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-rw-r--r--experiments/soundfont_from_file.c76
1 files changed, 76 insertions, 0 deletions
diff --git a/experiments/soundfont_from_file.c b/experiments/soundfont_from_file.c
new file mode 100644
index 0000000..8518744
--- /dev/null
+++ b/experiments/soundfont_from_file.c
@@ -0,0 +1,76 @@
+#include "../minisdl_audio.h"
+
+#define TSF_IMPLEMENTATION
+#include "../tsf.h"
+
+// Holds the global instance pointer
+static tsf* g_TinySoundFont;
+
+// A Mutex so we don't call note_on/note_off while rendering audio samples
+static SDL_mutex* g_Mutex;
+
+static void AudioCallback(void* data, Uint8 *stream, int len) {
+ // Render the audio samples in float format
+ int SampleCount = (len / (2 * sizeof(float))); //2 output channels
+ SDL_LockMutex(g_Mutex); //get exclusive lock
+ tsf_render_float(g_TinySoundFont, (float*)stream, SampleCount, 0);
+ SDL_UnlockMutex(g_Mutex);
+}
+
+int main(int argc, char *argv[]) {
+ int i, Notes[7] = { 48, 50, 52, 53, 55, 57, 59 };
+
+ // Define the desired audio output format we request
+ SDL_AudioSpec OutputAudioSpec;
+ OutputAudioSpec.freq = 44100;
+ OutputAudioSpec.format = AUDIO_F32;
+ OutputAudioSpec.channels = 2;
+ OutputAudioSpec.samples = 4096;
+ OutputAudioSpec.callback = AudioCallback;
+
+ // Initialize the audio system
+ if (SDL_AudioInit(TSF_NULL) < 0) {
+ fprintf(stderr, "Could not initialize audio hardware or driver\n");
+ return 1;
+ }
+
+ // Load the SoundFont from a file
+ g_TinySoundFont = tsf_load_filename("../soundfonts/florestan-subset.sf2");
+ if (!g_TinySoundFont) {
+ fprintf(stderr, "Could not load SoundFont\n");
+ return 1;
+ }
+
+ // Set the SoundFont rendering output mode
+ tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0);
+
+ // Create the mutex
+ g_Mutex = SDL_CreateMutex();
+
+ // Request the desired audio output format
+ if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0) {
+ fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n");
+ return 1;
+ }
+
+ // Start the actual audio playback here
+ // The audio thread will begin to call our AudioCallback function
+ SDL_PauseAudio(0);
+
+ // Loop through all the presets in the loaded SoundFont
+ for (i = 0; i < tsf_get_presetcount(g_TinySoundFont); i++) {
+ //Get exclusive mutex lock, end the previous note and play a new note
+ printf("Play note %d with preset #%d '%s'\n", Notes[i % 7], i, tsf_get_presetname(g_TinySoundFont, i));
+ SDL_LockMutex(g_Mutex);
+ tsf_note_off(g_TinySoundFont, i - 1, Notes[(i - 1) % 7]);
+ tsf_note_on(g_TinySoundFont, i, Notes[i % 7], 1.0f);
+ SDL_UnlockMutex(g_Mutex);
+ SDL_Delay(1000);
+ }
+
+ // We could call tsf_close(g_TinySoundFont) and SDL_DestroyMutex(g_Mutex)
+ // here to free the memory and resources but we just let the OS clean up
+ // because the process ends here.
+ return 0;
+}
+