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#ifndef tilemap_H
#define tilemap_H
unsigned char tilemap[] = {
0x2d, 0x2d, 0x20, 0x54, 0x68, 0x69, 0x73, 0x20, 0x69, 0x73, 0x20, 0x61,
0x20, 0x70, 0x6c, 0x61, 0x63, 0x65, 0x68, 0x6f, 0x6c, 0x64, 0x65, 0x72,
0x20, 0x66, 0x69, 0x6c, 0x65, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x70, 0x6f,
0x74, 0x65, 0x6e, 0x74, 0x69, 0x61, 0x6c, 0x20, 0x73, 0x74, 0x61, 0x6e,
0x64, 0x61, 0x72, 0x64, 0x20, 0x6c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79,
0x20, 0x74, 0x68, 0x61, 0x74, 0x20, 0x65, 0x78, 0x74, 0x65, 0x6e, 0x64,
0x73, 0x20, 0x74, 0x68, 0x65, 0x0a, 0x2d, 0x2d, 0x20, 0x66, 0x72, 0x61,
0x6d, 0x65, 0x77, 0x6f, 0x72, 0x6b, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20,
0x61, 0x64, 0x64, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x61, 0x6c, 0x20, 0x66,
0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x61, 0x6c, 0x69, 0x74, 0x69,
0x65, 0x73, 0x2e, 0x0a
};
unsigned int tilemap_len = 124;
#endif // tilemap_H
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