parse_token(&p, buf, sizeof(buf)); plane.scale[0] = (float)atof(buf);
                        map_parse_token(&p, buf, sizeof(buf)); plane.scale[1] = (float)atof(buf);
                        
                        array_push(planes, plane);
                    }
                    brush.planes = planes.data;
                    brush.plane_count = (int)planes.length;
                    array_push(brushes, brush);
                } else {
                    map_get(&p);
                }
            }
            entity.properties = props.data;
            entity.property_count = (int)props.length;
            entity.brushes = brushes.data;
            entity.brush_count = (int)brushes.length;
            array_push(entities, entity);
        }
    }

    map.entities = entities.data;
    map.entity_count = (int)entities.length;
    free(data);
    return map;
}

void FreeMap(Map map) {
    for (int i = 0; i < map.entity_count; i++) {
        MapEntity *e = &map.entities[i];
        if (e->properties) free(e->properties);
        for (int j = 0; j < e->brush_count; j++) {
            if (e->brushes[j].planes) free(e->brushes[j].planes);
        }
        if (e->brushes) free(e->brushes);
    }
    if (map.entities) free(map.entities);
}

Plane PlaneFromPoints(Vector3 p1, Vector3 p2, Vector3 p3) {
    Vector3 v1 = Vector3Subtract(p2, p1);
    Vector3 v2 = Vector3Subtract(p3, p1);
    Vector3 normal = Vector3Normalize(Vector3CrossProduct(v1, v2));
    return (Plane){ normal, Vector3DotProduct(normal, p1) };
}

void PolyFree(Polygon p) {
    if (p.verts) free(p.verts);
}

Polygon PolyClip(Polygon poly, Plane plane) {
    if (poly.count == 0) return poly;
    
    array(Vector3) out_verts;
    array_init(out_verts);

    for (int i = 0; i < poly.count; i++) {
        Vector3 p1 = poly.verts[i];
        Vector3 p2 = poly.verts[(i + 1) % poly.count];

        float d1 = Vector3DotProduct(plane.normal, p1) - plane.dist;
        float d2 = Vector3DotProduct(plane.normal, p2) - plane.dist;

        // Using a smaller epsilon and more robust logic
        const float eps = 0.001f;

        if (d1 >= -eps) {
            if (d2 >= -eps) {
                array_push(out_verts, p2);
            } else {
                float t = d1 / (d1 - d2);
                Vector3 intersect = Vector3Add(p1, Vector3Scale(Vector3Subtract(p2, p1), t));
                array_push(out_verts, intersect);
            }
        } else {
            if (d2 >= -eps) {
                float t = d1 / (d1 - d2);
                Vector3 intersect = Vector3Add(p1, Vector3Scale(Vector3Subtract(p2, p1), t));
                array_push(out_verts, intersect);
                array_push(out_verts, p2);
            }
        }
    }

    Polygon res;
    res.verts = out_verts.data;
    res.count = (int)out_verts.length;
    return res;
}

Polygon CreateLargeQuad(Plane plane) {
    Vector3 n = plane.normal;
    Vector3 up = (fabsf(n.y) < 0.999f) ? (Vector3){ 0, 1, 0 } : (Vector3){ 1, 0, 0 };
    Vector3 right = Vector3Normalize(Vector3CrossProduct(up, n));
    up = Vector3CrossProduct(n, right);

    Vector3 center = Vector3Scale(n, plane.dist);
    float size = 10000.0f;
    
    Polygon poly;
    poly.verts = ALLOC(Vector3, 4);
    poly.count = 4;
    poly.verts[0] = Vector3Add(center, Vector3Add(Vector3Scale(right, size), Vector3Scale(up, size)));
    poly.verts[1] = Vector3Add(center, Vector3Add(Vector3Scale(right, -size), Vector3Scale(up, size)));
    poly.verts[2] = Vector3Add(center, Vector3Add(Vector3Scale(right, -size), Vector3Scale(up, -size)));
    poly.verts[3] = Vector3Add(center, Vector3Add(Vector3Scale(right, size), Vector3Scale(up, -size)));
    
    return poly;
}

Vector2 GetUV(Vector3 p, MapPlane *mp, Plane plane) {
    Vector3 n = plane.normal;
    Vector3 up = (fabsf(n.y) < 0.999f) ? (Vector3){ 0, 1, 0 } : (Vector3){ 1, 0, 0 };
    Vector3 right = Vector3Normalize(Vector3CrossProduct(up, n));
    up = Vector3CrossProduct(n, right);
    
    float u = Vector3DotProduct(p, right) * (1.0f / (mp->scale[0] ? mp->scale[0] : 1.0f)) + mp->shift[0];
    float v = Vector3DotProduct(p, up) * (1.0f / (mp->scale[1] ? mp->scale[1] : 1.0f)) + mp->shift[1];
    
    return (Vector2){ u / 64.0f, v / 64.0f };
}