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| author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2025-08-11 21:08:46 +0200 |
|---|---|---|
| committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2025-08-11 21:08:46 +0200 |
| commit | 6be63a463d3987d14c16975eccf748155c3895e3 (patch) | |
| tree | 18e34675cf2ef0032bdef04cf499e91be656bd09 /README.md | |
| parent | a5fd60e79923c7c752a57e047150eaa3cdc8d229 (diff) | |
| download | bidi-6be63a463d3987d14c16975eccf748155c3895e3.tar.gz | |
Updated readme
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -5,10 +5,6 @@ inspiration from [LÖVE](https://www.love2d.org/), 2600](https://en.wikipedia.org/wiki/Atari_2600) and [Windows 3.1](https://en.wikipedia.org/wiki/Windows_3.1). -You develop your games in Lua and you are only allowed to have one Lua file -where all your code lives. You can then load external assets like images and -sounds. - > [!IMPORTANT] > The Raylib library in the `vendor` folder contains prebuilt artifacts. All > libraries are also available in the `archive` folder. You can manually |
