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// Game: Stalag
// Format: Standard
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -176 -64 -32 ) ( -176 -63 -32 ) ( -176 -64 -31 ) brushes/bricks_076c 0 -16 0 1 1
( -64 -432 -32 ) ( -64 -432 -31 ) ( -63 -432 -32 ) brushes/bricks_076c 0 -16 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) brushes/bricks_076c 0 0 0 1 1
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) brushes/bricks_076c 0 0 0 1 1
( 64 64 0 ) ( 65 64 0 ) ( 64 64 1 ) brushes/bricks_076c 0 -16 0 1 1
( 64 64 0 ) ( 64 64 1 ) ( 64 65 0 ) brushes/bricks_076c 0 -16 0 1 1
}
}
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