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// Game: Generic
// Format: Standard
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -176 -64 -16 ) ( -176 -63 -16 ) ( -176 -64 -15 ) brushes/ground_068 0 0 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) brushes/ground_068 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) brushes/ground_068 0 0 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) brushes/ground_068 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) brushes/ground_068 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) brushes/ground_068 0 0 0 1 1
}
// brush 1
{
( 64 176 16 ) ( 64 -80 16 ) ( 64 -80 -16 ) brushes/bricks_076c 16 -16 0 1 1
( 64 -80 16 ) ( 304 -80 0 ) ( 304 -80 -16 ) brushes/bricks_076c 0 0 0 1 1
( 304 -80 -16 ) ( 304 176 -16 ) ( 64 176 -16 ) brushes/bricks_076c 0 0 0 1 1
( 304 176 -16 ) ( 304 176 0 ) ( 64 176 16 ) brushes/bricks_076c 0 0 0 1 1
( 64 176 16 ) ( 304 176 0 ) ( 304 -80 0 ) brushes/bricks_076c 0 0 0 1 1
( 304 -80 0 ) ( 304 176 0 ) ( 304 176 -16 ) brushes/bricks_076c 0 0 0 1 1
}
// brush 2
{
( -176 64 0 ) ( -176 65 0 ) ( -176 64 1 ) environment/planks_012 16 0 0 1 1
( -64 64 0 ) ( -64 64 1 ) ( -63 64 0 ) environment/planks_012 0 0 0 1 1
( -64 64 0 ) ( -63 64 0 ) ( -64 65 0 ) environment/planks_012 0 -16 0 1 1
( -16 112 16 ) ( -16 113 16 ) ( -15 112 16 ) environment/planks_012 0 -16 0 1 1
( -16 336 16 ) ( -15 336 16 ) ( -16 336 17 ) environment/planks_012 0 0 0 1 1
( -16 112 16 ) ( -16 112 17 ) ( -16 113 16 ) environment/planks_012 16 0 0 1 1
}
}